To soon to give you feedback about the changes, but already happy to see you guys back to “work” in RS :D
Cheers!
Gabriel, can you comment on ticket revenue?
What is the ticket price for the different types of matches (friendlies, league, cup, international…)? What is the attendance for each match? What factors can affect those? Does the team we play against have any impact?
I was surprised to see that I had $600k revenue in Medium Tick and only $175k in Fast. Both teams play in Brazil Serie A, both have a 100k stadium size, and in both the Board approval is >95%
Also glad money was introduced!
@Dimitri: yes, they both still play their usual roles. The main differemce is that transfer budget will be calculated based on your money instead of having the old crazy high values. I should also mention that stadium level will determine your stadium size as well now.
@chaos: I am sure you will see the benefits of having a money balnce to drive the club finance. It adds a new level of planning amd strategy to the game. The way it was nobody cared much about spending money and selling players was not much worth it. Wages can be adjusted if they prove not be at the right levels yet.
Cheers
As it turned not worth continuing , I prefer to come back as it was before . 300 million my club got 3 million. Wages have not abated . So there was
Wow, I need to read the front page at log in. My bad!
Yes, I see your point, managing in Croatia was tough. Especially was when I started, Croatia was ranked last in all countries. I had to adopt a technique of patience. I found youth players with potential and developed them. Now after many (10?) seasons, Many youth have developed into players with great skill. Selling some off at the right time also helped me to improve my team.
Thanks for your patience, and great game,
Leigh
Nice to see money back! But does the transfer budget still play a role? And the percentage at ‘Money from players sold added to transfer budget’?
Thanks for the explanation Gabriel!
Cheers and keep up the good work!!
Paulo
Pretty cool! I’m glad to have the money back, was too easy just getting loads of money each year.
At least transfer fees will be realistic from now on.
All seems good so far, nice job!
Hi Paulo, this topic has a summary of the changes, but not in detail. I’ll try to bring back the discussion with Danilo of a better in-game help system, we defintely need that! In a nutshell your team now has a money balance available, you will make money with tickets sold (when playing home matches), sponsorship (based on your team quality at season start), merchandise (based on team’s performance) and selling players. You will spend money with player wages, stadium maintenance and buying players. In the future we may add more ways to earn and spend money. The fixed incomes (sponsor and merchandise) and expenses (player wages and stadium maintenance) happen every 3 turns, and you can check that in the Finance screen.
The main difference between the old system and the new system is that your transfer budget now will be set based on your money balance and your player wages will need to be more carefully managed to make sure you don’t go bankrupt. The wage limit is there but if you use it all there is no guarantee your club will have enough funds to pay wages for too long. You will get the gist of it after a few turns.
Talking about bankuptcy, if you ever reach a point were your balance would become negative, a random player is “sold” by a price close to his estimated value and is removed from the game. If that’s not enough to put you back on positive balance, another player will be sold and so on. If you reach the minimum number of players (I think it’s 14, including at least one GK) and you’re still negative, you will be fired and the team finances will be rebuilt so that the next manager stands a chance.
Hope this helps.
Hi Gabriel,
So, how does it work now? Is there a thread with all the changes? Are there more ways to make money, like ticket revenue, merchandising, etc?
Thank you for your work!
Cheers,
Paulo
This has been done on purpose as part of the changes to bring back the clube money balance concept. All teams were affected by this change and the new value is compatible with the money balance the clubs received to start with. Same thing applies to wage limits, even though with a less drastic impact.
This club money concept existed a couple years ago, but I can see that when you joined we had already moved to a new model where there was no club money balance, just the budget, wage limits and the improvements section. Basically now your club has some money available and the transfer budget will be calculated based on that. Every 3 turns you have to pay the wages and stadium maintenance, but you also receive some money from sponsors (based on your squad overall quality on season start) and merchandise (based on team performance on matches), not to mention income from tickets when you play at your home ground. Hopefully this will bring back some excitment to the transfer market, which was pretty boring lately.
Please feel free to ask more questions about this.
This has been done on purpose to adapt the game to the reintroduction of the club money balance concept. We believe the old values were too high and would require teams to have a huge amount of money to be able to transfer players. Of course managers are still free to set the transfer price as they wish, but for now not many teams have enough money to afford high prices.
