With the new in-game help system I think it is a good idea to restart the conversation here. If you have some spare time and would like to help us with the help content (writing or translating) it will be much appreciated. We can even negotiate some in-game benefits for the volunteers, if we must ;-)
Cheers
The new in-game help functionality is ready but still needs content. Now if you click on the Help link in the top right corner menu an in-game window will open with help information about the screen you are currently in. When the help page for a screen does not exist yet you will see a link for the existing wiki where the old help still resides (unfortunately not up-to-date). Give it a try and let us know what you think. For some actual content you can check the Team Info, Finance, Team Titles, Team Matches, Invitations and Negotiations screens.
Cheers
Hi Fabio,
I think that’s a nice suggestion. The idea of the restriction was to give all managers a fair chance of managing a national team, but I suppose we could allow any applications as long as the national team has been without a manager for a while. I’ll add that change to our list for consideration.
Thanks!
Gabriel, why the restriction that we have to be 1 year without managing a national team?
I think it makes sense to give people a chance to find a team, but now most of the teams are without managers for most of the time
Moreover, why isn’t it possible for managers to change from one intl team to another? Now the only option is resign, wait 1 season, and then try a job in another team…
Anyway, some suggestions for improvement there!
Fabio
Yep, its working. Thanks guys!
should be working now – provided you add a security exception to your java config. will take care of the need to do that later too…
Hmmm, haven’t used the replay for a while and as a matter of fact I can’t see it either! We’ll have to investigate and understand which version or settings make it work. Thanks for reporting Filipe.
Cheers
After a bunch of diferent combinations still cant see them. The last error:
AccessControlException
access denied (“java.net.URLPermission” “http://www.rubysoccer.com/match_repay/replay_field.png” “:”)
I’m using Chrome 64bits and Java 8u45 64bits. Configured java exceptions: http://rubysoccer.com/ and http://www.rubysoccer.com/
Can anyone help?
Still cant see any match replays because of the java thing.
Can anyone tell me wich java version is using to make it work?
In order to attract and retain new users we need to make sure they don’t get lost in the game and have something to learn how to play RubySoccer. Our help wiki is pretty out of date, incomplete and not context sensitive, that’s why we are investing some time on an in-game help system that displays help content based on the screen you are currently in. The system itself is almost ready but we’ll need help producing and translating the content.
I know this is not a big deal for existing users as they pretty much know what is needed to play RubySoccer, but they will also benefit from this system when new features are launched as they will just be able to read the updated help pages instead of relying in getting all the info from the developers in the forums.
Hey Davison,
Number of active users remains the same, give or take 1 or 3, since the last updates. We know we lost lots of users in the past and we also know the main reason for that, the complete lack of new features. We’ve got our enthusiasm back and some pretty good ideas to implement, but we don’t expect the number of users to increase just yet as we still need to prove we are serious in keeping the game being updated.
Regarding the past changes in the economy, getting rid of the money, bringing it back, testing transfer budgets with and without club money…that’s all part of the learning process of what’s work best for the game. We know some users won’t be happy with some of them and that’s ok, feedback is important to keep things moving. At least with continuous improvements we should get where we want quicker and require less patience from the users.
Player value…now, I don’t see why we should set a fixed value for the players. This would stop inflation only in the sense that the transfer prices would remain the same, but if the clubs have no other way to spend money, their balance will continuously grow. I may have 1 billion on my account and still only pay a cap of 10 millions for a player…still not a good scenario. Our plans, as I’ve said before, is to give managers more options to spend any extra money they earn.
I agree that the transfer market is not good yet, but I feel it has improved a bit. We have two main changes planned that should help on that front: player morale and player personality. Player morale has been a long time coming and I’ve paused the feature to make sure we got the economy changes done and a proper planning of new features. The morale could force managers to sell some good players if they let their morale go down. I won’t discuss player personality in details yet as we don’t have the concept finalised, but you can guess what it is about.
You are right, the game has potential and we know we had a better momentum in the past to grow faster and we’ve missed it, but the important thing is we are back at work and can still count on feedback of our old time users and, why not, new ones to make it better. We’re not afraid of change, the game is free and this gives us more freedom to change it and even reset the dimensions in the future, if needed. Of course we won’t do that overnight, so nothing to worry.
Cheers
Ok, some basic economics.
Inflation means that you can buy less with your money than before (prices go up). So currently you pay something like 10M for a top player; in a few seasons it will be 20M if inflation continues.
Wikipedia says: “Economists generally believe that high rates of inflation and hyperinflation are caused by an excessive growth of the money supply.” So if everyone is making money, there will be more and more money in the game which causes inflation.
