Hard to tell Jota. The only reasons I can think for this change are:
1) The one you already mentioned, the player was automatically replaced cause he was unavailable (we have no way to check red carded players after the match has happened, but if you say he was not red carded we believe you :) )
2) You have another 352 formation that was setup instead of your default one (I see that your only 352 formation at the moment is your youth formation and the players in it are not the same you pasted here)
3) A very rare bug :(
I hope it is not option 3, but please let us know if strange replacements like this one happen again.
Cheers!
The guy is playing with the rules in his hands :-)
I’ve already replied in another topic about how hard it is to score a goal, that will be sorted out. Let’s see what happens when we add headers to the game.
Cheers!
I must agree with you Javier, we have to decrease the number of shots on goal and make it easier to score. We’ll work on the match engine after our critical fixes/enhancements pack announced recently.
Cheers!
To make sure you have Java installed open your Internet Explorer, click in the Tools menu → Internet Options → Advanced tab and look for Java in the list of settings. If you find it, make sure its checkbox is checked. If you don’t find it you can download it here . Look for Java Runtime Environment.
Let us know if you need any help.
Apologies accepted. Individual Strategies are already being planned and will be part of the game very soon. In fact, individual strategies sounds like an interesting name, we were thinking how would we call this screen :-)
With this new feature you’ll be able to give players individual orders when your team has the ball and when the other team has it. Orders will be things like go forward, mark your zone, go back, play your position and so on. This can make a big difference during the matches.
Cheers!
Do you have Java installed? Which browser are you using?
There were some players with wrong information about where they were in the evolution path, so I had to make an update to their information. What seems to have happened is that some players stopped evolving sooner than they should even though they were still gaining experience. With my update your player may have evolved to the last stage at once, reaching his maximum potential. From now on I expect the evolution logic to be back to normal, but I’ll keep my eyes opened to fix anything strange before we reach this situation again.
Cheers!
We still need to figure out what happened, but things are back to normal now, let’s see how the next tick goes. Sorry for that, guys.
Cheers!
I’ve started to write a draft of the starters guide in our empty wiki. You guys can see it here . Those of you who have some time and would like to contribute, please do. If you’re not familiar with wikis don’t worry, it’s really simple, just create an user in the wiki and you can start editing everything! We and those familiar with wikis will certainly help you! But if you want to contribute and are still uncomfortable with all this wiki talk you can always send me or Danilo the text you’d like to add. After putting together a good starters guide we can start working on a more detailed help.
Cheers!
Maybe some sort of starters guide and / or help screens would be useful.
Don’t worry Carlos, the “2 turns left” appeared due to the price change. Every time you change the player price there is a 3 turns wait so that managers have time to see your change in the transfer list. He won’t negotiate with managers offering less than the price you asked and any manager bidding on your player will receive a message when you change the price.
Cheers!
Hard decision, to cut or not to cut :-)
Cutting out second divisions:
+room for more countries without having cpu managing most teams
+we’d stick with a good number of teams in the league
-would probably require a reset
-small teams wouldn’t have the challenge to avoid relegation
Cutting first divisions in two and remove second divisions:
+we’d still have the challenge of avoiding relegation
+room for more countries without having cpu managing most teams
-could also require a reset as some second division teams have managers
-leagues would have just a few matches, so you could end up with long periods without official matches
Let’s keep this discussion rolling for a while.
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Dave, I’m glad you came back to check our game and decided to stay due to our improvements. I’m pretty sure that if all those who left the game (cause it was still too simple and not bug free in the beginning) came back as you did we’d have a lot more users and wouldn’t be discussing a way to add more countries without having lots of cpu teams, we’d be simply adding the new countries :-)
Cheers!
We have a newspaper in our plans and all this stuff will be included. First we need to plan how to add information to this newspaper and then what to add. I agree it will be interesting as an easy way to check what’s going on in your country. :-)
Cheers!
Get ready for Club World Cup! Starting this season the winners of Champions League and Libertadores will play against each other to decide who is the best team in the world. There is currently no prize for the winner, but the ticket income on this Club World Cup match will be $2.000.000 for each team.
Unfortunately I think unsatisfied people won’t read these messages :-(
I’d be great if we could fill these countries! Danilo’s latest changes have reduced the tick time to a level where we have room for more countries.
Cheers!
Well, at least that’s a way to make older players lose some value, maybe when their attributes starts decreasing as they become old we can make the injuries less frequent :-)
I think it’s something worth trying . I’ll work with Danilo to figure out the better way to do that.
Cheers!
International competition matches have been rescheduled to happen 6 turns earlier. This will make them end on turn 137, giving room for a Club World Cup match on turn 143 between the Champions League winner and the Libertadores winner. This is not implemented yet but should be added soon.
Any friendly matches scheduled for the turns when the international matches will now take place have been cancelled.
There will be new leagues added to rubysoccer musti, that’s for sure. The question is when is it going to happen, cause right now we have most teams controlled by cpu on both dimensions. What we could do to add new countries right away is remove all second divisions from the game, this would allow us to add like 4 european and 2 south american countries. Of course this would require a reset. If more people would like that to happen we can create a new poll topic to decide whether or not this should be done.
Cheers!
You’re right Leonardo, but I’ve just had an ideia…after implementing the Clubs World Championship I’ll use that to give a weigth to each continental competition and make an worldwide ranking instead of two continental rankings. That should be interesting :-)
No Polat, youth quality has to do with the team’s country performance on international cups and the team’s division. Generating better youths based on ranking could be unfair, as a team playing in an “easier” league with lots of CPU teams would usually have a better performance and get better youths even if this team is from a small country or a lower division.
You can now see the teams ranking (using the same “flag” icon in the menu). If you had managed only one team since we began all this ranking stuff your team will be in the same position as you. In the future we’ll use this ranking to define cup matches.
It’s almost pure lucky. Almost because in the first round I pick only team in the second division…randomly :-)
In the future we can use a better criteria, like the one you mentioned. Sounds interesting.
We were doing some performance tests, MediumTicker is back, FastTicker is 1 hour late but will be back to normal after next tick.
Cheers!
Answering your question Polat, trades are not possible at the moment. We could add this option and require some kind of approval before the trade is completed, either by me and Danilo or by users with Dimension administrator rights (we’ll probably have something like that in the future).
Cheers!
I think I know the reason…fixing that right away! Thanks for reporting.
Cheers!
Interesting suggestion, could work :-)
Well, players under their real value are not a problem, you’re right Hugo, we can let everybody bid for underpriced players, but when we talk about overpriced players the thing is a little bit different. We’ll find out a way to watch overpriced transfers between same ip managers and let the ones with a fair price or underpriced without any restrictions. Makes sense to me.
Cheers!
He was used as a goalie, at least on this match:
http://www.rubysoccer.com/game/match_report/36310
Should be fixed JD, thanks for reporting.
Cheers!