Recent Posts by Gabriel Cesario

Subscribe to Recent Posts by Gabriel Cesario 4,192 posts(s) found

February 18, 2013 10:41

4,324 posts(s)

Administator

 

I’ll translate the latest announcements to Portuguese, anyone volunteers to do the same to other languages?

==

Atualizações em português em breve.

 

February 18, 2013 10:40

4,324 posts(s)

Administator

 

The new economy system is finally ready! There have been some structural changes done with the latest update. Their main goal is to make it easier for us to handle the money balancing issues in the game so we can focus on more important aspects of football management. As with any fundamental changes such as this one I expect some managers will complain and it will take some time to adapt, but hopefully it will prove to be for the best in the long run.

Let me try to summarize what has been done:
- revised estimated player value formula (fixed, not based on existing transfers anymore)
- revised player wages formula
- concepts removed: team money balance, team economic situation, stadium capacity
- concepts introduced: board points, transfer budget, total wage limit, transfer to budget percentage, investment areas (coaching, physio, scouting, stadium, transfer budget, wage limit and transfer to budget percentage)

Investments cycle
On turn 1 all teams will receive a number of board points based on their performance in the past season and the country ranking. These board points can be spent in the 7 available investment areas. To upgrade an area to level X you need to pay X board points. You can downgrade any area and receive back the corresponding number of board points to allocate somewhere else. Managers have until turn 12 to tweak the club investments for the current season. On turn 13 any board points not spent will be automatically allocated and the levels of investment will be locked until the following season. Also, the new season’s transfer budget will be established and the new wage limit will be in place.

Transfer budget
The transfer budget is the amount of money you have to buy new players. When this value is renewed on turn 13 any money left in the previous season budget is disregarded. When you sell a player a % of the transfer amount is added to your transfer budget. The exact value depends on the level of investment on this area.

Wage limit
You are not able to hire more players or even give your player raises that would cause your total wages to go beyond your wage limit. Nevertheless, there are some cases where this can happen, and if it does the difference between the wage limit and your player wages will be deducted from your transfer budget every 3 turns.

My intention is to add more in-game help for the new economy if needed and also create a page in our wiki with more details about all changes. For now, please use the Improvements Discussion (http://www.rubysoccer.com/forums/5/topics/330) and Economy (http://www.rubysoccer.com/forums/3/topics/2226) topics to post your thoughts (either positive or negative) and questions. Please, be nice :-)

Cheers

 

February 18, 2013 10:04

4,324 posts(s)

Administator

 

Unfortunately yes, wages and values have been reset to speed up the effects of the new economy. I know, it could have been done differently, but I’ll be on vacation soon and I wanted to make sure the changes were running smoothly before that. Shame on me, I took the quickest path :(

 

February 15, 2013 11:36

4,324 posts(s)

Administator

 

Yep, saw that and sent him another message…as we know he won’t reply he’ll be banned tomorrow.

 

February 13, 2013 00:48

4,324 posts(s)

Administator

 

If he does that or is fired for inactivity, he’ll be banned :-)

 

February 12, 2013 05:32

4,324 posts(s)

Administator

 

Benvenuto!

O valor de salário pra jogador jovem fica a seu critério mas normalmente é baixo e você consegue negociar com ele (dar um lance e esperar uma contra-proposta). Quando compra um jogador o valor de salário depende de vários fatores. Se você está negociando sozinho tem mais flexibilidade pra tentar oferecer um salário não tão alto e ver se o jogador concorda, mas se estiver disputando com outros managers o melhor e tentar oferecer um pouco mais já que o valor do salário é um dos principais fatores na decisão do jogador.

Abraço

 

February 12, 2013 05:28

4,324 posts(s)

Administator

 

I’m currently waiting for a reply from Sevilla’s manager. As it is Carnaval in Brazil I don’t expect him to reply before Wednesday. I’ll keep you posted.

 

February 02, 2013 01:47

4,324 posts(s)

Administator

 

I’ll do my best to have it next season, but I can’t make any promises as the available time to work on it varies a lot :-)

 

February 01, 2013 05:27

4,324 posts(s)

Administator

 

Transfer windows have been discussed in the past and there was never an agreement whether they would be good or bad. Maybe they will work better with the new system than with the current one. We’ll have to wait and see.

