ahh ok
At least 30 minutes…in the future the improvement will depend on how much time the player effectively played.
hey Gabriel, thanks for the reply!
For player skills – is there a necessary time limit a player must play in a game? Or the more time he plays..the better his improvement?
thanks for the schedule help..a little confusing right now, but I’ll get used to it :)
Hi JadaX, welcome to RubySoccer!
All teams have 6 youth players whose age is somewhere between 16 and 18. At some point you’ll receive a message saying one of your youth players is asking for a contract. After that you’ll have an option to either offer a contract or release the player. If you do not hire the player in 12 turns after receiving the message he’ll leave your club. After hiring or releasing a youth a new 16 years old youth will replace him.
For now players only improve by playing matches, no matter whether official or friendly. The more experienced a player more matches will be necessary until he improves. When he does, the number of skill points he will earn depend on your coaching level. Check our game help for more details on that.
Our season has 144 turns and our week is 3-turn based. League matches happen on turns 3, 6, 9, 12 and so on (some leagues start later), national cup matches on turns 7, 10, 16, 19, 25, 28 and so on and international cup matches on turns 125 , 128, 134, 137, 143 and so on. Wages, sponsorship, merchandise income, all this is paid on first “week” turn (1, 4, 7, etc). Everything else (transfers, loans, renewals, improvements) can happen on any turn.
Hope this helps.
Cheers!
Hey hi, sorry if this has been asked before — but how do youth work?
they get trained according to coaching level? How do you promote them? How do you get new youth?
Also — is there a general week schedule so I can know what happens each day?
ty
100m in the bank?
Wow im lucky if I ever have more than 10m. Currently im on 3m.
Excellent Players for Sale
Drop in your offers, in some cases prices are negotiable …
—> 24 goals in 290 matches
—> 3x Captain of the Champions League winning team
—> 12 goals in 64 matches
—> MAR of the Champions League winning team
We don’t have a final decision about this, what I can say is that they’re not in our short-term plans.
Cheers!
Thanks for the aswer!
But, are you planning to put these ideas in a future version of the game or you just quit with them?
Thx!
We thought about that, specially when we were planning to let managers decide the ticket price, but then we put both ideas aside. So the answer is no, the positive influence of playing in your home ground is not affected by your stadium size or attendance.
Cheers!
Hi all!
I’d like to know if the Stadium’s size influences something in ‘in-house’ plays. For exemple, if I have a huge stadium the crowd would be pressuring more the ‘against’ team, and my changes to win would increase.
Thx!
;)
Minor improvements of the day:
- fixed turn displayed on some friendly canceled messages
- reduced maximum distance for headers towards the goal
- removed own players from scout search
Desportivo das Aves, reigning best attack in the Portuguese league is selling one of the players responsible for that feat…
AL Vítor Goes (28) @ 13 million —> 92 Shooting, 82 Speed, 81 Dribble = 44 goals in 39 games last season
Also for sale:
MR Hilton Sardinha (21) —> 91 Speed, 84 Passing
MR Fabián Braceros (31) —> 93 Speed, 84 Passing
AC Augusto Dias (31) —> 100 Control, 83 Shooting, 81 Speed
I will gladly accept players in exchange, too. I’m in need of a good DC and always in need of good central midfielders (+85 pass, +75 tackling, +75 shooting, +75 control, + 75 dribbling, +75 speed)
I have players for sale, barcelona, reasonable prices.
If you want to make a bid then please do I will consider all offers.
FOR SALE!
2 Top players want to leave Genoa to have a new challenge else where.
Luca Corti
Position: D
Side: C
Tackle: 88 !!!!!
Shooting: 71
Speed: 82 !!!!!
Dribble: 75
Control: 88 !!!!!
Header: 80 !!!
Damiano Favata
Position: M
Side: C
Passing: 86 !!!!!!
Shooting: 76 !!!
Speed: 74
Dribble: 70
Control: 70
Header: 80 !!!!
Prices are negotiatable.
If you’re interested in other players, let me know….
Drop your offers !
updated
Should I mention that we need donations to help us keep the server too? :D
cheers!
With more countries (and users) we will probably have to consider more matches or do other type of change.
First, in English:
In the first 100 non-friendly matches of a manager or team, the points are the sum of match results (3 points per victory, 1 per draw and 0 per loss). From match number 101 and the following, we use the formula:
points = points – (points / 100) + match result (3, 1 or 0)
This way the more points you have more difficult to earn more points and easier to lose them in case of loss. The opposite happens for those with few points, it’s faster to earn points with victories than losing them with losses.
=======
Em português:
Nas primeiras 100 partidas não amistosas de um técnico ou time a pontuação reflete os resultados das partidas (3 pontos por vitoria, 1 por empate e 0 por derrota). A partir da partida de número 101 e nas subsequentes a seguinte conta é feita:
pontos = pontos – (pontos / 100) + resultado da partida (3, 1 ou 0)
Dessa forma quanto mais pontos se tem mais difícil fica para ganhar mais pontos e mais rápido para perder em caso de derrota. O inverso vale pra quem tem poucos pontos, é mais rápido subir com vitórias do que perder pontos com derrotas.
Gabriel,
Como e calculado os pontos do ranking ??
Grato
Howeever, time proves I was right.
Hello everybody!
We need volunteers to help us writing our game help. You can either write new topics in English or translate existing topics to your native language. As some of you may know we have a game help wiki with a few topics we’ve written in English and Portuguese. Leave a message if you wanna help and we’ll contact you with more details. The basic idea for new topics is that we’ll give the volunteers an overview about a specific topic so that he/she has enough information to write it.
Anybody? :D
Friendlies and official matches have the same effect on player improvement, so you don’t need to worry. In the future we may change this so that friendly matches are less effective than official matches.
About morale, we still don’t have a final decision about how that will work, but probably not playing at all would affect morale more than playing friendlies, even though at some point not playing official matches will end up affecting it as well. More details on that when we start working on it, not high priority now.
Cheers!
I have a question,
I have coaching level 9,
Will only the players who play first team matches gain more attributes or can any player even if he never plays a first team match and do friendly’s count towards attributes??.
The thing is I have youth players that are good enough to earn a contract but not quite ready for first team football, I play them in friendly matches but I hope that will increase their skill cause they are not ready for first team football.
Also noticed in another thread about morale, please dont set it up so that players lose morale if they dont play first team cause I have quite a few players on contracts that dont play first team yet only friendlys.
Best wishes.
We’ve tried that once, didn’t work…but it’s worth trying again :)
Why not just post it like
“help needed in:
1)…
2)…
3)…"
And maybe you wont need to give any advantage at all…
Soon we are planning to start an initiative to expand our community. For that to happen, one of the things we need is a complete online help on our wiki, at least in english. This consumes a good amount of time, which we don’t have. And on some areas it is very difficult to get volunteers to help us. So here is what is on our mind:
To create a “contributions wanted” page, with rewards (in game money) that would be paid to the managers of the contributor choice. But for that to be fair, we would also have to reward our donators and our previous contributions.
We know that this goes against our initial ideas of “never give any advantage to anybody”, but it seems that there is no other way of efficiently expand this game. There is also the fact that the resulting contributions would benefit everybody.
Let’s hear some opinions on that.
cheers
Hehe, wondered why no one asked before. To be honest, personally i’m not very keen on (winning) the national cups, so i left them out. But sure, i can add it to the list above.
Hello!
Congratulations, Phillip, you’ve maid a fantastic job!! ;) Now a question, my friend, what happen with the National Cup of every country? :)Best regards to all Rubysoccer maniacs!
Javier.