Recent Posts

Subscribe to Recent Posts 18,548 posts(s) found

September 18, 2015 23:58

4,306 posts(s)

Administator

 

I could do that, just don’t want to make it too easy so that the new system is useless. I suppose it won’t be as long as we keep item 1 on my post above as it is. Anyone else has any thoughts?

 

September 18, 2015 18:08

639 posts(s)

Donator

 

“as a minimum a player will always give you 1 counter proposal "

If you change this to ‘as a minimum a player will always accept 1 counter proposal’’ negotiations between players and managers are still possible. Isn’t that better?

 

September 18, 2015 11:56

157 posts(s)

 

Venga a Paraguay!

 

September 18, 2015 10:53

4,306 posts(s)

Administator

 

Nothing has changed except for star players that can give a match performance boost. But given you’re saying it is consistent in your matches and not against a particular opponent it is definitely not related to that.

 

September 18, 2015 10:49

4,306 posts(s)

Administator

 

In this particular example he was not upset about the wage offered, but he didn’t want to give you more than one counter proposal. This is another aspect of the negotiations that depend on the player negotiation profile, some of them will only get back to you once and if you don’t match their demands or at least make a close enough offer (how close is another aspect of the negotiation profile) they will also cancel negotiations. In summary the variable aspects of the players negotiation profiles are:

1) Minimum acceptable wage: a percentage of what they really want, any offer below that threshold will immediately cause the negotiations to be cancelled
2) Number of counter proposals: as a minimum a player will always give you 1 counter proposal (assuming you met the criteria above), some will give you more..once you extend the negotiation for too long without agreeing on the wage the player will also cancel negotiations
3) Wage acceptance threshold: this is how the player will accept below his expectations

Real example of a possible player negotiation profile:

1) 50% – if you offer less than half the wage he is expecting negotiations are cancelled
2) 2 – if the player gives you two counter proposals and do not agree to your next offer he will cancel the negotiation
3) 96% – if he expected 10,000 and you offered 9,600 he will accept the offer

 

September 18, 2015 09:26

639 posts(s)

Donator

 

An example of a ‘negotiation’ with a player of 32 year old (and I thought older players go down in player value so don’t go up in wages).

I: 18000 (current wage)
Player: 23000
I: 21000
Player: Stops negotiations

I didn’t care so much about losing this player, but if you do care, you have no choice in accepting whatever demand the player has, or to risk losing him. So there is no room for negotiating anymore. I do not believe that this was the purpose of the change?

 

September 18, 2015 08:51

296 posts(s)

 

Hi, I was wondering if things have changed with goalkeepers? I cannot keep a clean sheet in medium tick! The last few years my defence has been solid but this year teams are having 6 shots and scoring twice compared to my 20+ shots and two goals!

 

September 18, 2015 08:48

296 posts(s)

 

I’ve found it fine so far, giving my players a little extra and they all accept

 

September 17, 2015 23:35

4,306 posts(s)

Administator

 

Really nice achievement! Paraguay has consolidated it’s second place position in South America now, that’s what I was trying to do with Colombia but it’s pretty hard when you’re playing alone in a country. I’m taking up a new challenge next season and joining a Brazilian team, maybe my next move once I’m happy with my achievements there (or lack of) will be to Paraguay if you guys are still around.

 

September 17, 2015 23:25

4,306 posts(s)

Administator

 

A third of the players are probably being too harsh. The intention was to just stop managers from offering crap salaries just to wait for a counter offer and force the wages to increase overall. But if the general feeling is that this was not a good addition to the game I can easily soften the rules even for the most demanding players.

 

September 17, 2015 18:12

8 posts(s)

 

Don’t wanna be Olimpia’s coach right now…

And Sol de America’s coach will join the party for a cold one!

 

September 17, 2015 17:56

157 posts(s)

 

For the first time in history a Paraguayan team will bring home the title of Champion of the Americas. Either Luque or Asunción will celebrate the Libertadores title as Sportivo Luqueño will play Olimpia in the final.

Delio Martinez, Paraguay international star and Sportivo’s captain has caused a stir in the country when he commented “Luque will crush those snobs from the capital” after learning Sportivo would play Olimpia for the title. “Referee won’t help them now like he helped them in the Cup’s final”. Riots were reported between supporters from both teams after the declarations.