As far as the new system goes the choosing and establishment of investments for the season is ready, now we need to do more testing to make sure the transfers, loans and contract renewals are working as per the new rules before we can roll them out.

 

January 29, 2013 06:27

4,324 posts(s)

Administator

 

Wow, no idea how that could happen :)
Thanks for reporting anyway!

 

January 25, 2013 09:03

4,324 posts(s)

Administator

 

What do you mean, D-A-D? Which screen are you talking about? I’ve had a quick look and couldn’t find anything wrong :-/

 

January 25, 2013 09:01

4,324 posts(s)

Administator

 

The new system’s wage limit would potentially prevent the high wage, but not the transaction itself. There are mechanisms in place preventing new managers to spend a all of the team’s money (which will become obsolete with the new model), but nothing as far as I remember prevents them from selling good players, except the top ones in the board’s eyes.

 

January 22, 2013 06:58

4,324 posts(s)

Administator

 

January 13, 2013 00:22

4,324 posts(s)

Administator

 

Yes, a little bit. We have agreed this can be done initially as a “rebuild mode” option for the manager. I’m focused on the economy changes, now you can harass Danilo and get him to implement this :-D

 

January 13, 2013 00:20

4,324 posts(s)

Administator

 

The first link seems pretty good, BK. They even used the same source as us for the map and flags :-D

 

January 09, 2013 23:01

4,324 posts(s)

Administator

 

Really nice work, Will. Hopefully after the economy changes we’ll be able to add some of the countries you’ve already sent me. We’ll see how AI teams adapt to the changes.

 

January 08, 2013 04:40

4,324 posts(s)

Administator

 

The explanation (hopefully) is that the missing players have retired at the end of the season. When they do their related data is completely removed from the game. I know, it’s stupid for history purposes, but it was the safest approach when we did it. The fact the formations used all add up to 11 is a good sign that they really used 11 players at the time of the match.

 

January 08, 2013 04:34

4,324 posts(s)

Administator

 

Yes, it is! I hope it continues to be relevant until we have all countries in the game ;-)
Will, I’ve sent you an in-game message to discuss this.

Thanks!

 

January 08, 2013 04:32

4,324 posts(s)

Administator

 

The new thing will hopefully start in 1 or 2 seasons. The foundations are ready but the impact on the existing transfer system and stadium effects are yet to be implemented. Also the logic to instantly convert from the current model to the new one needs to be finalised.

We are still to decide what happens with the current money. The most likely scenario is use it for the instant conversion to the new model to decide the investment levels for the current season, this way teams that have excellent financial situation will have a better start. Of course this will only matter for the season when the change happens, in the following seasons the manager will have flexibility to adjust the investment levels based on his prior season performance.

 

January 06, 2013 22:25

4,324 posts(s)

Administator

 

A lot will change on these aspects after the economy changes are done. Club money for instance will cease to exist as it is today. It will be replaced by a transfer budget (that will be increased on season start based on stadium level, replacing ticket income) and a wage limit. Every investment area in the club will be managed by levels from 0 to 10 at season start and restricted by the team’s performance during the prior season.

Assuming this will be a successful change it shouldn’t be hard to include other investment areas in the future (such as youth academy) or change / improve the behaviour of existing ones (such as scouting / physiotherapy / coaching).

 

January 03, 2013 07:52

4,324 posts(s)

Administator

 

No, this one in particular should be very simple. I’ll discuss it with Danilo.

 

December 26, 2012 07:54

4,324 posts(s)

Administator

 

We don’t mind having paid upgrades as long as they are not something that give such an advantage that non-paying users have no chance of success. This is an example that would not have an impact of this kind, so we could make it happen in the future.

 

December 25, 2012 21:57

4,324 posts(s)

Administator

 

Just had a look at your matches and main formation, I can’t see anything wrong. The only situation where it should fail is if the player was unavailable (red card or injured), otherwise the sub should happen. I’ll have a look in the code later, see if I can find anything wrong when dealing with position MC1, but I’d be surprised to find an error that specific!

