That’s impressive! I had more than 50 shots in an official league match, and only scored 3 goals :)
The number of shots is likely to decrease in the future, there are some changes planned to the match engine regarding time lost on corners, fouls, etc that should do the trick and also result in better positioning on these situations.
Cheers!
Well, possible cheat tentative, not necessarily from Alban, cause I’m pretty sure other clubs disputed this player. I remember when someone alerted me this player was being sold. At that time I checked Fatima and the reason could be they needed money, but I agree Fatima’s manager at that time was probably a cheater. We can consider this transfer valid, no reason for invalidating it, even though someone may have tried to cheat by that time.
About the gamemasters, yes we plan to have that, just need to develop the tools ;)
Cheers!
It’s now possible to prioritize your job applications when applying for more than one team. Simply drag and drop the applications in your manager info page. The decision of who gets the job when more than one manager is applying for the same team has also changed and is based on manager ranking, board rating and time since joined dimension. More details in the game help in English or Portuguese .
Cheers!
You can find more on players skills in the game help. In English: http://www.rubysoccer.com/mediawiki/index.php/Players_Skills
The essential attributes really depend on how you’d like to play, but I’d think tackle and header are important for defenders, passing and control are important for midfielders, shooting and dribble for attackers and keeping, speed and header for keepers. In fact, speed is important to all of them. ?Hope this helps.
Cheers!
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Você encontra mais sobre as habilidades dos jogadores na Ajuda do jogo. Em Português: http://www.rubysoccer.com/mediawiki/index.php/Habilidades_dos_Jogadores
Os atributos essenciais dependem de como você gostaria de jogar, mas acho que roubada e cabeçada são importante pros zagueiros, passe e controle pros meias, chute e drible para atacantes e goleiro, velocidade e cabeçada para goleiros. Na verdade, velocidade é importante para todos. Espero ter ajudado.
Abraço.
Thanks for pointing that out Alban! We’ll fix that in our next update.
Cheers!
Well, I was planning to change players evolution in the future so that friendlies would help until a certain level, after that only official matches would improve the player. Also he would improve a little without playing, as if he was training. Basically we’d have 3 sources of improvement: friendlies, official matches and training. This would possibly reduce the number of friendlies. Of course I haven’t thought of the details, but it’s something worth discussing in the future.
The sub-19 team sounds interesting, we just need to be careful to avoid adding too much unnecessary complexity if we develop this idea.
Cheers!
As I mentioned in another topic I have changed the offside perception for players, now they have more chance to realize a teammate is offside before trying to pass the ball to him. Also, an attacker who is offside has more chance to realize it and move back. The number of offside decreased to a more realistic level on my tests. Even though for wicked formations like 0-5-5 and 0-6-4 the number is a little bit higher it has dropped around 40%. Let’s see how it goes.
Cheers!
Olá Silva,
Infelizmente não podemos abrir exceções e devolver o jogador a você. Lhe garanto que já tivemos outros casos semelhantes e mais graves, inclusive com um colega de trabalho meu que perdeu cerca de um terço dos jogadores de uma temporada pra outra porque ficou sem logar por um tempo. Uma alternativa pra quando você for ficar sem logar por alguns dias é utilizar o modo férias, disponível na página principal do seu time. No modo férias os contratos dos jogadores são renovados automaticamente. Lembre-se que ao logar-se novamente você sai do modo férias, sendo necessário entrar nele de novo antes de se deslogar, se for ficar novamente sem se logar por alguns dias.
Espero que compreenda. Abraço.
Well, we can centralize the defenders during the match line-up if there is one on LC and one on RC but nobody on C. Not a big deal and should do the work for you.
About the original problem mentioned by this topic, I have changed the offside perception for players, now they have more chance to realize a teammate is offside before trying to pass the ball to him. Also, an attacker who is offside has more chance to realize it and move back. The number of offside decreased to a more realistic level on my tests. Even though for wicked formations like 0-5-5 and 0-6-4 the number is a little bit higher it has dropped around 40%. Let’s see how it goes.
Cheers!
I’ll have to re-generate the second round guys, things look pretty bad :(
Sorry for the inconvenience.
There are other things wrong on German cup, working on it.
Wow! Have no idea yet why this happened…removing the extra matches right away!
There will be, Rodrigo, these formations are really annoying and completely unrealistic :)
Cheers!
Unfortunately there is no such rule yet, but there will be ;)
I haven’t had time to work on improvements since headers, hope I can find some until the end of this week and try to catch up with some old stuff we have planned.
Cheers!
Sure, shouldn’t be that hard, Ricardo. I’ll add an enhancement for that.
Cheers!
Should be fixed by now, let me know if you still see anything strange.
Cheers!
Thanks Diogo, it was also reported on this topic. Working on it.
Thanks for reporting guys, working on it.
