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September 12, 2015 06:00

4,311 posts(s)

Administator

 

Olá Antonio, minha informação estava incompleta. Vi que você mudou a tática individual de um dos seus defensores quando o oponente está com a bola, mas na verdade tem que fazer o mesmo pra quando seu time está com a bola. Ou seja, a regra é que você tem que ter pelo menos um defensor que a todo momento esteja jogando na mentalidade 0 ou -1, ele não pode estar jogando para frente quando o time está com a bola ou sem a bola.

 

September 11, 2015 22:15

14 posts(s)

Donator

 

Afinal utilizando a dica que me deu o resultado é ainda pior. Só no ultimo jogo encaixei 6 golos em apenas 14 remates efectuados pelo adversário.

 

September 10, 2015 15:35

14 posts(s)

Donator

 

Okay Gabriel obrigado.

 

September 10, 2015 01:28

4,311 posts(s)

Administator

 

Olá Antonio, analisei sua estratégia para entender o que está acontecendo e a explicação é simples. Na suas táticas individuais você manda todos os seu defensores avançarem, portanto o goleiro fica exposto e o atributo de drible é usado, dificultando a defesa (a não ser que o drible do seu goleiro fosse 100). Por isso chutes de jogadores não tão bons acabam se tornando mais perigosos contra o seu goleiro. Para resolver isso basta que, quando o oponente está com a bola, pelo menos um dos seus defensores de mentalidade 0 não esteja avançado, ou seja, com tática de jogar a posição (play position).

Espero que isso ajude!

 

September 09, 2015 21:55

14 posts(s)

Donator

 

Será razoável que a equipa que sofre mais golos em todo o fast ticker seja a minha equipa, o São Caetano? Atendendo
aos atributos dos meus jogadores, será esta situação aceitável?

 

September 09, 2015 13:22

4,311 posts(s)

Administator

 

Poll about player skills reduction is now close, here are the results:

28% Yes, go for it!
9% Yes, you can reduce 10 points if you want.
8% Yes, but I think you should reduce only 3 points instead.
21% No, leave it the way it is and fix in the long term.
28% No, leave it the way it is and don’t change anything.
6% No answer

45% of the managers would like to see some immediate changes in player skills whereas 49% don’t. As far as fixing future players, 66% of the managers would like something to be done (all the ones that would like an immediate change plus the ones that would like future changes only) and 28% think things are good the way they are. Given these results I have slightly reduced the spread of player skills and reduced the odds of lower ranked countries generating players that have high values in all skills. No immediate changes for now.

Thanks for participating!

 

September 09, 2015 12:03

639 posts(s)

Donator

 

If you missed this, I have a young 96 keeper (started the season with 93) for sale: 10M

http://rubysoccer.com/game/player_info/592749

 

September 08, 2015 16:25

301 posts(s)

 

Hey guys,

I already have a great young keeper, don’t want to have two great CL quality keepers on my team, can’t be selfish. :p
Anyone want to put in a bid for him? His current salary is 30k, please be sure to offer at least 40-45k.

Celta De Vigo
Age: 28
Nationality: Spain

Attributes
Position: G
Side: -
Keeping: 100

 

September 08, 2015 08:38

5 posts(s)

 

Thanks for the clarification!

 

September 07, 2015 11:46

4,311 posts(s)

Administator

 

Thanks Dimitri, I forgot to answer that part of the question. Your guess is right, the exact number is 37 turns. No harm in revealing this I suppose.

 

September 07, 2015 11:43

4,311 posts(s)

Administator

 

Our host will go under maintenance this Thursday, September 10, at 3:30AM UTC (roughly 64 hours from now). They expect the downtime to be no more than 30 minutes but in the worst case it should take 1 hour. Fortunately for us the maintenance window does not include any tick times and will happen during the afternoon in our time zone so we will be able to do a sanity check once RubySoccer is back to make sure the tick schedule is alright.

Cheers

 

September 07, 2015 08:00

639 posts(s)

Donator

 

@Guus: my guess is that it’s in the range of 36-72 turns (based on "long enough so that if you are trying to renew a contract and he gets pissed off you won’t be able to renew before he forgets about it. ")

The disadvantage of the system is that you can lose players, the advantage is that there will be more good players on the transfermarket.

 

September 07, 2015 06:43

4,311 posts(s)

Administator

 

We know it can be a bit harsh some times but not all players will be a pain in the ass. The main goal with this change was to stop people (myself included) from abusing the system and offering a ridiculous wage just to get a counter proposal from the player. It is a controversial area and it will take some time (especially with star players) to gauge how much is safe to be offered to players, but I hope most of you face this as a fresh challenge introduced in the game.

One of the things I discussed with Danilo just today was the creation of a Negotiations investment area that would give a hand when negotiation contracts with players. They could tell you beforehand (with a high enough level) what is the minimum wage you should offer or how many counter proposals would the player accept. We haven’t agreed if that’s going to be the approach, but we’ll most likely do something to give a hand on contract negotiations.

 

September 07, 2015 06:22

5 posts(s)

 

That’s a shame… I accidentally misjudged how good my player was and now I’ve lost him. I guess you can’t make one mistake now :’(

Do you know what the maximum and minimum range is for a player in terms of salary? I’ve read somewhere that this can be different per player. But what is the salary range one player can have if he is very forgiven and what is the range when he is a pain in the ass?

