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June 16, 2013 22:01

61 posts(s)

 

Hello guys,

why not having a new investment for squad size? This could valorize even more the points in the new economy model…

Example for a 5 level Squad Size Investment:

1- Nothing changes…
2- 1 more player for the squad size.
3- 2 more players for the squad size.
4- 3 more players for the squad size.
5- 3 more players for the squad size + 1 more youth.

If someone ends the season with 33 players and an extra youth and in next season he selects level 1 for this, he could receive an email on turn 13 saying he has 3 turns to fire the extra players, otherwise the machine will do it ( using any criteria you want )…

Just an idea… ( But i still preffer the old model =P )

 

June 16, 2013 12:12

803 posts(s)

 

I think it would help if we had some stats about the number of managers, networks, etc. Dont know if the developers have it but it would Be Nice if we had that information. We could then say if people are leaving or not, right now seems more like the opinion of managers unhappy with this recent changes.

Personaly, i was against the changes but dont think it is a good Idea RO go back now, smaller adqptations to the sistem like Dirk suggested, or the ones predictee by the admins.

About Both BK and Davison situations, it is your fault to Be in that situation, you knew what would happen and gone with it the same, dont blame the game for that.

 

June 16, 2013 08:57

637 posts(s)

 

Having a lot of money at turn 144 which is gone the turn after is a result of the transfermarket which is pretty dead at the moment and people won’t sell players in the 2nd half of the season because they have lost the player and their money at the end of the season.

There need to be a possibility to use the money the season afterwards. If you still have money left at turn 144 of season 1 you could use it in season 2 together with the money you get from the board for season 2. The money from season 1 that isn’t used at the end of season 2 will be gone. The part of the money left you got from the board at the beginning season 2 you can use in season 3 and so on.

To give a concrete example : if you have 500M left at the end of season 1 and you get 200M from the board at the beginning from season 2 you have 700M to spend in season 2. If you only have spend 400M at the end of season 2 you will still have 200M for season 3 and 100M (500M-400M spend) will be gone. etc
When you sell a player the received money will be added at the money from the season in which he is sold.
This way managers have to use there money.

But there also need to come some contractclauses to bring the market back alive.
In theory I guess this suggestion could work and people won’t be frustrated their money is gone at the end of the season.

 

June 16, 2013 08:48

678 posts(s)

 

@Davison: Sorry dude, but I really feel I need to say something else this time. Usually I’m on ‘your side’. I don’t recall ‘picking on you’ openly in the forum, but seeing you have such a nice speech I would love to point out some statistical facs for you. I think the entire community will agree that you seem to speak your mind the most on the forum. It’s also safe to say that 95% of this is always quite negative about the game. Either the engine is bullshit and it’s all based on luck. Either the economy is shit and there are no good players for sale, except the ones you are selling off course.

Here is some numbers for you. These are your EPL finishes for the past 15 seasons:

70 129 Marc Davison Ends Premiership on position 10.
71 129 Marc Davison Ends Premiership on position 14.
72 129 Marc Davison Ends Premiership on position 14.
73 129 Marc Davison Ends Premiership on position 13.
74 129 Marc Davison Ends Premiership on position 14.
75 129 Marc Davison Ends Premiership on position 15.
76 129 Marc Davison Ends Premiership on position 11.
77 129 Marc Davison Ends Premiership on position 9.
78 129 Marc Davison Ends Premiership on position 10.
79 129 Marc Davison Ends Premiership on position 14.
80 129 Marc Davison Ends Premiership on position 15.
81 129 Marc Davison Ends Premiership on position 9.
82 129 Marc Davison Ends Premiership on position 10.
83 129 Marc Davison Ends Premiership on position 13.
84 129 Marc Davison Ends Premiership on position 10.

Now, I feel to some degree, you are not the right person to really complain, since you still need to learn the basics on how to build a great team. I don’t think a different economy or game engine is going to help you.

Let me give you 1 good tip. Perhaps it’s an idea not to sell those good players?

 

June 16, 2013 03:22

4,300 posts(s)

Administator

 

No, unfortunately there is no way of looking back at this level of detail :(

 

June 16, 2013 00:45

74 posts(s)

 

“I will not pay 1Bn for one player, even if I had 100Bn, because I value players in different way than others I guess, I’d rather let the money be gone at the end of season.”

yeah, yeah, yeah.

ps – unfortunately, RS has became much less fun with the new economic model. it was predictable. 3 minutes/day is enough to play the game as it is now. i wish good luck to developers in the next step.

 

June 15, 2013 20:59

639 posts(s)

Donator

 

Yeah, I saw it too, people have stopped playing the game. It’s possible that has to do with the changes, it can also be because of other things (real life issues). There are also some new managers. But if there are less managers now than before the big change (the developers probably know that is the case), this is an indication that it wasn’t a good change…

In general, I think the developers were looking too much in a big scale, and not at individual level. You have a lot of money at tick 144, then the new season starts and suddenly it’s all gone. Is that fun? No, it sucks.

