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September 29, 2015 05:16

4,311 posts(s)

Administator

 

Even though most of you haven’t replied directly to my questions this is great feedback! I’m working on something else and once I’m done I will reset the morale trial with less demanding parameters so we can re-evaluate. I’ll also add some of the feedback below to the planned enhancements to the morale system. Individual replies:

@Samir: good point on stamina, this is not currently taken in consideration

@Joseppi: not sure if we want to wait that long to evaluate morale, I prefer the every match evaluation especially on MediumTicker where a season takes 48 “real” days

@Rui: the first time the player alerts he’s in bad morale he should get back to neutral by playing a single match, that was one of the things I considered in the calculations. If we adjust the numbers though I won’t guarantee that will be the case. To give you a real example, let’s say the player tells you after one match that he is in bad morale and his profile requires 50% of match participation to be in neutral. If you play him in the next match he’ll go back to neutral, but then if you don’t play him in the following one he’ll go back to bad. This is the most extreme example we have at the moment. Restoring critical morale is much harder as the rule is he needs to play at a good morale level just to be back to neutral. Example, let’s say a player is in critical morale after not playing 5 matches and he requires to play 66% of matches to be in good morale. You will need to play him in 10 matches in a row (so he will play 10 out of 15) to get him out of critical and back to neutral. When that happens, the morale is basically reset meaning the history is lost and starts the counter again.

@Sniff: we ddin’t want to pollute the main player skills tab even more, that’s why I’ve added a morale tab. Maybe if we color code the player name itself in the player skills tab it would help?

@Davison: 1) agreed 2) what do you mean by that? 3) we can certainly factor in the match result to simulate the fact that the player realizes he’s not ready yet to be playing if he is losing too much when on field

@Northstar: hopefully we won’t get to that, certainly not during the trial. Once we reduce the demands and restart the trail we can re-evaluate, but we don’t want that scenario to happen!

@Dr. Gullit: they already have a less demanding profile but I agree we need to make all profiles even less demanding. Injuries and suspensions are already taken into account and morale is not reduced if the player was ineligible for a match.

 

September 29, 2015 01:05

37 posts(s)

 

Young players should not be affected by the morale issue in the same way. They are happy with the contract and will wait patiently for any opportunity in the line-up. Another issue is the pace of reducing the morale to bad. Injuries, suspensions, overall team success should be included. Although, participating in friendlies should lower the pace of decreasing morale, but friendlies are not welcome anymore in this game.

 

September 28, 2015 22:15

68 posts(s)

 

So what happens when u dont have any players left to field a full team cos the way its going i wont have any players left becos half my team is being force sold and more will follow!

 

September 28, 2015 17:50

828 posts(s)

 

sounds good gabriel lol you know ill stick through it all… just quite frustrating tbh… thankfully i have managersim whom seem to have sorted themselves out quite well atm…but i still think this game could be better than MS….but needs to add the simular features ms has and expand on it… ill be patient ( but still will voice/vent my opinion)

i dont think a player should complain about being benched if 1) low stamina 2) poor work ethic 3) loses to many games when on pitch

this is why i think a praise system is necessary…as well as a punish system…. play well manager has option of giving that individual player a lil $ bonus check
play shittyass and the manager has option to suspend player from pay…. too many cards….poor performance…ect

 

September 28, 2015 16:13

40 posts(s)

 

I agree

Now I don’t know how much offer, so simple double: in a couple of years my players will gain more than Cristiano Ronaldo…

 

September 28, 2015 13:07

96 posts(s)

 

Can the morale feature be represented like the player skills? So it’s visible when looking at other skills, rather than having to click on each player to see their appropriate moral levels?

 

September 28, 2015 11:57

24 posts(s)

 

How many matches does a player with bad or critical morale needs to play, to “restore” is morale?

Like someone already mentioned, maybe the speed that players get bad morale is higher than expected.

