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September 28, 2015 02:37

828 posts(s)

 

a player sits for 1 game = bad moral…wheres he had good

games not being improved…but being further broken… 1st negotiations then came moral which is stupid because theres no way to praise players who perform well…and if 1-2 games sitting = bad moral then its dumb

 

September 28, 2015 01:11

68 posts(s)

 

There is no negotiations anymore! The player cancelled my first offer and now i dont even have the chance to make a better offer. This is stupid becos now im loosing a good young player!

Sorry but im seriously thinking about leaving the game becos having players cancel the contract offer before uve even had a chance to negotiate is rediculous! If i knew how much the player wanted i wud happily offer the amount but i dont becos im not given a chance!

 

September 28, 2015 01:05

37 posts(s)

 

I agree with sniff. It is too hard. The morale scheme was introduced few ticks ago and took over like a hurricane.

 

September 28, 2015 00:44

4,303 posts(s)

Administator

 

Contract Negotiations

With 96% of manager participation in the poll, here are the results:

11% – I think players should not have a say, change it back to what it was
25% – Keep the system but change it a little bit, players are being too harsh
26% – Add a Negotiations investment area to advise the salary that should be offered to a player
30% – Don’t change anything just yet, let’s experiment a bit more
8% – No answer

So you can see that 81% of the managers want the system in, at least for now, but the majority of those would like to either tweak it down so players are not too harsh or enhance it via the Negotiations investment area. For now we’ll please the 30% that would like to experiment a bit more and our preference is to add the Negotiations investment area (as is for 26% of the managers) so if opinions don’t change when we get to develop it that’s the approach we are going to use.

Thanks!

 

September 28, 2015 00:21

4,303 posts(s)

Administator

 

The player is transfer listed as per the board decision so he does not disrupt the mood of the whole team. Currently there is no actual disruption, but this is to simbolize that. In a future enhancement of the morale system we may stop the automatic transfer list and cause some actual disruption instead so it would be in your best interest to actually transfer list the player instead of just leaving him there.

Regarding the silly prices they are there just for the trial period. When the changes are in for real it would be a tenth of what you see now, which is actually affordable by the biggest teams at the moment. You can always change the price to be lower than that limit if you really want to get rid of the player.

 

September 27, 2015 15:32

96 posts(s)

 

I don’t understand why players with critical morale are being transfer listed at silly prices. Surely the manager should decide if the player is listed, not the player?

 

September 27, 2015 12:52

157 posts(s)

 

Nevermind – just saw the TL prices are ridiculously high…

 

September 27, 2015 12:48

157 posts(s)

 

I have a few players with Critical morale going to TL now!

I thought we were on trial mode – so I was actually testing how long it takes for them to get to Critical!!!!

What now???

 

September 27, 2015 10:52

4,303 posts(s)

Administator

 

From my personal experience it hasn’t been too bad so far, but that’s mostly because the players I have in Critical are the ones I’m not interested in keeping anyway. I have been trying to manage the ones I want to keep that are currently with bad morale to make sure it is manageable when things are for real. From the calculations I’ve done when creating the morale profiles if you have a large squad comprised solely of oldish players you would have to rotate them fully just to avoid them going into critical. That kind of makes sense as in reality you would have a mix of players from different ages, in which case you would probably try to manage them in a way that the ones you don’t use often but want to keep are just played occasionally to prevent them from going into critical.

Anyway, enough said for now, let’s see how things go :-)

 

September 27, 2015 06:48

639 posts(s)

Donator

 

That is a good way to ensure bad morale for the players who won’t be playing any games.

 

September 27, 2015 01:18

236 posts(s)

 

So does this mean that I must play the same 11 players, and have the same 3 substitutes, for every single game?

My best striker has bad morale, but I have kept him mostly out of my league games and played him in every cup game to ensure his has high stamina.

To ensure good morale, do I just pick 14 players total, and play them to death now?

 

September 26, 2015 12:34

4,303 posts(s)

Administator

 

The match counting for morale effects started once I announced it in the forums, the history of matches until then doesn’t matter. From now the history will matter and the player will always consider the percentage of the last x matches that he has played to determine its morale level. Whenever I said in the overview that morale is reset (when the player join another team or when he goes out of critical for example), this counter is reset as well.

I think for teams playing multiple competitions that have to naturally rotate their players due to stamina the morale system will work well. Those who usually don’t have to rotate due to stamina will end up having to do it due to the negative effect on morale if you don’t.

 

September 26, 2015 08:00

31 posts(s)

Donator

 

Most of my players had low stamina -55.
I put young players to play and let the first team rest to recover stamina, they played alot games(34
).
While first team are resting to regain stamina, their morale went down, even they played to many games.

It seems the morale is checked every tick and not looking howmany games they already played.
So after 34+ games, they rest a while and lose morale.

