Agreed guys, poor or negative teams should be able to hire cheap or free players with a limited wage. Added to our list.
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The board opinion is based on your best players on each position. If I remember correctly you had lots of attackers (some of them used as defenders or midfielders due to their good tackle or passing) and not so many defenders and midfielders. Well, if your best midfielders and defenders are marked as A, AD or AM the logic will look at them as attackers, so your team is probably underrated. Don’t worry, this information is not connected to any other logic, for now it’s just to let the manager roughly know how his team looks like compared to the others.
You should be proud, you had success with a discredited team! :-D
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You guys are having bad luck, I have 1 youth GK in FastTicker and 1 in MediumTicker. I’ve also made some queries in the database to see if the number of youth goalkeepers was too high. We have 448 youth GKs and a total of 3787 youths, so around 12% of the youth players are goalkeepers, as I would expect. :-)
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Easier than I though, FastTicker should already have balanced home and away league matches on next season.
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I’m sorry to hear that thorpedo :-(
When I first designed the league matches generation I remeber having read something about how to balance league matches between home and away…I’ll have to do some research to find that again.
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- 3 no matter where the player is used, that will probably change later :-)
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We’ll start with lower penalties…if the player is playing in the wrong position he will receive -3 in all attributes. That may be raised in the future to -5 or to that -5 to -10 range that was suggested. If we do that we’ll make sure it’s properly announced.
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More news for next season: tired players as well as older ones will be a little more likely to be injured during a match.
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I’m sorry, I think I wasn’t clear enough. For existing players I did not worked on any complex logic to change them into DA, DM, etc, I simple looked for players whose main attribute was LOWER than the secondaries, for example, a defender with 78 tackle and 79 shooting became a DA, but if shooting and tackle were 78 he would still be a defender. This logic is only for existing players, for the new ones to be generated as DM, DA, MD, MA, AD or AM you can have situations like you guys described.
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Players now can have two sides (LC, RC or LR), meaning they can play without penalties in any position a player from each side would play. For example, a LC player can play in the left, center-left, center and center-right without penalties, but would receive the maximum penalty if playing in the right side.
No changes were made to existing players. New players have a 30% chance of having 2 sides.
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Added multi-position players (DM, DA, MD, MA, AD, AM). When position penalty starts at the end of next season, this kind of player will receive no penalties if playing in any of his 2 positions. Some of the existing players have received an extra position based on their attributes. Newly generated players have a 25% chance of being able to play in two positions instead of one.
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Good point Philipp. Maybe I should include DM, DA and MA while generating the player position (with less probability than D, M and A), and generate the attrbutes accordingly.
Changing the subject a little, I was thinking about having also MD, AD and AM. In practice they would be the same as DM, DA and MA, respectively, being able to play in two different positions without penalties, but for us developers the first letter would represent the original position and would be used internally for things such as player value calculation, CPU teams logic, where the players would be displayed in the UI. I hope you guys don’t have any strong objections about it, as having this slightly redundant extra positions would help us a lot in introducing this new concept. :-)
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Looks like option 3 is an unanimity and most of you want the change to be postponed. That’s what I’m gonna do, I’ll remove the penalties until next seasons start and implement multi-positions in the meanwhile. We can now discuss penalties if you wish :-)
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No, Ricardo, there were no changes. I’ve also had more injuries this season, the worst one was 10 turns. You beat me on that :-)
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To Philipp:
If we regenerate already using DM, DA and MA the criteria would be:
-defender with passing greater than tackle and shooting => DM;
-defender with shooting greater than tackle and passing => DA;
-midfielder with tackle greater than passing and shooting => DM;
-midfielder with shooting greater than passing and tackle => MA;
-attacker with tackle greater than passing and shooting => DA;
-attacker with passing greater than tackle and shooting => MA
For newly generated players there are 2 options (to be discussed after this topic’s discussion ends, I’d go with the first one):
-after generating the player position (D, M or A) and attributes give him an extra position if he ended up in any of the situations mentioned above (e.g. attacker with tackle greater than passing and shooting would become a DA)
-while generating the player position give him the chance to have 1 or 2 positions, and generate the attrbiutes accordingly
There are no plans to make it dynamic, what could be interesting is allow the managers to use coaches (when implemented) to train a player in an extra position.
Keep voting guys, it’s always very helpful :-)
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The CPU teams cancel friendlies cause they don’t know how to deal with it yet. I mean, they use their first squad on friendlies instead of lining up their weakest players to make them evolve. We’ll fix that in the future so that CPU teams can accept or even invite other teams for friendlies in order to improve their squads.
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Well, I have to agree that it was a drastic change to be made without giving a period for everybody to adapt their squads, but the reason I did that right now is that the seasons are coming to an end and everybody (me included) would have to face the same problems from the next season start. I see 4 possibilities here:
1) postpone the change
2) regenerate all players positions based on tackle, passing and shooting
3) implement DM, DA and MA and apply that to existing players where it makes sense (not much fair, as this kind of player will have a higher value and demand a higher wage)
4) do nothing, keep the -3 penalty for wrong positions (the exact value may change in the future)
I’ll probably take some action tonight (unless option 4 wins), so please let me know your opinion. And don’t be mad at me :-D
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I agree that’s bad Hugo, there is a bug in our list to make injuries more likely for players with low stamina.
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Yeah, sounds like a good moment to work on DM’s, DA’s and MA’s :-)
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That’s my ideia Samir, use training to change a player position.
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Players playing in the wrong position now receive a -3 penalty in all attributes. This value can change depending on users feedback in this topic
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As it was an easy change I’ve added position penalties. A player playing in the wrong position will receive a -3 penalty in all attributes. We can change this value depending on how this discussion goes on. I’ll announce this change properly.
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That’s a point to be discussed. The penalties for side goes from -1 to -3, I was planning to use -3 for position, but Ricardo is the second person to suggest -5 and -10 today (the other one is a co-worker who talked to me instead of posting in the forums). Let’s hear other opinions while I start doing something about it.
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We will have penalties Simon, don’t worry :-)
The reason the team is performing so well is that most of their attackers are not “real” attackers, as they have poor shooting compared to passing or tackle, but I agree that we should do something to make them play worse if playing in the wrong position, as we do for players in the wrong side.
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I haven’t had the time to look into it Torres, but I have an ideia on how to fix it :-)
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We’ll probably add an option when the player is transfer listed to block transfers to teams in the same league, Philipp.
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Only if you’re using Portuguese, it’s translation related, we should have already fixed that. Thanks for reminding us ;-)
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Makes sense Ricardo, we’ll think about something like that :-)
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Done. There were other teams in this situation, I’ve fixed them all and hopefully fixed the problem as well.
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It should count Hugo, if it is not we need to fix it. Thanks for reporting.
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