Recent Posts by Gabriel Cesario

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August 31, 2010 02:17

4,309 posts(s)

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Thanks for reporting, Alexander. It must have something to do with the new filters for national teams matches. I’ll look into it.

Cheers.

 

August 30, 2010 13:08

4,309 posts(s)

Administator

 

It is not fully designed so I won’t spoil it ;-)
We’ll give enough time for managers to apply once it is released.

 

August 30, 2010 05:17

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Administator

 

Happy 3rd anniversary, RubySoccers!

National squads are out there. If you go to your countries league page you’ll see a National Squad tab which will take you to the countries’ national squad page. There is also a new National Squad competitions page under the Leagues menu.

For now national squads cannot be managed, but it will be possible soon. All the rules involving the national squad management will be announced when it’s ready.

There will be 3 competitions for national squads, starting next season: European Cup, Copa America and the World Cup! Players won’t lose stamina when playing for the national squad, but will gain some valuable experience points. Besides these competitions, national squads will play a fixed number of friendlies against each other, these friendlies are scheduled on season start.

Currently you’re not informed if you have any player who is part of a national squad, but we are working on it as well. No official club matches will happen at the same turn as national squad matches, so you don’t need to worry about your players being unavailable for being lined up in a national squad match.

Well, I guess that’s all for now, more exciting stuff around national squads will be unveiled soon.

Cheers!

 

August 30, 2010 04:08

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Administator

 

Heheheh…this message is supposed to be sent whenever your performance goes from 10% or more to less than 10%, no matter what your previous decent result was…I know, it sounds really dumb in your example :D

 

August 28, 2010 23:56

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Me, Danilo and the GMs have investigated this case and discussed a lot. We also listened to what Felipe had to say. Our conclusion is that there is no cheating on his part so far. Everybody is asking high prices (myself included) and sometimes we get lucky to sell our players, or are able to get good deals from friends or maybe new managers buy them for not having a deep knowledge or experience in the game.

I appreciate the help from everybody on this thread, I think we should have gone through this earlier, as soon as Ilian pointed that out. The sooner we clarify things the better. We’ll try not to make the same mistake again.

Cheers.

 

August 27, 2010 03:40

4,309 posts(s)

Administator

 

The user has been blocked from accessing the game and contacted via email. If he ever replies with his defense the subject will be discussed among the game masters.

Thanks for all of you guys who contributed with this investigation. I understand you want us to act faster on potential cheaters, but we need to be careful to avoid making mistakes.

Cheers.

 

August 27, 2010 03:20

4,309 posts(s)

Administator

 

@Dirk: that sounds good and easier to implement than our previous ideas. After the anniversary feature and some restrictions for cheaters I may start focusing on that (I know, it should be done by now, but it is never too late).

 

August 24, 2010 08:35

4,309 posts(s)

Administator

 

Dirk is right, you won’t be fired unless someone better ranked than you is applying for your team. While that doesn’t happen, whenever you reach 0% or less it goes back to 1%.

 

August 20, 2010 13:03

4,309 posts(s)

Administator

 

It’s the same, only the result matters (victory, draw or loss).

 

August 20, 2010 04:47

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Administator

 

All teams playing an international competition during the season.

 

August 20, 2010 03:25

4,309 posts(s)

Administator

 

Nothing, the odds of getting a goalkeeper are 1 out of 9, so you just had bad luck…unless they’re all great keepers, in this case it would be good luck! :D

 

August 20, 2010 03:23

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Yeah…I kinda agree with you, but this would give bigger countries even more advantage because they usually have more auto-qualified teams…and how many points? The same amount you’d get if you won both qualifying matches?

 

August 19, 2010 10:01

4,309 posts(s)

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Congratulations, Dhimitri! I really enjoy reading what you post in this thread :D

 

August 14, 2010 03:51

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Right now it doesn’t, the short-term plan we have on this matter is to give advantage on negotiations for teams with the same country as the player. After that we will probably implement some kind of adaptation penalty when a player change countries. I’m not completely sure about the limitation on the number of players in the squad, though, but of course this is debatable :)

 

August 12, 2010 07:16

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It may be the result of changes made to the player development a long time ago…or maybe just a bad generation :)

 

August 12, 2010 05:23

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We sure can do that, Ilian. As soon as I’m done with the anniversary feature I’m working on I’ll create new mechanisms to make cheaters life harder. Unfortunately, things might become a little more restrictive for those not cheating at all, but I don’t think non-cheaters will care about the changes as long as they help us reduce the amount of cheating.

