Recent Posts by Gabriel Cesario

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March 16, 2009 17:07

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I have a question about the wrong player taking the penalty/corner/free kick. Was the player assigned playing when the match started?

 

March 16, 2009 12:08

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You can expect some match engine enhancements in the near future, including better use of wingers and full backs. Hopefully it will make this bizarre tactics less useful. What can I say about CPU-controlled teams…they’re just stupid, but sometimes their stupidity works :P

 

March 16, 2009 12:06

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From Vaughn in the Improvements topic:
“gabriel,
did u make it on purpose that u can’t change the contract in wages/turn etc? Haven’t got to see it for myself, but i had a loan running out and i could renew the contract without knowing witch terms i would agree to. Would like to see a little improvement in that.”
It was made on purpose, the renewal terms are exaclty the same as in the original loan. We can change that in the future, I just thought it was better to release something simple first :)

 

March 15, 2009 19:21

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Loan renewals are available! When the loan contract is reaching its end (12 turns before) both managers will receive a message and will have the opportunity to propose a loan renewal. If the other manager agrees the loan will be extended for the minimum period requested in the original loan clause. For example, if the manager requested a loan from 36-108 turns, the loan will be renewed for 36 turns. Wage and other conditions will remain the same. The loan can be renewed as many times as the managers want. It’s not possible to renew loans with CPU managed teams.
Important: if you have a loan ending in 12 or less turns from you will not receive any message alerts, but you’ll still be able to renew the loan going to the player info page and clicking the new loan renewal option in the bottom left area.

 

March 15, 2009 12:02

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It’s an honor to have so many fellows from SS/MS here. I definitely remember you Stephen, always active in the forums and trying to help MS survive in its latest days until we realized there was nothing we could do anymore. Hope you enjoy our game and our growing community. Where is Chris Silcock? (did I spell it correctly?) He was also an active manager in the forums on MS :)

 

March 15, 2009 01:27

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Fixed, your search results will be there when you look again ;)

 

March 15, 2009 01:10

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The other positions don’t have a straightforward formula, other players use all their skills (except keeping) on different situations. The game help contains a quick explanation for each one of them: http://www.rubysoccer.com/mediawiki/index.php/Players_Skills

 

March 15, 2009 01:08

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Yeah, sometimes that happens…we are continuously working so this is not too common ;)

 

March 15, 2009 01:08

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I’ve had one for more than 20 turns…a long time ago :)

 

March 15, 2009 01:07

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Sorry about that, I’ve made some changes to the system lately and those transfer showing 0 turns left would never be processed…they should be displaying 1 turn left now and will go through on next tick.

 

March 15, 2009 01:06

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We’ll have to check guys, must be something related to my latest enhancement :(

 

March 13, 2009 13:48

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Friendlies statistics are not displayed in detail anymore in the player statistics page. Mixing it up with official matches statistics were making it harder to evaluate the player’s overall performance. The only information left about it is the total number of friendlies the player has played, displayed above the official matches statistics table.

 

March 13, 2009 01:16

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Click on the green icon which looks like your field (at least it’s supposed to). There you’ll find info about your stadium and departments. When your financial situation is comfortable enough you’ll see a green arrow and upgrade costs near the department information. If you don’t see this green arrow near a department it means the board won’t allow you to do upgrades right now.

 

March 12, 2009 20:55

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Welcome Siqueira86! There are no training configurations, for now players get experience and improve only by playing matches. What you coaching department does is influence the number of matches needed for a player to improve. The higher the coaching level less matches need to be played. That’s the big picture.
Regarding youg players all teams have 6 of them. They’re displayed in a separate table in the team players page. At some point between 16 and 18 years old they’ll ask for a contract and you’ll have the option to hire or release them.
Now negotiations. Selling and loaning your players is pretty simple, click on your player’s name to check his info. You’ll see an option to transfer list him and another option to loan list him. To find players for your team you can either check country by country (globe icon, choose country, then click on transfer/loans link) or use your scouts if you have a scouting department. To use your scouts click in the magnifier icon. You’ll see the scouting options in the right side of the screen.
Hope this helps.
Cheers!