Manager Fabio Moraes challenged Olimpia’s coach for a beer – winner takes all!

 

September 17, 2015 08:51

40 posts(s)

 

I agree, new system sucks. how I can know what players want? crazy system.

I’ve a young player, I offer him 6000 and he has refused, and now I can’t negotiate any more

 

September 17, 2015 08:12

639 posts(s)

Donator

 

With the way negotiations currently work, it’s not really negotiating anymore. Perhaps it can be renamed to ‘Take-it-or-leave-it’?

 

September 16, 2015 07:14

4,306 posts(s)

Administator

 

It is calculated at the end of the season so all players have done all they could to enter our star calculations. We could potentially do a mid-season adjustment to give/take stars based on what’s happened since the previous awards but that could complicate things. In the current system you may rise from none to gold star, but when losing stars you lose only one at most. I’m guessing if we move to a more dynamic star calculation that can happen more than once per season we need to also consider changing the system so that you only gain one star level a time as well.

 

September 16, 2015 07:10

4,306 posts(s)

Administator

 

You performance in the eyes of the board is based solely on two things:

1) Individual match results – if you win your rating increases, if you lose your rating decreases, if you draw it depends on opponent quality…the amount of percentage points it increases/decreases depend on whether you played home/away and the opponent quality compared to yours
2) Final position in official competitions – if you finish above the expected position (or is knocked out in a stage beyond expectation) you earn points, if you finish below (or is knocked out earlier) you lose points…the amount of points depends again on the quality of the opponents involved in the same competition

There are two improvements we can make to adjust these calculations. The first one is to better evaluate team quality, sometimes you are overrated by the board because of that. My team at the moment was expected to reach the semi-finals in the national cup but was expected to win Libertadores. That tells me there are at least two teams in Colombia (that should be cup finalists) that are not in Libertadores that are evaluated as having a squad better than mine! The second one is that the penalty for being knocked out earlier in cup competitions may be pretty high, causing situations such as yours. I’ve faced this on the past when I was knocked out in the first round of the cup and was immediately reduced from 24% to 1%.

Of course other factors could be taken in consideration such as money balance, transfers, etc, but fixing the fundamental points above should already make things better. And fixing squad/player quality calculation would also improve CPU teams hiring/selling decisions. Maybe managers wouldn’t really like that though ;-)

 

September 15, 2015 22:08

96 posts(s)

 

I mentioned this before, but I can’t find the post.

Why is it so hard to please the board? What do they want from a manager? I’ve almost qualified for Europe in the fast ticker (having written this I will now probably fail to reach Europe) and my appoval rating is at 8%. It has been hovering around this figure all season and I think I’m doing quite well, the club has lots of money and we’re doing ok. What have I got to do to please them?

Is this something that might be revised in the future? Different clubs should have different goals. In real life it is unlikely that Barnsley will win the Champions League, so the board would have a different expectation to a club like Man City. I think this should be reflected in the view of the board and how they view the manager.

 

September 15, 2015 22:01

96 posts(s)

 

How quickly can a player expect another star?

I have a player called Tony Sheekey (http://rubysoccer.com/game/player_info/605635) who is a fairly young midfielder. At the start of the season he was given a silver star. He’s played 31 Premiership games scored 10 goals from midfield and been awarded man of the match 5 times with an average rating of 7.73. To me this is what I would expect to be star material.

Can players gain stars mid season, or is it all calculated and awarded at the end of the season? If it is calculated at the end of the season have you thought about making it so a player could gain a star at any point, to reduce the predictability of stars?

 

September 15, 2015 09:58

4,306 posts(s)

Administator

 

I’m happy to announce that the player morale feature is well under way! The initial profiles and calculations to determine the player morale based on match participation are all ready. Next steps are apply morale effects on match performance and player transfer as well as send messages to managers alerting of unhappy players. Similar to what I did with player stars, I’ll create a new topic in the forums later on explaining the morale system in more details.

