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October 17, 2008 09:49

4,310 posts(s)

Administator

 

This is the highest wage I’ve ever seen. Maybe the Board could be more restrictive about this…I don’t know. But Alban is right about one thing, this is a good way of getting money out of the game…hehehe.

 

October 17, 2008 08:50

24 posts(s)

Donator

 

Wow. incredible. 795 thousand??? That’s about twice my entire team payroll for just one player.

My most overpaid player is on the transfer list because he’s earning 41 thousand, and that was one contract I inherited from the previous manager.

This is probably getting out of hand, shouldn’t something be done about this?

 

October 17, 2008 07:22

4,310 posts(s)

Administator

 

There is no algorithm, we display it in the order returned by the database :P

I know, we could display it the same way they were on last season (except for promoted/relegated clubs), we simply haven’t worked on this yet :)

 

October 17, 2008 02:55

375 posts(s)

 

What’s the algorithm of building the league table after the season tick ?

 

October 17, 2008 02:52

375 posts(s)

 

Pay 795k wage per week to a player worth 70k ! As the wages are paid and never return, this beats the inflation by 35M a year !

Sorry, evil joke, but didn’t anyone notice that Cruciuma is drowning in debts ? But don’t decrease it ! Just put on a free transfer list and wait for another 500k+ wages offer ! And we will be saved from the inflation.

 

October 16, 2008 19:16

387 posts(s)

 

updated

 

October 16, 2008 06:19

387 posts(s)

 

For SALE! … the young & restless:
.
“A defender with shooting skillz!”
José Gimenez Cantero

Age: 21
Nationality: Spain
Club: Hertha BSC Berlin
Estimated Value: $6,821,058

Position: DA
Side: L

Tackle: 91 <———
Passing: 68
Shooting: 83 <——

Speed: 73 <—
Dribble: 74 <—
Control: 82 <——
Header: 80 <——

Aggressiveness: 50
Stamina: 100
.
.
“A superb offensive ALLROUNDER for the midfield”
Bento Osório

Age: 22
Nationality: Brazil
Club: Hertha BSC Berlin
Estimated Value: $6,749,989

Position: M
Side: LR

Tackle: 74 <—
Passing: 80 <——
Shooting: 83 <——

Speed: 83 <——
Dribble: 76 <—
Control: 81 <——
Header: 80 <——

Aggressiveness: 1 <——
Stamina: 100

 

October 15, 2008 16:31

1,003 posts(s)

Administator

 

I know what happened. It should not happen in the next season tick. Lets see. But don’t worry, your “lost” game info is already in our statistics computer :), which is a new functionality we will have soon.

cheers!

 

October 15, 2008 14:05

18 posts(s)

 

A bug happened in the medium ticker reinicializing… The last game which appears for me (Corinthians 2 × 1 Internacional), in turn 144, is from a season diferent of the last one. My last friendly was against São Paulo and, if I try to access it by the mail, a message of “file not found” appears.

It’s not a big deal, but it’s a little bug.

Cheers,

Rodrigo.

 

October 15, 2008 10:24

4,310 posts(s)

Administator

 

Heheh, I’ll update the wiki :)

Currently there is no way to know a player has reached his maximum, maybe an email from coaching in some situations is acceptable as a future enhancement.

When several players improve the amount is calculated separately for each player.

There is no difference in playing 90 or 30 minutes, they will improve the same way.

Cheers!

 

October 15, 2008 09:49

387 posts(s)

 

double post by me (http://www.rubysoccer.com/forums/1/topics/638):
in the end finance, players/team improvement and league position are the most important facts. if you lose with 2 or 3 goals difference should be that important, if you still fullfil the expectations. But sure if your team loses by 4 or more goals board (in RL) isn’t happy aswell, so this take should effect again.

 

October 15, 2008 09:46

387 posts(s)

 

in the end finance, players/team improvement and league position are the most important facts. if you lose with 2 or 3 goals difference should be that important, if you still fullfil the expectations. But sure if your team loses by 4 or more goals board (in RL) isn’t happy aswell, so this take should effect again.

 

October 15, 2008 09:45

33 posts(s)

 

OK, perhaps needs to be clearer in the wiki for dummies like me!

I guess as in this instance he only improved one attribute by +1 that he must have reached his maximum. Do we have any other way of knowing whether he has reached his potential other than keep training? Maybe an email from the coaching staff?

If several players improve on the same turn, is the logic calculated separately for each player or do they all improve by the same amount?

I notice that players have to play for at least 30 minutes for the match to count towards improvement, will a player improve faster for playing 90 minutes instead of 30 or is it the same? If it is the same then I might as well make good use of the substitutions!

cheers,

 

October 15, 2008 09:27

4,310 posts(s)

Administator

 

Currently these factors have no influence on the % performance, the only thing that changes the performance are the match results, the expected result (based on the teams quality) against the real result. I have 2 main ideas to change that:

1) Keep using expected match results to influence % performance but add a modifier based on financial situation, competition position against board expectation, improvement of the squad.

2) Stop using match results and periodically analyze all other factors listed above to update % performance

 

October 15, 2008 08:40

387 posts(s)

 

what’s the influence of the capital on the % performance?
what’s the influence of the current league position compared to the boards expectation?

