I don’t think you can. Logical right…if you are a team in real life and you don’t win, why would sponsers be intrested in sponsering you. The sponsers want to be ascociated with a winning team, not a losing team :)
It may happen sometimes. It should be ok now.
cheers!
Is it just me, or is the site really slow today? I’m getting really long and annoying load times. Do other people have this aswell or is it just me?
i think managers should have the luxury of deciding the selecting the team to which they should loan out their players to…
Today i was forced to do what i would never do while selling a player or which i think is not good thing for a team manager to do…
The coaching dept at the team which wants to loan my player is at zero ( 0 ). And my 18 year old lad has a very good future considering he is already at 82 on his main skill… so, i didn’t want him to go there as he would take more time to reach his maximum.
So, i sent him a message asking him to improve his dept before i could load one of my prized assets out to him. then i had no choice but to remove his from the list.
what is the best way to increase sponsors income, especially when wins are difficult to come by???
i would love that… this is an even better idea…
Ah thanks a lot ! Of course, there should be a chance that attackers with higher control will be able to play one-touch ! I appreciate your time and work ! Waiting for the tweaks to come ;)
Alban, we do understand your points.
Considering that we really simulate the match (we could have the result generated statistically instead – but we don’t want that), the match engine is something really sensitive. So “mistakes” are oftenly in fact something that is quite difficult to achieve in a simulation and will require great amounts of time from us to get to a very mature level. By the way, we are willing to invest those amounts of time.
We have a number of tweaks we want to implement in the match engine and your suggestion is in fact already there. There is a chance that the defender have time to react (that shouldn’t always happen or we would have another unrealistic thing implemented). What we might do is adjust that chance.
Other than that, we will implement cool things very soon, and during the implementation of those new things, we will sure do our best to get the more realistic match engine we can. We will keep you guys posted.
cheers!
I am pretty sure that the extra experience is based on the youth flag. And yes, they get released based on random factors. But the age maybe an interesting factor too… Here is one more idea:
- 3 x the experience for youths
- 2 x the experience until age 20
What do you guys think? The numbers might not be exactly those, but the idea is to give more experience to youths and also more experience to players before a certain age, even if they are not youths anymore. (not cumulative multipliers)
Hmm, I am only worried about making things too easy – this way it could happen that some managers don’t even log in rubysoccer anymore, as every problem would have an automated solution!
cheers
Well, I don’t believe that is the case… But it could happen, as sometimes for example Gabriel implement things and forget to tell me or I forget that he told me (or vice versa) :D. I will confirm with him later (he is on vacation).
cheers
Danilo, sorry if my words upset you ! But I think we all understand that the match engine has some serious mistakes. Our players shoot on goal as crazy, most of the shots are because they play one-touch, not letting the defenders make tackles in time. This also (I think) forced the developers to make the GKs very…incredibly strong, because 23:15 looks more like time for drink than a real football match score =) And this also makes weak clubs play better than they would do. Because 30 shots and only 1 success is unreal. So my suggestions are:
- add time between receiving the ball and making a shot (enough time for the defenders to at least try to react)
- make the GKs weaker (first step will make less shots on goal performed)
maybe you can at least try it on some test machine ?
thanks !
fair?? i am always losing away and drawing at home… and i haven’t been able to understand how this game works…
if you check on the “improvement discussion” thread of announcements section gabriel has said “I started with the youth academy cause I’m afraid of superstar youths all over the world as we used to have. Let’s see how it goes, 19 should be fine as well.”
so, i was thinking age 19 must have been the cut off point… and 19 is reasonable too… that encourages managers to give contracts to young players available on free transfers…
that is on page no 7
i don’t think that it should depend on status (youth academy) but on age.
[players get released from academy on random factors and not based on their achieved improvement points, right?]
By the way, if we were able to select 2 persons for each place in the formation, we would have less problems if the main player got banned or injured !
but i dont know why this should be a priority for the system developers, when we already have option of creating formations and assigning them to each turn…
real life managers do not have this luxury, so, i don’t think we should have it…
and moreover this will never solve the selection problems as players can get injured and get banned for next matches due to other reasons. and you can never have entirely different sets of players for friendly’s, league and cups to choose from…
and i believe i read somewhere, that having elder player in your team increases the stat of other team players, if that elder player is selected for that match. i don’t know where i read it, but i believe it should be some of gabrielo’s post.
since i am not able to find it, i just feel totally lost.
Interesting ideas… This topic may result in a nice feature, let’s see how it goes!
Youths are the ones marked as youths in your player list. The age doesn’t matter.
We have measured what happens (statiscally) with this bonus, and it seemed fair. We may re-evaluate that in future…
Elder players will gradually loose skill points (those will be marked in red in your player list, for 1 turn).
Other than that, they have no (different) effect in your team. But in future who knows, maybe an elder captain can be of more help to the team somehow (experience). That would be one more incentive to keep elder players as captains, for example.
cheers
I am sure i read somewhere about this thing, but i am not able to find that post again.
can anyone help me, how elder players ( above 30 ) can effect the whole team. i am struggling to decide between keeping them or selling them… (in fact already fired some :) :( )
It is not difficult, but I don’t see it as a priority right now. I will add it to our queue, though.
thanks!
you can create multiple formations, and assign them to each type of matches…
+3 points as home advantege ? I think it is too much… Maybe +1 to main and +2 for the secondaries ?
It would help a lot if there were an option to select squad for all league/cup/international/friendly matches at once, because it takes time to selec squads for each turn. I think it isn’t difficult, is it ? =)
He did indeed avance as you said he would :) i agree to give it more time before changes are made.
indeed philipp, it is still the same points system. but in case of your youth players, they will receive 2X of the points allocated.
for eg, a normal player would receive 1 point from friendly but for the same friendly youth player would receive 2 points ( 2 * 1).
i am sure all the youth academy players are youth, but i am not certain if players till 19 are still considered youth (when they go out of academies).
gabriel has given a hint in the announcement forum about the definition of youth, so i am considering players till 19 yrs are youth.
Hi,
It would be great to add a way to determine wich of several clubs you wish to loan your player to. It is only fair and realistic to let the manager decide wich club to loan to.
Kind regards