We were given this suggestion before, it’s not a bad idea but will require some time to implement as we’re not ready for group stage yet :)
It’s worth trying, even for Libertadores we could have 2 groups of 4 after the pre-round. Group stages mean more money and most important, more fun!
Cheers!
Have you checked out our most recent addition, headers? Maybe the teams are now using formations with wingers against you that were very unusual before. Another possibility is that other teams simply changed the way they played and are now beating your previously winner strategy. :)
Cheers!
Following some users suggestions we now have a new formula for keepers defenses:
shots → 60% keeping and 40% speed
headers → 60% keeping and 40% header
Too many changes for one day, we know, but the game needed it ;)
Yes Rodrigo, this “all running together” should stop when we implement a better player marking logic.
@thorpedo: here’s what we have after my changes, in the international cup round we had 16 matches, 58 goals scored (3,625 per match)…from these 12 where headers (20,8%)…looks much better now :D
Cheers!
Sounds like a good suggestion guys, this 60% keeping and 40% secondary skill. I’ll seriously consider implementing it :)
Thanks!
We understand that Dot, but after discussing that between us and with some co-workers who play the game we decided to make keepers use their Header attribute to defend headers. It makes sense if you think of it, some keepers are better on defending shots rather than headers and vice-versa, but most importantly, it is interesting for the game in the long term, when a new generation of players with different values on header skill will be out there. I will have the same problem as you, I have 2 keepers with 92 in keeping, and now 80 in header.
It’s unfair for some, fair for others, but exactly the same change for everybody, we hope you understand our intentions and how hard it is to find a balanced way to add such big features. I’m sure your keeper will still help you even with 80 in header ;)
Cheers!
Copied from Improvements topic, posted by Dot
“Hi!
I’m wondering if is really fair that the Keepers should user their Header attribute to keep headings. This is bad because any current regular atacker can be in the same level with all current keepers. Thinking in this line, Keepers should use their Shooting attribute to catch shoots… But not, Headings and Shootings are both attack moves and keepers should use only one attribute to cath them.
In my case, I have a 100 kpg keeper. But this means nothing to headings, because a 63 shotting youth can easily do headings with 80 HEA, and my keeper has the same 80 HEA to try to keep the ball.
This is really unfair. I hope that you, admins, get my point.
Thanks."
Sorry Philipp, I may have got you confused at some point! The relation between performance & formation continuity is something to be implemented in the future. Right now you can change your formation every match without any kind of penalty for doing that. When we add this feature I’ll make sure all your questions are answered in the game help.
Cheers!
@thorpedo: I agree with you, headers should not ruin the game. Now that we have had a few real matches with headers I know what I should change next. My first change will probably increase the number of non-header goals scored, the next step will try to reduce the number of shots during a match, this should take the number of goals scored to a reasonable level, and more balanced between headers and shots. The first change will be ready soon, the second demands a little more time. The role of the defenders when we have a high ball is dispute the ball with the attackers…the reason that doesn’t happen a lot right now is because we need to improve the player marking in the match logic, and we will. Lots of things going on with the match logic right now, we’re trying to catch up all the time we spent on other features and put some extra effort on matches.
@Philipp: that’s exactly what we have now, everybody has 80 in headers skill, without any improvement chance, while new players will have natural growth of heading skills.
Thanks for the feedback guys!
Only new players.
Right! My 92 keeper will also suffer…in the other hand a new keeper with heading 90+ will make existing strikers headers not so useful ;)
I forgot to mention in the announcement post that it’s a little bit harder to make your header go towards the goal than a shot, but it’s also harder for the keeper to catch a good header. I’ll update the announcement.
Cheers!
Headers are ready to go!
In about 1 hour you’ll see a new skill on your players: headers. This new skill will be used on high ball disputes and on headers towards the goal. Keepers will use this skill instead of keeping to defend a header. We were going to wait until the end of FastTicker season but then we realized it would be good to have this as soon as possible in the game.
For simplicity all existing players will have 80 in header skill, without chance of improving it. For new players the header skill will behave the same as the other skills. There is no easy way to add an attribute to existing players, that’s why we decided to give everybody the same value, sounds fair enough.
Match logic has obviously changed with this new skill, now any player in L or R sides tends to run with the ball rather than passing it. This will still be based on the passing frequency strategy you set up, but for wingers the frequency is a little less than what you set up so that they can make crosses into the opponent area. Header disputes can happen in any high ball, coming from goal kicks, free kicks, corner kicks or crosses. High balls can result in headers “shots”, header passes or the player who wins the header dispute will simply get the ball and run.
When a player improves the chance of improving a higher number of skills at once has increased, as now we have one more skill to improve. The game help will be soon update with the new values.
It’s only the first phase of the “header system” and your feedback is very important in order to improve that. We’re confident that this will open lots of new strategy possibilities. Let’s have some fun!