My comments:
a) I’m inclined to allow a manager to have 2 jobs at the same time (club and national squad).
b) Anybody will be able to apply for the national team and the best will be selected. It will be similar to the logic when more than one manager is applying for a club, except that managers playing in the same country as the national team will have a “bonus” in the decision. And as I said before, managers will be selected at specific turns.
c) We can continue discussing that, our goal is to allow a reasonable number of good managers to be able to manage a national team at some point.
d) The players you see now in the national teams were automatically selected. Once a manager joins the team he will be able to change all of them. The logic is ready to be used and is as follows:
- your team will always have 23 players, 3 of them will be goalkeepers
- when replacing a player you will be given a list of the best players available to replace him in a way that allows you to compare their skills
- you won’t be able to pick ANY player in the game, only the best for each position…don’t worry, the list will be long enough
- if a player in the national squad retires he is automatically replaced
e) In the beginning all teams will join the WC, we have a small number of countries for any kind of qualifying. For the same reason all competitions will happen every season.
Wow! No idea as well…
Anyway, reading the last paragraph is enough :-)
So I think we agree it is not fair to lose your club to manage a national team, specially that being a temporary (1 or 2 seasons) thing. And we DO want the best managers in the national teams. I think we’ll stick with the cpu management thing and improve that as we go…but we won’t allow a manager to be fired from his clube while in the national team.
Can’t wait to add more countries as well!
Yeah..the silence made me think everybody agreed, which would be weird :-D
CPU managing the club when you leave for a national team: it will work as a holiday mode, they won’t buy/sell/loan players, contracts will be renewed and youths hired (if possible), the only difference from holiday mode is that cpu will make their own line-ups. In the beginning, we are not sure how fun it will be to manage a national team but we want to encourage people to try so we they can make suggestions and we can improve the concept. It is not possible to allow a manager to manage both his club and a national team without huge design changes, that’s why we are not considering this idea for now. The other option would be resigning from your club automatically when you’re accepted in a national team.
Competitions frequency: continental cups and the world cup will happen every season, without qualifying, while we don’t have enough teams for that. National team matches will happen every 6 turns, starting on turn 5. The schedule will be fixed on season start, friendlies first, then the continental competition (ending on turn 71), then friendlies again and finally the world cup (ending on turn 143).
Dave’s suggestions: I like the idea of not allowing a manager to join a national team right after leaving one, and also the idea of not allowing the return to the same national team before other managers were there.
Managers fired: besides inactivity and resignation, I like the idea of having managers fired at pre-determined moments. What about this, in the continental cups all managers that are disqualified by “weaker” teams are fired and in the world cup, all managers that are disqualified are fired (no matter against which team they were disqualified), meaning only the world cup winner would be able to continue in the national squad for the following season.
Cheers!
Ok, here we go. Our idea is that managing a national team is good stuff, but may not be as much fun right now as managing a club. We are designing things in a way that makes managers want to try to get a national team, but we also want to make it harder for someone to stay there for a long time. That’s what we have planned so far:
- any manager will be able to apply for a national team as they would do for a club
- applications will be evaluated periodically, not every turn, so that more managers can apply to the national teams
- manager ranking will be used when evaluating applications, but those from managers managing a club in the same country as the national team will have a bonus
- when accepted in a national team the club you managed will be put on hold for 1 season, meaning nobody will be able to apply for a job there during this period but the club will be managed by the cpu
- at any moment you can let go of your old club to dedicate exclusively to the national team or the other way around; if you don’t do anything after 1 season your club will become available for anybody to apply
- if you return to your club your performance there will be reset to 50%
- manager performance will change more abruptly (for good or bad) when you manage a national team and even friendlies will be considered
- manager performance will drop more abruptly if you have a negative result managing a national team and hasn’t let go of your old club
- you will be fired from the national team if your performance reaches 0%, no matter what
I guess that’s it. What do you guys think?
Cheers!
There is a good reason for that, the names and surnames lists are the same used by Soccersim :-D
And yes, you can help with that! I’ll contact you by email with more details. Anyone interested in helping with names and surnames for any country please feel free to post a reply here.
National players are not selected by their values but by their average skill formula, which happens to be the same used for value calculation, hence the coincidence.
We’re in the process of providing a suitable icon indicating a player is currently in the national team in the team players page. I guess we could use the same in the player’s info page.
You’re right about the economic aspects, Phillip, but I’m afraid we’ll have to put that on hold for now to avoid an over inflation.
I’ll soon write about our ideas for managing national teams.
FastTicker teams with most players in national squads:
Tigre 10
Real Sporting de Gijón 8
Eintracht Frankfurt 6
Fenerbahçe 5
Liverpool 5
MediumTicker teams with most players in national squads:
Nancy 6
Villarreal 6
Inter 5
Bayer Leverkusen 5
Peñarol 5
San Martin Tucuman 5
Boca Juniors 5
Rangers de Talca 5
Hertha BSC Berlin 5
Rennes 5
Wait a minute, I think there is a good reason why national teams have mostly old players. Remember we have changed the player evolution system several seasons ago? It is now making a difference and top players are harder to find. The old players are from the previous generation, where they were more likely to become stars.