 

October 15, 2008 08:37

4,310 posts(s)

Administator

 

The idea is that, if you qualified for CL instead of relegating you already earned lots of points in your performance as you probably had victories against theoretically stronger team , that’s why we don’t give any bonus or penalties according to the expectation, we use it only to give the manager an idea of how strong his/her team is compared to the opponents. I’m not saying we can’t give bonus/penalties, it’s just not as simple as it seems :)

Optionally we could change the performance points system to be directly linked to the expectations, meaning it won’t change based on single match results, but based on accomplishment of board expectations.

Thanks for pointing the misspelling on “Your Performance”, thorpedo.

 

October 15, 2008 08:32

4,310 posts(s)

Administator

 

Keepers value had always been a concern, usually they had high values as just a few skills were used in the calculation, now that we’ve changed that their value is pretty low. We’ll review each skill influence in the calculation, not only for keepers so I guess this is likely to change.

Thanks, Jorge!

 

October 15, 2008 08:30

387 posts(s)

 

i agree. Vice versa i would add some points (%) when you do better than expected: like you’ve qualified for CL when your board said “avoid relegation”.

 

October 15, 2008 06:54

637 posts(s)

 

My international board expectation is “reach the final” (in fastticker). I lost in the semi’s but when I look to my Performance it has only decreased with 1%. I think the impact of the non-realization of your board’s expectations must be higher. Let’s say 5% for each round you are away from your goal.
Example: Expectation: reach final → loose in semis = -5%
→ loose in quarter = -10%
→ etc

This can also be used for national cups. For leagues we can use -1% for each place below the expectation. What do you think?

Cheers

Btw: In the board screen “Your Peformance” has to be “Your Performance”. A tick error I guess.

 

October 15, 2008 06:50

57 posts(s)

 

Regarding the last changes in the value algorithm, i agree with the new formula except for goal keeper. My 90 keeping goalie is now quoted around 1,2 M… in my opinion, that’s not even close to his real value.

 

October 14, 2008 22:45

4,310 posts(s)

Administator

 

I kinda feel that too…I’ll review this later so that main skills have more influence on player average skill calculation.

Thanks Amac!

 

October 14, 2008 22:43

4,310 posts(s)

Administator

 

Exactly, a +6 means a total increase of 6 points, it can be 6 points in one attribute, 2 in one and 4 in another one, 1 on 6 different attributes…any combination.

 

October 14, 2008 19:23

33 posts(s)

 

I can’t say for sure about the past, but definitely on the last occasion keeping was the only skill to improve and it only improved by +1. I’m fairly sure it was the same the time before.

Are you saying that the amount of improvement defined in the wiki is a TOTAL increase rather than per attribute? I interpreted it as each attribute had a separate chance of increasing by different amounts during each step up. Do you mean that a +6 increase for example could be 6 separate attributes each increasing by +1?

 

October 14, 2008 19:12

241 posts(s)

 

The main skills are highly underrated in this formula i think. For example i have a 90 passing mid valued at 700k and a 78 passing mid at 4.7M.

Yes the second one has very good secondaries but still doesnt make too much sense that 78 passer is valued 4M more than a 90 passer.

By the way i rotated these players this season to see who will perform better.The played the same position. The player with 90 passing averaged 9.2 in 21 games. The one with 78 averaged 8.2 in 22 games.

Just my 2 cents.

 

October 14, 2008 17:25

4,310 posts(s)

Administator

 

We finally found a good formula for player estimated value calculation. It will change dynamically based on the transfers between human managed teams and its parameters are dimension specific. All other calculations like wages, merchandise and sponsorship remain the same for now.

Cheers!

 

October 14, 2008 14:58

375 posts(s)

 

Thanks ! =)

It was very exciting ! I’ve just counted, this season in 380 matches 1045 goals were scored. That means 2.75 goals a match. Previous season wasn’t that rich – only 635 goals and 1.67 goals a match average.

A 65% growth !

Thought my team’s stats aren’t #1, I am totally happy ! =)

 

October 14, 2008 14:56

387 posts(s)

 

i’ll always edit the first post for updates …

 

October 14, 2008 14:37

4,310 posts(s)

Administator

 

The purpose of a dynamic formula is to have an estimated value close to the real market value and use similar ideas for wages, sponsorship and merchandise calculation…but these are a different subject.

In the future we’ll have a star player concept that will give a boost to the player value.

Your stadium is always full cause you have good players and were always in the top of the league table this season :D

 

October 14, 2008 14:22

375 posts(s)

 

Well, why should the formula be dynamic ? It wont fight the inflation and will not affect wages and merchandise. So I don’t think it is good to take the transfers into consideration. The market is rather free today – clubs with money buy worthy players. And looks like everyone is getting richer and richer all the time, maybe not Cruciuma in FT, lol =)

But expensive players should exist. Ones like Zidane, Figo, Sheva, Vieri. Once you buy one of superstars, you get media attention, merchandise money, full stadiums…

By the way, don’t you think that it should be a bit harder to fill the stadiums ? Mine is always full.

 

October 14, 2008 14:16

4,310 posts(s)

Administator

 

What about the other skills? Has he improved other skills?