You are welcome :-)
Here is the average on FastTicker:
Argentina 29.4783
Brazil 31.5652
Chile 31.9565
England 33.9130
France 29.4783
Germany 31.8696
Greece 32.3913
Italy 33.7391
Netherlands 33.1739
Paraguay 31.0000
Portugal 29.6522
Russia 29.4348
Spain 33.4783
Turkey 31.8261
Uruguay 32.6522
You may have a point here, players could age harder…or maybe automatic national team selection should take in consideration that old players are more likely to get injured and apply some kind of “penalty” when comparing them to the younger ones.
I have created a new topic to discuss national teams:
http://www.rubysoccer.com/forums/1/topics/1699
This is a big feature so I thought it would be better to discuss it here instead of using the Improvements Discussions topic.
As a reply to the last comment there I would say I agree there are too many old players in the national teams, but that’s just because these are usually 100% developed, which makes them better. In the future we can have national squads for under-23 or under-20 players.
Thanks for reporting, Alexander. It must have something to do with the new filters for national teams matches. I’ll look into it.
Cheers.
It is not fully designed so I won’t spoil it ;-)
We’ll give enough time for managers to apply once it is released.
Happy 3rd anniversary, RubySoccers!
National squads are out there. If you go to your countries league page you’ll see a National Squad tab which will take you to the countries’ national squad page. There is also a new National Squad competitions page under the Leagues menu.
For now national squads cannot be managed, but it will be possible soon. All the rules involving the national squad management will be announced when it’s ready.
There will be 3 competitions for national squads, starting next season: European Cup, Copa America and the World Cup! Players won’t lose stamina when playing for the national squad, but will gain some valuable experience points. Besides these competitions, national squads will play a fixed number of friendlies against each other, these friendlies are scheduled on season start.
Currently you’re not informed if you have any player who is part of a national squad, but we are working on it as well. No official club matches will happen at the same turn as national squad matches, so you don’t need to worry about your players being unavailable for being lined up in a national squad match.
Well, I guess that’s all for now, more exciting stuff around national squads will be unveiled soon.
Cheers!
Heheheh…this message is supposed to be sent whenever your performance goes from 10% or more to less than 10%, no matter what your previous decent result was…I know, it sounds really dumb in your example :D
Me, Danilo and the GMs have investigated this case and discussed a lot. We also listened to what Felipe had to say. Our conclusion is that there is no cheating on his part so far. Everybody is asking high prices (myself included) and sometimes we get lucky to sell our players, or are able to get good deals from friends or maybe new managers buy them for not having a deep knowledge or experience in the game.
I appreciate the help from everybody on this thread, I think we should have gone through this earlier, as soon as Ilian pointed that out. The sooner we clarify things the better. We’ll try not to make the same mistake again.
Cheers.
The user has been blocked from accessing the game and contacted via email. If he ever replies with his defense the subject will be discussed among the game masters.
Thanks for all of you guys who contributed with this investigation. I understand you want us to act faster on potential cheaters, but we need to be careful to avoid making mistakes.
Cheers.
@Dirk: that sounds good and easier to implement than our previous ideas. After the anniversary feature and some restrictions for cheaters I may start focusing on that (I know, it should be done by now, but it is never too late).
Dirk is right, you won’t be fired unless someone better ranked than you is applying for your team. While that doesn’t happen, whenever you reach 0% or less it goes back to 1%.
It’s the same, only the result matters (victory, draw or loss).
All teams playing an international competition during the season.
Nothing, the odds of getting a goalkeeper are 1 out of 9, so you just had bad luck…unless they’re all great keepers, in this case it would be good luck! :D
Yeah…I kinda agree with you, but this would give bigger countries even more advantage because they usually have more auto-qualified teams…and how many points? The same amount you’d get if you won both qualifying matches?
Congratulations, Dhimitri! I really enjoy reading what you post in this thread :D
Right now it doesn’t, the short-term plan we have on this matter is to give advantage on negotiations for teams with the same country as the player. After that we will probably implement some kind of adaptation penalty when a player change countries. I’m not completely sure about the limitation on the number of players in the squad, though, but of course this is debatable :)
It may be the result of changes made to the player development a long time ago…or maybe just a bad generation :)
We sure can do that, Ilian. As soon as I’m done with the anniversary feature I’m working on I’ll create new mechanisms to make cheaters life harder. Unfortunately, things might become a little more restrictive for those not cheating at all, but I don’t think non-cheaters will care about the changes as long as they help us reduce the amount of cheating.
Unfortunately we don’t have enough time to investigate and take action on cheaters as we tried to do in the past, that’s why we’ll try this new approach.
That’s probably the kind of thing we’ll end up doing…maybe not so restrictive, we could just limit the transfer amount for buying and selling during this initial period.
I would say it is almost acceptable…we need better control of new managers in the game, they shouldn’t be allowed to do such things.
It shouldn’t be so hard to do. We’ve been trying to avoid improving non human-managed teams to give priority to human managed teams features, but we might decide to change it, so we can have more countries before having more human managers without having lots of crap teams around :)
Thanks for reporting the problem, we’ll investigate.
Cheers.
Player values and expectations are not directly related. I mean, if your players skills remain almost the same but the values dramatically increase, it won’t affect your expectations. Remember the expectations are based in a comparison between your team and your opponents, so if you improve a little and your opponents got a little bit worse from last season, it could be enough.
Sometimes looking at your first team only is not enough to understand why you have such high expectations, but the board evaluates some of your second team players as well, because they are likely to play at some point due to injuries, suspensions, stamina management, etc. If a team has 11 outstanding players and all the others are crap, the board expectations may not be so high.
Welcome back to the forums :)
What happens is that every time the league ends your performance is evaluated against your team quality. If you performed better than expected you earn a bonus, if you did worse you lose points, if you did as expected nothing changes. The amount of points earned / lost depends on the quality of the opponents in the competition.
A similar calculation happens when you advances in a cup against a stronger team (you get a performance bonus) or loses against a weaker team (you lose points).
Hope this helps!
Cheers.
That’s something we probably never thought about…maybe because that’s what the whole strategies setup is for. I don’t know, let’s see if we can get some opinions :-)
There are only 2 situations, I belive, where the individual tactic is “reset” to play position:
- you replace the player in a given position (put player A on M LC +1 where player B was) – in this case the tactics defined to the original player B will vanish;
- you move the player to a position that would invalidate the tactics, for example, you define move forward to a player on A C 0 and then move him to A C +1, this means the move forward tactic is not valid anymore so it goes back to play position.
Is it happening in different situations?
Cheers.
@Basshowesy: I’ll contact you in-game so we can sort this out ;-)
The players’ estimated value calculation is dynamic so if they are rising it makes perfect sense to assume it has to do with the current transfer market. :-)
Hmmm, that certainly adds flexibility to the team setup…we’ll evaluate the effort required to do that. It may look simple but our whole positioning design is based on the current rules for mentality :-)