Now, assuming I’m right, it also means that a lot of developers time have been wasted (or at least could have been used more efficiently). Nothing to do about that, apart from trying to make more time and fix what need to be fixed.

 

June 15, 2013 18:54

828 posts(s)

 

sold for 1 billion recieved 200 million from the transaction. lol i knew it would happen and i wanted to make my point. restrictions are fing up the game. theres is absolutely no one worth buying on the transfer market other than my players. :)

look at how many managers we have lost. this game is dieing. yeh we get it. you have a life and shit to do fair enough ( talking to the owners) but going 2-3 months now with out any improvement implements is just not acceptable. now i dont say that its unacceptable just only for my own standards, but unacceptable if you plan on having a viable fun game in the future. people are leaving. we have been here before. we saw it in managersim. and before that also. ive seen it in worldelitesoccer. over at World elite soccer a game manager bought the game from the owner due to lack of work to improve and constant crashes ect. in rubysoccers case . we are slowly going the way of managersim. we can talk and talk and say id like to do this and that, but when zero actions are taken , or WHEN they are taken people bitch and moan about improvements because they want the useless est value or w.e

the owners need to form thier own vision for the game. whilst paying attention to a stratifacation or priorities of in which order these improvements should be implimented, we havent seen anything since april its fucking june. im sorry if i sound harsh but no one else has the balls to say the truth . i speak honesty and if i see something wrong in a game i love, i get passionate and ill stand up and say.

i predicted everything that has happend to this game. and i recieved shit talk from everyone and i still couldnt give a shit about that. im laughing really.

its time for action. im starting to think there may be an issue with procrastination or lazyness. but in retrospect i again understand people have lives. but on the contray. why start or run a game when you have NO time or dont want to make time to develop , fix, and improve this game ?

honesty

 

June 15, 2013 08:38

803 posts(s)

 

I think so, most rules only apply to human managers, they were made to avoid cheating, CPU dont cheat :D

 

June 15, 2013 01:04

61 posts(s)

 

But still it didnt respect the 72 turns rule, or it only apllies to human?

 

June 14, 2013 12:27

803 posts(s)

 

A very nice opportunity to buy a promising keeper for nothing :D

Probably has something to do with the signing of Klaas Finkers, the machine now values Finkers higher than Lacerda, probably because he’s 17. The machine is wrong, but it is a simple way to have it deciding.

 

June 14, 2013 02:32

61 posts(s)

 

Hello,

this guy Fausto Lacerda from istanbul BB was just bought from middlesbrough for 60M and less than 20 ticks later the machine has put him for sale for 31M.

http://www.rubysoccer.com/game/player_info/379546

I think something is wrong here

 

June 13, 2013 21:58

609 posts(s)

 

Must have been a red card then that i didn’t see, no way to look it back right? I see now that Trigo started the game, must have been red then by an other.

 

June 13, 2013 21:54

4,300 posts(s)

Administator

 

That’s weird, I can’t see any reason why the subs wouldn’t have happened. Are you sure the sub players were not red carded or injured?

 

June 13, 2013 17:59

828 posts(s)

 

im pretty sure you opinion matters just as much as mine. mr froggy

 

June 13, 2013 17:57

828 posts(s)

 

it happends to me all the time but when ever i “complain” i get shit for it so i stoped really careing

 

June 13, 2013 10:26

609 posts(s)

 

There is still a bug, 1 of my 3 subs only happend:

- Game: http://www.rubysoccer.com/game/match_report/3204815

- Subs:

In any match, after minute 55, replace the player on zone D, side LC and mentality 0 by Néstor Trigo on zone D, side LC and mentality 0

In any match, after minute 55, replace the player on zone A, side C and mentality -1 by Aaron Kearney on zone A, side C and mentality -1

In any match, after minute 55, replace the player on zone D, side RC and mentality 0 by Martin Gilmore on zone D, side RC and mentality 0

 

June 13, 2013 07:40

340 posts(s)

 

Exactly, so that is an issue needed to be solved, which is exactly what I am saying!!

/BK

 

June 12, 2013 21:15

609 posts(s)

 

Wouldn’t make any difference if they took out some zeros. Even if i would have 10 dollars in my bank and the transfer market is empty, the 10 dollars will be worthless to.

 

June 12, 2013 20:13

340 posts(s)

 

Right, but I’d like to tackle the problem from a different perspective, it really is about game mechanics rather than good or bad.

