Recent Posts by Gabriel Cesario

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November 23, 2007 08:21

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Not yet but I’m thinking about doing it soon, shouldn’t be hard.

 

November 23, 2007 07:22

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Some of my non-youth players have just improved so I think everything is fine. If you think your players are taking too long to improve don’t worry, all players in the game are like that now. We’ll have a few great players after a couple seasons, and an interesting player market I guess.

Cheers.

 

November 23, 2007 07:19

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That’s a bug Stramazi, not sure the reason yet. I’ve already seen my own players with 97 stamina after playing a match. Now that we’ll make some changes to this part of the game we’ll have the chance to investigate that problem. Thanks for reporting.

 

November 23, 2007 05:18

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No footyman, tactics don’t influence stamina for now. I have a friend that usually goes well on both cups and leagues like you footyman, that’s why I thought people found a way to deal with stamina using squad rotatin like you said. But again, if it is a problem for most users as it seems to be we can change something to see what happens :-)

So, 1 vote for option 2 and 1 vote for option 1.

 

November 23, 2007 04:15

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We won’t allow a player to be transfer listed right after being hired. While we don’t add that to the game we’ll keep an eye on it. Thanks smithers.

 

November 23, 2007 04:14

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I think it is a good suggestion. We could display a small table with the last match and the following two matches for instance.

 

November 23, 2007 04:12

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I’ve seen that sometimes, couldn’t figure out the problem yet. Thanks for reporting.

 

November 23, 2007 04:11

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Alright, I’ll discuss that with Danilo and do something about it right away. Here are my suggestions, if you guys could vote in one of them, or a combination of them it would be very helpful:

1) Reduce the amount of stamina lost in a match from 4 to 3
2) Increase the amount of stamina recovered per free turn from 2 to 3
3) Make the amount of stamina lost in a match dynamic, so players who runned more during the match will lose more (would require a few tests to check how much a player would lose in the average)
4) Give stamina boost in the middle of the season (turn 72) and in the end (turn 144). Something like 10 in the middle and 20 in the end.
5) Any other suggestion

In the future, age and fitness will affect the stamina loss and recovery but I think we need to agree on a solution for the current situation before starting designing that.

Cheers.

 

November 22, 2007 16:12

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Your solution is interesting Ricardo, even though it would be harder to implement. We’ll discuss that.

 

November 22, 2007 16:11

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You win money with increasing attendances when you play at home while you advance in the cup. Specially if you reach the final which is played on neutral ground with double ticket price split by the two teams.

 

November 22, 2007 03:03

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I’ll be monitoring my own players and let you know if something seems to be wrong. Remember that on MediumTicker all players improved on first tick due to a bug, so they will take twice as much to improve again, then go back to normal.

Cheers.

 

November 21, 2007 16:27

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To be honest I’ve noticed improvements on my youths only so far, but I some people already told me their main players have improved. The thing is, it takes longer for them to improve than we were used to and I’m not always able to check my players after a match, so I may have missed a few improvements. Fast Ticker players should have improved at least once if they play regularly. 16 years old players should have improved a few times. If anyone wants me to track a specific player to make sure he is improving just let me know.

We didn’t change any logic on players improvement, only how much their attributes rise when they improve and how improved they start the game, so this shouldn’t be broken, but you never know :-)

Cheers.

 

November 21, 2007 10:38

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I gave you the money back, but your financial history is completely messed up :-)

 

November 21, 2007 10:10

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Well, it would be fair to give back the money paid to the high wage player, I’ll do that.

 

November 21, 2007 03:57

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Changed the wage to 4,444. The board won’t allow such wages in the future. Thanks for reporting.

Cheers.

 

November 21, 2007 03:54

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We have that on our list, need to find a good way to balance home and away matches.

Cheers.

 

November 19, 2007 08:30

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Well, 12 games should be enough, specially for a youth, to have improved at least once. Could you send me the player name so I can investigate?

 

November 19, 2007 08:29

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No André. We’ve decided not to implement some specific rules to make it simpler. Here in Brazil for instance, the winner of the national cup qualifies for our main continental competition, Libertadores, but that’s not true for most South American countries. It is also more organized in my opinion that all countries follow some standard rules in the game.

Cheers.

 

November 19, 2007 04:57

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In terms…if you put a defender with poor shooting to play as an attacker he is likely to have a lower rating than another attacker or than he would have if played as a defender. What Danilo meant is that we don’t have any penalties for players who are not playing in their ideial position.

Cheers.

 

November 19, 2007 04:55

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I’m sure the great players will show up over time, we just changed that because the number of great players was too high in a game that had just started. As Danilo said, it will take a while for this warm up phase end, but when that happens I think it will be worthy.

Cheers.

 

November 18, 2007 10:36

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Stamina: if you play only 1 match per “week” the players stamina will always be the same on the match turn, if you mean it should recover a little then you’re right, it doesn’t happen. I don’t know if people stopped complaining about stamina because they learned how to handle it by rotating squad or if they gave up. If the answer is the second option, please don’t give up, we need your feedback :-)

Friendlies: I’ve changed the logic to allow friendly cancellation until 2 turns before the match.

Cheers.

 

November 18, 2007 06:52

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November 18, 2007 06:20

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Hidden or not I guess a “fitness” attribute would improve gameplay Ricardo. Also, we could associate training and long periods without playing matches with that somehow ;-)

 

November 18, 2007 04:49

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Done.

 

November 18, 2007 04:49

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Accepted friendly matches can now be cancelled.

 

November 17, 2007 19:50

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Answers:

1st: No, players development is the same on oficial and friendly matches.
2nd: Yes, but we’ll make injuries more likely to happen on tired players though.

Cheers.

 

November 17, 2007 06:29

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Good luck manuel!

 

November 17, 2007 06:28

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That’s a good question Ricardo :-)

I think it still worthy, you have enough time to enjoy your player before we implement the “old” logic. In fact, without this logic he will still be able to evolve.

Cheers.

 

November 16, 2007 14:20

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Don’t worry LeeHamo, we don’t expect to reset it so fast as we did. In fact we’ll only reset if we have a great change that requires it or if the things get too messed up. And when (and if) we do that, we’ll try to keep the mangers on their teams.

Cheers.

 

November 16, 2007 13:32

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I’m almost sure Samir was talking to the quality of the game portuguese players, not the real life ones :-)

Anyway, I’m not here to defend him, I’ll let him speak for himself…hehehe.

Cheers.

p.s.: if you applied for a spanish team on MediumTicker we’ll fight for the title, I’m managing Zaragoza there ;-)