It is not about percentage increase, it is about how much you offer compared to how much he wants. Let’s say your player wanted 20.000 and his profile tells him to reject offers that are lower than 75% of what he wants. He would have cancelled negotiations in this scenario.
I still think this change is being tough on managers just because nobody really paid any attention before on how much they paid for different players.
player with a wage of 12.100, I offer 14.000 (+15%), he refused and don’t want to negotiate any more.
Thanks Fabio, I like you suggestions, I’ll add this to the existing task to enhance the system in the future. We’ll release the morale system without it so we can have it working earlier and if it proves to be too harsh during the trial period we can tweak it down a little bit…as long as it doesn’t become too easy ;-)
I know that the Sunderland guy is very aggressive, but some years ago, he posted a very nice suggestion: tits in the newspaper …
Another feature from CM that I liked was setting expectations – you hired the player saying whether he would be your star, an important player, or just to add depth to the squad. The more important the role, the more likely you were to hire the player – but you’d better fulfill the promise, otherwise the player would get upset soon.
The point here is: I have some players in my team that are far from being as important as other ones (even some old ones), and that should be OK, as long as this was agreed upon beforehand. I don’t want to rebuild all my reserve squad every year because they do not play enough, and they don’t want to look for a job every year…
Btw, most people prefer sitting on the bench of a great team than playing every match for an OK one…how is club ranking going to play a role here?
Instead of the player with critical morale being instantly TLed, I’d suggest the system used in the old Championship Manager:
- Unsatisfied player ASKS to be Transfer Listed
- If he is not TLed, or TLed by an unreasonable amount, he becomes so annoying that his behavior disrupts the whole locker room – i.e., the whole team morale goes down
- The player does not renew his contract (as point 11 above)
My point is: it is very unrealistic for a player to be automatically TLed. However, it is realistic for the player to so much pressure to the point that is better not to have him in the squad. Yet, you still have more than only 3 ticks to get his morale back
PS: one alternative would be TLing the player only at season end, rather than automatically at any time. This is even more realistic…
In your case it is not a bug, that team now have a friendly with Inter on turn 116, therefore the invitation he sent you has been withdrawn.
I think it depends on the player. If we are talking about an experienced player I agree, but if we are talking about a young player that is yet to prove his worth he would be more than happy to have played 35 minutes. I’ll consider this a future enhancement to the system to make the minimum number of minutes played variable based on some parameters.
My personal approach is to look how much similar players are earning and offer something similar. Don’t forget to consider stars when looking for similar players. The main goals of the system are:
1) Stop the easy negotiation pattern most people used (me included) where the manager offers a salary the player would never accept so he/she can see how much the player really wants when the initial offer is rejected. Negotiations are now something you need to give a little more thought to.
2) Give some personal touch to players with the different profiles
3) Introduce a mechanism by which managers can lose a player to improve the transfer market
and how I can know if and how raise offer? I’ve to sign all contract and all renew? I don’t understand the scope of this system, all players asked more after my first offer and after some negotiations they have had their bigger new contract, why so complicated now?
1) Player morale will initially only be affected by official match participation. A player must have played a reasonable amount of minutes in a match (not 100% sure but I think this is around 35 minutes) to consider he participated in that match. If a player was not eligible to a match due to suspension or injury he will not have any impacts in his morale for not playing.
If I got taken off after 35 minutes in a game my morale would go down, not stay the same.
The same problem here Gabriel. I received 2 friendly requests but couldn’t find them in the invitations screen.
Mediumticker turn 93:
Næstved has invited us for a friendly match.
Go to your invitations page in order to accept or reject it.
Mediumticker turn 95:
Næstved has withdrawn their friendly invitation for turn 116
Let’s do it! Looking forward to the new changes
Similarly to what I did with the star players I’d like to use this topic to give you an overview of how the morale system is going to work in its initial form. These are the main concepts:
1) Player morale will initially only be affected by official match participation. A player must have played a reasonable amount of minutes in a match (not 100% sure but I think this is around 35 minutes) to consider he participated in that match. If a player was not eligible to a match due to suspension or injury he will not have any impacts in his morale for not playing.
2) Only human managed teams will be affected by player morale, CPU teams are not smart enough yet to do this (they can’t manage even manage stamina yet, but they will)
3) Goalkeepers and youth players will not be affected
4) Each player will get its own morale profile and they get more demanding as they get older, meaning you have to use them more often in official matches to keep them happy
5) From a Neutral morale, after a minimum number of matches has passed (this minimum can be 1) the morale may transition to either Good or Bad depending on the player profile and how often he has played
6) After a minmum number of matches (higher than the minimum for the item above), the player morale may become Critical if he has not played enough
7) Players with Good morale level get a small performance bonus during a match. Similary, players with Bad or Critical morale get a small penalty
8) Players with Critical morale will be automatically transfer listed and the transfer price will its estimated values times a multiplier defined in his morale profile
9) Players with Critical morale cannot be removed from the transfer list
10) Players with Critical morale cannot have their transfer price increased above the value determined in item 8
11) Players with Critical morale will not renew their contracts
12) Getting the player morale out of critical will require a much greater effort than if you manage it properly between the three other levels. A player must play at a frequency corresponding to what would make his morale level Good in order to go out of Critical and back into Neutral (basically a morale reset).
