There is no bug here, the board considers him your second best, not 4th best attacker. We know you’re not cheating so I’ll fire him for you ;-)
You have to think about your country! If teams from the same country don’t face each other both have a chance to win and score points for their country ranking ;-)
I know, you were unlucky, the same country problem is more critical in South America. But I hope this will change soon when we have 8 groups instead of 4!
Teams from the same country will not face each other anymore in qualifying and final stages of international competitions, unless it is inevitable. We’re working on applying the same rule to the group stage in order to spread teams from the same country in different groups when possible.
Cheers!
Yes, it is. You can expect more changes on that logic for next season (or the one after). I’m finally working on preventing same country matches as far as possible on international competitions ;-)
Hidden values sound good, specially for caps…we need to come up with a way to prevent national managers to benefit themselves and friends by selecting their clubs’ players, if we ever add such a bonus for caps.
We have a plan to make players temporarily lose skills in some situations such as playing rarely in first team, as you mentioned.
No changes in the match engine. I still believe we used to have more of these results. As Félix mentioned (in Portuguese) above, most of these results are not something to worry about as football is unpredictable too often. Also, remember that the number of shots in RubySoccer is still too high when compared to real life, that’s probably our biggest problem…our matches are too dynamic, not the defensive style of play we see nowadays in real life :-)
Well, during the period that was supposed to have a competition you’ll be unable to change the players in the national team, but I guess that’s ok since there are no matches to play yet :-)
The age limit is really 31, when the skills start to decrease, not increase. And not all players get 140 skill points to improve, that’s just an average. And even for players that have always played regularly it is still possible that they continue improving beyond 25 y.o., as long as they locked in stats haven’t all been unlocked, as Sly pointed out. Of course you’re more likely to find these situations when the player has not played many official matches or has been in teams with low coaching level.
So Argentina does stand a chance in the World Cup :-)
That explains why my Uruguayan attackers were so uneffective against Argentina!
I doubt…this is the best goalkeeper I’ve seen!
A change. It is part of the changes ‘package’ related to cups where the best teams are drawn against the worse, but not in a predictable order. Now any first place team from the group stage can face any second place team. I thought about this situation yesterday (facing a club from the same group in the quarter-finals)…it is not good, but should be ok.
I’m still working on avoiding same country matches as much as possible…not ready yet ;-)
The draw is similar, except that it uses country ranking instead of team quality. The best ranked countries are placed in one side of the draw and the worst ranked on the other side.
Regarding Paraguay and teams that had their managers fired, the reason is they performed below expectation. Paraguay for example was expected to reach semi-finals.
And I could do nothing against Argentina. We played really well, but the strongest players in Filipe’s squad did the job :-(
Yes :-)
From Davison in the announcements thread:
“what about the players that were transfer listed prior to the change ? thier prices are still over inflated and shitty.
see i took my player off transfer list because i wanted to follow the rules… i dont need an advantage.
cos i can garantee im on of the best managers in the game….but i like knowing i am because of my integrity and chivalry
thank for you for the new changed :)"
Unfortunately the old players with shitty inflated prices will remain as is :-)
Cheers!
For now, stamina will have no effects on national team matches. It means your players won’t be tired or be more likely to get injured because of low stamina. Of course the rules for club matches remain the same ;-)
Cheers!
I agree, at some point they will become regular matches in that sense. I’ve made the changes (but they will not be available until after the next national teams matches) and they’re simple to revert.
Cheers.
@Filipe:
1 – yes, but now that I think about it, it shouldn’t
2 – yes
3 – yes, but it shouldn’t
Thanks Filipe, looks like I’ve got some work to do :-)
@Philipp: not sure I understand what you mean…do you want to know how to replace players in the national team? If that’s your question, just go to your team players page and click in the blue icon in the left to replace a player. You’ll be presented with a list of possible replacements. Just by clicking in a replacement it will then be part of your national team. Sorry if that’s not what you asked :-P
It may be related to this bug: http://www.rubysoccer.com/forums/2/topics/1724
Now I’m able to send messages and everything else (like the formations page) seems to be working fine, at least on Google Chrome. Are you still experiencing the problem?
With the current design you’ll have to take him to the competition…if you go past the first round he will probably recover in time to play at least a match anyway.
No, salaries are not affected.
You’re being kind Dhimitri :-)
Yes, tick error, working on it!
Cheers.
No, it’s not just you…I’ve been contacted in-game about this problem and have experienced it myself since today’s morning. I’ve already contacted Danilo so we can discuss it together and figure out what’s going on. While we do that I’m afraid you will have to reload the formations page after each change…sorry :-(
I saw that Filipe, it’s a shame! We could have different periods of inactivity allowed for FastTicker and MediumTicker, counting in ticks instead of days. Makes sense to me.
Dirk got it right. You’ll get another message saying you have 3 turns to change the players in the squad. When the european cup is closer to start you won’t be able to replace players in the national team until the competition ends. The same will happen again when the World Cup is approaching.
No, I don’t think it would be bad for the game. It makes sense to raise this initial stamina a little bit :-)
Dimitri answered correctly to Philipp’s concerns, young players’ value will start to increase and, as Jesus pointed out, new players will already start with a higher value, so you’ll be able to transfer list them by a decent price.
@Jesus: the idea is not that the player will become a Superstar, but that he is young enough to possibly be worth that much. With the new rules, if he was worth 100k it would mean his transfer price could be from 25k to 300k, but being worth 1M raises the possible transfer price to 250k-3M, which is a more realistic range, giving the player age.
Let’s see how this turns out, all these changes are easily configurable so no need to worry ;-)
Cheers!
Cheaters, beware!
Here are some changes that had to be made to prevent (or should I say reduce) cheating:
-Changed player estimated value calculation to consider player age: existing players will have their values updated slowly; the idea is that young players’ value will be a little higher as they usually have a lot to improve whereas older players’ values will be a little bit lower as they are likely to lose skill points.
-Maximum value for transfer price: you cannot transfer list a player asking more than 3 times his estimated value.
-Retiring players cannot be transfer listed (and are removed from transfer list when retirement is announced).
-Limited to 1 the number of players you can buy from the same manager per season.
Some of these changes may seem a little drastic, but it’s better to start with some excessive measures and adjust them later.
Cheers!
Unfortunately when all the statistics are the same (goal difference, goals scored, victories) it is random.
Well, it would be better, but the idea is that new players are not fit when they join the club.
Corrigido!
Just to clarify for the non-portuguese speakers: there was a bug where you could not resign from your club if you had joined a national team less than 36 turns ago. It has now been fixed.
Cheers!