And is there any information about how much time it takes for a player to forget this insult?

 

September 07, 2015 06:01

1,003 posts(s)

Administator

 

Sinto muito pela sua falta de construtividade.

Não esqueça que o jogo é de graça e estamos tentando melhorá-lo. Para fazer isso, dedicamos horas do nosso tempo que poderíamos estar gastando com as nossas famílias ou fazendo outras coisas. Fazemos isso porque gostamos. Porém, seria ótimo se, em troca e como gentileza, você pudesse ser construtivo nas suas críticas. Ou pelo menos educado.

 

September 06, 2015 18:02

639 posts(s)

Donator

 

It will take some time for the player to forget the ‘insult’. By that time he is probably hired by another team, but if not you can try again.

(I have the same problem with a player I really really wanted)

 

September 06, 2015 17:30

4 posts(s)

 

As vossas alterações só servem para piorar o jogo é cada vez o tornar mais longe da realidade como tal já desisti do fast e a seguir desistirei do médium vocês deviam se perguntar do porquê de cada vez haver menos jogadores, muito mau

 

September 06, 2015 12:45

5 posts(s)

 

Hi there, there may be a topic about it already but I couldn’t find it yet. In Medium ticker I wanted to hire a youth player but apparently I did not meet the expectations of the player. Does this mean I can’t hire him anymore? Do I only have but one chance to come with contract terms?

 

September 06, 2015 10:12

637 posts(s)

 

Ok. Thx!

Well, first player that doesn’t want to renew his contract. I thought it was a fair offer. :-D He’s transferlisted. :-)
Richard Wright decided not to proceed with contract negotiations. He feels your offer was too far apart from his expectations.

 

September 05, 2015 13:33

1,003 posts(s)

Administator

 

While we work on new functionalities, we have also decided to dedicate some effort to fixing some of the bugs we believe have been plaguing the game and annoying some people. We are also counting on you guys to report bugs! If you don’t report, they might take much longer to be fixed.

Bugs fixed today:

- User signup failing (without the user knowing why) when chosen login was too long
- Statistics: Name and Team fields auto completion (its working again)
- Press releases: now the user is informed why its creation failed (if it failed)
- Newspaper article suggestions: this hasn’t been working for a while. It now is. We know the newspaper needs a lot of work, and it is on our list. Right now its not a top priority, but it will be done guys
- Mobile match report not working in certain situations

 

September 05, 2015 11:26

4,311 posts(s)

Administator

 

No, that has no impact at all.

 

September 05, 2015 09:55

637 posts(s)

 

Does a player also take the number of turns between his rejection and the counter proposal in counter? I mean if you are on vacation and you only give him a counter offer after 10 turns will it affect his morale to sign a new contract.

 

September 05, 2015 06:13

4,311 posts(s)

Administator

 

Stars are redistributed every season so a player that has no stars in a season may get any star level in the following one, as long as he deserves it. Players that have stars will, in the worst case, lose one level from one season to the next. So yes, young players with no stars may evolve into stars in the future.

 

September 05, 2015 01:24

4,311 posts(s)

Administator

 

Changed the topic subject to encompass contract negotiations as well.

@Dimitri: I’m guessing almost everyone did that (myself included), we’ll have to change our approach now
@Fabio: long enough so that if you are trying to renew a contract and he gets pissed off you won’t be able to renew before he forgets about it. You are right about star players, it is a big risk indeed!
@Joseppi: I certainly hope so!

 

September 04, 2015 20:59

296 posts(s)

 

This will make everything better! Some big players may have to be transfer listed!

 

September 04, 2015 15:30

24 posts(s)

 

Just one doubt in the new “star system”, will young players with no stars today, get a star in next seasons? I mean, does it evolve?

 

September 04, 2015 12:28

157 posts(s)

 

How long do players hold a grudge? What if I try to renegotiate the contract way before the renewal date…will the player ever forgive me?

Apparently some starred players are asking for significantly higher wages than they currently earn. Big risk here!

My fear is losing starred players just because I don’t know what is the base offer for such a player!

 

September 04, 2015 09:15

639 posts(s)

Donator

 

My negotiation strategy (quite succesful in keeping low wages) was to offer very low wages and reject the offer of the player many times. I guess I have to change that :P

 

September 04, 2015 07:10

4,311 posts(s)

Administator

 

The new player negotiation model is in place. Next time you make an offer to one of your players be mindful he might not like it and just quit negotiations with you. We have several different player negotiation profiles in place, meaning different players may behave different when negotiation with you. Basically they will be more or less tolerant in terms of how much less from their expected wage they will accept, how low your offer can be and how many counter offers they will accept before getting annoyed and stopping negotiating with you.

Mass messages have been sent in-game as well as a reminder so that everyone is aware. If a player does not want to negotiate with you it means you will have to sell him or let him go (if he is yours) or forget about hiring him for some time (probably long enough for him to go to another team).

Cheers

 

September 03, 2015 20:12

96 posts(s)

 

Thanks for your answer and the clarification.