Hi, I was wondering if things have changed with goalkeepers? I cannot keep a clean sheet in medium tick! The last few years my defence has been solid but this year teams are having 6 shots and scoring twice compared to my 20+ shots and two goals!
I’ve found it fine so far, giving my players a little extra and they all accept
Really nice achievement! Paraguay has consolidated it’s second place position in South America now, that’s what I was trying to do with Colombia but it’s pretty hard when you’re playing alone in a country. I’m taking up a new challenge next season and joining a Brazilian team, maybe my next move once I’m happy with my achievements there (or lack of) will be to Paraguay if you guys are still around.
A third of the players are probably being too harsh. The intention was to just stop managers from offering crap salaries just to wait for a counter offer and force the wages to increase overall. But if the general feeling is that this was not a good addition to the game I can easily soften the rules even for the most demanding players.
Don’t wanna be Olimpia’s coach right now…
And Sol de America’s coach will join the party for a cold one!
For the first time in history a Paraguayan team will bring home the title of Champion of the Americas. Either Luque or Asunción will celebrate the Libertadores title as Sportivo Luqueño will play Olimpia in the final.
Delio Martinez, Paraguay international star and Sportivo’s captain has caused a stir in the country when he commented “Luque will crush those snobs from the capital” after learning Sportivo would play Olimpia for the title. “Referee won’t help them now like he helped them in the Cup’s final”. Riots were reported between supporters from both teams after the declarations.
Manager Fabio Moraes challenged Olimpia’s coach for a beer – winner takes all!
I agree, new system sucks. how I can know what players want? crazy system.
I’ve a young player, I offer him 6000 and he has refused, and now I can’t negotiate any more
With the way negotiations currently work, it’s not really negotiating anymore. Perhaps it can be renamed to ‘Take-it-or-leave-it’?
It is calculated at the end of the season so all players have done all they could to enter our star calculations. We could potentially do a mid-season adjustment to give/take stars based on what’s happened since the previous awards but that could complicate things. In the current system you may rise from none to gold star, but when losing stars you lose only one at most. I’m guessing if we move to a more dynamic star calculation that can happen more than once per season we need to also consider changing the system so that you only gain one star level a time as well.
You performance in the eyes of the board is based solely on two things:
1) Individual match results – if you win your rating increases, if you lose your rating decreases, if you draw it depends on opponent quality…the amount of percentage points it increases/decreases depend on whether you played home/away and the opponent quality compared to yours
2) Final position in official competitions – if you finish above the expected position (or is knocked out in a stage beyond expectation) you earn points, if you finish below (or is knocked out earlier) you lose points…the amount of points depends again on the quality of the opponents involved in the same competition
There are two improvements we can make to adjust these calculations. The first one is to better evaluate team quality, sometimes you are overrated by the board because of that. My team at the moment was expected to reach the semi-finals in the national cup but was expected to win Libertadores. That tells me there are at least two teams in Colombia (that should be cup finalists) that are not in Libertadores that are evaluated as having a squad better than mine! The second one is that the penalty for being knocked out earlier in cup competitions may be pretty high, causing situations such as yours. I’ve faced this on the past when I was knocked out in the first round of the cup and was immediately reduced from 24% to 1%.
Of course other factors could be taken in consideration such as money balance, transfers, etc, but fixing the fundamental points above should already make things better. And fixing squad/player quality calculation would also improve CPU teams hiring/selling decisions. Maybe managers wouldn’t really like that though ;-)
I mentioned this before, but I can’t find the post.
Why is it so hard to please the board? What do they want from a manager? I’ve almost qualified for Europe in the fast ticker (having written this I will now probably fail to reach Europe) and my appoval rating is at 8%. It has been hovering around this figure all season and I think I’m doing quite well, the club has lots of money and we’re doing ok. What have I got to do to please them?
Is this something that might be revised in the future? Different clubs should have different goals. In real life it is unlikely that Barnsley will win the Champions League, so the board would have a different expectation to a club like Man City. I think this should be reflected in the view of the board and how they view the manager.
How quickly can a player expect another star?
I have a player called Tony Sheekey (http://rubysoccer.com/game/player_info/605635) who is a fairly young midfielder. At the start of the season he was given a silver star. He’s played 31 Premiership games scored 10 goals from midfield and been awarded man of the match 5 times with an average rating of 7.73. To me this is what I would expect to be star material.
Can players gain stars mid season, or is it all calculated and awarded at the end of the season? If it is calculated at the end of the season have you thought about making it so a player could gain a star at any point, to reduce the predictability of stars?
I’m happy to announce that the player morale feature is well under way! The initial profiles and calculations to determine the player morale based on match participation are all ready. Next steps are apply morale effects on match performance and player transfer as well as send messages to managers alerting of unhappy players. Similar to what I did with player stars, I’ll create a new topic in the forums later on explaining the morale system in more details.
Cheers
Yeah, my idea is more like having clerics, wizards etc in other games, with bonusses and disadvantages.