 

December 23, 2012 08:48

4,324 posts(s)

Administator

 

Interesting point, maybe we can consider a way to “tell” the board you are doing a long term work as you said Dimitri. I don’t think it can be too loose like a 3 season grace period as Charles mentioned, but it could make the board take it easier on your initially bad results :)

 

December 16, 2012 22:59

4,324 posts(s)

Administator

 

Performance: I understand what you’re saying, when you play most of the season against weaker teams it’s much harder to get your ratings up as any loss or draw, any early elimination or position below expectation in the league would drop your performance considerably. Maybe after finishing the economy changes we can rethink the manager performance evaluation process.

Retiring players: completely agree. That should be easier to change :)

Cheers

 

December 11, 2012 09:07

4,324 posts(s)

Administator

 

Oi Henrique,

Na verdade o Robert Junior vendeu esse jogador ao Rampla Junios, que na época não tinha treinador.

Abraço

========

Just clarifying that the player mentioned was sold, not bought, by Robert Junior.

 

December 05, 2012 07:37

4,324 posts(s)

Administator

 

It’s being worked on. I’m finalizing the new concepts and will discuss them with Danilo. The initial idea is that there will be no concept of money balance any more, the board will provide a transfer budget and total wages cap. The level of coaching, scouting, physio and stadium as well as the level of transfer budget, wages cap will be determined on season start based on past season performance and country ranking. The manager will have to decide which of those areas to improve or worsen. Oh, and there is also a level of return on players sold, which is a % of money earned selling players that will be added to the transfer budget.

The stadium will have a different role. The level of stadium will determine the amount of pressure on opponents (currently it’s always -3 on all attributes except for players 31 years old and above) and will provide a bonus for the transfer budget.

Player values and wages formulas will be updated and adjusted according to the new model. The estimated prices won’t be dynamic any more but will always follow the same formula. Managers will continue to be able to decide the transfer price for a player.

I guess that’s it for now. As I said, it’s still being finalized and is subject to changes, but I’m looking forward to putting it in place :-)

Cheers

 

November 22, 2012 22:38

4,324 posts(s)

Administator

 

Yeah, the ratings don’t always reflect the player abilities…especially cause it also depends on how he’s being used in the squad (position, strategies, etc).

 

November 22, 2012 03:44

4,324 posts(s)

Administator

 

You’re right, in MS you could hire your staff like players and we may eventually do that in RS, but we need to focus on the other changes first. I like the training schedule idea and I believe that this idea with some other changes to player development should help us get rid of playing lots of friendlies during the season.

I’m more and more inclined of getting rid of estimated value, even though once it’s adjusted could server as a starting point. My idea is to still let the managers set the transfer price to whatever they want, but given the new transfer budget to be introduced there is no point in setting it too high as even rich teams may not be allowed to spend what the selling manager is asking. Bottom line is, if you are unreasonable in your prices you will not be selling.

From the new attributes you mentioned for the players I believe morale is the top priority, and that would certainly influence the willingness to renew the contract and match performance.

Cheers

 

November 20, 2012 00:18

4,324 posts(s)

Administator

 

Thanks for the input guys. Here are my comments:

@Charles: I’m not sure it will reduce the gap between rich and poor teams, the idea is that a poor team will initially have lower budget and cap and not so good facilities, but if they have a good season they will have better conditions in the following season and so on. What will be better in the following season will be the manager’s choice. My idea is that at season start the board will give you some “points” to spend if you did well, and you can decide where to put those (higher transfer budget, better facilities, better youths, etc).

@Welington: the decisions will be based on current team status + last season performance, so it will be incremental (or decremental), not a hard reset every season. I like the idea of having a manager goal for the season, if the manager aims higher the board can give him more resources (but also penalize him harder if he fails) and the opposite if he aims lower. Staff market was my initial idea before having the departments, but then we moved away from that…we’ll probably keep things as they are initially, if we go ahead with these economy changes (too many things changing already). Regarding players contract I agree with you, but again we may implement economy changes first and leave that for when everybody is familiar with the new model.

I’m thinking with this new model the player’s estimated value doesn’t matter any more…you (and everyone else) will have a transfer budget and it’s up to you to decide how much you want to pay for a player and how much you think others are willing to pay.

Cheers