What happens in the transfer market is just a consequence of inflation. It’s better to do something about the cause: prevent an excessive growth of the money supply.
ive noticed the steady stream of people were leaving prior however since this last “update” people that have been here for ages are now inactive.
i cant say i disagree with them tbh.
its a shame that we have to be “patient” for our transfer budgets to go up….but the fundermental problem has still yet to be addressed fully.
inflation
we all know its coming… and the player values are not accurate YET ( how many years we into this ?) there has to be a 100% accurate player value set forth by the attributes of that player.
in the past the market has dictated the player values…this has led to inflation and a transfer market full of shite. we need to have an accurate player value and the ability to only sell or buy that player 25% higher than its value. i think thats responsible way to get rid of inflation.
those of us that has spent alot of time building up thier clubs back when stadium size ect and all the wasted cash spent there only to find out it was all bullshit and was wipped away come the next improvement with points …and that residue money unspent from seasons that dissapeared.
now were left with measly accounts and an even worse transfer market. its dead… for how long more ? basicly what these upgrades have done is ensuring league championships whom won them when the changes took place… theres no way to compete because no one has money to buy players and improve the club and the youth are mostly shit and also theres fuck all on the market anyway (its dead)
so how many seasons do we have to be patient ?… i honestly do not think things will get better… but i hold onto the remaining optimism i have left for this game because i know its potential.
Another idea: maybe friendly games shouldn’t cost 3 stamina but only 1 or 2?
Btw, a nice side effect of the new system is that computer teams will develop their players better.
Still too early to for people to be willing to sell their best players.
It is possible to find some nice ones thou, just bought two nice strikers for very cheap prices… Both from CPU teams and been in the transfer list for some time :D
The Sunderland players? ;)
Anyway, I sell players when I think they’re not good enough and to make room for new players. I wonder if there are managers who are selling (good) players because they need the money. I think gamewise it’s a good thing if that would happen. For that there needs to be some shortage of money, and little or no inflation. So the goal should be to reduce +170M to around 0M. Do you agree?
Don’t be so harsh, I see some good players for sale. Notice I said good, not excellent ;-)
Gabriel, if I remember correctly, didn’t you post somewhere that you hoped that people would be selling players? Even good ones?
Seems okay now.
Thanks.
Rik
first 3 season sure anything after that no
If we go hybrid (points + money) for investments I would definitely reduce the amount of points you get from performance so that you would never be able to be level 10 in everything unless you spend some money.
I’m all for a bonus for new players, it certainly hepls to keep them coming back until they’re really into playing the game. One thing I’ve already discussed with Danilo is to have a better in-game help, we definitely need that to provide minimal guidance for new players as well. Once they understand the basics they can always rely on the forums to get that extra help.
Well, there is a certain game (I won’t mention the name, but it is based on Soccersim) that does have bankrupts and managed to attract hunderds of new players. So I don’t think these things have to bite each other.
But a bonus for new players might be a good idea.
Now more then ever we should focus on trying to get more people to play the game. Making it even more dificult for newcomers wont help…
BTW Gabriel, you should consider giving new managers some kind of advantages when they start playing the game, like extra board points to invest or extra money. Seems to me many people try to play but cant do much so they quit…
Or perhaps combine board points and money? At the beginning of a season you can buy extra points for x money per point (with a max).
It would just be an extra challenge :)
Also it’s not that different from joining a club with few investment points I think?
That sounds like something that would fit the investments section. What we could do is change investments to be money based instead of performance based, meaning you need to spend money on season start (not board points) to level up your investments. Every season some of them could level down to represent general degradation (your fitness centre may need to be renovated or your stadium may have some broken seats, etc).
If we go that way the money related investments such as transfer budget would have to be automatically calculated and determined by the board instead of being defined by the manager. I actually quite like this idea, I’ll add to our feature list to make sure Danilo and I discuss this in more details.
That wouldn’t be fair to new managers or even managers changing teams, they would most likely join a team on its way to bankruptcy :-P
well the only reason i ask is because there in MS you can pick focus on defending/fitness/offensive ect and each coach has a specialy and attributes
91 in offensive training yet 76 in defensive but 85 in fitness ect. so many coaches would have to be hired to cover each section of a squad
anyways was worth the ask… it would be nice to decide such training regiments (high, med, low) intensity and focus.
To prevent (too much) inflation, there need to be ways for money to leave the game. I have thought of an option: a fitness centre (or gym or something like that).
The idea: you spend money, you get stamina. It could be a fixed amount: for example, you pay 100.000 per week, all players get 1 point of stamina each week (unless they are on 100% of course). Or a variable account: you spend x money, your playing have an x chance of getting a point of stamina each week.
Don’t make it cheap though.