Cheers

 

September 14, 2015 09:23

639 posts(s)

Donator

 

Yeah, my idea is more like having clerics, wizards etc in other games, with bonusses and disadvantages.
Flat track bully is a nice idea, the opposite (+ in important games/against strong teams, – against weaker teams) is also common in real life I think.
Card collector – +200% red/yellow cards (related to agression, but can also be for argueing with the ref)

Those advantages and disadvantages should be public information btw (otherwise it’s just less fun).

 

September 14, 2015 06:03

4,306 posts(s)

Administator

 

We have introduced different player profiles with the changes done to the contract negotiations and we’ll do something similar with morale (which I’m currently working on) and skills evolution…in some sense these are related to what you’re suggesting but I understand it is not the same. I like the idea of players having some peculiar characteristics and the first ones I thought about were related to preferences with regards to where they prefer to play or what is the main driver when moving to another team (preference to play abroad or home country? prefer big salary or a team with better reputation?).

I’ll add a task to our list with a link to this topic, so please by all means keep the suggestions coming :-)

 

September 13, 2015 13:43

296 posts(s)

 

Flat track bully – very good player that mostly scores against weaker teams

 

September 13, 2015 08:03

639 posts(s)

Donator

 

Ever thought about having players with a characteristic that deviate from the normal rules? Examples:

  • Veteran: Needs more rest (uses 6% stamina per game instead of 3%)
  • Supersub: Gets a bonus (+3) when playing only the last 10 minutes
  • Arjen Robben: Your best player, but injured half of the time
  • Tim Krul: Keeper with double chance of saving a penalty

Obviously I’m inspired by non-football games with this idea, but I think it can be nice!

 

September 12, 2015 06:00

4,306 posts(s)

Administator

 

Olá Antonio, minha informação estava incompleta. Vi que você mudou a tática individual de um dos seus defensores quando o oponente está com a bola, mas na verdade tem que fazer o mesmo pra quando seu time está com a bola. Ou seja, a regra é que você tem que ter pelo menos um defensor que a todo momento esteja jogando na mentalidade 0 ou -1, ele não pode estar jogando para frente quando o time está com a bola ou sem a bola.

 

September 11, 2015 22:15

14 posts(s)

Donator

 

Afinal utilizando a dica que me deu o resultado é ainda pior. Só no ultimo jogo encaixei 6 golos em apenas 14 remates efectuados pelo adversário.

 

September 10, 2015 15:35

14 posts(s)

Donator

 

Okay Gabriel obrigado.

 

September 10, 2015 01:28

4,306 posts(s)

Administator

 

Olá Antonio, analisei sua estratégia para entender o que está acontecendo e a explicação é simples. Na suas táticas individuais você manda todos os seu defensores avançarem, portanto o goleiro fica exposto e o atributo de drible é usado, dificultando a defesa (a não ser que o drible do seu goleiro fosse 100). Por isso chutes de jogadores não tão bons acabam se tornando mais perigosos contra o seu goleiro. Para resolver isso basta que, quando o oponente está com a bola, pelo menos um dos seus defensores de mentalidade 0 não esteja avançado, ou seja, com tática de jogar a posição (play position).

Espero que isso ajude!

 

September 09, 2015 21:55

14 posts(s)

Donator

 

Será razoável que a equipa que sofre mais golos em todo o fast ticker seja a minha equipa, o São Caetano? Atendendo
aos atributos dos meus jogadores, será esta situação aceitável?

 

September 09, 2015 13:22

4,306 posts(s)

Administator

 

Poll about player skills reduction is now close, here are the results:

28% Yes, go for it!
9% Yes, you can reduce 10 points if you want.
8% Yes, but I think you should reduce only 3 points instead.
21% No, leave it the way it is and fix in the long term.
28% No, leave it the way it is and don’t change anything.
6% No answer

45% of the managers would like to see some immediate changes in player skills whereas 49% don’t. As far as fixing future players, 66% of the managers would like something to be done (all the ones that would like an immediate change plus the ones that would like future changes only) and 28% think things are good the way they are. Given these results I have slightly reduced the spread of player skills and reduced the odds of lower ranked countries generating players that have high values in all skills. No immediate changes for now.

Thanks for participating!

 

September 09, 2015 12:03

639 posts(s)

Donator

 

If you missed this, I have a young 96 keeper (started the season with 93) for sale: 10M

http://rubysoccer.com/game/player_info/592749