Recent Posts

Subscribe to Recent Posts 18,548 posts(s) found

July 29, 2014 02:59

4,306 posts(s)

Administator

 

Copied from the announcements [admins only] thread:

Davison said
“Davison clicked vactation mode prior to taking his vacation. when clicking vacation mode the board stated 100% approval. apon returning from vacation i find my team being managed by a poaching piece of shit whom has never made his OWN club in his life sitting in my position of manager…. “fired for inactivity” how the fuck does that happen in vacation mode ?

FIX IT IMMEDIATELY or im gone."

As a clarification, you should only be fired for inactivity if you’re away for 7 days (or 30 in holiday mode). I’ll investigate what happened and get back to this topic.

Cheers

 

July 28, 2014 11:45

104 posts(s)

 

llllllllllloooooooooooooolllllllllllllll

 

July 28, 2014 00:03

828 posts(s)

 

had 100% board approval. went on fucking vacation and sign on to find some faggot filpe froggy poof fuckshite mother fucker managing my team now ? what the fuck is this fuckn backwards shit stain of a game ? cant even fucking have one simple thing work. what functions work at this game ? click vacation mode and come back to find ive been fired due to inactivity… what the fuck kind of logic is that fuckary.
fuck you filpe you fuckn scrub leech bitch. why dont you build your own team you fuckn pussy bitch poaching cunt.

whats that filpe ? you dont know how to build your own team ? true you just poach

… well surely you can fuck right off my team immediately make your own club faggot

Gabriel fix this immediately

 

July 11, 2014 06:08

6 posts(s)

 

Thank you Gabriel.

 

July 11, 2014 03:05

4,306 posts(s)

Administator

 

The admins were sleeping, the error happened 1:00 AM our time :-)
Then I was at work when I realized what happened and fixed it as soon as I could find some free time.

Cheers

 

July 10, 2014 22:20

68 posts(s)

 

And still Fast Ticker is stuck!

Were are the Admins??

 

July 10, 2014 16:50

68 posts(s)

 

Its still stuck :(

 

July 10, 2014 16:36

14 posts(s)

 

I concur. What’s coffee without ruby in the morning :(

 

July 10, 2014 15:47

13 posts(s)

 

It’s stuck at 8% for about 15 minutes now.

thanks

 

July 06, 2014 20:38

340 posts(s)

 

This projects is so over.

 

July 04, 2014 02:44

4,306 posts(s)

Administator

 

I’ll do my best. Yesterday I spent some time designing what I think the new match engine should look like. I’ll share that with Danilo after some more work.

 

July 03, 2014 07:00

828 posts(s)

 

gabriel then just post something like… once every two weeks ? so i dont get seperation anxiety lol

 

July 03, 2014 02:36

4,306 posts(s)

Administator

 

At the end of the day I also don’t like what investments have done with the money in the game. We might as well go back to a money based economy with investments being upgraded with money and downgraded over time due to degradation, performance, random events, etc.

 

July 03, 2014 02:33

4,306 posts(s)

Administator

 

Yes, yes…it’s been a month without communications! I’m a father now, thank you very much. I have no plans to abandon RS…I mean, it looks abandoned now but you know what I mean. I’ve been thinking a lot about it, especially when watching the World Cup.

@BK: I don’t claim to be a master tactician or have a great understanding of which tactics works better against others…what I plan to achieve with a new match engine is a better way to calculate outcomes based on players attributes and positioning. Clearly the “real time” simulation we use is very sloppy and does not provide realistic moments during the match, as can be seen in the replays. I’ll probably re-write it in a way that will not be replayable, at least not with the level of details we currently have.

 

July 01, 2014 15:59

828 posts(s)

 

lol :) it was a deserved motivation….maybe you will get shit done ? . you lot havnt updated shit or done shit in nearly a year and now we are more than a month since any communication.

 

July 01, 2014 15:52

1,003 posts(s)

Administator

 

Just came back to delete a post from Davison, for old time’s sake. Hell, it felt great. :D

 

June 23, 2014 05:52

828 posts(s)

 

same with sunderland. the season is financial plus for the club and positional in regards to board req and i still dont get more to spend the next season ive always had it at lvl 10. always starting at 340m and even when i have extra points to use it should translate into money and doesnt

 

June 20, 2014 15:24

96 posts(s)

 

This has been mentioned before, but it’s broken.

My aim for the season was to stay in the division. I do this easily and turn my budget of 85m into just over 1billion and the investments come at the beginning of the season and my club is now worse than before.

This needs fixing. If a club made 1 billion in real life they wouldn’t go backwards.

(Tottenham in the fast ticker)

 

June 12, 2014 23:55

828 posts(s)

 

k so 10 days later anything been done in them days ?

 

June 04, 2014 17:09

828 posts(s)

 

im just bringing some comedy into the discussion ya fook.

:)

 

June 04, 2014 16:11

340 posts(s)

 

Davison you are of legal age to buy your own milk, stop talking about titties. You should see some professional help about that though.