As this has been done across the board it should not have a negative impact on any specific managers, it is just a matter of adapting to the new reality. I’m sure this will make the player market more interesting than it was before, where there was no real reason to sell a player. Now if you need the money, you’ll sell them!
Cheers
Initial analysis of cash flow in MediumTicker where we had a league round and a financial period rollout indicates the economy, in general, is in good health. We had an addition of approximately 170 M in club money overall. Of course the real analysis will have to be done over the course of a season, after all we have a period where no official matches are played but clubs still have to pay the players.
Hello,
my transfer budget, medium ticker Primorac Biograd, has gone back a decimal point.
I selected level 5 investments, and should have a much, much higher transfer budget than just 2 million.
I also believe that my total wage limit was higher than it actually is, but can not remember the exact number I settled at during the investments window.
Thanks,
Hello,
player value has gone back a decimal point. For example:
Instead of being worth 28 million, my player is now worth 2.8 million.
This is consistent for every player in the Medium ticker game.
Can this change be readjusted back to normal?
Thank you,
Club money is back! Please leave any feedback on this topic
I’ve created this topic to specifically discuss the recent changes in the game economy where the club money was reintroduced into the game. Please leave your feedback here, be it positive or negative. We are mostly concerned about how team’s balance will behave in these early stage.
Cheers
I’m happy to announce I’m done with the testing and changes. As I clearly don’t have time to thoroughly test it an error or two might still occur. I’ll also rely on managers feedback with regards to how their team economy is going, if the balance seems to be uncontrollably going down for example or if everyone start to get rich quickly. Initial testing suggests this won’t happen, but we’ll see.
Player values and wages will be adjusted once the changes go in. I’m pretty sure future adjustments will occur once we start playing with this for a few seasons, but hopefully they are good enough for now. This will have no practical effect other than adapting to the new reality.
I’ll wait until tomorrow to put the changes in and I’ll announce it here, but I’m pretty sure you will notice once you enter a dimension and have a look at your team info or players screens. The only reason for not putting them in now is because it’s night time here and we won’t be around for much longer to fix any errors. Not that I’m expecting any ;-)
Cheers
Most of the testing is done, I just want to make sure transfers are still working fine and have a final look into the screens I’ve changed. My goal is to have it all done this week so we can fix this aspect of the game and move on to new and exciting features.
Only testing left before bringing back club money. Fingers crossed no errors happen so I can finally apply this to the game :-)
Progress update on bringing back club money (this has been developed but is not in the game yet):
-Calculation of initial money balance determined
-Unfinished contract, loan and transfer proposals to be cancelled on club money return, offers need to be made again
-Transfer lock on season start will not be required any more
Yet to be adjusted:
-Re-adjust transfer budget and wage limit on club money return
-Ensure budget never exceeds money balance during the season
-Sanity check
Marc, I gave you Sunderland, mailed you long time ago, then sent again an email with login and pass.
Maybe you are using a different e-mail?
BTW Sunderland kicked you for inactivity.
Manuel, I can’t find you in the game, are you by any chance:
Jose Manuel Moreira da Rocha ?
IF yes then you are already playing..
/BK
Already register. Could not enter with the pw you provide (123456). Waiting to recive something in my e-mail:)
Ive also joined, just waiting for my account to be approved. Game looks good tho :)
never recieved my pw
it’s alive.
managersim.net
Looking forward to see you there ;)
/BK
Main page is not accessible anymore it seems…tomorrow I’ll check the IP you posted on Facebook.
Not sure which team I want, I guess I just want to be on a league with lots of other human managers :-)
Hi Marco,
Just reset your password using the “i forgot my password” link.
cheers
It is based on country ranking, finishing league position, finishing cup position and finishing international competition position. The only way to get all the available points is to be in the top ranked country and win the league, cup, Champions League (or Libertadores) and club world cup. From the competitions, the league contributes to 50% of the possible points, the cup contributes with 20%, Libertadores and Champions League with 20%, Club World Cup 10%. Sudamericana and Europa League contribute with 10% instead of 20%.
you need to alter your hosts file (pc/mac),
I am working on a solution for this.
check the info on the main page
managersim.ddns.net
I could give you a team faster if you let me know which do you prefer?
/BK