Changing lineup more frequenlty is desired with this new morale system.
While I prefer to change lineup/players when they perform bad or have low stamina 90+-.

 

September 26, 2015 06:37

637 posts(s)

 

I’m not sure but I had the same problem, also with Naested, when Dimitri mentioned it a month ago.

 

September 26, 2015 00:54

4,303 posts(s)

Administator

 

Bummer, I will investigate but I’m expecting it is going to be hard to find what the issue is.

 

September 26, 2015 00:52

4,303 posts(s)

Administator

 

@Sniff I agree, this needs to be modelled more realistically in the future
@Fabio the bad morale after not playing just one match only happens for older players and it’s more an alert that such players are the more demanding ones. You’ll see that if you play him next match he will be neutral again
@Dimitri after the trial period when critical morale players stop renewing contracts and are transfer listed for more reasonable prices

 

September 25, 2015 22:24

296 posts(s)

 

In that case Davison all your players would be earning £0! ;)

Negotiations are fine, if your unsure about wages then bump it up and save the risk of him leaving.

 

September 25, 2015 21:38

639 posts(s)

Donator

 

“18) Player limit for teams will be increased to 40”

When will this be introduced?

 

September 25, 2015 20:09

828 posts(s)

 

match rating shit but still demands increase of wages… yeh that makes sense …. you get payed for the work you put in….

 

September 25, 2015 19:20

637 posts(s)

 

I know but I already couldn’t find them before they were withdrawn. So I guess it was a bug.

 

September 25, 2015 16:42

157 posts(s)

 

Go to Players, next to where you see Statistics you can now see he Morale

I thought it was a bit harsh to start with – some players that played last league match (before the system was on) are already with Bad morale because they did not play an international match in which I used the reserves. 1 match and they are complaining already? They are part of my first squad!

 

September 25, 2015 16:18

24 posts(s)

 

I got an alert with bad morale player, but i don´t know who he is… i don´t see any view with that info, can you help?

 

September 25, 2015 13:57

96 posts(s)

 

bq/ If we are talking about an experienced player I agree, but if we are talking about a young player that is yet to prove his worth he would be more than happy to have played 35 minutes.

I think personally that there needs to be a difference between playing 35 minutes as a sub and starting the game and being taken off before half time. I am assuming that this is not modelled at the present. I think that morale would improve if you were a young player that came on in the 55th minute and player for 35 minutes, but I still think that if you started the game and played 35 minutes and then the manager took you off 10 minutes before half time your morale would go down.

 

September 25, 2015 13:52

96 posts(s)

 

Players are basically asking for market value wages if I understand the system correctly. I don’t see what there is to complain about. Offer the player more than their last contract (no one wants to be paid less as they get more experienced). Then when the player comes back with their higher demands, offer them that if you want to keep them. As I said before it’s now about player power, rather than managers trying to save money on wages, as this doesn’t happen in the real football world any more.

 

September 25, 2015 12:18

4,303 posts(s)

Administator

 

The trial period for the player morale system has just started! Please take some time to read the overview of this feature on this topic and also what is going to be different during the trial period. We already have some good suggestions to make the system more realistic in the future and these are all noted, but what is posted there is pretty much how the system is going to work to begin with, except of course for any adjustments that prove to be necessary after the trial period.

How long this trial will last will depend on the feedback we receive, we just want to make sure everyone is comfortable with it and has experienced all the different situations they can face due to player morale. If you just ignore morale for now because you won’t actually lose players you may lose the chance to learn how to better manage it when the trial ends. It will also help us understand how easy/hard it is in practice to keep everyone’s morale out of critical, to bring a player with critical morale back to neutral, to have your main players always with good morale, etc.

Cheers

 

September 25, 2015 11:44

4,303 posts(s)

Administator

 

Well, you cannot divine it, it’s all about an informed guess based on what other players earn :-)
I think this deserves a poll!

 

September 25, 2015 11:30

40 posts(s)

 

sorry but I still don’t understand how I can divine how much he wants….

 

September 25, 2015 09:57

4,303 posts(s)

Administator

 

It is not about percentage increase, it is about how much you offer compared to how much he wants. Let’s say your player wanted 20.000 and his profile tells him to reject offers that are lower than 75% of what he wants. He would have cancelled negotiations in this scenario.

I still think this change is being tough on managers just because nobody really paid any attention before on how much they paid for different players.

 

September 25, 2015 06:33

40 posts(s)

 

player with a wage of 12.100, I offer 14.000 (+15%), he refused and don’t want to negotiate any more.

 

September 25, 2015 03:03

4,303 posts(s)

Administator

 

Thanks Fabio, I like you suggestions, I’ll add this to the existing task to enhance the system in the future. We’ll release the morale system without it so we can have it working earlier and if it proves to be too harsh during the trial period we can tweak it down a little bit…as long as it doesn’t become too easy ;-)