@Gabriel: thanks for the info. In fact, if the total money doubled, it shows that some clubs are making real profits. They will probably be on the market then, moving some money around. Lets wait and see then :) meanwhile, keep up the good work! :)
@Filipe: the info that Gabriel gave is important and throws down my argument for now. About the last league, I got eliminated in the cup, way too soon (and by you :)) and with no european competitions and a great deal of luck, made it possible to win the league. In terms of players, my squad isnt that big of a deal yet :)
@Dimitri: by investments, i mean all kinds. Our taxes go to the state, so indirectly, it can be considered state investmens in the clubs.
Cheers!
Not working here either.
Not the right topic to ask this, but I’ll answer anyway. The players that are fully fit (100 stamina and no injury) will gain experience on non-match days as if they had played a friendly. Nothing else changes, meaning the amount of experience they need to improve depends on your coaching level.
How do we increase player skills now? I just invest in Coaching early in the season and let them be? How often will the skills increase?
Hope this is the right forum…
Not working here.
Hi Dimitri, where is this script? I will have a quick look, maybe I can fix it in a couple minutes.
Added to our list of features for May.
I think adding a new way to spend money is a good idea. It is logical that the total money will normally increase, as there will (and should) be few teams with a negative balance. So the teams that have a very positive balance should be triggered to spend money. Bigger squads is an idea, and/or the classic youth academy? Even taxes I would be ok with.
Off topic: “To the richer clubs, to Barcelona, Real Madrid’s, Man City’s, etc… And how did those clubs got rich? Definitily not by selling players. They got rich due to good results, sponsorship and investment.”
I thought Barcelona and Real Madrid got rich with our tax money…
I understand your point Paulo, but I dont think we can yet compare that part of the game to real life yet…
Teams will always want to buy better players, I’m always in the market trying to sell my players and possibly replace them for better ones, (clearly still not enough to beat you in the league).
As Gabriel pointed, money has almost double in FT, thats something you dont see in real life, and something to be aware… You can argue less successful teams are getting to much money, dont think that would be good for the game either as those managers would perform even worse and eventually give up…
Looking forward for those implements Gabriel :D
Cheers
Since the userscript with average stats is not working for me anymore (maybe because of the change from www.rubysoccer.com to rubysoccer.com), it would be very convenient for me if the avg column would be added. I use it for example to see how my players have developed over a season, and to quickly scan the strength of a team.
An additional clarification with regards to the transfer budget during the season. There is a limit to how big it can be in relation to the total money balance, if you start to lose money for instance you may see the transfer budget reduced, even if you don’t buy any players. This limit is higher than what you would get with a level 10 investment on transfer budget, so you still have room to increasing the budget above the original value by selling players, even if you raise the investment level to 10 on season start. This represents an additional step by the board to protect the club finances.
Nice discussion folks. I’ve just done the same analysis with my club and after disregarding players bought and sold my profit was $362k. If I take into account players bought and sold the profit jumps to $4.7M.
Overall FastTicker’s total money jumped from $6.6B to $12.5B, which is definitely quite a lot and something to be looked at in the near future. Apparently that money is not being concentrated in the hands of a few teams, as the most rich teams have around $30M and the poorest around $4-$5M. What seems to be happening is that teams with high salaries are either losing a bit of money or making very little while good performing teams with low salaries are getting richer.
You could argue either way about having a fair money distribution between teams, so let’s not go there yet. I tend to agree that salaries should be lowered a bit overall, but not before we have either a new way to spend money or morale implemented and the squad limit removed or increased. Then it will be up to the manager to balance the money spent on salaries, squad size, other expenses, etc.
@Paulo: reason to buy players is to kick everyone’s arses, even if I have to lose a bit of money for some time ;-)
Sure Filipe, but how about the reason to buy players?
A club buys players to achieve good results. In turn, good results provide good financial rewards. If the rewards aren’t enough to cope with the expenses, what is the point of buying players?
Think real life now, we are both portuguese and we know that our clubs sell to survive. But they sell to whom? To the richer clubs, to Barcelona, Real Madrid’s, Man City’s, etc… And how did those clubs got rich? Definitily not by selling players. They got rich due to good results, sponsorship and investment.