/BK

 

June 04, 2014 11:14

828 posts(s)

 

AND THERE MUST BE BIG OL TITAYS ON PAGE 4 FFS

THIS IS A GOOD TALK SO FAR :)

 

June 04, 2014 06:26

340 posts(s)

 

Why do you guys keep talking about match engine this and match engine that?
Are you developers? Have you written one? I say yes on both questions when it’s about me.
I wrote a document back in 2002 about how to do a match motor thinking, it’s in Swedish (unfortunately) but translation software is better these days.
https://www.dropbox.com/s/bajtc82uzqee73b/MatchMotor.doc

How the results are simulated is important but really not THAT important as long as players (read users) know how to win a game, ie what is required to win against an opponent (stronger or weaker – does not matter). You could simply setup a table where a formation beats another and a third beating the second and so on. Not that important. In a while people will learn about it and start implementing it in their strategy. Or some people won’t care. I have been trying to figure out how RS works but given up, because it’s too much randomness. You have to start treating your users as they know football (specially those who really do know football).
To really create an epic game – sure – there has to be a great engine behind it BUT to get to first stage, maybe a simpler solution would do better things for you at this stage. First goal has to be to go mainstream, and attract as big audience as possible.

You have to really put elements in the game where you measure the knowledge of the manager in order to reward/penalize them with:
- better scores / worse scores
- better players / worse players
- better economy / worse economy

Sniff wrote something that is VERY important to give the users a great feedback of the game and that is to read user action and react upon that.
That is what I have been preaching since day one. A smart game engine (not the match engine) should read HOW user plays every time they log in and measure actions – then reward / penalize.
That is to read the fine print if you will.

Example:
- If Manager A check’s Manager B’s team 10 times and changes their tactics before a game then they are not sure how to setup their strategy = penalize.
- if a player is scouted and looked at by managers more than others, then that player is more important/valuable – add something to that player.

Measure who did setup the first team with less clicks – give some sort of bonus, maybe an extra chance of scoring.

/BK

 

June 03, 2014 23:06

96 posts(s)

 

Personally I think the match engine is the most important part of the game that needs to be worked on, so that some actual real world tactics or similar can be used and tactics maybe able to overcome a stronger team.

I also think that allowing larger squads with morale being introduced would be good. Maybe with the idea that certain players if they become unhappy could cause unrest within larger squads.

I also believe that currently it is too hard to please the board. A few seasons ago I managed to avoid relegation from the Premiership in the last day of the season, however the board still hated me and at the end of the season they were 1% happy with me. The next season I almost made the Champions League and they were still less than 25% happy with me. Once you get into the low figures, unless you are a miracle worker it seems very hard to please the board. Therefore reading the ideas of manager contracts would be an absolute disaster in my mind. Especially if you took on a more challenging role as manager, there would almost be no hope of survival.

I could suggest ideas all day long, but without a better fully working match engine (I do appreciate your work) I’m not sure they are worth it. I’m not sure if anyone remembers but there was a football management game called Player Manager by Dino Dini with the top down Kick Off view on the Amiga (yes I know I am old). That had a really simple tactics engine, where the field was divided into 12 squares and you could place your players via drag and drop to anywhere on the field dependent upon whether you or the opposition had the ball. You could see the 12 squares for possession and without the ball. You then clicked square 1 – 12 and could place your men for when the ball was in that square with and without the ball. You could also turn on lines to see where they had run from. This was really simple, but ultra effective in my mind. (http://www.mobygames.com/game/atari-st/player-manager/screenshots/gameShotId,113568/ – sorry no videos I can find) Maybe something like this could be added for more depth when overhauling the match engine section.

 

June 03, 2014 13:53

340 posts(s)

 

sure, also some players interviews where players talk about their fear to be abducted by aliens..

We could call page 4 “Davison Section”.

/BK

 

June 03, 2014 11:49

828 posts(s)

 

yes and can we have some tits on page 4 of the rubysoccer newspaper ffs come on

 

June 03, 2014 09:00

340 posts(s)

 

Yeah, sometimes re-doing is a better option.

Real life results db would remove all unnecessary discussions of unrealistic results. Requires some work though. These days data is cheap, for a monthly fee of 9 dollars you get all the major games results (all the past seasons as well). Just saying.

The risk of doing calculations based on players and strategies is basically saying you are the expert and know how a strategy beats another strategy.
Which can be tricky. Unless you really do have that knowledge. If you do you should try managing a real team, I’ve been there and done that, very fun.

You really say you want to do NEW things but quickly fall back to the conservative ways of thinking. If you really want to be successful with the “new” game then you have to target something else than you did until now.

Look for some of the “Casual Connect” videos on YouTube, they have lots of talks about gamification, monetization and so on. If you want to reach the mainstream, you need to target daily users, not just do a niche game few people want.

/BK

 

June 02, 2014 00:53

4,306 posts(s)

Administator

 

I agree that match replay is not that important and we could generate the results based on other factors without having to simulate the whole thing as we do now. Even though it would mean a complete re-engineering of the engine I’m inclined to do that rather than adjust the current one. If that means more realistic results and statistics I’m all for it.

I’m not too sure about your real life DB of results suggestion, BK. I’d rather do calculations based on the players and strategies during the match and come up with a reasonable score and statistics based solely on that. I could even use real friendlies from FT and MT to test a new engine once it’s done…hmmm.

 

May 30, 2014 19:05

296 posts(s)

 

I don’t think either do :/

There is however a few other names you might recognise.

 

May 30, 2014 09:51

1 posts(s)

 

Hi

My names Rob Green I used to play SoccerSim with Graham Andre and Pete Waddell.

Just found this site…anyone know if they still use this game?

Cheers