 

September 28, 2015 07:10

296 posts(s)

 

Maybe all players should evaluate their matches halfway through the season and again at the end of the season?

I do agree that morale changes too quickly, some of my players have played 25+ games this season and have bad morale.

I don’t believe we should get a message saying about morale either, I get one every few turns now! Lol

 

September 28, 2015 05:59

55 posts(s)

Donator

 

My two cents on it:
1) 3,4 and 5
For all the rest, I think if the stamina for the player is too low (below 80) the morale should not be affect if the player is on the bench. You are giving then a well deserved rest.

 

September 28, 2015 04:27

4,311 posts(s)

Administator

 

I agree it is too hard so we can tweak it a bit, reset morale and continue the trial. I’m open for suggestions on the following (assume I’m asking about an experienced player, 30+ years old):

1) How many matches should the player wait initially before evaluating his match history and switching morale to either good or bad? This setting is currently 1, 2 or 3 depending on profile.
2) How many matches should the player wait initially before evaluating his match history and switching morale to critical if he hasn’t been playing enough? This setting is currently between 5 and 10.
3) What is the percentage of matches that would make the player morale good? Most demanding players have this set to 66% at the moment, needs to play 2 out of 3 matches on average
4) What is the percentage of matches that would make the player morale bad? Most demanding players have this set to 50%, 1 out of 2 matches on average
5) What is the percentage of matches that would make the player morale critical? Most demanding players have this set to 33%, 1 out of 3 matches on average

@Davison: we’l’l continue breaking it further until we get it right, that’s why I’ve come up with the trial for morale

 

September 28, 2015 02:37

828 posts(s)

 

a player sits for 1 game = bad moral…wheres he had good

games not being improved…but being further broken… 1st negotiations then came moral which is stupid because theres no way to praise players who perform well…and if 1-2 games sitting = bad moral then its dumb

 

September 28, 2015 01:11

68 posts(s)

 

There is no negotiations anymore! The player cancelled my first offer and now i dont even have the chance to make a better offer. This is stupid becos now im loosing a good young player!

Sorry but im seriously thinking about leaving the game becos having players cancel the contract offer before uve even had a chance to negotiate is rediculous! If i knew how much the player wanted i wud happily offer the amount but i dont becos im not given a chance!

 

September 28, 2015 01:05

37 posts(s)

 

I agree with sniff. It is too hard. The morale scheme was introduced few ticks ago and took over like a hurricane.

 

September 28, 2015 00:44

4,311 posts(s)

Administator

 

Contract Negotiations

With 96% of manager participation in the poll, here are the results:

11% – I think players should not have a say, change it back to what it was
25% – Keep the system but change it a little bit, players are being too harsh
26% – Add a Negotiations investment area to advise the salary that should be offered to a player
30% – Don’t change anything just yet, let’s experiment a bit more
8% – No answer

So you can see that 81% of the managers want the system in, at least for now, but the majority of those would like to either tweak it down so players are not too harsh or enhance it via the Negotiations investment area. For now we’ll please the 30% that would like to experiment a bit more and our preference is to add the Negotiations investment area (as is for 26% of the managers) so if opinions don’t change when we get to develop it that’s the approach we are going to use.

Thanks!

 

September 28, 2015 00:21

4,311 posts(s)

Administator

 

The player is transfer listed as per the board decision so he does not disrupt the mood of the whole team. Currently there is no actual disruption, but this is to simbolize that. In a future enhancement of the morale system we may stop the automatic transfer list and cause some actual disruption instead so it would be in your best interest to actually transfer list the player instead of just leaving him there.

Regarding the silly prices they are there just for the trial period. When the changes are in for real it would be a tenth of what you see now, which is actually affordable by the biggest teams at the moment. You can always change the price to be lower than that limit if you really want to get rid of the player.

 

September 27, 2015 15:32

96 posts(s)

 

I don’t understand why players with critical morale are being transfer listed at silly prices. Surely the manager should decide if the player is listed, not the player?