If those rich clubs didn’t exist, we wouldn’t have anyone to pay 20 or 30M for our best players. If they couldn’t be sold at those prices, there would be no motivation to sell.
My point is, selling to survive only works if there are rich clubs in the market.
If this economy model tries to make us all sell to survive, it will not hold because there will be no buyers.
I hope I have managed to explain my point. I will shut up now :)
Cheers
Profit from tickets and sponsors shoudnt ever be an objective, we have seen what happens to the game without a stable transfer market. A good market is achieved by giving managers reasons to sell players, it should be the only way to make real profit…
Anyone having problems? It worked for me after switching from Firefox to Chrome, but suddenly it stopped working.
Dirk,
I understand your point. In the real world, a club only has a chance to get rich if playing in the CL, I can understand that approach.
Your club is a great example. Spanish champion, semi finals of CL and cup runner-up. Can I ask you what was your profit, excluding player transfers?
Cheers!
Paulo
My salaries cost me $934,947. I also only spend half of the wage limit. I don’t think it’s too high but you need to play matches in all 3 competitions.
CL matches gave me lots of profit but in the period without I have to manage my salaries. That’s one of the aspects that make the game interesting. It’s a manager game after all.
Cheers
Dimitri,
I can’t agree with you for several reasons.
First of all, the most profitable clubs in the world pay high salaries to their players and staff, that’s just the way it is. They make up for it in sponsorship, attendance, marketing, etc.
Secondly, a professional football club is supposed to be profitable. If I’m told my wage limit is 1.5M and I only spend half of it, I expect profit, it is only logical.
Also, I would like to see which football club having a full stadium (100 000 seats) when playing at home, would charge about $10 per ticket on a league match, while fighting for the title :)
Cheers!
Please start using rubysoccer.com (without the www) to access the game. There are still some things to be done to fully transition to that url everywhere, but we’d like to have a single and shorter way of getting to the website to simplify things. Right now if you try the www version, you’ll be automatically redirected to the non-www version.
You have very high salaries (your wage total is almost double of mine) and still make a profit….
So no, the impact is not way too high.
Hi guys!
Now that the season has ended, I will give my opinion about how I find the economy model, using my club’s data.
I think the valuation of the players value is fair. You have less money, players cost less, it’s ok. However, I find the salaries way too high in comparison.
My wage limit is $1,540,814, my total salaries cost $849,909. Which means, I’m $690,905 below the limit (which I expected to provide me with more profits).
I started the season with $19,148,995 total cash, with a level 10 stadium and did a great season, objective’s wise. Sold only one player by $1,200,000 and bought no one. My total balance now is: $21,997,776. Comparing with season start, it’s a profit of $2,849,781 (if you take the player sale from the equation, it results in only $1,649,781 profit).
That being said, I think that, or the sponsors and tickets are too low, or the player’s wages are too high but as it is, the economy model is more harsh than it should, imho.
What are your thoughts on this?
Cheers!
Well, mine is bigger. I have almost the same 27m. Estimate budget of 22M level 10
FT Transfer Budget (estimate) 9 $13,671,961
MT Transfer Budget (estimate) 10 $11,653,557
Alright, switched the transfer budget again to something in between the values for the current season and the previous adjustments I did for which we posted the numbers. My budget estimate on FT is now 6.8M at level 8 and on MT it is 5.5M at level 4. I’ve got a bit more money on both now as I’ve sold some players, otherwise the difference from my previous post would be a bit bigger.
Sounds good, loving the improvements !
No one has that amount of money! Lol I only have £7mil
FT: 27M – 17M, level 7 (1st place 1st league)
MT: 9M – 1.3M, level 1 (last place 2nd league) (also wage limit 0!)
That amount is because I changed it already so we could see the new estimates ;-)
Anyone else care to share? I’ll share mine:
13M – budget estimate of 7.9M at level 8
16M – budget estimate of 5.8M at level 4
Yeah…it does sounds like too much…maybe I’ll try something in between.
The system itself is still the same regarding points, but now players earn points from “training”. They still earn the usual 1 point from friendlies, but I’ll probably change that. I’ll do some more adjustments as well to make sure they don’t over improve just from training, things like considering match day a no training day for instance.
Yeah, I would like to have some more clarification. In the past we had a points system (playing matches gave points, 15 points = improvement with coaching 10 iirc).
How is it now?