Recent Posts by Gabriel Cesario

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September 18, 2008 08:33

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Thanks Carlos. Hope you change your mind and join us again. We are already taking care of the no scoring problem. Headers are ready to go and Danilo can now continue working on individual tactics. As I said before there is more to come on this subject as it has a high priority. I’m only waiting for FastTicker season to end before headers are applied, unless most of you prefer to have it now, it’s ok for me as well.

About being fired I hope people understand that it’s normal that you are fired at some point, specially when you manage a big team with great expectations. We feel it’s good for the game as managers of small teams know that they may have the chance to manage a big team if the manager is fired someday, while the managers of big teams who are fired will be able to start it all over again in a new challenge to their abilities. But again, if most of you feel we should change that somehow to make it harder to be fired or never be fired at all it’s fine. We may not agree with that, but our users’ opinion is very important to keep the RubySoccer growing.

Let’s take one step at once, we’ll deal with the no scoring problem first, we’d rather tie 5×5 than 0×0 :)

 

September 17, 2008 11:54

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That’s a good point Javier, one of my best strikers has only shooting 80, but dribble 91 or something like that…I have another one with good tackle.

Almost done wiith headers, Individual Tactics should be our next feature. After that we can start working on making it easier to score. The reason we have to wait for those two features before making it easier to score is that all 3 improvements will require modifications to the same portion of our code.

Don’t worry guys, we’re giving a high priority for this subject :)

 

September 15, 2008 14:39

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I’ve received some suggestions and have some ideas to reduce the number of shots and make it easier to score, at the same time. I’m already working on the match logic to add headers, maybe I can do something about this problem before adding headers. I’ll make some tests when I have some time. Hope you’re not fired before that. :)

Cheers!

 

September 14, 2008 18:46

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The idea is that wingers will be responsible for crosses that will result in headers…in fact, any player on L or R side is a candidate for crosses. Corners will also be changed so that receiving players or defenders will use headers instead of kicks. We can call this the first phase. In the second phase we’ll change free kicks and long balls so that they may result in headers.

Cheers!

 

September 14, 2008 14:12

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It will be more important for attackers and defenders than to midfielders…the current value calculation is based on average of all skills and changes only when a player improves, of course the most important skills for a particular position have a greater influence. By the way, I’m also adjusting this influence of each skill for each position, so expect values to change a little bit next time a player improves when headers are added.

Cheers!

 

September 14, 2008 11:28

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Nice suggestion thorpedo! I’ll add to our list. In the beginning you won’t have to worry about that as all existing players will have header skill set to 80. For new players it will work as any other skill, generated based on country / division and improve with experience.

Cheers!

 

September 13, 2008 20:02

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More translation announcements.

Philipp Leibeck has made the German translation and Filipe Silva made the Portugal’s Portuguese translation. They’re still reviewing the translation, but if you speak any of these languages feel free to help them improve it, as some sentences / words might be inaccurate due to lack of context during translation. Spread the word to your German and Portuguese friends! They now can play RubySoccer on their own languages.

Thanks a lot Philipp and Filipe, your contribution is really appreciated!

Any volunteers for Dutch, French and Russian? ;)

 

September 12, 2008 14:28

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Makes sense Carlos, we may consider the goals on performance evaluation and maybe change a little bit the logic for when a loss is expected. I’ll add an enhancement to our list.

Cheers!

 

September 12, 2008 08:38

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There is a logic behind that but I agree it’s not smart at all. An AI team expands its stadium cause it knows it will be full if they have a good performance. Clearly we have to change that, specially after the addition of departments. Also, AI teams don’t loan players yet and the buy logic must be improved, as Alban pointed out. I have a few ideas but haven’t created an enhancement in our system. Let me do that now. Suggestions are welcome, as always :)

Cheers!

 

September 11, 2008 13:58

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game game is a new manager as I could see, he probably simply didn’t check his team in time to renew the contract. If it’s someone trying to cheat I really doubt he/she will be successful with so many managers making proposals ;)

Cheers!

 

September 11, 2008 13:55

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Hahahahahahah! You’re right Philipp, I’ve got it wrong. Anyway, the ideas I have is not to make youths worse or improve less, just to change a little bit the improvement rules. That’s something that we’ll think carefully about, don’t worry.

Cheers!