Unfortunately we don’t have enough time to investigate and take action on cheaters as we tried to do in the past, that’s why we’ll try this new approach.

 

August 10, 2010 01:49

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Administator

 

That’s probably the kind of thing we’ll end up doing…maybe not so restrictive, we could just limit the transfer amount for buying and selling during this initial period.

 

August 09, 2010 02:12

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Administator

 

I would say it is almost acceptable…we need better control of new managers in the game, they shouldn’t be allowed to do such things.

 

August 02, 2010 23:58

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Administator

 

It shouldn’t be so hard to do. We’ve been trying to avoid improving non human-managed teams to give priority to human managed teams features, but we might decide to change it, so we can have more countries before having more human managers without having lots of crap teams around :)

 

August 02, 2010 02:01

4,309 posts(s)

Administator

 

Thanks for reporting the problem, we’ll investigate.

Cheers.

 

July 27, 2010 23:49

4,309 posts(s)

Administator

 

Player values and expectations are not directly related. I mean, if your players skills remain almost the same but the values dramatically increase, it won’t affect your expectations. Remember the expectations are based in a comparison between your team and your opponents, so if you improve a little and your opponents got a little bit worse from last season, it could be enough.

Sometimes looking at your first team only is not enough to understand why you have such high expectations, but the board evaluates some of your second team players as well, because they are likely to play at some point due to injuries, suspensions, stamina management, etc. If a team has 11 outstanding players and all the others are crap, the board expectations may not be so high.

 

July 26, 2010 10:44

4,309 posts(s)

Administator

 

Welcome back to the forums :)

What happens is that every time the league ends your performance is evaluated against your team quality. If you performed better than expected you earn a bonus, if you did worse you lose points, if you did as expected nothing changes. The amount of points earned / lost depends on the quality of the opponents in the competition.

A similar calculation happens when you advances in a cup against a stronger team (you get a performance bonus) or loses against a weaker team (you lose points).

Hope this helps!
Cheers.

 

July 26, 2010 07:04

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Administator

 

That’s something we probably never thought about…maybe because that’s what the whole strategies setup is for. I don’t know, let’s see if we can get some opinions :-)

 

July 23, 2010 10:33

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There are only 2 situations, I belive, where the individual tactic is “reset” to play position:
- you replace the player in a given position (put player A on M LC +1 where player B was) – in this case the tactics defined to the original player B will vanish;
- you move the player to a position that would invalidate the tactics, for example, you define move forward to a player on A C 0 and then move him to A C +1, this means the move forward tactic is not valid anymore so it goes back to play position.

Is it happening in different situations?

Cheers.

 

July 23, 2010 07:43

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Administator

 

@Basshowesy: I’ll contact you in-game so we can sort this out ;-)

 

July 23, 2010 06:05

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Administator

 

The players’ estimated value calculation is dynamic so if they are rising it makes perfect sense to assume it has to do with the current transfer market. :-)

 

July 22, 2010 01:42

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Administator

 

Hmmm, that certainly adds flexibility to the team setup…we’ll evaluate the effort required to do that. It may look simple but our whole positioning design is based on the current rules for mentality :-)

 

July 21, 2010 01:38

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Administator

 

Fair enough, but this is not the only change to be made regarding old players x young players, when I change what you’re saying I will also have to implement a different behaviour between them when it comes to contract length. Young players should prefer a shorter contract while older players would prefer a long-term one.

This contract length behaviour change is already planned, so we can do this other change at the same time.

Cheers!

 

July 21, 2010 00:46

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Administator

 

Joseppi is right, you may have missed the announcement about the changes on player contract decision. The wage is not the single factor of decision anymore, the player takes in consideration the chance of playing on its future team, that is, how good he is compared to his future teammates.

 

July 20, 2010 00:47

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Administator

 

A new dimension is not in our plans yet, but a reset of the existing ones is likely to happen at some point. But certainly not before deep economic changes that would justify that.

Cheers.