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August 01, 2015 12:46

4,323 posts(s)

Administator

 

It’s always been interesting to observe how FastTicker seems to have better quality players overall than MediumTicker. We have not put anything specific in the game to make them different in that aspect, so I can only blame the fact it’s been running for twice as many seasons and that’s a long term side effect of our player evolution model. Lowering the stats a bit could help with the issue in the short term, but to be honest we plan to review the player evolution model soon (maybe after player star rating and one extra player feature) so it’s worth waiting. It could make sense to reset it then.

Back to the topic’s subject, I think economy makes more sense since the changes. I haven’t checked how rich the richest teams have become in a while, but hopefully the next player related game improvements will help to control it in some interesting ways :-)

 

August 01, 2015 11:52

157 posts(s)

 

I like the idea of nationality playing a role. Perhaps players playing outside their continent of origin lose 1pt?

 

August 01, 2015 10:57

296 posts(s)

 

Sounds good, although I do find average home based players perform better in the league they are from, not sure if this is in the game engine but my French players always play better than most of the imports.

 

August 01, 2015 10:55

296 posts(s)

 

I agree with FT, there are far too many good players on TL. Ok they are not great players but they add quality to lower teams, I’m actually wondering if it would be worth resetting FT?

Maybe the GMs could lower the stats of each player a little more so less great players show up.

Mediumticker seems to be working really well.

 

July 31, 2015 17:29

640 posts(s)

Donator

 

As far as I know, nationaly doesn’t play a role in the game (gamewise). It’s no problem if your Ukrainian team only has Brazilian players.
In real life it does play a role: players being homesick, restrictions on the amount of foreign players etc.

I propose to make nationality matter (just a bit) which has a base in real life: make teams more attractive for sponsors depending on the amount of domestic players.

For example, an English team with only English players could get twice the sponsor money compared to one with only non-English players, of 50% more with 50% English and 50% foreign players.
In practice there won’t be that much difference between teams in the amount of foreign/domestic players, so the influence on the game is not that big. But it does add some flavour, I think.

 

July 31, 2015 17:17

640 posts(s)

Donator

 

Haven’t noticed what you said about FT. In general I’m positive about the changes.

 

July 31, 2015 12:14

4,323 posts(s)

Administator

 

Star rating is now being calculated for the players in three slightly different ways. We’ll let these calculations run for some turns, analyse the results and pick the most appropriate one. No stars will be given for your players during this “trial” period, but once the trial is over we’ll do another announcement here and the new feature will be applied for real.

 

July 29, 2015 22:02

828 posts(s)

 

:) its my way of poking you two…. haha

 

July 29, 2015 19:50

157 posts(s)

 

I wanted to check with other managers how they see the changes after these few months.

My take is that it is much better in general. Now teams have an incentive to sell good players – they are expensive but can be bought. The incentive to spend all your money before season end is over, which makes the game more realistic. Transfer budget helps keep the transfer prices somewhat limited to max of $20m (have not seen deals larger than that)

Salaries are also more down to earth. As expected, estimated value does not mean much (means as much as it did before the change…)

I also like the fact that we do not need to wait for those 12 ticks without buying players early in the season. That period concentrated a lot of good players being sold by the computer and everyone knew it, so there was fierce competition and salaries offered were crazy.

In the Medium Tick the new system seems to be working perfectly.

In the Fast Tick, however, building a team became too easy. I am not sure why but there are tons of players 90+ transfer listed for the estimated price or lower, plus other many free listed. It took me 1/3 of a season to build a team from scratch that is arguably as good as the one I was managing before. If this goes on, considering the low transfer price and low salary, it will be a better deal to buy +32y old players every 2-3 seasons and then discard (rebuild your team every 2 seasons) them then buy youths and wait years for them to develop, running the risk of making a wrong bet…

Anyway, wanted to get your views

 

July 29, 2015 15:30

1,003 posts(s)

Administator

 

you never cease to amuse me, Davison…

 

July 29, 2015 02:52

828 posts(s)

 

hopefully these twelve days have helped you recover from your holiday’s jet lag… so…..in 3 months from now when you think about working on this game …and a year from now when you actually add something …ill be thankful :)…. lol

 

July 22, 2015 05:14

4,323 posts(s)

Administator

 

Nobody called you a liar, you’ve been questioned about what happened, anyone can make mistakes. I’ll include in our list of features a task to add more traceability to contract offers and the like, but at this point there is no way to know it is a bug.

