Recent Posts by Gabriel Cesario

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July 01, 2013 04:01

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Last time I’ve a got a new team I thought as much. Coaching levels were too low and players seemed to be under developed. The CPU cheating on this aspect doesn’t sound unfair to me and clearly benefits everyone.

 

July 01, 2013 03:57

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This is actually a nice way to start introducing a stars system. Thanks for the suggestion, Berhan. We just need to be careful so that it is not abused, as usual.

Cheers

 

July 01, 2013 03:55

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I have to say I am surprised by the Brazilian performance in this cup. Of course we are always favourites when it comes to football but mostly everyone was unimpressed by the team’s recent matches before the confederations cup. It may be because the players are getting better as a team or because they were playing in Brazil…probably a bit of both.

In any case, we are the champions, yet again! Let’s break the tradition next year and win the World Cup (the Confederations Cup winner never won the World Cup in the following year). Go Brazil Go!

 

June 29, 2013 04:11

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@Berhan: not fair, I don’t drink alcohol at all! ;-)

@amacb: if he stops at 90 or even goes up to 91 would you consider the scout to have missed by much? As I said, the scout is never supposed to be perfect.

 

June 28, 2013 06:45

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@Shawn, @Filipe: of course there is a random factor! Two reports from same level scouts will not necessarily be the same, but the deviation from the truth should be similar. Note that I said should, of course one of the scouts could have been drunk when writing the report…

 

June 28, 2013 06:34

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Yes, Dimitri and Davison are right about the way it works, it will be every turn once your current waiting period is over. That said, I’ve also changed it so that when the investments are updated the scout waiting period is adjusted.

Cheers

 

June 26, 2013 10:50

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Yep, there was a bug but it has now been fixed. Thanks for reporting! I’m sorry about the lost scout reports…and no, there is no way to recover them.

Cheers

 

June 25, 2013 06:07

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I told Danilo and he knew what to do to fix the issue. Let us know if you guys still have problems.

Cheers

 

June 25, 2013 00:16

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Glad you guys liked it.

@Filipe: well, it shouldn’t be too easy, you need to have an initial guess of which players will be great and then request a report…and if it is too easy we can always change that ;-)

@Rui: yup, that’s my next priority

 

June 24, 2013 09:29

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Scout Reports

The new scout reports feature is finally out! All scouting functionality has been moved to a Scouting screen, the link can be found below the Club header in the top menu bar. The Search screen now contains only the basic search functionality, used to find players, managers and teams by name, nothing else.

Your club scouting department can now be used to either perform a player search (original functionality) or scout a particular player. Once you do one thing or the other you need to wait the usual amount of turns before you can use your scouts again. When you scout a player a report is immediately generated showing the potential value for each of the player’s skills. The accuracy of these potential values depends on your scouting level and the player age.

In order to request a report you need to go to the player’s info screen, where you will see a new tab on the right hand side called Scout Report. On this tab you will find any existing report (if the team has previously requested a report for that player) or a message saying there is no report. You are then able to request one.

A scout report lasts for 3 seasons and is attached to the team, not the manager, since it can only be generated due to the team’s scouting department. If a player already has a scout report you need to wait at least 1 season (144 turns) before requesting a scout report for him again. Scout reports for individual players are located on the new tab for each player, but you can also find a list of all the team’s reports in the new scouting screen.

Enjoy!

 

June 24, 2013 01:13

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The scout reports feature will be introduced tonight (Australia’s time).

 

June 23, 2013 03:22

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Not yet. There will be a scouting entry in the top menu that will contain both the current scout searches and the new reports feature. The existing Search menu entry will server only for general searches of managers, teams and players by name.

 

June 19, 2013 21:33

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Finally an update! The basic mechanism is ready, once you request a report for a player you will see the results immediately. The accuracy of the results will be based on the player’s age (more accurate for older players) and your scouting level. It you will never have 100% accuracy, except by chance. Each report will last for 3 seasons and a new report can be requested for the same player after 1 season has passed. Once you request a new report the old one will be removed.

Next steps:
- limit scout report requests using the same mechanism limiting scout searchs
- create a screen with all scout reports for the team
- delete expired reports during the tick

Cheers

 

June 19, 2013 10:12

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We have been considering a new investment area for youth players, but haven’t thought about squad size in general. Your suggestion sounds interesting, but to be honest I’d rather abolish the squad limit once we get player morale introduced, as bigger squads will mean more unsatisfied players…anyway, we could go either way on that and end up implementing your suggestion!

 

June 16, 2013 03:22

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No, unfortunately there is no way of looking back at this level of detail :(

 

June 13, 2013 21:54

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That’s weird, I can’t see any reason why the subs wouldn’t have happened. Are you sure the sub players were not red carded or injured?

 

June 11, 2013 12:40

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Well, the difference can be seen in practice if you watch the match replay, you have one less player in the field meaning it should (in theory) be easier for the team with more players to find holes in the field. I believe the problem lies in the fact that the match engine is not smart enough to take advantage of such holes.

 

June 11, 2013 12:35

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I believe I have fixed the bug and removed all the substitution rules that existed as a result of the bug. Thanks for reporting, Dirk!

