Right now it doesn’t, the short-term plan we have on this matter is to give advantage on negotiations for teams with the same country as the player. After that we will probably implement some kind of adaptation penalty when a player change countries. I’m not completely sure about the limitation on the number of players in the squad, though, but of course this is debatable :)
It may be the result of changes made to the player development a long time ago…or maybe just a bad generation :)
We sure can do that, Ilian. As soon as I’m done with the anniversary feature I’m working on I’ll create new mechanisms to make cheaters life harder. Unfortunately, things might become a little more restrictive for those not cheating at all, but I don’t think non-cheaters will care about the changes as long as they help us reduce the amount of cheating.
Unfortunately we don’t have enough time to investigate and take action on cheaters as we tried to do in the past, that’s why we’ll try this new approach.
That’s probably the kind of thing we’ll end up doing…maybe not so restrictive, we could just limit the transfer amount for buying and selling during this initial period.
I would say it is almost acceptable…we need better control of new managers in the game, they shouldn’t be allowed to do such things.
It shouldn’t be so hard to do. We’ve been trying to avoid improving non human-managed teams to give priority to human managed teams features, but we might decide to change it, so we can have more countries before having more human managers without having lots of crap teams around :)
Thanks for reporting the problem, we’ll investigate.
Cheers.
Player values and expectations are not directly related. I mean, if your players skills remain almost the same but the values dramatically increase, it won’t affect your expectations. Remember the expectations are based in a comparison between your team and your opponents, so if you improve a little and your opponents got a little bit worse from last season, it could be enough.
Sometimes looking at your first team only is not enough to understand why you have such high expectations, but the board evaluates some of your second team players as well, because they are likely to play at some point due to injuries, suspensions, stamina management, etc. If a team has 11 outstanding players and all the others are crap, the board expectations may not be so high.
Welcome back to the forums :)
What happens is that every time the league ends your performance is evaluated against your team quality. If you performed better than expected you earn a bonus, if you did worse you lose points, if you did as expected nothing changes. The amount of points earned / lost depends on the quality of the opponents in the competition.
A similar calculation happens when you advances in a cup against a stronger team (you get a performance bonus) or loses against a weaker team (you lose points).
Hope this helps!
Cheers.
That’s something we probably never thought about…maybe because that’s what the whole strategies setup is for. I don’t know, let’s see if we can get some opinions :-)
There are only 2 situations, I belive, where the individual tactic is “reset” to play position:
- you replace the player in a given position (put player A on M LC +1 where player B was) – in this case the tactics defined to the original player B will vanish;
- you move the player to a position that would invalidate the tactics, for example, you define move forward to a player on A C 0 and then move him to A C +1, this means the move forward tactic is not valid anymore so it goes back to play position.
Is it happening in different situations?
Cheers.
@Basshowesy: I’ll contact you in-game so we can sort this out ;-)
The players’ estimated value calculation is dynamic so if they are rising it makes perfect sense to assume it has to do with the current transfer market. :-)
Hmmm, that certainly adds flexibility to the team setup…we’ll evaluate the effort required to do that. It may look simple but our whole positioning design is based on the current rules for mentality :-)
Fair enough, but this is not the only change to be made regarding old players x young players, when I change what you’re saying I will also have to implement a different behaviour between them when it comes to contract length. Young players should prefer a shorter contract while older players would prefer a long-term one.
This contract length behaviour change is already planned, so we can do this other change at the same time.
Cheers!
Joseppi is right, you may have missed the announcement about the changes on player contract decision. The wage is not the single factor of decision anymore, the player takes in consideration the chance of playing on its future team, that is, how good he is compared to his future teammates.
A new dimension is not in our plans yet, but a reset of the existing ones is likely to happen at some point. But certainly not before deep economic changes that would justify that.
Cheers.
Glad you’re back, Alexandre! You keep reminding me of interesting features from ManagerSim we could have in RubySoccer. Yes, manager of the month sounds great.
Yes, big club clause would be part of it, but probably more flexible than ManagerSim rule. When signing a contract you would agree a value with the player that, if paid, would force you to sell him. This value would be dependent of the player’s value, age, current club quality, etc.
Boa sugestão, não deve ser mto complicado de fazer ;)
First in Portuguese, then in English.
[pt-br]
@Cristiano: sim, isso está nos planos, certamente ajudará a esquentar o mercado.
@Imortal: troca de jogadores é algo muito suscetivel a trapaças, por isso estamos sendo cuidados antes de permitir esse tipo de negociação. Agora o esquema de empréstimo com direito a compra por um valor pré determinado é mais provável que tenhamos.
Valeu pelas sugestões!
[en]
For the non-portuguese speakers the post is about suggestions to player negotiations. Cristiano is suggesting we should be able to make transfer proposals to non-transfered players. We’ll probably have that in the future. Imortal is suggesting we should have some kind of swap deals where a player could be included in a transfer proposal. We are looking at swap deals very carefully as they could increase cheating-like negotiations. He also mentions loans with the possibility of buying the player for a pre-determined value at the end of the loan. This sounds more likely to be implemented.
Thanks guys!
Congratulations! Spain finally made it! They showed they could win the world cup when they beat Germany.
I was hoping Brazil could be there instead of Netherlands, but we deserved to lose that match. 2014 is right around the corner. Hopefully we will have a better coach by then.
Cheers!
Fix: international expectation for some teams show “Reach group phase” when it should really say “Reach quarter-finals”. As expectations are generated at the beginning of the season this problem will be fixed only next season.
Cheers!
New countries setup done in MediumTicker as well, next season all leagues will have at least 20 teams, putting everybody in the same level when it comes to finances, improving players, managing stamina, etc.
Cheers!
If you play on Uruguay or Portugal in FastTicker don’t worry about the missing relegation spots on first division and the extra promotion spot on second division, this is all part of the addition of new clubs next season. Other countries receiving new clubs are Germany, Netherlands, Turkey and Russia. Soon the same setup will be made on MediumTicket.
Cheers!
Seems to be getting better :-D
Usually I don’t see that many injuries…even when I have lots of old guys playing. Maybe Danilo is using your account for some tests…hhehehe, just kidding. Now seriously, it’s good to see more injuries in the game sometimes, otherwise the physio department gets bored.
This season there will be no relegation in Paraguay for both dimensions and all div 2 teams will be promoted, leaving the country with a single 22 teams division. Soon more teams will join countries with less than 20 teams on their divisions. The goal is to give all countries similar conditions to compete against each other.
Cheers!
I should have announced that but I forgot! This season there will be no relegation in Paraguay for both dimensions and all div 2 teams will be promoted, leaving the country with a single 22 teams division. Now let me do the appropriate announcement :-)
No more crazy formations for CPU teams. At least 3 defenders, 3 midfielders and 1 attacker must be used. Unless they don’t have enough players available in a particular position, of course.
This change also applies for when you don’t have a complete formation setup. If you have a formation with all players and some of them are not available the old logic is still applied, with subsitute players being placed on the same position of the unavailable players. So no need to worry, this enhancement will not mess up your existing formations.
Cheers!