1.New things were introduced.
2. They did solve some problems, and created some other issues.
3. Issues should be solved, if everyone (or game designers/owners) really think this is an issue.
- some explanation to my logic here. Since we are dealing with money, 1Bn (in reality at least) is a very big deal of money. The game currency has become worth peanuts, so we could really change to call it peanuts/points/coints/gems/whatever instead of euro/dollars. I thought simulation games were meant to simulate reality as much as possible. From that perspective the game has a HUGE flaw. 1Bn of game currency in ANY football management game is a HUGE amount of money and you can do a lot of things with such a sum. THIS is the problem really and in my opinion needs to be addressed.

And again, it’s not really that important how it was before and how it is now. New problems exist – we need to find out the best possible solution to make it “right”, no?

Again it is about the game and not about my specific situation, I am not complaining, trying to make you see the problem.

/BK

 

June 12, 2013 18:21

609 posts(s)

 

Why won’t you sell your best players? Because u need them and they won’t leave out themselve. This has been the point before the new system and still is. The only thing different really is that everyone can have money at the beginning of the season which wasn’t the case before. But does this change the transfermarket? No.

 

June 12, 2013 07:41

340 posts(s)

 

Why is it pointless?
We are discussing whether there are flaws or not after the recent investment-area changes. And how it can be solved. Putting suggestions on the suggestions forum would be the next step for those who would like to that.

What is most pointless is probably your comment, but that is my opinion (and now even mine :) ).

That is always the deal around here, as there are so many “experts” on everything, everyone know exactly how a great game should work like, perhaps that is the downside and one of the reasons the game is in this state.

/BK

 

June 11, 2013 23:04

296 posts(s)

 

This is a pointless conversation. Absolutely pointless. We all know the flaws, they are obviously thinking about making the game better. Adding in more board areas etc will all happen at some point . Since I’ve played ruby soccer I’ve known it’s far from the finished article, if you don’t like it then your not forced to help out and play it. If your like me and many others and see the potential then just do what developers ask and put it in the suggestions forum.

 

June 11, 2013 17:56

15 posts(s)

 

ok, thank you! so by now, the only penalty you have if a player is set off, is that you can´t use it in the next game. i know that it´s not easy but obviously it should change.

 

June 11, 2013 12:40

4,300 posts(s)

Administator

 

Well, the difference can be seen in practice if you watch the match replay, you have one less player in the field meaning it should (in theory) be easier for the team with more players to find holes in the field. I believe the problem lies in the fact that the match engine is not smart enough to take advantage of such holes.

 

June 11, 2013 12:35

4,300 posts(s)

Administator

 

I believe I have fixed the bug and removed all the substitution rules that existed as a result of the bug. Thanks for reporting, Dirk!

Cheers

 

June 11, 2013 05:01

637 posts(s)

 

There’s a bug with the replacements in the international team games. Mark Welch replaces Brodie every match although welch isn’t selected anymore. It’s the fact against Switzerland and again against Turkey. Gabriel, can you take a look.

 

June 10, 2013 21:08

639 posts(s)

Donator

 

“Yo guys are the ones that wanted this sistem, it can’t work with money being transferred to next season. If that would happen in a few seasons we would all have 1 Bill in the bank and no player could be sold.

You do realize I said “some of the money left”? So you still lose money (budget) at the end of the season, but instead of 100%, it’s 60% (or another percentage), and you keep 40%.

 

June 10, 2013 17:37

15 posts(s)

 

can anyone explain me how a red card affects the performance of the team during the game? because every time i see some one sent off during a game, i don´t see difference at all in the team action. Example(just one cause there are lots of them): last game against Braga, he had 2 players sent off (one of them at 5 min in the 1st time). Result: i lost 2-0 with these statistics:

2 × 0

4-3-3 formação 4-3-3
50% posse 50%
22 remates 10
17 remates no alvo 7
86% passes acertados 95%
62% desarmes eficazes 41%
5 cantos 0
6 foras-de-jogo 3
10 faltas 11

I don´t see a big quality difference between the 2 teams, and a proof is that we are only 2 points away in the league. Like i said, it´s not the 1st time (neither the 2nd) i saw that a players beeing sent off makes no difference at all.

 

June 10, 2013 15:14

340 posts(s)

 

Dimitri, I thing going back to keep the money is even worse solution to this. It would welcome the cheating even more with the current transfer amounts and price tags.

Filipe, the solution with investments is a good one. It does solve what it was designed to do, it also introduced other problems that need to be solved. That cycle is very normal in the field of software development. Surely your solution to the problem is not as you suggest “do not sell players knowing you won’t be able to spend the money”?!

Is it only me who is bothered by this or you stopped caring long time ago?

And also, I will not pay 1Bn for one player, even if I had 100Bn, because I value players in different way than others I guess, I’d rather let the money be gone at the end of season. Or perhaps just buy someones player at the very end of the season to make them worry about it, haven’t really decided yet.. :)

/BK