Let’s see what happens when all these old fellows retire.
You are welcome :-)
Here is the average on FastTicker:
Argentina 29.4783
Brazil 31.5652
Chile 31.9565
England 33.9130
France 29.4783
Germany 31.8696
Greece 32.3913
Italy 33.7391
Netherlands 33.1739
Paraguay 31.0000
Portugal 29.6522
Russia 29.4348
Spain 33.4783
Turkey 31.8261
Uruguay 32.6522
You may have a point here, players could age harder…or maybe automatic national team selection should take in consideration that old players are more likely to get injured and apply some kind of “penalty” when comparing them to the younger ones.
I have created a new topic to discuss national teams:
http://www.rubysoccer.com/forums/1/topics/1699
This is a big feature so I thought it would be better to discuss it here instead of using the Improvements Discussions topic.
As a reply to the last comment there I would say I agree there are too many old players in the national teams, but that’s just because these are usually 100% developed, which makes them better. In the future we can have national squads for under-23 or under-20 players.
Thanks for reporting, Alexander. It must have something to do with the new filters for national teams matches. I’ll look into it.
Cheers.
It is not fully designed so I won’t spoil it ;-)
We’ll give enough time for managers to apply once it is released.
Happy 3rd anniversary, RubySoccers!
National squads are out there. If you go to your countries league page you’ll see a National Squad tab which will take you to the countries’ national squad page. There is also a new National Squad competitions page under the Leagues menu.
For now national squads cannot be managed, but it will be possible soon. All the rules involving the national squad management will be announced when it’s ready.
There will be 3 competitions for national squads, starting next season: European Cup, Copa America and the World Cup! Players won’t lose stamina when playing for the national squad, but will gain some valuable experience points. Besides these competitions, national squads will play a fixed number of friendlies against each other, these friendlies are scheduled on season start.
Currently you’re not informed if you have any player who is part of a national squad, but we are working on it as well. No official club matches will happen at the same turn as national squad matches, so you don’t need to worry about your players being unavailable for being lined up in a national squad match.
Well, I guess that’s all for now, more exciting stuff around national squads will be unveiled soon.
Cheers!
Heheheh…this message is supposed to be sent whenever your performance goes from 10% or more to less than 10%, no matter what your previous decent result was…I know, it sounds really dumb in your example :D
Me, Danilo and the GMs have investigated this case and discussed a lot. We also listened to what Felipe had to say. Our conclusion is that there is no cheating on his part so far. Everybody is asking high prices (myself included) and sometimes we get lucky to sell our players, or are able to get good deals from friends or maybe new managers buy them for not having a deep knowledge or experience in the game.
I appreciate the help from everybody on this thread, I think we should have gone through this earlier, as soon as Ilian pointed that out. The sooner we clarify things the better. We’ll try not to make the same mistake again.
Cheers.
The user has been blocked from accessing the game and contacted via email. If he ever replies with his defense the subject will be discussed among the game masters.
Thanks for all of you guys who contributed with this investigation. I understand you want us to act faster on potential cheaters, but we need to be careful to avoid making mistakes.
Cheers.
@Dirk: that sounds good and easier to implement than our previous ideas. After the anniversary feature and some restrictions for cheaters I may start focusing on that (I know, it should be done by now, but it is never too late).
Dirk is right, you won’t be fired unless someone better ranked than you is applying for your team. While that doesn’t happen, whenever you reach 0% or less it goes back to 1%.
It’s the same, only the result matters (victory, draw or loss).
All teams playing an international competition during the season.
Nothing, the odds of getting a goalkeeper are 1 out of 9, so you just had bad luck…unless they’re all great keepers, in this case it would be good luck! :D
Yeah…I kinda agree with you, but this would give bigger countries even more advantage because they usually have more auto-qualified teams…and how many points? The same amount you’d get if you won both qualifying matches?
Congratulations, Dhimitri! I really enjoy reading what you post in this thread :D
Right now it doesn’t, the short-term plan we have on this matter is to give advantage on negotiations for teams with the same country as the player. After that we will probably implement some kind of adaptation penalty when a player change countries. I’m not completely sure about the limitation on the number of players in the squad, though, but of course this is debatable :)
It may be the result of changes made to the player development a long time ago…or maybe just a bad generation :)
We sure can do that, Ilian. As soon as I’m done with the anniversary feature I’m working on I’ll create new mechanisms to make cheaters life harder. Unfortunately, things might become a little more restrictive for those not cheating at all, but I don’t think non-cheaters will care about the changes as long as they help us reduce the amount of cheating.
Unfortunately we don’t have enough time to investigate and take action on cheaters as we tried to do in the past, that’s why we’ll try this new approach.
That’s probably the kind of thing we’ll end up doing…maybe not so restrictive, we could just limit the transfer amount for buying and selling during this initial period.
I would say it is almost acceptable…we need better control of new managers in the game, they shouldn’t be allowed to do such things.
It shouldn’t be so hard to do. We’ve been trying to avoid improving non human-managed teams to give priority to human managed teams features, but we might decide to change it, so we can have more countries before having more human managers without having lots of crap teams around :)