We are planning to not fire the manager if nobody is interested. There will be a place where everybody can check the teams whose manager’s performance is below 10% and apply for a job. If the manager performance drops to 0% he won’t be fired unless somebody is applying for a job, in which case the best applier will be hired and the current manager will be fired. How does that sound?
It is already applied for existing players, new generated youths will take too long to reach their 30s ;)
Old players will start to have their skills slowly decreased. More details can be found in the game help.
In English: http://www.rubysoccer.com/mediawiki/index.php/Players_Evolution
Em Português: http://www.rubysoccer.com/mediawiki/index.php/Evolu%C3%A7%C3%A3o_dos_Jogadores
No, the expectation is solely based on your team’s quality compared to your opponents.
Regards.
Right, a general improvement on player negotiation would be interesting, for sure. I’ll add that to our list.
Cheers!
Nice suggestion Alban.
Rodrigo, we can adjust the wage limit allowed by the board. In the past this limit was based on the player quality and what happened was that all teams offered high wages which were rejected by the board and reduced it until reaching the maximum allowed, so all offers had the same wage proposal. We need to find a good formula for that.
Cheers!
For Sale:
David Spittle
Position: G
29 years
Keeping: 92
Speed: 81
Header: 80
Price: 8,600,000
Sponsorship is limited by stadium size times 10, so a team with 50000 seats would receive, in the best case, 500k from sponsorship.
Merchandise is not related or limited by stadium size, it depends on players quality.
Ticket income will be attendance times 10, so again 500k if the stadium is full. For cup final round a neutral stadium with 100000 seats is used so your stadium has no influence on that.
There is no bonus for playing in international cups, the only benefit is the attendance tends to be always good and final match represent 1M from ticket income.
Ground Maintenance is a very simple formula right now, it will always be something around your stadium size, so for a 50000 stadium it will be around 50000.
Hope this helps.
Cheers!
Unfortunately not Philipp, only drag and drop for now. I’ll add an enhancement on our list to have another option on player setup.
Cheers!
Keepers value calculation is still unbalanced…but wow, the guy has 100 speed and 95 keeping! Palmeiras’ manager is a lucky guy :)
You’re absolutely right Rodrigo! I’ve noticed that a few days ago. A bug has been added to treat this situation.
Thanks!
Hi Paulada!
This question hasn’t been answered anywhere else yet, we’ll add this information to the game help. The answer is yes, if you use individual tactics to move your player to a position where he would normally receive penalties he will receive temporary penalties while using that tactic (team with or without ball). It is important to notice that individual tactics move your player at most 2 “squares” in the field. All right for a player in M L 0 position means this player will move to M C 0 when this tactic is applied, right and forward means M LC +1 and so on. This will also go into the game help.
Cheers!
Exactly, Filipe was the one who first mentioned this transfer. I think I’ve found the cheater with some more information received via in-game messages, and it’s not Alban ;)
We’ll take some action soon. Thanks for bringing this transfer back into discussion Fabrizio, even though you pointed to the wrong person we’d probably never find this cheater if you haven’t done that.
Cheers!
That’s impressive! I had more than 50 shots in an official league match, and only scored 3 goals :)
The number of shots is likely to decrease in the future, there are some changes planned to the match engine regarding time lost on corners, fouls, etc that should do the trick and also result in better positioning on these situations.
Cheers!
Well, possible cheat tentative, not necessarily from Alban, cause I’m pretty sure other clubs disputed this player. I remember when someone alerted me this player was being sold. At that time I checked Fatima and the reason could be they needed money, but I agree Fatima’s manager at that time was probably a cheater. We can consider this transfer valid, no reason for invalidating it, even though someone may have tried to cheat by that time.
About the gamemasters, yes we plan to have that, just need to develop the tools ;)
Cheers!
It’s now possible to prioritize your job applications when applying for more than one team. Simply drag and drop the applications in your manager info page. The decision of who gets the job when more than one manager is applying for the same team has also changed and is based on manager ranking, board rating and time since joined dimension. More details in the game help in English or Portuguese .
