I think this feature is good, remember in real football it’s all about player power. This new feature, to me represents this.
Hahaha, some of these are too harsh! Imagine if I have a player that I can only use in half of my games because he won’t play away :-D
@Igi: the players you have with low stamina are playing almost all official matches you’re part of (league, cup and champions league), that’s why they are so low. Players lose 3 stamina when they play a match and recover 2 when they doesn’t. When you’re part of so many competitions at the same time the only way to be high on stamina is rotate your players in the main squad to give the some rest to the ones that need it.
@Davison: yep, we are trying and my strategy was to add new features first (stars, morale, negotiations) and then fine tune existing ones (match engine, player evolution model, etc). The game engine is not as realistic as it should be but everyone plays under its rules and learn and adapt to win. Once we make it more realistic (which is definitely a good thing) people will have to do the same, learn and adapt…of course in theory leaning and adapting on a more realistic engine is more natural.
i dominate games yet still lose and have one of the better teams in the league but get relegated because of w.e bs you did
put punish players into the game….. as it stands this game continues to be ZZZZZ im having more fun where it all started…managersim… this game was supposed to go behond that glory… i understand you are trying and things need to be fine tuned…but the game engine still f’d up
Gabriel, look at my players stamina.
I never ever had stamina below 88 since I play this game.
I dont even play friendlys but still my stamina are at 55!!!!
Something isnt right…..
Dennis Bergkamp – Won’t play away international games (fear of flying)
Homesick – Won’t play any away games
in my case, I offered same wage he still has, he refused and now I can’t renew any more. it’s nonsense
I could do that, just don’t want to make it too easy so that the new system is useless. I suppose it won’t be as long as we keep item 1 on my post above as it is. Anyone else has any thoughts?
“as a minimum a player will always give you 1 counter proposal "
If you change this to ‘as a minimum a player will always accept 1 counter proposal’’ negotiations between players and managers are still possible. Isn’t that better?
Venga a Paraguay!
Nothing has changed except for star players that can give a match performance boost. But given you’re saying it is consistent in your matches and not against a particular opponent it is definitely not related to that.
In this particular example he was not upset about the wage offered, but he didn’t want to give you more than one counter proposal. This is another aspect of the negotiations that depend on the player negotiation profile, some of them will only get back to you once and if you don’t match their demands or at least make a close enough offer (how close is another aspect of the negotiation profile) they will also cancel negotiations. In summary the variable aspects of the players negotiation profiles are:
1) Minimum acceptable wage: a percentage of what they really want, any offer below that threshold will immediately cause the negotiations to be cancelled
2) Number of counter proposals: as a minimum a player will always give you 1 counter proposal (assuming you met the criteria above), some will give you more..once you extend the negotiation for too long without agreeing on the wage the player will also cancel negotiations
3) Wage acceptance threshold: this is how the player will accept below his expectations
Real example of a possible player negotiation profile:
1) 50% – if you offer less than half the wage he is expecting negotiations are cancelled
2) 2 – if the player gives you two counter proposals and do not agree to your next offer he will cancel the negotiation
3) 96% – if he expected 10,000 and you offered 9,600 he will accept the offer
An example of a ‘negotiation’ with a player of 32 year old (and I thought older players go down in player value so don’t go up in wages).
I: 18000 (current wage)
Player: 23000
I: 21000
Player: Stops negotiations
I didn’t care so much about losing this player, but if you do care, you have no choice in accepting whatever demand the player has, or to risk losing him. So there is no room for negotiating anymore. I do not believe that this was the purpose of the change?
Hi, I was wondering if things have changed with goalkeepers? I cannot keep a clean sheet in medium tick! The last few years my defence has been solid but this year teams are having 6 shots and scoring twice compared to my 20+ shots and two goals!
I’ve found it fine so far, giving my players a little extra and they all accept
Really nice achievement! Paraguay has consolidated it’s second place position in South America now, that’s what I was trying to do with Colombia but it’s pretty hard when you’re playing alone in a country. I’m taking up a new challenge next season and joining a Brazilian team, maybe my next move once I’m happy with my achievements there (or lack of) will be to Paraguay if you guys are still around.
A third of the players are probably being too harsh. The intention was to just stop managers from offering crap salaries just to wait for a counter offer and force the wages to increase overall. But if the general feeling is that this was not a good addition to the game I can easily soften the rules even for the most demanding players.
Don’t wanna be Olimpia’s coach right now…
And Sol de America’s coach will join the party for a cold one!
For the first time in history a Paraguayan team will bring home the title of Champion of the Americas. Either Luque or Asunción will celebrate the Libertadores title as Sportivo Luqueño will play Olimpia in the final.