Cheers

 

May 26, 2013 05:53

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Hmm, you should only have such a bad performance if you’re having bad results against weak teams or not satisfying the board objectives when knocked out of a competition or after last league match. Similarly you should have performance boosts when overachieving, which seems to be your case. Can you follow your performance after each match so we can have a better idea of what’s going on? We don’t store a history of performance changes unfortunately…

 

May 26, 2013 05:50

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The only logic behind the matches in the international cups is to pair teams qualified in first against teams qualified in second and avoid same country matches if possible. Same pairing happened to me this season in Libertadores. I know it is not ideal and we may look into it again in the future, but definitely not a priority at the moment :-)

 

May 26, 2013 05:42

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Hmm, under 20s leagues would be an interesting way to boost youth players development…and having a separate, non-managed under 20s squad from where you could pick players for your main squad also sounds like an interesting idea. The youth investment area is likely to be implemented in the future for an effect similar to what we had in SS/MS, allowing the club to have more than 6 youth players in the squad. And if we go ahead with a under 20s squad it could have more interesting effects!

Cheers

 

May 26, 2013 05:38

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First point: agreed, this has been discussed before and sounds like a good idea
Second point: I understand your goal with that, but as we only allow the current manager to negotiate a new contract when the player has 36 turns left we would have to change the timing of things if we were to allow such pre-contract negotiations.
Third point: I’m afraid I’m with Filipe on this one, I know the bot teams are usually stupid but letting you buy players like that from them wouldn’t be a great improvement on gameplay…

Cheers

 

May 20, 2013 11:59

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Honestly I’m open to these reset / new dimension ideas. After some time well spent in the new economy and improvements yet to come I’m in a kind of a halt due to very busy personal and work life at the moment. If you guys really want something radical like that to shake the game a little bit feel free to add more ideas here so Danilo and I can give it some serious thought.

Cheers

 

May 12, 2013 10:11

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I see what you’re saying, I think Football Manger has such feature. How difficult would that be? Not much really, I guess with some focus all the changes and testing could be done in 1-2 hours.

 

May 09, 2013 09:47

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I will ignore the sarcasm from Davison and Rui and reply to Berhan. This is not cheating per se but I agree we should not allow a player to be removed from the transfer list before he has spent at least 6 tunrs in there I’d say. And yes, once we have morale putting a player on transfer list will definitely affect it.

Now, BACK TO THE TOPIC’S SUBJECT…Daniel, some clarifications:

1- I can see 2 motivations to have a good performance and win competitions: have your name in there and securing more board points for the following season.

2- You’re not always getting new points besides the one already invested. Every season the game calculates how many points your team will have and give them to you. If they are equal or greater than the previous season you will see all your investments at the same level as before, plus any additional points available to be spent. If the new number of points is less than what you had in the previous season the game will randomly decrease levels from your investment areas until they get to a level suitable to your new total number of board points. Any extra points after this process will be displayed as available to be spent. As you can see it always looks like you are getting additional points, but in some cases your investment levels may have been automatically reduced from one season to the other. Too confusing? :-)

3- The points you need to upgrade do not vary according to your team’s level, the upgrades cost the same to all teams and the number of points distributed to each team depends exclusively in the team’s finishing positions in each competition in the previous season, the team’s country ranking and the remaining transfer budget from the previous season.

4- Not much to say about this one, I must agree the money aspect of the game has lost most of its purpose with the change, but at the same time the board points system added a new dimension to the game.

I’m not defending the new system, just clarifying its mechanics ;-)

Cheers

 

May 09, 2013 09:09

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I won’t delete anything this time but I would appreciate if you could stop the accusations and offenses.

Davison, we’ve asked you over and over again to watch your language in the forums and to not be aggressive, but you continue to ignore that. If you disagree with someone or don’t like what they’re doing, such as what Rui did you have all the right to say something about it, but you could certainly do that in a more polite way like Lince just did.

Just to add my two cents to that particular situation, it’s not against the rules to do that but it’s certainly annoying. Right now I’m thinking we could add a mechanism to prevent a manager from removing a player from the transfer list more than once or something like that. But I won’t elaborate on that too much on this topic, which has moved away form its original subject some time ago…

Cheers

 

May 08, 2013 11:51

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Thanks for the feedback, Daniel. We’ll certainly think about but for now we need to give the new economy a chance of proving its usefulness. We are still working on adjustments to the investment areas and even thinking about new ones to be added. There are certainly mixed feelings about it, even for us, so we’ll keep the options open to move back to the old system in the future if that proves to be the best option.

Cheers

 

May 07, 2013 13:19

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LDU Quito: 8M

 

May 04, 2013 11:13

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It should only happen if you’ve logged in using rubysoccer.com instead of www.rubysoccer.com. The in-game messages links always point to www.rubysoccer.com.

 

May 04, 2013 04:28

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I’ve probably revealed that at some distant point in the past…but Dimitri is right, it should also be in the help (now that I’ve revealed). I’ll do that as soon as we figure out an error that happens when trying to edit our wiki.