 

September 11, 2008 10:32

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I agree, I’ll add an enhancement to our list to review players improvement logic, they’re improving too fast. Any changes we made will be properly announced.

 

September 11, 2008 09:19

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Everything should be ok now. I’ll add the “are you sure…yes/no?” dialog box to make sure it doesn’t happen again. Be careful in the meanwhile ;)

Cheers!

 

September 10, 2008 09:36

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This announcement is for Spanish speakers!

Thanks to Javier Palacian we now have RubySoccer translated to Spanish, you can change your language in the user settings page to ‘es’. You have to login again for the changes to take effect. Now your Spanish-speakers friends which don’t speak English have no excuses to not play RubySoccer. Spread the word and bring them to have some fun with us! ;)

We have German and Portugal’s Portuguese translations going on right now. These will be announced as soon as they’re ready. If you wanna volunteer to translate RubySoccer to your language just send us an in-game message or post a message in the Improvements Discussion topic.

Gracias Javier! Excellent job!

 

September 09, 2008 20:41

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Fixed.

Thanks for reporting!

 

September 09, 2008 16:47

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Your last sentence summarizes it, for a big team it’s really hard to improve the board opinion. It’s kinda realistic if you think of it as you’re always expected to win. We are already working on the difficult to score, the first improvement will be headers. Keepers will use their header attribute instead of keeping to defend headers. There are other plans to make keepers get injured (even though it won’t be common) or make it harder for a keeper to defend if there are 2 shots in a row, no defenders between the attacker and keeper, etc.

Anyway, there is room for improvement and your feedback is very important. If you end up being fired I’m sure you’ll have a good time accepting a new challenge in another club ;)

Cheers!

 

September 09, 2008 16:41

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Hi André,

We’ll have to investigate that, which browser are you using?

 

September 08, 2008 13:09

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Headers are on the way, gentleman ;)

 

September 06, 2008 14:41

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As soon as injuries become more frequent and/or happen outside matches (keepers never get injured for instance) we can certainly add this kind of protection. Makes sense.

Cheers!

 

September 06, 2008 14:39

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Yeah, I’ve just added a number so that you know exactly what those “Could be Better” or “Not Bad” sentences mean ;)

 

September 05, 2008 08:55

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Yeah…the changes I tested on my development environment didn’t work very well, I still got a high number of offsides. I’ll give it one more try, if it doesn’t work we’ll have to add the minimum number of defenders you suggested.

Cheers!

 

September 05, 2008 08:52

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A third division on Brazil wouldn’t be bad, but first we need to add more countries I guess, to make international competitions more interesting. Maybe we could replace some of the unmanaged second division brazilian teams by the ones you mentioned. Wouldn’t hurt :)

Cheers!

 

September 04, 2008 21:09

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Country specific rules implemented for league tie break. Now all countries except for Brazil have the following rule:

1) Goals scored – Goals conceived
2) Goals scored
3) Number of victories

And in Brazil:

1) Number of victories
2) Goals scored – Goals conceived
3) Goals scored

I know there are other rules regarding direct match between the tied teams and disciplinary criteria, but I we’ll stick with these rules for now.

Cheers!

 

September 04, 2008 13:01

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For now you are able to setup individual tactics but they won’t have any effect during the matches. We’ll announce in the forums and remove the message when they start affecting the matches.

Cheers!

 

September 04, 2008 13:00

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Our original idea was to display such arrows but we decided to take a more simplistic approach for now. Maybe we add then later.

Cheers!

 

September 04, 2008 09:09

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Just remember they still don’t work during the matches ;)

 

September 04, 2008 09:07

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I agree with you guys but I have another solution planned for that: give the attackers the chance to move back if they realize they’re offside, which is more realistic :)

Cheers!

 

September 03, 2008 21:26

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Don’t worry Wakrat, these Individual Tactis are not being applied during the matches yet, we’ll make sure they’re working correctly by the time they start affecting the matches.

Abraço. :)

 

September 03, 2008 11:45

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This is a known problem Pedro, but it’s good that you mention it again to remind us the urgency of that. We have some plans to make it easier to score on some situations and also headers may affect that when we include them in the match.

Cheers!

 

September 03, 2008 08:26

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It is not predicted, but if a player has less skill points to improve it’s possible that he reaches his maximum before the 39 improvements. If a player has 100 skill points to improve and increase 3 points every time he will need only 34 improvements to reach his maximum.