I am pretty sure that the extra experience is based on the youth flag. And yes, they get released based on random factors. But the age maybe an interesting factor too… Here is one more idea:
- 3 x the experience for youths
- 2 x the experience until age 20
What do you guys think? The numbers might not be exactly those, but the idea is to give more experience to youths and also more experience to players before a certain age, even if they are not youths anymore. (not cumulative multipliers)
Hmm, I am only worried about making things too easy – this way it could happen that some managers don’t even log in rubysoccer anymore, as every problem would have an automated solution!
cheers
Well, I don’t believe that is the case… But it could happen, as sometimes for example Gabriel implement things and forget to tell me or I forget that he told me (or vice versa) :D. I will confirm with him later (he is on vacation).
cheers
Danilo, sorry if my words upset you ! But I think we all understand that the match engine has some serious mistakes. Our players shoot on goal as crazy, most of the shots are because they play one-touch, not letting the defenders make tackles in time. This also (I think) forced the developers to make the GKs very…incredibly strong, because 23:15 looks more like time for drink than a real football match score =) And this also makes weak clubs play better than they would do. Because 30 shots and only 1 success is unreal. So my suggestions are:
- add time between receiving the ball and making a shot (enough time for the defenders to at least try to react)
- make the GKs weaker (first step will make less shots on goal performed)
maybe you can at least try it on some test machine ?
thanks !
fair?? i am always losing away and drawing at home… and i haven’t been able to understand how this game works…
if you check on the “improvement discussion” thread of announcements section gabriel has said “I started with the youth academy cause I’m afraid of superstar youths all over the world as we used to have. Let’s see how it goes, 19 should be fine as well.”
so, i was thinking age 19 must have been the cut off point… and 19 is reasonable too… that encourages managers to give contracts to young players available on free transfers…
that is on page no 7
i don’t think that it should depend on status (youth academy) but on age.
[players get released from academy on random factors and not based on their achieved improvement points, right?]
By the way, if we were able to select 2 persons for each place in the formation, we would have less problems if the main player got banned or injured !
but i dont know why this should be a priority for the system developers, when we already have option of creating formations and assigning them to each turn…
real life managers do not have this luxury, so, i don’t think we should have it…
and moreover this will never solve the selection problems as players can get injured and get banned for next matches due to other reasons. and you can never have entirely different sets of players for friendly’s, league and cups to choose from…
and i believe i read somewhere, that having elder player in your team increases the stat of other team players, if that elder player is selected for that match. i don’t know where i read it, but i believe it should be some of gabrielo’s post.
since i am not able to find it, i just feel totally lost.
Interesting ideas… This topic may result in a nice feature, let’s see how it goes!
Youths are the ones marked as youths in your player list. The age doesn’t matter.
We have measured what happens (statiscally) with this bonus, and it seemed fair. We may re-evaluate that in future…
Elder players will gradually loose skill points (those will be marked in red in your player list, for 1 turn).
Other than that, they have no (different) effect in your team. But in future who knows, maybe an elder captain can be of more help to the team somehow (experience). That would be one more incentive to keep elder players as captains, for example.
cheers
I am sure i read somewhere about this thing, but i am not able to find that post again.
can anyone help me, how elder players ( above 30 ) can effect the whole team. i am struggling to decide between keeping them or selling them… (in fact already fired some :) :( )
It is not difficult, but I don’t see it as a priority right now. I will add it to our queue, though.
thanks!
you can create multiple formations, and assign them to each type of matches…
+3 points as home advantege ? I think it is too much… Maybe +1 to main and +2 for the secondaries ?
