Recent Posts by Gabriel Cesario

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July 23, 2013 09:03

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Yeah…but we also should add the info about when it was generated in the scout reports list page :-)

 

July 23, 2013 07:20

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Thanks for the feedback Thodoris. Our main goal with the new economy was take the burden of balancing the team’s income / expenses from us so we’d be able to focus on other game features. I understand your points and agree that we did remove some aspects related to finance management, but we have also introduced new concepts and ways of playing.

The problem with the transfer market is clear to us and one of the things that should make it better is the player morale feature I’m currently working on. I don’t expect it to solve all the problems, but it is a first step in the right direction. In the end, if the new economy is never able to prove itself worthy we can always go back to the way it was or even re-design it once again.

Cheers

 

July 18, 2013 08:44

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Agreed. Players must have more personality, not only on wage decisions but on other things as well. Currently working on morale, maybe I could move on to that afterwards.

 

July 15, 2013 09:14

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Danilo did that one but I think it can be changed. Well, things can usually be changed, what I meant is that it shouldn’t hurt too much to change it. But of course we have to be careful when we do it.

 

July 12, 2013 00:36

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@Shawn: no, nothing has changed. I suppose this is the result of a real time game engine as Berhan suggests, sometimes you end up having several “stand out” results happening very close to each other.

@Berhan: you have some crazy idea right there, don’t you? I’m not sure what to make of them yet, but from time to time I consider re-designing the game engine, only to move on to something else before making any changes to it :-D

 

July 09, 2013 11:11

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@BK: I thought about that, but in the end decided it could get messy. Any suggestions?

 

July 09, 2013 01:57

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Let’s see how it goes, from now on all CPU teams will have coaching level 10.

 

July 09, 2013 01:56

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OK, I won’t answer then :-)

 

July 08, 2013 03:51

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Yes, the prediction can go either way.

 

July 08, 2013 03:44

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We are currently experiencing issues when trying to update the wiki and haven’t spent enough time on it to solve. I agree this information should be on the wiki. I will try to remember to add it to the Players and Skills page once we fix the wiki.

Cheers

 

July 03, 2013 02:03

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I’m sure the more experienced managers can give you a hand on setting up your formation. Sometimes small details can make a big difference.

Cheers

 

July 01, 2013 04:01

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Last time I’ve a got a new team I thought as much. Coaching levels were too low and players seemed to be under developed. The CPU cheating on this aspect doesn’t sound unfair to me and clearly benefits everyone.

 

July 01, 2013 03:57

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This is actually a nice way to start introducing a stars system. Thanks for the suggestion, Berhan. We just need to be careful so that it is not abused, as usual.

Cheers

 

July 01, 2013 03:55

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I have to say I am surprised by the Brazilian performance in this cup. Of course we are always favourites when it comes to football but mostly everyone was unimpressed by the team’s recent matches before the confederations cup. It may be because the players are getting better as a team or because they were playing in Brazil…probably a bit of both.

In any case, we are the champions, yet again! Let’s break the tradition next year and win the World Cup (the Confederations Cup winner never won the World Cup in the following year). Go Brazil Go!

 

June 29, 2013 04:11

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@Berhan: not fair, I don’t drink alcohol at all! ;-)

@amacb: if he stops at 90 or even goes up to 91 would you consider the scout to have missed by much? As I said, the scout is never supposed to be perfect.

 

June 28, 2013 06:45

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@Shawn, @Filipe: of course there is a random factor! Two reports from same level scouts will not necessarily be the same, but the deviation from the truth should be similar. Note that I said should, of course one of the scouts could have been drunk when writing the report…

 

June 28, 2013 06:34

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Yes, Dimitri and Davison are right about the way it works, it will be every turn once your current waiting period is over. That said, I’ve also changed it so that when the investments are updated the scout waiting period is adjusted.

Cheers

 

June 26, 2013 10:50

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Yep, there was a bug but it has now been fixed. Thanks for reporting! I’m sorry about the lost scout reports…and no, there is no way to recover them.

Cheers

 

June 25, 2013 06:07

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I told Danilo and he knew what to do to fix the issue. Let us know if you guys still have problems.

Cheers

 

June 25, 2013 00:16

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Glad you guys liked it.

@Filipe: well, it shouldn’t be too easy, you need to have an initial guess of which players will be great and then request a report…and if it is too easy we can always change that ;-)

@Rui: yup, that’s my next priority

 

June 24, 2013 09:29

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Scout Reports

The new scout reports feature is finally out! All scouting functionality has been moved to a Scouting screen, the link can be found below the Club header in the top menu bar. The Search screen now contains only the basic search functionality, used to find players, managers and teams by name, nothing else.

Your club scouting department can now be used to either perform a player search (original functionality) or scout a particular player. Once you do one thing or the other you need to wait the usual amount of turns before you can use your scouts again. When you scout a player a report is immediately generated showing the potential value for each of the player’s skills. The accuracy of these potential values depends on your scouting level and the player age.

In order to request a report you need to go to the player’s info screen, where you will see a new tab on the right hand side called Scout Report. On this tab you will find any existing report (if the team has previously requested a report for that player) or a message saying there is no report. You are then able to request one.

A scout report lasts for 3 seasons and is attached to the team, not the manager, since it can only be generated due to the team’s scouting department. If a player already has a scout report you need to wait at least 1 season (144 turns) before requesting a scout report for him again. Scout reports for individual players are located on the new tab for each player, but you can also find a list of all the team’s reports in the new scouting screen.

Enjoy!

 

June 24, 2013 01:13

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The scout reports feature will be introduced tonight (Australia’s time).

 

June 23, 2013 03:22

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Not yet. There will be a scouting entry in the top menu that will contain both the current scout searches and the new reports feature. The existing Search menu entry will server only for general searches of managers, teams and players by name.

 

June 19, 2013 21:33

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Finally an update! The basic mechanism is ready, once you request a report for a player you will see the results immediately. The accuracy of the results will be based on the player’s age (more accurate for older players) and your scouting level. It you will never have 100% accuracy, except by chance. Each report will last for 3 seasons and a new report can be requested for the same player after 1 season has passed. Once you request a new report the old one will be removed.

Next steps:
- limit scout report requests using the same mechanism limiting scout searchs
- create a screen with all scout reports for the team
- delete expired reports during the tick

Cheers

 

June 19, 2013 10:12

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We have been considering a new investment area for youth players, but haven’t thought about squad size in general. Your suggestion sounds interesting, but to be honest I’d rather abolish the squad limit once we get player morale introduced, as bigger squads will mean more unsatisfied players…anyway, we could go either way on that and end up implementing your suggestion!

 

June 16, 2013 03:22

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No, unfortunately there is no way of looking back at this level of detail :(

 

June 13, 2013 21:54

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That’s weird, I can’t see any reason why the subs wouldn’t have happened. Are you sure the sub players were not red carded or injured?

 

June 11, 2013 12:40

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Well, the difference can be seen in practice if you watch the match replay, you have one less player in the field meaning it should (in theory) be easier for the team with more players to find holes in the field. I believe the problem lies in the fact that the match engine is not smart enough to take advantage of such holes.

 

June 11, 2013 12:35

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I believe I have fixed the bug and removed all the substitution rules that existed as a result of the bug. Thanks for reporting, Dirk!

Cheers

 

May 26, 2013 05:53

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Hmm, you should only have such a bad performance if you’re having bad results against weak teams or not satisfying the board objectives when knocked out of a competition or after last league match. Similarly you should have performance boosts when overachieving, which seems to be your case. Can you follow your performance after each match so we can have a better idea of what’s going on? We don’t store a history of performance changes unfortunately…