Recent Posts by Gabriel Cesario

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September 23, 2008 08:55

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Thanks for reporting guys, working on it.

 

September 22, 2008 18:37

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We were given this suggestion before, it’s not a bad idea but will require some time to implement as we’re not ready for group stage yet :)

It’s worth trying, even for Libertadores we could have 2 groups of 4 after the pre-round. Group stages mean more money and most important, more fun!

Cheers!

 

September 19, 2008 14:10

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Have you checked out our most recent addition, headers? Maybe the teams are now using formations with wingers against you that were very unusual before. Another possibility is that other teams simply changed the way they played and are now beating your previously winner strategy. :)

Cheers!

 

September 18, 2008 21:35

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Following some users suggestions we now have a new formula for keepers defenses:

shots → 60% keeping and 40% speed
headers → 60% keeping and 40% header

Too many changes for one day, we know, but the game needed it ;)

 

September 18, 2008 19:59

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Yes Rodrigo, this “all running together” should stop when we implement a better player marking logic.

@thorpedo: here’s what we have after my changes, in the international cup round we had 16 matches, 58 goals scored (3,625 per match)…from these 12 where headers (20,8%)…looks much better now :D

Cheers!

 

September 18, 2008 19:57

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Sounds like a good suggestion guys, this 60% keeping and 40% secondary skill. I’ll seriously consider implementing it :)

Thanks!

 

September 18, 2008 14:06

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We understand that Dot, but after discussing that between us and with some co-workers who play the game we decided to make keepers use their Header attribute to defend headers. It makes sense if you think of it, some keepers are better on defending shots rather than headers and vice-versa, but most importantly, it is interesting for the game in the long term, when a new generation of players with different values on header skill will be out there. I will have the same problem as you, I have 2 keepers with 92 in keeping, and now 80 in header.

It’s unfair for some, fair for others, but exactly the same change for everybody, we hope you understand our intentions and how hard it is to find a balanced way to add such big features. I’m sure your keeper will still help you even with 80 in header ;)

Cheers!

 

September 18, 2008 13:58

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Copied from Improvements topic, posted by Dot

“Hi!

I’m wondering if is really fair that the Keepers should user their Header attribute to keep headings. This is bad because any current regular atacker can be in the same level with all current keepers. Thinking in this line, Keepers should use their Shooting attribute to catch shoots… But not, Headings and Shootings are both attack moves and keepers should use only one attribute to cath them.

In my case, I have a 100 kpg keeper. But this means nothing to headings, because a 63 shotting youth can easily do headings with 80 HEA, and my keeper has the same 80 HEA to try to keep the ball.

This is really unfair. I hope that you, admins, get my point.

Thanks."

 

September 18, 2008 13:45

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Sorry Philipp, I may have got you confused at some point! The relation between performance & formation continuity is something to be implemented in the future. Right now you can change your formation every match without any kind of penalty for doing that. When we add this feature I’ll make sure all your questions are answered in the game help.

Cheers!

 

September 18, 2008 13:43

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@thorpedo: I agree with you, headers should not ruin the game. Now that we have had a few real matches with headers I know what I should change next. My first change will probably increase the number of non-header goals scored, the next step will try to reduce the number of shots during a match, this should take the number of goals scored to a reasonable level, and more balanced between headers and shots. The first change will be ready soon, the second demands a little more time. The role of the defenders when we have a high ball is dispute the ball with the attackers…the reason that doesn’t happen a lot right now is because we need to improve the player marking in the match logic, and we will. Lots of things going on with the match logic right now, we’re trying to catch up all the time we spent on other features and put some extra effort on matches.

@Philipp: that’s exactly what we have now, everybody has 80 in headers skill, without any improvement chance, while new players will have natural growth of heading skills.

Thanks for the feedback guys!

 

September 18, 2008 12:41

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Only new players.

 

September 18, 2008 10:59

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Right! My 92 keeper will also suffer…in the other hand a new keeper with heading 90+ will make existing strikers headers not so useful ;)

I forgot to mention in the announcement post that it’s a little bit harder to make your header go towards the goal than a shot, but it’s also harder for the keeper to catch a good header. I’ll update the announcement.

Cheers!

 

September 18, 2008 09:56

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Headers are ready to go!

In about 1 hour you’ll see a new skill on your players: headers. This new skill will be used on high ball disputes and on headers towards the goal. Keepers will use this skill instead of keeping to defend a header. We were going to wait until the end of FastTicker season but then we realized it would be good to have this as soon as possible in the game.

For simplicity all existing players will have 80 in header skill, without chance of improving it. For new players the header skill will behave the same as the other skills. There is no easy way to add an attribute to existing players, that’s why we decided to give everybody the same value, sounds fair enough.

Match logic has obviously changed with this new skill, now any player in L or R sides tends to run with the ball rather than passing it. This will still be based on the passing frequency strategy you set up, but for wingers the frequency is a little less than what you set up so that they can make crosses into the opponent area. Header disputes can happen in any high ball, coming from goal kicks, free kicks, corner kicks or crosses. High balls can result in headers “shots”, header passes or the player who wins the header dispute will simply get the ball and run.

When a player improves the chance of improving a higher number of skills at once has increased, as now we have one more skill to improve. The game help will be soon update with the new values.

It’s only the first phase of the “header system” and your feedback is very important in order to improve that. We’re confident that this will open lots of new strategy possibilities. Let’s have some fun!

 

September 18, 2008 08:33

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Thanks Carlos. Hope you change your mind and join us again. We are already taking care of the no scoring problem. Headers are ready to go and Danilo can now continue working on individual tactics. As I said before there is more to come on this subject as it has a high priority. I’m only waiting for FastTicker season to end before headers are applied, unless most of you prefer to have it now, it’s ok for me as well.