It would help a lot if there were an option to select squad for all league/cup/international/friendly matches at once, because it takes time to selec squads for each turn. I think it isn’t difficult, is it ? =)
He did indeed avance as you said he would :) i agree to give it more time before changes are made.
indeed philipp, it is still the same points system. but in case of your youth players, they will receive 2X of the points allocated.
for eg, a normal player would receive 1 point from friendly but for the same friendly youth player would receive 2 points ( 2 * 1).
i am sure all the youth academy players are youth, but i am not certain if players till 19 are still considered youth (when they go out of academies).
gabriel has given a hint in the announcement forum about the definition of youth, so i am considering players till 19 yrs are youth.
Hi,
It would be great to add a way to determine wich of several clubs you wish to loan your player to. It is only fair and realistic to let the manager decide wich club to loan to.
Kind regards
well, i agree that its managers job to improve his team, and the financial punishment would be fine if the manager would stay at the club for more seasons, but what if the manager leaves the club after making such decisions and joins another club.
so, i don’t think how we can still hold the club liable for punishment.
And managers should always be able to delist their players from the market. it is not a crime to recognize that he made a mistake. His reputation should suffer only in case there has been a bid made against that player. If he removes a player after someone makes a bid for him, then only his reputations should suffer, because that would now be considered a foul play (rather than a simple mistake).
wasn’t it 1 point for friendlies, 2 for cups, 3 for league … ?
currently i’m ok with the improvement of players. Did you already implement a higher and faster impovement rate for younger player under 20 yro?
how about having such kind of transfer exchanges??
Similar to the one involving William Gallas and Ashley Cole between Arsenal and Chelsea.
it might take a bit of time to implement, but it does sound good when you can get some money for a player and still be relieved that u have a similar quality, albeit the new one may be a lil bit older or of inferior quality.
And for the buying side also, you get a better player having spent less money at the expense of another player whom you could have struggled to sell…
but we can have more feedbacks about the drawbacks of such a system.
waiting for more suggestions…
thanks for the statistical computer… i hope i can use it more now… previous one wasn’t worth much…
i have seen a little bit faster development with my youth players, that is for sure.
but as gabriel had informed in the announcement that every youth players would receive 2X the points received by other players for each type of game, i found the above statement a little bit confusing.
For 2 cup games, shouldn’t that be 12 points, since he gets 6 points each for a cup game ( 2*3 points for cup game).
and thus with 40 points for 20 friendlies, that should have been 52 points in total.
On a separate note i have a question. i always have a feeling that system tries to improve the secondary skills more than the main skill. For e.g., i have a midfielder who has developed pretty well on all the skills except his primary skill… his passing is still 84 since turn 61 of 19th season, whereas at the same time his shooting skill has jumped up 10 pts from 76 to 86, heading from 80 to 88 and speed and ball control also have had fair rates of improvements.
And if i were to compare his improvement since the time i took over the club, it goes this way :
Tac 3, Pas 4, Sho 13, Spe 7, Dri 0, Ctr 6, Hea 8
Do you think this is even development? or this is just an one off case… or is it just normal that players have their own development pattern
PS: for future reference, currently it is turn 41 season 20th.
Statistics computer now includes games from all seasons. This will make it a much more useful tool.
With coaching 10 your youth needs around 15 experience points for each improvement (sometimes more, sometimes less). With 2 cup games he earned 6 points and with the 20 friendlies he earned 40 points, a total of 46 points. As I’ve just checked he is almost improving again, he must have improved twice since he joined your team. Each time he improves he earns from 1 to 6 points to be distributed among his skills, so he improved from 2 to 12 points so far.
I think we could wait a little more before changing it again, but if the general feeling is that the system is ruined we can certailny do something about it :)
My first suggestion would be raising the minimum number of points earned during an improvement from 1 to 3…or maybe increasing the odds of earning more points for youth players. Any suggestions?
Could you try and tell us something about how much is needed for a skill-up my players are still stuck at their starting skills my most promising youth player with a value of 649.000 and 75 shooting has played 2 cup games and 20 friendlies and no skill up at all, it seems like something is fundamentaly wrong with youthplayer improvement, please give me peace in mind about this, since i still think you totally ruined the youth player aspect of the game.