 

July 22, 2015 02:01

828 posts(s)

 

because i point out a bug …yes i will get angry that someone exploits my post about the player bug and now is getting MY player because i posted in the forums about the bug……

no wonder this game is dead cant report a bug with out being called a liar… cool…

 

July 21, 2015 23:26

4,323 posts(s)

Administator

 

No need to get all pissed about losing a player Davison, and enough of offending other people. I doubt there is a bug there, nobody ever reported something like this and I’ve been playing the game myself and never seen this happen before. One thing is being passionate about the game, another is being rude to people for no reason.

 

July 21, 2015 08:11

828 posts(s)

 

bullshit no you didnt you posted a bid immediately 9 hours ago when you replyed to this thread…. so again FUCK YOU

 

July 21, 2015 07:34

640 posts(s)

Donator

 

Just for the record, I had already bid on the player before reading this thread (and didn’t get him), so I think this message is inappropiate:

From: Marc Davison
Subject: …

FUCK YOU

 

July 21, 2015 03:39

828 posts(s)

 

http://rubysoccer.com/game/player_info/603257

so much for a timely fix there gabriel……
now that dimitri poached the player that bugged. ( he would do such a thing….)

typical

put this player back in my team gabriel…. fix it

 

July 20, 2015 23:48

828 posts(s)

 

no i didnt… left him with a better contract offer… then signed back on to see he left club….

 

July 20, 2015 22:51

640 posts(s)

Donator

 

You accidently clicked the wrong button?

 

July 20, 2015 20:09

828 posts(s)

 

why would a player leave club when offered everything he wanted ? i gave an offer higher than he wanted… and he leaves…

cool so now i get fucked over

cool there goes my last fuck to give….if i dont get this player back….

 

July 17, 2015 04:13

4,323 posts(s)

Administator

 

For those interested I’m back from my holidays…kind of. Once I recover from the jet lag we may see some new things around here ;-)

 

July 16, 2015 03:35

1,003 posts(s)

Administator

 

Agree the game needs new features, but we do think the mobile UI is one of them. Now that we have the basis to expand on, as we implement new stuff we can add functionalities to the mobile UI as well.

Don’t worry, other features are coming.

 

July 15, 2015 19:37

4,323 posts(s)

Administator

 

I am sure you will be around to see the game back to glory Davison :-)

 

July 15, 2015 19:35

4,323 posts(s)

Administator

 

The board is too harsh sometimes, the only good thing that comes from that is people have the chance to eventually manage a club they like. Also, only a manager above you in the ranking can steal your job, so if you are doing well and the board still complains you only have to worry if one of the few doing better than you is interested in managing your club.

 

July 14, 2015 08:46

828 posts(s)

 

well at least theres shit to do on there…. im rather disappointed in what rubysoccer is at the moment…dull and mundane…still love this game…and still hope shit gets going…but manageing a team on here takes minutes…wheres over there you have to spend time and manage

bring back RubySoccer to glory

 

July 14, 2015 08:31

640 posts(s)

Donator

 

I do play Managersim, but I think it’s very userunfriendly. I do appreciate Rubysoccer more because of it :)

 

July 14, 2015 08:29

640 posts(s)

Donator

 

I actually left the game for the same reasons. I’m back now, but I would probably leave again if my job gets stolen again.

 

July 13, 2015 18:39

296 posts(s)

 

Lol Davison is just negative! Managersim has had two serious crashes already! It’s not perfect either, a lot of trading between friends on there

 

July 13, 2015 10:56

678 posts(s)

 

Hmm, i knew berhan had managersim, but he couldn’t get it working. Cool he finally got it working.

 

July 13, 2015 09:32

828 posts(s)

 

yup…. this game is dead while that game is looking well take notes gabriel :)