Delio Martinez, Paraguay international star and Sportivo’s captain has caused a stir in the country when he commented “Luque will crush those snobs from the capital” after learning Sportivo would play Olimpia for the title. “Referee won’t help them now like he helped them in the Cup’s final”. Riots were reported between supporters from both teams after the declarations.
Manager Fabio Moraes challenged Olimpia’s coach for a beer – winner takes all!
I agree, new system sucks. how I can know what players want? crazy system.
I’ve a young player, I offer him 6000 and he has refused, and now I can’t negotiate any more
With the way negotiations currently work, it’s not really negotiating anymore. Perhaps it can be renamed to ‘Take-it-or-leave-it’?
It is calculated at the end of the season so all players have done all they could to enter our star calculations. We could potentially do a mid-season adjustment to give/take stars based on what’s happened since the previous awards but that could complicate things. In the current system you may rise from none to gold star, but when losing stars you lose only one at most. I’m guessing if we move to a more dynamic star calculation that can happen more than once per season we need to also consider changing the system so that you only gain one star level a time as well.
You performance in the eyes of the board is based solely on two things:
1) Individual match results – if you win your rating increases, if you lose your rating decreases, if you draw it depends on opponent quality…the amount of percentage points it increases/decreases depend on whether you played home/away and the opponent quality compared to yours
2) Final position in official competitions – if you finish above the expected position (or is knocked out in a stage beyond expectation) you earn points, if you finish below (or is knocked out earlier) you lose points…the amount of points depends again on the quality of the opponents involved in the same competition
There are two improvements we can make to adjust these calculations. The first one is to better evaluate team quality, sometimes you are overrated by the board because of that. My team at the moment was expected to reach the semi-finals in the national cup but was expected to win Libertadores. That tells me there are at least two teams in Colombia (that should be cup finalists) that are not in Libertadores that are evaluated as having a squad better than mine! The second one is that the penalty for being knocked out earlier in cup competitions may be pretty high, causing situations such as yours. I’ve faced this on the past when I was knocked out in the first round of the cup and was immediately reduced from 24% to 1%.
Of course other factors could be taken in consideration such as money balance, transfers, etc, but fixing the fundamental points above should already make things better. And fixing squad/player quality calculation would also improve CPU teams hiring/selling decisions. Maybe managers wouldn’t really like that though ;-)
I mentioned this before, but I can’t find the post.
Why is it so hard to please the board? What do they want from a manager? I’ve almost qualified for Europe in the fast ticker (having written this I will now probably fail to reach Europe) and my appoval rating is at 8%. It has been hovering around this figure all season and I think I’m doing quite well, the club has lots of money and we’re doing ok. What have I got to do to please them?
Is this something that might be revised in the future? Different clubs should have different goals. In real life it is unlikely that Barnsley will win the Champions League, so the board would have a different expectation to a club like Man City. I think this should be reflected in the view of the board and how they view the manager.
How quickly can a player expect another star?
I have a player called Tony Sheekey (http://rubysoccer.com/game/player_info/605635) who is a fairly young midfielder. At the start of the season he was given a silver star. He’s played 31 Premiership games scored 10 goals from midfield and been awarded man of the match 5 times with an average rating of 7.73. To me this is what I would expect to be star material.
Can players gain stars mid season, or is it all calculated and awarded at the end of the season? If it is calculated at the end of the season have you thought about making it so a player could gain a star at any point, to reduce the predictability of stars?
I’m happy to announce that the player morale feature is well under way! The initial profiles and calculations to determine the player morale based on match participation are all ready. Next steps are apply morale effects on match performance and player transfer as well as send messages to managers alerting of unhappy players. Similar to what I did with player stars, I’ll create a new topic in the forums later on explaining the morale system in more details.
Cheers
Yeah, my idea is more like having clerics, wizards etc in other games, with bonusses and disadvantages.
Flat track bully is a nice idea, the opposite (+ in important games/against strong teams, – against weaker teams) is also common in real life I think.
Card collector – +200% red/yellow cards (related to agression, but can also be for argueing with the ref)
Those advantages and disadvantages should be public information btw (otherwise it’s just less fun).
We have introduced different player profiles with the changes done to the contract negotiations and we’ll do something similar with morale (which I’m currently working on) and skills evolution…in some sense these are related to what you’re suggesting but I understand it is not the same. I like the idea of players having some peculiar characteristics and the first ones I thought about were related to preferences with regards to where they prefer to play or what is the main driver when moving to another team (preference to play abroad or home country? prefer big salary or a team with better reputation?).
I’ll add a task to our list with a link to this topic, so please by all means keep the suggestions coming :-)
Flat track bully – very good player that mostly scores against weaker teams
Ever thought about having players with a characteristic that deviate from the normal rules? Examples:
Obviously I’m inspired by non-football games with this idea, but I think it can be nice!