Flat track bully is a nice idea, the opposite (+ in important games/against strong teams, – against weaker teams) is also common in real life I think.
Card collector – +200% red/yellow cards (related to agression, but can also be for argueing with the ref)
Those advantages and disadvantages should be public information btw (otherwise it’s just less fun).
We have introduced different player profiles with the changes done to the contract negotiations and we’ll do something similar with morale (which I’m currently working on) and skills evolution…in some sense these are related to what you’re suggesting but I understand it is not the same. I like the idea of players having some peculiar characteristics and the first ones I thought about were related to preferences with regards to where they prefer to play or what is the main driver when moving to another team (preference to play abroad or home country? prefer big salary or a team with better reputation?).
I’ll add a task to our list with a link to this topic, so please by all means keep the suggestions coming :-)
Flat track bully – very good player that mostly scores against weaker teams
Ever thought about having players with a characteristic that deviate from the normal rules? Examples:
Obviously I’m inspired by non-football games with this idea, but I think it can be nice!
Olá Antonio, minha informação estava incompleta. Vi que você mudou a tática individual de um dos seus defensores quando o oponente está com a bola, mas na verdade tem que fazer o mesmo pra quando seu time está com a bola. Ou seja, a regra é que você tem que ter pelo menos um defensor que a todo momento esteja jogando na mentalidade 0 ou -1, ele não pode estar jogando para frente quando o time está com a bola ou sem a bola.
Afinal utilizando a dica que me deu o resultado é ainda pior. Só no ultimo jogo encaixei 6 golos em apenas 14 remates efectuados pelo adversário.
Okay Gabriel obrigado.
Olá Antonio, analisei sua estratégia para entender o que está acontecendo e a explicação é simples. Na suas táticas individuais você manda todos os seu defensores avançarem, portanto o goleiro fica exposto e o atributo de drible é usado, dificultando a defesa (a não ser que o drible do seu goleiro fosse 100). Por isso chutes de jogadores não tão bons acabam se tornando mais perigosos contra o seu goleiro. Para resolver isso basta que, quando o oponente está com a bola, pelo menos um dos seus defensores de mentalidade 0 não esteja avançado, ou seja, com tática de jogar a posição (play position).
Espero que isso ajude!
Será razoável que a equipa que sofre mais golos em todo o fast ticker seja a minha equipa, o São Caetano? Atendendo
aos atributos dos meus jogadores, será esta situação aceitável?
Poll about player skills reduction is now close, here are the results:
28% Yes, go for it!
9% Yes, you can reduce 10 points if you want.
8% Yes, but I think you should reduce only 3 points instead.
21% No, leave it the way it is and fix in the long term.
28% No, leave it the way it is and don’t change anything.
6% No answer
45% of the managers would like to see some immediate changes in player skills whereas 49% don’t. As far as fixing future players, 66% of the managers would like something to be done (all the ones that would like an immediate change plus the ones that would like future changes only) and 28% think things are good the way they are. Given these results I have slightly reduced the spread of player skills and reduced the odds of lower ranked countries generating players that have high values in all skills. No immediate changes for now.
Thanks for participating!
If you missed this, I have a young 96 keeper (started the season with 93) for sale: 10M
http://rubysoccer.com/game/player_info/592749
Hey guys,
I already have a great young keeper, don’t want to have two great CL quality keepers on my team, can’t be selfish. :p
Anyone want to put in a bid for him? His current salary is 30k, please be sure to offer at least 40-45k.
Celta De Vigo
Age: 28
Nationality: Spain
Attributes
Position: G
Side: -
Keeping: 100
Thanks for the clarification!
Thanks Dimitri, I forgot to answer that part of the question. Your guess is right, the exact number is 37 turns. No harm in revealing this I suppose.
Our host will go under maintenance this Thursday, September 10, at 3:30AM UTC (roughly 64 hours from now). They expect the downtime to be no more than 30 minutes but in the worst case it should take 1 hour. Fortunately for us the maintenance window does not include any tick times and will happen during the afternoon in our time zone so we will be able to do a sanity check once RubySoccer is back to make sure the tick schedule is alright.
Cheers
@Guus: my guess is that it’s in the range of 36-72 turns (based on "long enough so that if you are trying to renew a contract and he gets pissed off you won’t be able to renew before he forgets about it. ")
The disadvantage of the system is that you can lose players, the advantage is that there will be more good players on the transfermarket.
We know it can be a bit harsh some times but not all players will be a pain in the ass. The main goal with this change was to stop people (myself included) from abusing the system and offering a ridiculous wage just to get a counter proposal from the player. It is a controversial area and it will take some time (especially with star players) to gauge how much is safe to be offered to players, but I hope most of you face this as a fresh challenge introduced in the game.
One of the things I discussed with Danilo just today was the creation of a Negotiations investment area that would give a hand when negotiation contracts with players. They could tell you beforehand (with a high enough level) what is the minimum wage you should offer or how many counter proposals would the player accept. We haven’t agreed if that’s going to be the approach, but we’ll most likely do something to give a hand on contract negotiations.