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October 23, 2015 12:08

4,311 posts(s)

Administator

 

We have a big change coming, but that will take a little longer to be ready. In the meantime we are improving the way the team quality is perceived to be competition specific. This will affect the board expectations, manager performance rating changes and team/manager ranking points. The goal is to have more realistic goals and match results effects. The new system will try to learn from the team’s previous participations in each competition and balance that with the current squad quality to provide a better result.

 

October 22, 2015 10:34

96 posts(s)

 

There was a postal soccer game – yes I am showing my age here – that for the life of me I can’t remember what it was called, but they used to allow amazing stadium upgrades. You could build executive boxes, seating or standing areas and then allocate which set of fans were in each section, you could also price each section differently. I always thought it added a nice element to the game. Executive boxes brought in silly money but were ridiculous in cost to build, maybe something along those lines. Just a thought though.

 

October 22, 2015 04:15

4,311 posts(s)

Administator

 

We are partially ready for allowing the ticket price change, the field exists in the database for all teams but it is currently set as 10 for everyone. What we need to do to enable this is implement some logic to reduce the attendance for higher ticket prices and vice-versa. The attendance then needs to have an effect on the team peformance to balance things out I believe.

I like your suggestion of allowing the manager to decide how many tickets should be available for the visitor team fans, but increasing the number of tickets available for visitores must also decrease the performance penalty received by the visitor team during the match.

I’ll add both these things to our task list.

 

October 21, 2015 19:46

828 posts(s)

 

thanks for the shout out and btw i agree with you sniff

Sunderland for Life me

 

October 21, 2015 13:14

96 posts(s)

 

Any thougths on allowing us to manage the ticket prices? Or even the idea of allowing us to allocate how many away fan tickets are allocated. So for example if you have the league leaders coming to visit and you usually get a 50,000 attendance, allowing the away team say up to 25,000 away fans? (Assuming all stadiums are 100k in size).

 

October 21, 2015 09:58

4,311 posts(s)

Administator

 

The main driver for attendance in the league is your current position, for the other competitions attendance gets higher the further you get. We can definitely improve (and we will) on attendance calculation and ticket pricing by introducing more variables such as club fan base, derby matches, etc. At the moment the variables are match importance (mainly), team quality, opponent quality.

 

October 20, 2015 16:57

31 posts(s)

Donator

 

I get 26k attendance against human manager, while I see CPU gets 70k attendance. ..

The income is low because there are no supporters in my stadium.
I don’t make money in medium ticker maybe we 20k a week.

 

October 20, 2015 12:16

157 posts(s)

 

2) That’s unfortunate, but fair. I guess I’ll change my requirements…

 

October 20, 2015 12:14

157 posts(s)

 

Agree. Just play it safe, check if you have any major contract renewals the following season, plan accordingly (i.e. set your Negotiations to 10) and offer 10-20% more than recommended to every player you really want. Every 10k in salary means ~500k per season – it should not make real difference in the budget and it is definitely not worth it to lose a player for such low amounts

 

October 20, 2015 10:35

4,311 posts(s)

Administator

 

The ticket price has not changed since the beginning of time, it has always been 10 per seat except on cup finals when it can go as high as 40 per seat in the Club World Cup.

 

October 20, 2015 08:10

637 posts(s)

 

Well Gabriel, here is my opinion.

I agree with Joseppi. I lost 1 player but that was my own fault and it wasn’t with the opening negotationbid. I took a risk to offer a lower bid in the second negotiation round and he refused and stopped negotiations. For a key players I won’t take the risk. Allthough I don’t directly give what my player asks for but I stay in what should be a safe margin to me.
The contract negotiations are fine the way the are now. Only extra contractclauses would be nice in the future.

 

October 20, 2015 08:00

637 posts(s)

 

Ok, my mistake. Seems logical to me.

 

October 20, 2015 07:53

31 posts(s)

Donator

 

What happend to the attendance and ticket prices?
I get very low attendance.

My money in bank didn`t increase for 3 seasons I think…
Tickets income both for League and Cup are the same?

Competition: Premiership
Attendance: 26401
Tickets: $264,010
10k per seat

Competition: FA Cup
Attendance: 16712
Tickets: 167,120
10k per seat

 

October 19, 2015 23:16

4,311 posts(s)

Administator

 

1) I was thinking about that when trying to manage my players’ morale as well :-D

2) CPU teams had been artificially assigned coaching level 10 for a long time but that’s been changed. The new minimum level for them is 5 but of course they can go beyond that by spending their own investment points. That said, I don’t think many of them have coaching level 10 anymore so I suggest you try reducing your coaching requirements.

 

October 19, 2015 22:16

4,311 posts(s)

Administator

 

Retiring players are not affected by morale. The idea is that they are not looking to change clubs in their last year as a football player so their rating will remain as 0% and they will never go out of Neutral.

 

October 19, 2015 11:44

157 posts(s)

 

2 quick suggestions on this topic, Gabriel:

1) Can you change the Morale panel so that we can sort by morale status and rank by the morale %? It will make it easier for visualizing and thus managing morale

2) Loan market seems dead in the Fast Ticker. I have from Tac 94 to Sho 96 that I have been trying to loan for over 1 season. I find it hard to believe that no CPU teams can benefit from having those players (I do demand coaching 10, but I imagine there are plenty of teams with that feature). Having loaned players will help control morale levels for upcoming youths. Moreover, it can make the game more competitive as CPU teams will have better squads

 

October 19, 2015 10:00

4,311 posts(s)

Administator

 

I’m not doing it as my next task, I’ll keep an eye on this topic and hopefully the discussion will have progressed further when it’s time for us to decide what to do, if anything. I tend to agree with your view Joseppi, I think the way things are it’s an additional challenge and actually adds something that could go wrong during contract negotiations where in the past it was a straightforward process. The Negotiations department is there for those who few it’s too hard to estimate a safe wage, as long as you have a high enough level you will be on the safe side most of the time just by following the suggested wage, if you have a low level the suggested wage will be occasionally too high or too low.

