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October 26, 2008 14:25

120 posts(s)

Donator

 

Looking at the replay of the game… it seems to me that if players were on a “breakaway”… meaning they have the ball… are onside… and have NO defenders between them and the goalie… if they were forbidden to pass backwards in those situations… but instead ran forward and took a shot (or passed FORWARD) for someone else to take a shot… then the “no defenders” setup would be much less useful!

Because MOST of the time, players in that situation make a long BACKWARD pass… which allows the other team to catch up to the play. That would never happen in real life.

 

October 26, 2008 14:04

120 posts(s)

Donator

 

In my last fast ticker game:
http://www.rubysoccer.com/game/match_report/186514

I have 80% tackling success… he has 44%.
My passing % is higher also: 63% to 59%.

So, how does he get 52% possession to my 48% ????

And yet I have a 35 to 15 shot advantage…

and we end up tied 2-2.

In the past, I would have CRUSHED him on possession advantage… killed him on shots like 40-4… and won 2-0.

Seriously… if you are being out-tackled AND out-passed… how can you have a possession advantage??? Especially if I have better dribblers (and I didn’t check, but I bet I do!). It just doesn’t make sense.

And if you have a possession advantage… and the other team has no defenders… how do you get out-shot 35-15?

And if you get out shot 35-15… how do you get a 2-2- tie score?

hey… I know “things happen”… but this has been going on all season.

 

October 26, 2008 10:03

120 posts(s)

Donator

 

To me… it all comes back to how the matches play… and that it feels “different” now.

I don’t know what in particular has changed, but something has. I’m OK with it changing… and that it might take time for me to “figure it out” in a way that lets me improve my team’s results.

I know I can’t compete with the highly built up teams on straight “main categories”… they have all the best tacklers, passers, and shooters. So, I focus on tackling as a team, speed, and dribbling. And try to unearth a goalie with 90+ keeper (which I lack presently!) And just tried to get players that are “good enough” in the passing and shooting and other skills. This let me get the ball, and keep it, more than most other teams. So, I could often beat “better” teams… simply because I would keep the ball most of the game!

This system doesn’t work well now. I don’t dominate possession now (despite having better tackling and dribbling now)… and even when I do have the possession edge, it doesn’t seem to translate into a significant edge in shots. Everything feels a bit more “random” in the way the game stats work out now… including scoring.

I am NOT saying anything is broken. I’m just saying it feels different… and it feels like my management of my team and players is less important now… less direct. My control is less. And I need to work out a new way of getting better results.

Maybe that’s good! :)

 

October 26, 2008 09:45

4,311 posts(s)

Administator

 

Makes sense Fabrizio, we’ll think more carefully before implementing an isolated feature from those you mentioned.

 

October 26, 2008 09:26

58 posts(s)

 

Gabriel, about your idea of rising wages for players in the squad (in situations that you have very high wage players) I think it is completely related with moral concept, and should wait for its final implementaion. Because all of this is related with the stars ranking we got in soccersim. An excelent player, with excelent stats and playing very very well in all competitions should be considered a team star, and so, he’s got the “right” to sign or demand a great wage. All of his situations are related: morale, stars players, wages negotiations…

 

October 26, 2008 09:15

58 posts(s)

 

Friendlies can work as tests and experiences too. In my opinion I would not pay for a private server while I can arrange friendlies to test tactical variations. That’s what I do during pre-season, and I believe most of managers do too. Also it is closer to the real situation, a point I enjoy in soccer games.

 

October 26, 2008 08:12

120 posts(s)

Donator

 

Sorry… wasn’t checking back here…

YES, I have a M -1 and he “moves back” when we don’t have the ball. And he is the one that keeps ending up listed as a D in the game summary.

Also, I am the one playing the 0-3-7 formation in fast ticker!!! I AGREE it is completely ridiculous! But my usual 4-4-2 was not getting ANY results at all for me… and so I just tried something crazy… and it seemed to work better.

I normally play a style and setup that allows me to dominate possesion, and usually shots, and hence, the game. This season I am breaking in a lot of younger players, so I expected a little drop off in finishing (scoring) and in goalkeeping… but this group of younger players seems well suited to playing my possession game… even better than some of my olders players… so I expected to keep that part going. But the game “plays” differently somehow now. And what I used to do, doesn’t seem to work now. So, meanwhile… I play a 037… seems idiotic, but I really don’t know what else to do right now. and hey, it works (sometimes).

 

October 25, 2008 23:55

1,003 posts(s)

Administator

 

This kind of penalty might be a reasonable approach. We can start with something like that and see what happens. I will discuss with Gabriel.

 

October 25, 2008 23:26

58 posts(s)

 

In my point of view, when a team plays with no defender means that his goalkeeper will be face-to-face against attackers most of the time. In this situation it would be reasonable that this goalkeeper has some kind of penalty, like a 50% drop in his keeping skills and also the team had a penalty on its defensive points.

 

October 25, 2008 17:50

1,003 posts(s)

Administator

 

The unfinished Statistics Computer is available! Unfinished because I wanted to start receiving feedback on what else you guys think it would be interesting to have there.
For now it is possible to see the statistics of 5 teams/managers using the following criteria:
- Include or not friendlies
- Only include games that were played against a specific team
- Only include games that were played against a specific manager (you have to user the forum user name there for now)
- Only include games that were played against a specific team and manager

The finished screen will (probably) have:
- Better look, feel and usability
- Season filter
- Competition type filter
- Translations

Hope you guys enjoy this new screen! And remember 2 things: feedback and it is not finished yet!