About being fired I hope people understand that it’s normal that you are fired at some point, specially when you manage a big team with great expectations. We feel it’s good for the game as managers of small teams know that they may have the chance to manage a big team if the manager is fired someday, while the managers of big teams who are fired will be able to start it all over again in a new challenge to their abilities. But again, if most of you feel we should change that somehow to make it harder to be fired or never be fired at all it’s fine. We may not agree with that, but our users’ opinion is very important to keep the RubySoccer growing.

Let’s take one step at once, we’ll deal with the no scoring problem first, we’d rather tie 5×5 than 0×0 :)

 

September 17, 2008 11:54

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That’s a good point Javier, one of my best strikers has only shooting 80, but dribble 91 or something like that…I have another one with good tackle.

Almost done wiith headers, Individual Tactics should be our next feature. After that we can start working on making it easier to score. The reason we have to wait for those two features before making it easier to score is that all 3 improvements will require modifications to the same portion of our code.

Don’t worry guys, we’re giving a high priority for this subject :)

 

September 15, 2008 14:39

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I’ve received some suggestions and have some ideas to reduce the number of shots and make it easier to score, at the same time. I’m already working on the match logic to add headers, maybe I can do something about this problem before adding headers. I’ll make some tests when I have some time. Hope you’re not fired before that. :)

Cheers!

 

September 14, 2008 18:46

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The idea is that wingers will be responsible for crosses that will result in headers…in fact, any player on L or R side is a candidate for crosses. Corners will also be changed so that receiving players or defenders will use headers instead of kicks. We can call this the first phase. In the second phase we’ll change free kicks and long balls so that they may result in headers.

Cheers!

 

September 14, 2008 14:12

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It will be more important for attackers and defenders than to midfielders…the current value calculation is based on average of all skills and changes only when a player improves, of course the most important skills for a particular position have a greater influence. By the way, I’m also adjusting this influence of each skill for each position, so expect values to change a little bit next time a player improves when headers are added.

Cheers!

 

September 14, 2008 11:28

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Nice suggestion thorpedo! I’ll add to our list. In the beginning you won’t have to worry about that as all existing players will have header skill set to 80. For new players it will work as any other skill, generated based on country / division and improve with experience.

Cheers!

 

September 13, 2008 20:02

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More translation announcements.

Philipp Leibeck has made the German translation and Filipe Silva made the Portugal’s Portuguese translation. They’re still reviewing the translation, but if you speak any of these languages feel free to help them improve it, as some sentences / words might be inaccurate due to lack of context during translation. Spread the word to your German and Portuguese friends! They now can play RubySoccer on their own languages.

Thanks a lot Philipp and Filipe, your contribution is really appreciated!

Any volunteers for Dutch, French and Russian? ;)

 

September 12, 2008 14:28

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Makes sense Carlos, we may consider the goals on performance evaluation and maybe change a little bit the logic for when a loss is expected. I’ll add an enhancement to our list.

Cheers!

 

September 12, 2008 08:38

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There is a logic behind that but I agree it’s not smart at all. An AI team expands its stadium cause it knows it will be full if they have a good performance. Clearly we have to change that, specially after the addition of departments. Also, AI teams don’t loan players yet and the buy logic must be improved, as Alban pointed out. I have a few ideas but haven’t created an enhancement in our system. Let me do that now. Suggestions are welcome, as always :)

Cheers!

 

September 11, 2008 13:58

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game game is a new manager as I could see, he probably simply didn’t check his team in time to renew the contract. If it’s someone trying to cheat I really doubt he/she will be successful with so many managers making proposals ;)

Cheers!

 

September 11, 2008 13:55

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Hahahahahahah! You’re right Philipp, I’ve got it wrong. Anyway, the ideas I have is not to make youths worse or improve less, just to change a little bit the improvement rules. That’s something that we’ll think carefully about, don’t worry.

Cheers!

 

September 11, 2008 10:32

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I agree, I’ll add an enhancement to our list to review players improvement logic, they’re improving too fast. Any changes we made will be properly announced.

 

September 11, 2008 09:19

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Everything should be ok now. I’ll add the “are you sure…yes/no?” dialog box to make sure it doesn’t happen again. Be careful in the meanwhile ;)

Cheers!

 

September 10, 2008 09:36

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This announcement is for Spanish speakers!

Thanks to Javier Palacian we now have RubySoccer translated to Spanish, you can change your language in the user settings page to ‘es’. You have to login again for the changes to take effect. Now your Spanish-speakers friends which don’t speak English have no excuses to not play RubySoccer. Spread the word and bring them to have some fun with us! ;)

We have German and Portugal’s Portuguese translations going on right now. These will be announced as soon as they’re ready. If you wanna volunteer to translate RubySoccer to your language just send us an in-game message or post a message in the Improvements Discussion topic.

Gracias Javier! Excellent job!

 

September 09, 2008 20:41

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Fixed.

Thanks for reporting!

 

September 09, 2008 16:47

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Your last sentence summarizes it, for a big team it’s really hard to improve the board opinion. It’s kinda realistic if you think of it as you’re always expected to win. We are already working on the difficult to score, the first improvement will be headers. Keepers will use their header attribute instead of keeping to defend headers. There are other plans to make keepers get injured (even though it won’t be common) or make it harder for a keeper to defend if there are 2 shots in a row, no defenders between the attacker and keeper, etc.

Anyway, there is room for improvement and your feedback is very important. If you end up being fired I’m sure you’ll have a good time accepting a new challenge in another club ;)

Cheers!

 

September 09, 2008 16:41

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Hi André,

We’ll have to investigate that, which browser are you using?