Cheers!
You can find more on players skills in the game help. In English: http://www.rubysoccer.com/mediawiki/index.php/Players_Skills
The essential attributes really depend on how you’d like to play, but I’d think tackle and header are important for defenders, passing and control are important for midfielders, shooting and dribble for attackers and keeping, speed and header for keepers. In fact, speed is important to all of them. ?Hope this helps.
Cheers!
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Você encontra mais sobre as habilidades dos jogadores na Ajuda do jogo. Em Português: http://www.rubysoccer.com/mediawiki/index.php/Habilidades_dos_Jogadores
Os atributos essenciais dependem de como você gostaria de jogar, mas acho que roubada e cabeçada são importante pros zagueiros, passe e controle pros meias, chute e drible para atacantes e goleiro, velocidade e cabeçada para goleiros. Na verdade, velocidade é importante para todos. Espero ter ajudado.
Abraço.
Thanks for pointing that out Alban! We’ll fix that in our next update.
Cheers!
Well, I was planning to change players evolution in the future so that friendlies would help until a certain level, after that only official matches would improve the player. Also he would improve a little without playing, as if he was training. Basically we’d have 3 sources of improvement: friendlies, official matches and training. This would possibly reduce the number of friendlies. Of course I haven’t thought of the details, but it’s something worth discussing in the future.
The sub-19 team sounds interesting, we just need to be careful to avoid adding too much unnecessary complexity if we develop this idea.
Cheers!
As I mentioned in another topic I have changed the offside perception for players, now they have more chance to realize a teammate is offside before trying to pass the ball to him. Also, an attacker who is offside has more chance to realize it and move back. The number of offside decreased to a more realistic level on my tests. Even though for wicked formations like 0-5-5 and 0-6-4 the number is a little bit higher it has dropped around 40%. Let’s see how it goes.
Cheers!
Olá Silva,
Infelizmente não podemos abrir exceções e devolver o jogador a você. Lhe garanto que já tivemos outros casos semelhantes e mais graves, inclusive com um colega de trabalho meu que perdeu cerca de um terço dos jogadores de uma temporada pra outra porque ficou sem logar por um tempo. Uma alternativa pra quando você for ficar sem logar por alguns dias é utilizar o modo férias, disponível na página principal do seu time. No modo férias os contratos dos jogadores são renovados automaticamente. Lembre-se que ao logar-se novamente você sai do modo férias, sendo necessário entrar nele de novo antes de se deslogar, se for ficar novamente sem se logar por alguns dias.
Espero que compreenda. Abraço.
Well, we can centralize the defenders during the match line-up if there is one on LC and one on RC but nobody on C. Not a big deal and should do the work for you.
About the original problem mentioned by this topic, I have changed the offside perception for players, now they have more chance to realize a teammate is offside before trying to pass the ball to him. Also, an attacker who is offside has more chance to realize it and move back. The number of offside decreased to a more realistic level on my tests. Even though for wicked formations like 0-5-5 and 0-6-4 the number is a little bit higher it has dropped around 40%. Let’s see how it goes.
Cheers!
I’ll have to re-generate the second round guys, things look pretty bad :(
Sorry for the inconvenience.
There are other things wrong on German cup, working on it.
Wow! Have no idea yet why this happened…removing the extra matches right away!
There will be, Rodrigo, these formations are really annoying and completely unrealistic :)
Cheers!
Unfortunately there is no such rule yet, but there will be ;)
I haven’t had time to work on improvements since headers, hope I can find some until the end of this week and try to catch up with some old stuff we have planned.
Cheers!
Sure, shouldn’t be that hard, Ricardo. I’ll add an enhancement for that.
Cheers!
Should be fixed by now, let me know if you still see anything strange.
Cheers!
Thanks Diogo, it was also reported on this topic. Working on it.