Just to clarify for everyone else (already discussed and fixed the stamina for Sly), we had an error in the tick where that particular match happened and the stats and stamina ended up being processed 3 times for Sly’s team.
Player morale is slowly being rolled out. For now the morale is not being displayed anywhere but is being stored and updated behind the scenes based only on how much a player is taking part on official matches. We will increasingly add more factors that will influence morale and when we have a solid foundation we’ll reset the numbers, make them visible and explain how they will affect player behaviours.
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Scout reports inaccuracy has been limited to reduce the number of results that are off the correct number by an unreasonable amount. A follow-up improvement is to relate new reports to previous ones, making them more accurate. Before going down that path though we’ve decided to test how this smaller change will affect the outcomes.
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It’s not a straight conversion from money left to points, it really depends on how much is left compared to how much the team had to start with. A team that started with 10M and has 50M left at the end (from selling players) will get more points than a team that had the same 50M left but started with 100M.
Yeah…if we limit how off the results are and use any existing reports as the basis we should improve the accuracy without much change and without making it too easy to scout players. I like that.
Comments on some of Dimitri’s questions:
Fourth question – interesting opinion, do you have that opinion for two different skill results in the same report or only same skill results on different reports? I mean, if a scout report is underestimating the shooting could it overestimate the tackle for instance? Maybe you’re suggesting that the previous report from the same team should be taken in consideration when generating a new report.
Firth question – real potential values change, up to a certain age (the exact age varies a little bit)
Sixth question – they are currently estimated independently, maybe connecting them would be more reasonable
Guys, I can guarantee there is nothing forcing results to happen based on the current standings, even though there should be on some cases. So the injuries on that match were only caused by the settings for that match + injured players stamina + tackling setup + players aggressiveness and, of course, a little bit of randomness.
You can lose board points if your performance + remaining budget degrades when compared to the previous season. When that happens you will notice that some starting levels for the new season are lower than in the previous.
From the comments so far there is some preference for more accurate scout reports, even though a few still think that it’s good to have them as they are. I’ve just posted in another topic that maybe it would be preferable to have more accuracy and less scout report requests available. Do you guys agree?
So maybe more accuracy and less frequent scout report requests available?
@amacb: when you lose board points such as what happened to you it means your board points total for the new season was less than what you had for the previous season. Looking at your team in Medium I see that prior to the season you mention here your team was relegated from the first division to the second. In terms of points calculation being in the first division in the previous season already gives you more points than being on the second. Besides that your team was also part of Europa League, awarding him a few extra points in the previous calculation.
@Sniff: the money available is recalculated every season based on the level of transfer budget you specify and any money left from the previous season is transferred into board points for the new season. That’s why when the season ends your money goes back to 0, so that it can be transferred into board points.
When you request the player back the other team must agree to return the player. In case of CPU teams, they never do. In the past when you bought a loaned player he automatically returned from loan, but then we changed the system to make it better for the weaker teams who rely on the loaned players and were caught by surprise when the player returned before the loan end.
My intention was to prevent transfer listing a loaned player to prevent situations like this…and I might still do that.
Yeah…but we also should add the info about when it was generated in the scout reports list page :-)
Thanks for the feedback Thodoris. Our main goal with the new economy was take the burden of balancing the team’s income / expenses from us so we’d be able to focus on other game features. I understand your points and agree that we did remove some aspects related to finance management, but we have also introduced new concepts and ways of playing.
The problem with the transfer market is clear to us and one of the things that should make it better is the player morale feature I’m currently working on. I don’t expect it to solve all the problems, but it is a first step in the right direction. In the end, if the new economy is never able to prove itself worthy we can always go back to the way it was or even re-design it once again.
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Agreed. Players must have more personality, not only on wage decisions but on other things as well. Currently working on morale, maybe I could move on to that afterwards.
Danilo did that one but I think it can be changed. Well, things can usually be changed, what I meant is that it shouldn’t hurt too much to change it. But of course we have to be careful when we do it.
@Shawn: no, nothing has changed. I suppose this is the result of a real time game engine as Berhan suggests, sometimes you end up having several “stand out” results happening very close to each other.
@Berhan: you have some crazy idea right there, don’t you? I’m not sure what to make of them yet, but from time to time I consider re-designing the game engine, only to move on to something else before making any changes to it :-D
@BK: I thought about that, but in the end decided it could get messy. Any suggestions?
Let’s see how it goes, from now on all CPU teams will have coaching level 10.
OK, I won’t answer then :-)
Yes, the prediction can go either way.
We are currently experiencing issues when trying to update the wiki and haven’t spent enough time on it to solve. I agree this information should be on the wiki. I will try to remember to add it to the Players and Skills page once we fix the wiki.
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I’m sure the more experienced managers can give you a hand on setting up your formation. Sometimes small details can make a big difference.
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Last time I’ve a got a new team I thought as much. Coaching levels were too low and players seemed to be under developed. The CPU cheating on this aspect doesn’t sound unfair to me and clearly benefits everyone.
This is actually a nice way to start introducing a stars system. Thanks for the suggestion, Berhan. We just need to be careful so that it is not abused, as usual.
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I have to say I am surprised by the Brazilian performance in this cup. Of course we are always favourites when it comes to football but mostly everyone was unimpressed by the team’s recent matches before the confederations cup. It may be because the players are getting better as a team or because they were playing in Brazil…probably a bit of both.
In any case, we are the champions, yet again! Let’s break the tradition next year and win the World Cup (the Confederations Cup winner never won the World Cup in the following year). Go Brazil Go!
@Berhan: not fair, I don’t drink alcohol at all! ;-)
@amacb: if he stops at 90 or even goes up to 91 would you consider the scout to have missed by much? As I said, the scout is never supposed to be perfect.
@Shawn, @Filipe: of course there is a random factor! Two reports from same level scouts will not necessarily be the same, but the deviation from the truth should be similar. Note that I said should, of course one of the scouts could have been drunk when writing the report…
Yes, Dimitri and Davison are right about the way it works, it will be every turn once your current waiting period is over. That said, I’ve also changed it so that when the investments are updated the scout waiting period is adjusted.
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Yep, there was a bug but it has now been fixed. Thanks for reporting! I’m sorry about the lost scout reports…and no, there is no way to recover them.
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