 

October 19, 2015 09:12

637 posts(s)

 

Gabriel, can you take a look at player morale of retiring players. Seems player morale of these players doesn’t change. Craig Mountford and Laurencio Silva who are retiring after this season stay at neutral 0%. They both played 3 of 6 matches but I haven’t seen changes in their morale since the reset.

Btw Same with Maron in mediumticker and he played all matches.

 

October 19, 2015 07:15

296 posts(s)

 

Don’t change it, you can’t keep making the game easier for players, the point of all this is you do lose good players!

So far since the changes I have lost ZERO players to contract negotiations, I look at the player, see how far they have progressed and then offer a suitable wage, if I really want the player to stay I add on 3-4K to what I believe he will accept.

It’s actually really simple

 

October 19, 2015 00:41

68 posts(s)

 

Yeah thats alot fairer and least gives managers a chance to give the player the wage he wants. That or the negotiation department cud give u a range, for example the player wud like a wage between 15-25k. That way u cud offer say 20k as ur opening offer, the player mite accept it but if not then have a chance to make an improved offer which cud be a little bit more or u cud just offer the top figure of 25k.

 

October 18, 2015 23:18

4,311 posts(s)

Administator

 

So the change I’ve proposed would make it better I suppose? That is, the player always comes up with his offer first and if you reduce it too much for his liking or keep failing to reach his expectations he then could decide to cancel negotiations with you. What do you say?

 

October 18, 2015 22:21

68 posts(s)

 

The problem is that they are rejecting ur first offer and giving u no chance to make an improved offer. In real life both parties wud say what salary they want or are offering and then u negotiate towards an agreeable figure. Obviously if it goes on too long then the player wud cancel negotiations and that is fair. However as things stand in RubySoccer if u dont get ur first offer correct that its, game over, uve lost the player and thats not right.

 

October 18, 2015 22:11

4,311 posts(s)

Administator

 

If the player always replied to your first offer there would be no challenge at all, as you would know how much he wanted. It would only make sense if the player rejected your offer but didn’t tell you how much he wanted, then you have to do a second guess. Even then, much less challenging than it is now. Another option is to completely change the negotiation process and make players first tell you how much they want, with an inflated value and then have the manager decide to either accept that or try his luck in offering less.

 

October 18, 2015 17:25

68 posts(s)

 

You should still be given a chance to negotiate tho even if the player deems ur first offer to be too low. Thats why its called negotiations. The way it is now is that if u dont hit the right figure with ur first offer then ur stuffed and ur player leaves. No negotiation, no chance to make an improved offer and no chance to start a fresh contract renewal. Your locked out and have to say goodbye to the player u want to keep.

All thats going to happen now is managers having to offer silly wages just to ensure they keep the player which will means clubs will run into debt.

 

October 18, 2015 17:07

637 posts(s)

 

I don’t know which level of negotation department you have but for an older player I also would expect 5k more would be enough. I have seen you have young players so I assume you are talking about a young player. You must know they develop a lot during their 3 year contract. This means 5k more wouldn’t be enough since they aren’t the same quality players as previous negotiations at the age 18 y.o.
In this case I would give him 20k or more to be sure. Certainly when you don’t want to loose the player.

I don’t have problems with the recent changes. They make the game more challenging, intresting. You really have to do something as manager. My negotiation department levels are 3 and 8.

 

October 18, 2015 13:44

68 posts(s)

 

The players current wage is 9k. The negotiation department suggested 12k. I then made a first offer of 14k. If that offer isnt enough u shud told its not enough and given a chance to make a higher offer. As things stand we are not given that oppertunity. All we get is “Player has decided not to proceed with contract negotiations. He feels your offer was too far apart from his expectations”.

We are not mind readers, how are we suppost to know what his expectations are? Yes we know what the negotiation department tell us and we can offer over that figure which i did but not to be able to revise an offer and worse be then prevented from making a fresh contract renewal is stupid. Its simply not realistic the way things are now.

 

October 18, 2015 10:55

4,311 posts(s)

Administator

 

Northstar, are you sure it was what the player asked for or was it what your negotiations department suggested? If it was your first offer to the player there is no such thing as what the player asked for, the only information you have is how much he currently earns and a suggestion from your negotiations department, which may or may not be good enough (the higher your level the better the suggestion). Once the player rejects your initial offer and reply with a value then yes, the value you see in the wage field is what the player is asking for.

There is no need to lose patience, let’s investigate if this is really a bug or not. I don’t understand why people are so pissed off for losing players or why managers are trying to aim so low in the wage offers. Since I’ve introduced this change I’ve been trying to offer higher wages than usual and it has worked so far, I only lost one player. With the negotiations department I don’t even worry about it any more because I kept it at level 8 which I’m hoping will be good enough for the vast majority of the players.

Feel free to send me an in-game message if you prefer to discuss there.

Cheers

 

October 18, 2015 10:40

1,003 posts(s)

Administator

 

What happened exactly, northstar, and in what order?

 

October 18, 2015 08:52

639 posts(s)

Donator

 

“I offered him 2k more than what HE was asking for!! "

Why would you ever do that?

 

October 18, 2015 07:49

828 posts(s)