 

March 12, 2009 17:09

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You have some good points Bruno, some of them are already planned (evaluating the chance of playing in the first team, make other players ask for more if teammates receive high wages) and will definitely improve the transfer system. There is much more to add with contract clauses like bonus per goal, bonus per match, big club clause, free on relegation and so on.
Cheers!

 

March 12, 2009 13:50

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It is now possible to block offers from your rivals when selling or loaning players out. A new clause can be added to the transfer or loan forbiding teams in the same league as you to make proposals. Everything is now ready for more clauses to be added in the future.

 

March 11, 2009 19:53

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Valeu pela sugestão! Vou adicionar à nossa lista.
In English: he’s suggesting that we add a top scorers gallery with the players with most goals from all over the world.

 

March 11, 2009 12:20

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No, you’re not, I agree with you. :)
Let’s see what will happen to this percentage after the match engine enhanecements already planned are implemented.

 

March 10, 2009 20:32

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It certainly fits there. I’ll add this to our list.

 

March 10, 2009 14:04

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We don’t have an estimate for that yet, right now the newspaper, enabling transfer clauses and match engine enhancements are on top of the list.

 

March 10, 2009 11:12

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We just don’t want it to be too easy…we’ll think about it ;)

 

March 10, 2009 11:11

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Alban is right, dribbling is just for 1 on 1 situations…to be more specific, dribbling is only used if your formation has no defenders on mentalities 0 and -1, or if all your defenders on those mentalities have individual tactics to move forward on either defense or offense. Otherwise the dribbling is not taken in consideration. So there are two formulas:
(keeping x 0.6 + speed x 0.4) [x dribbling / 100, optionally] for shots
(keeping x 0.6 + header x 0.4) [x dribbling / 100, optionally] for headers

 

March 10, 2009 11:05

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We’ve had such issue in the past but we thought it has been fixed. Thanks for reporting Saliba, we’ll investigate that. If anyone else experience this problem please let us know.

 

March 09, 2009 20:53

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Welcome olidorval! Let me explain a little bit about the sources of income on RubySoccer:
>ticket income: the only way to attract more people to your stadium is having good results. If you’re in a good league position or in an advance national cup round your stadium starts to get crowded. Playing against opponents that are in a good league position also bring a little bit more people to your stadium.
>sponsorship: based on your team’s performance (ranking points)
>merchandise: based on your player’s quality. Getting better players help increasing this value.
>selling players: this one is pretty straightforward :)
There is room for improvement in the game economy and we’ll certainly work on that. What I described above is the big picture of what we have now.
Cheers!

 

March 09, 2009 20:47

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The only way he could get minus 510 goals on his stats is by playing as a goalkeeper and conceiving 510 goals :)

 

March 09, 2009 16:16

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Makes sense…a co-worker has suggested me that a while ago, but I’m glad you have mentioned it cause I forgot to add this to our list of enhancements. :)

 

March 09, 2009 12:05

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We will, it makes no sense anymore :)

 

March 09, 2009 12:04

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In which page? Player Info (where the skills, contract, nationality, etc are displayed)? Or in the tooltip with the player skills in the formations page itself?

 

March 09, 2009 11:54

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The bad result / good result messages are sent based on the difference between the expected result of a match vs. the actual result is 3 or more goals. For instance, if you were expected to win by 2 and loses by 1, bad result. If you were expected to win by 3 and tie, bad result. Now if you were supposed to win by 4 and won by 1, it’s not a bad result. Victories are never bad results ;)

But as it has been said, don’t bother with this message, it’s just to give you an idea of the expectations.
Hope this helps.

 

March 09, 2009 11:49

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You’re welcome DaMaGo :)
The loan extension is in our plans, it will certainly save time!
National teams? Sure! They will bring a lot of fun, but it will take a while before adding them. Lots of high priorities before ;)
Reset the server? It will probably happen sometime but will be properly announced. There is always the option of creating new dimensions for fresh starts…but not now, we don’t want to spread our users that much.