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Season Turn Value Event
20
66 150000000 Transfered from Avaí to América-RN
for Danilo Viana
my record ;)
Ah thanks a lot ! Of course, there should be a chance that attackers with higher control will be able to play one-touch ! I appreciate your time and work ! Waiting for the tweaks to come ;)
Danilo, sorry if my words upset you ! But I think we all understand that the match engine has some serious mistakes. Our players shoot on goal as crazy, most of the shots are because they play one-touch, not letting the defenders make tackles in time. This also (I think) forced the developers to make the GKs very…incredibly strong, because 23:15 looks more like time for drink than a real football match score =) And this also makes weak clubs play better than they would do. Because 30 shots and only 1 success is unreal. So my suggestions are:
- add time between receiving the ball and making a shot (enough time for the defenders to at least try to react)
- make the GKs weaker (first step will make less shots on goal performed)
maybe you can at least try it on some test machine ?
thanks !
By the way, if we were able to select 2 persons for each place in the formation, we would have less problems if the main player got banned or injured !
+3 points as home advantege ? I think it is too much… Maybe +1 to main and +2 for the secondaries ?
It would help a lot if there were an option to select squad for all league/cup/international/friendly matches at once, because it takes time to selec squads for each turn. I think it isn’t difficult, is it ? =)
I don’t think the reaet is needed, but taxes is OK, because now I have 200M+ and I would better invest it (stadium/PR/players/coaching…) than lose 10-20% on taxes at th end of the season
I also think that morale should not drop when players play important matches, but imagine Kaka having to play lots of friendlies during the season…he will be furious
33%, 66% and 95% ? Come on…just implement morale and make them unhappy if they have to play 40+ matches a season, for example, or with low stamina
Sly, it’s random. Perhaps a guy who stops at low 70s wont reach 90s, but I had some players who jumped from 80 to 90 in like 3-4 ticks. It is difficult to guess, of course, that is why I try not to put guys on the free transfer list before they play like 1/2 of a season without growing
I have 26 players with 10M+ value and 4 more promising guys in squad. The situation is tricky and leaves me without any possibility to buy any more promising youngsters and even promote my own youths.
Please, buy my players or I will lose my youths !
I cannot watch replays on Chrome, have to use Firefox:
Loaded image: http://www.rubysoccer.com/match_replay/replay_field.png
java.lang.NullPointerException
at MatchViewer.init(MatchViewer.java:168)
at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Exception: java.lang.NullPointerException
My suggestion is simple – add more countries =)
I also think we should have a dynamic income system. too.
As for the options, I am for #2.
I think the players nowadays are TOO GOOD. They develop fast and have too high skills. With such skills we need not 1-100 points for shooting, passing, etc., but maybe 1-20.
Maybe adding 50 more countries would help ;)
maybe control is a more expensive skill ?
I llike it !!! =))
I have 58 htm pages since seasen 11. Can shw anything.
Darren Barnwell M R 20 55 74 98 80 91 96 86 80 69 17 $9,097 $79,214,765
3 years back -
Darren Barnwell M R 17 35 60 73 58 69 71 67 69 98 $2,323 $293,841
I have staf depts
What about the goal difference ? Looks like at home you can win 3-0 or 6-0, but away only 2-1 or 4-2
Name Pos Sde Age Contract Begin Turns Left Wage Value
Lennart Wolf D LC 17 Season 15, Turn 124 - $0 $92,491
Robin Krüger D C 17 Season 15, Turn 75 - $0 $166,240
Max Hinz D C 17 Season 15, Turn 113 - $0 $254,204
Stefan Schmidt D C 16 Season 16, Turn 34 - $0 $205,193
Finn Gräfe D RC 16 Season 16, Turn 3 - $0 $289,858
Joris Lederer M L 17 Season 15, Turn 16 - $0 $4,984,793
Nikolas Lange M L 16 Season 16, Turn 51 - $0 $18,449
I want that too ! =)
My squad is worth more than 800M now, but my income from merchandising doesn’t seem to increase since my squad was valued less than 100M…
Maybe it’s time to stimulate merchandising income ? :)
And also add “star system” ? :)
Cool, do you remember the issue that attackers shoot on goal before the defenders can tackle them ? It will increase the effeciency of the defense !
Almost same here
Home – 26-6 in 9 matches, 8 wins 1 tie
Away – 15-14 in 9matches, 4 wins 1 tie 3 losses
!!!
And my ML scored 13 goals in 25 matches and AL scored 12 goals in 24 =)
Yes, I had to sell a DA with 90 pas and great secondaries because his tac/sho were low. In real life players tend to change their role if required.
yeah, when I tried them as -1, they didn’t leave their squares
Everything is updating…
From Gabriel:
“If you receive this message it means your financial situation would turn into “bad” or “terrible” as a result of the expansion…the calculation behind this is
factor = your money / (departments cost + player wages)
if factor < 6 (terrible)
if 6 < factor < 12 (bad)
if 12 < factor < 24 (regular)
if 24 < factor < 48 (good)
if factor > 48 (excellent)"
“for example:
money = 8,000,000
departments = 200,000
player wages = 200,000
factor = 8,000,000 / (200,000 + 200,000) = 20 (regular)
If the expansion costs 4,000,000, you’d end up with 4,000,000
4,000,000 / (200,000 + 200,000) = 10 (bad)"
When will we have it like November 13, 2008 instead of S15-T023 ? =)
Howeever, time proves I was right.
Why not just post it like
“help needed in:
1)…
2)…
3)…"
And maybe you wont need to give any advantage at all…
I would like to be able to loan out young players to clubs with coaching department level 10, can this be added, please ?
and add that to the team’s history plz ;)