 

September 27, 2015 12:52

157 posts(s)

 

Nevermind – just saw the TL prices are ridiculously high…

 

September 27, 2015 12:48

157 posts(s)

 

I have a few players with Critical morale going to TL now!

I thought we were on trial mode – so I was actually testing how long it takes for them to get to Critical!!!!

What now???

 

September 27, 2015 10:52

4,311 posts(s)

Administator

 

From my personal experience it hasn’t been too bad so far, but that’s mostly because the players I have in Critical are the ones I’m not interested in keeping anyway. I have been trying to manage the ones I want to keep that are currently with bad morale to make sure it is manageable when things are for real. From the calculations I’ve done when creating the morale profiles if you have a large squad comprised solely of oldish players you would have to rotate them fully just to avoid them going into critical. That kind of makes sense as in reality you would have a mix of players from different ages, in which case you would probably try to manage them in a way that the ones you don’t use often but want to keep are just played occasionally to prevent them from going into critical.

Anyway, enough said for now, let’s see how things go :-)

 

September 27, 2015 06:48

639 posts(s)

Donator

 

That is a good way to ensure bad morale for the players who won’t be playing any games.

 

September 27, 2015 01:18

238 posts(s)

 

So does this mean that I must play the same 11 players, and have the same 3 substitutes, for every single game?

My best striker has bad morale, but I have kept him mostly out of my league games and played him in every cup game to ensure his has high stamina.

To ensure good morale, do I just pick 14 players total, and play them to death now?

 

September 26, 2015 12:34

4,311 posts(s)

Administator

 

The match counting for morale effects started once I announced it in the forums, the history of matches until then doesn’t matter. From now the history will matter and the player will always consider the percentage of the last x matches that he has played to determine its morale level. Whenever I said in the overview that morale is reset (when the player join another team or when he goes out of critical for example), this counter is reset as well.

I think for teams playing multiple competitions that have to naturally rotate their players due to stamina the morale system will work well. Those who usually don’t have to rotate due to stamina will end up having to do it due to the negative effect on morale if you don’t.

 

September 26, 2015 08:00

31 posts(s)

Donator

 

Most of my players had low stamina -55.
I put young players to play and let the first team rest to recover stamina, they played alot games(34
).
While first team are resting to regain stamina, their morale went down, even they played to many games.

It seems the morale is checked every tick and not looking howmany games they already played.
So after 34+ games, they rest a while and lose morale.

Changing lineup more frequenlty is desired with this new morale system.
While I prefer to change lineup/players when they perform bad or have low stamina 90+-.

 

September 26, 2015 06:37

637 posts(s)

 

I’m not sure but I had the same problem, also with Naested, when Dimitri mentioned it a month ago.

 

September 26, 2015 00:54

4,311 posts(s)

Administator

 

Bummer, I will investigate but I’m expecting it is going to be hard to find what the issue is.

 

September 26, 2015 00:52

4,311 posts(s)

Administator

 

@Sniff I agree, this needs to be modelled more realistically in the future
@Fabio the bad morale after not playing just one match only happens for older players and it’s more an alert that such players are the more demanding ones. You’ll see that if you play him next match he will be neutral again
@Dimitri after the trial period when critical morale players stop renewing contracts and are transfer listed for more reasonable prices

 

September 25, 2015 22:24

296 posts(s)

 

In that case Davison all your players would be earning £0! ;)

Negotiations are fine, if your unsure about wages then bump it up and save the risk of him leaving.

 

September 25, 2015 21:38

639 posts(s)

Donator

 

“18) Player limit for teams will be increased to 40”

When will this be introduced?

 

September 25, 2015 20:09

828 posts(s)

 

match rating shit but still demands increase of wages… yeh that makes sense …. you get payed for the work you put in….

 

September 25, 2015 19:20

637 posts(s)

 

I know but I already couldn’t find them before they were withdrawn. So I guess it was a bug.