 

October 24, 2008 21:04

4,311 posts(s)

Administator

 

I totally agree. We have planned some tactical options to better explore the use of wingers, maybe I can do some small tweaks even before those options are implemented ;)

Thanks for your suggestions!

 

October 24, 2008 21:03

4,311 posts(s)

Administator

 

We’ll probably have to do something more aggressive against such formations, it’s completely unrealistic but sometimes it does work here.

 

October 24, 2008 21:02

4,311 posts(s)

Administator

 

Small problem I left on last update, it’s fixed by now :)

 

October 24, 2008 19:43

241 posts(s)

 

Hi,

Looking at the tactical screen there are 5 lateral zones left being number 1 and right being number 5. Watching the match replays you would realize if you field a player on that zones on the wings you would see that they have no impact on the game, they run up and down like headless chickens.

I would say it would be nice to see some improvement on this, especially after heading skill is included in the game. The next generation of players surely will include some players over 80 heading skill so its common sense to think that those players will have a great impact on the games.

If wingers can be included in the near future it will make things much more interesting dont you think?

For instance, midfielders with high speed and dribbling would be best to field on these zones and additionally attackers, defenders and golies with high heading skill will be an asset to any team. This will surely impact the transfer market bringing more activity and make the game more sophisticated.

 

October 24, 2008 19:06

241 posts(s)

 

Maybe its not really related to the topic but i lost a game against a team playing 0-3-7 formation without any defenders. Its kinda annoying :p

 

October 24, 2008 18:50

24 posts(s)

Donator

 

Yeah, regarding results… I had two very close games looking at the statistics, I even had more ball possession in both those games and more or less the same number of shots, yet I ended up losing 4-1. My goalkeeper isn’t THAT bad :P

 

October 24, 2008 18:23

375 posts(s)

 

Almost 23 minutes now, still ticking

 

October 24, 2008 17:59

4,311 posts(s)

Administator

 

New basic tactics stuff!

Managers are now able to select corner kick, free kick (direct shots) and penalty kick takers for each formation. If you select a player that is not available during the match the old rules will be used (best passing for corners, player who suffered the foul for free kicks and penalty kicks). For now what matters for corner kick takers is passing, for penalty kick takers is shooting and for free kick takers (shots) is 80% shooting and 20% control.

 

October 24, 2008 07:31

4,311 posts(s)

Administator

 

Dave, do you have any individual tactics set up where a midfielder would move back for instance?

 

October 23, 2008 23:22

1,003 posts(s)

Administator

 

We have been receiving some comments regarding that. We are both completing other new stuff right now, but we are going to “attack” the match again just after that – that won´t take long, hang on guys. Thanks and keep the feedback coming!
cheers!

 

October 23, 2008 23:19

1,003 posts(s)

Administator

 

That would give game advantage for our donators, going against our initial policy of not giving any advantage for anybody. For curiosity, I would like to hear more opinions around that subject. Anyone else?

 

October 23, 2008 21:19

120 posts(s)

Donator

 

That is a very interesting concept!

 

October 23, 2008 21:18

120 posts(s)

Donator

 

and in my last game I have my 3-4-3 again… and the players end up in a 4-3-3? I have NO formation strategies in this game. No players got injured. But one of my midfielders ends up playing D?

And maybe it’s just me… but my results are not coming out as they were before… and the game feels “not quite right” to me this season.

 

October 23, 2008 21:13

120 posts(s)

Donator

 

well… that’s weird… I didn’t setup my players to change positions during the game, and I didn;t have any injuries during the game… so they all should have ended in the same positions they started. ???

 

October 22, 2008 16:16

24 posts(s)

Donator

 

You’re welcome! BTW, looking at a few games I managed to correct my team’s flaws. The result was a 3-3 draw away vs the champs and a 7-1 victory over what I thought was a somewhat strong opponent… soooo, also there I had “some sort of success”!

 

October 22, 2008 10:13

1,003 posts(s)

Administator

 

It would be frustrating to not try, at least! We will try to come up with a nice design for this, give it a chance and, if we fail, we will remove it from the game.

cheers!

 

October 22, 2008 10:11

1,003 posts(s)

Administator

 

Thanks for the tips, Onyros!

cheers

 

October 22, 2008 09:16

4,311 posts(s)

Administator

 

We have another enhancement regarding the use of wingers, you’d be able to choose if your team should player more on the sides using the wingers, more in the center or mixed.

 

October 22, 2008 09:14

4,311 posts(s)

Administator

 

The reason for that is the position displayed alongside the player names is the position where the player ended the match, not the one he started it. Maybe we should change that to avoid confusion :)

 

October 22, 2008 06:56

120 posts(s)

Donator

 

I have played in many different leagues, in many different sports, and I have found that swap deals ALWAYS end up causing problems.

Even with a “commissioner” to look at every deal… it becomes a problem.

In my opinion, no swap deals.

(and trust me, I LOVE to trade!)