13) Managers get one generic message in a turn where the morale of one or more of his players changes from Neutral into Bad
14) Managers get one message for each player whose morale reaches Critical level
15) Once a player is transfered his morale is reset to Neutral
16) Once a manager leaves a team all the players have their morale reset to Neutral
17) Morale level will be displayed in the player info screen and in a new Morale tab in the team players views
18) Player limit for teams will be increased to 40
Phew! I hope I haven’t left anything out. My intention is to have a trial period where the new system is activated with three changes from the above:
a) Critical morale players WILL accept contract renewals
b) Critical morale players transfer price will be ridiculously high
c) Player limit for teams will remain as 30
Once the trial is over all morale levels will be reset and all the “real” rules apply. This trial period should give managers a good idea of how each player morale varies according to their match participation and will give everyone a chance to provide us with feedback. Remember the intention is to make it harder for teams to just hoard great players without really using them. If you have a squad full of older players you will have to rotate them properly so nobody gets upset. And now younger players that were just sitting back waiting for his skills to be high enough to be selected will also have to be used every now and then or they will just want out!
I’m really excited about this, I hope you guys enjoy it when it’s on :-)
I’ve had no issues so far, are you all offering a wage that is close to his worth? If the player has progressed in the last 3 years then you must give him a decent pay rise! None of this adding 2 or 3 k onto the contract
I offer a new contract upper than past contract, he refused. absurd….
Davison, you continue to offer very constructive crtiticism, thanks for that.
this game went to shit
i fuckn dominate every fucking game…and lose to teams that are absolute fuckn shite….wtf is this fuckn shit game ? wheres rubysoccer ?
Wait, that is not possible…if you make an initial offer, the player actually comes back with a counter offer and you meet exactly what he asked, he will always accept. He can only cancel negotiations if your initial offer is below his minimum expectations (in the initial offer you don’t know what he wants) OR if you continously try to counter his own offers. As I’ve wrtiten in a message to another manager today, a good approach when making an offer is finding a similar player in terms of skills, position, age and stars and check how much he earns…put an extra fat on top of that just to be sure.
As Sniff said, this is about player power, we as managers have been using a negotiation system that was too easy for too long, that’s why it’s so hard to transition. Losing a player should not be as big a deal, it should be an integral part of how the player market works. With the introduction of player morale (hopefully some time next week) there will be an extra level of player power added. This is not intended to cause any grief with managers, we are just trying to simulate some minimal player intelligence and free will.
I’m inclined to create a poll asking about the new system, based on the messages here it seems most people don’t like it, but that can be misleading as the people who like it are not so eager to voice their opinions as the ones who don’t ;-)
Contract negiotations are getting beyond a joke! I offered the player exactly what he wanted and he cancelled negiotiations stating " he decided not to proceed with contract negotiations. He feels your offer was too far apart from his expectations"
So now ive lost the player…Great!
better teams in the league ?? lolol Continua com a mesma arrogancia.. nunca esta contente com nada.. nunca demonstrou nada… e continua a criticar o jogo passado alguns anos… que raio anda ele por ca ainda a fazer ? Enfim.. fracas mentalidades esse cromo de Davison..
Is it? In some seasons I have worked with totally different formations (no overlap) for home and away games…
I think this feature is good, remember in real football it’s all about player power. This new feature, to me represents this.
Hahaha, some of these are too harsh! Imagine if I have a player that I can only use in half of my games because he won’t play away :-D
@Igi: the players you have with low stamina are playing almost all official matches you’re part of (league, cup and champions league), that’s why they are so low. Players lose 3 stamina when they play a match and recover 2 when they doesn’t. When you’re part of so many competitions at the same time the only way to be high on stamina is rotate your players in the main squad to give the some rest to the ones that need it.
@Davison: yep, we are trying and my strategy was to add new features first (stars, morale, negotiations) and then fine tune existing ones (match engine, player evolution model, etc). The game engine is not as realistic as it should be but everyone plays under its rules and learn and adapt to win. Once we make it more realistic (which is definitely a good thing) people will have to do the same, learn and adapt…of course in theory leaning and adapting on a more realistic engine is more natural.
i dominate games yet still lose and have one of the better teams in the league but get relegated because of w.e bs you did
put punish players into the game….. as it stands this game continues to be ZZZZZ im having more fun where it all started…managersim… this game was supposed to go behond that glory… i understand you are trying and things need to be fine tuned…but the game engine still f’d up
Gabriel, look at my players stamina.
I never ever had stamina below 88 since I play this game.
I dont even play friendlys but still my stamina are at 55!!!!
Something isnt right…..
Dennis Bergkamp – Won’t play away international games (fear of flying)
Homesick – Won’t play any away games
in my case, I offered same wage he still has, he refused and now I can’t renew any more. it’s nonsense