Gabriel,
Catching your example and Ricardo’s ideia, i believe he meant that the player should be in good shape at turn 5, not turn 6. ;)
For me, i like the way it is right now. It makes more interesting managing the team if we have to rotate a little more the chosen players. The only thing i believe it could be better is the goalkeeper stamina, it shouldn’t be so low after a game.
Regards.
I agree with you Ricardo, I will open a bug for that. We already store when the player’s contract began for that purpose.
But right now it takes 2 ticks for that, Ricardo. If a player played a match on turn 3, then rest on turns 4 and 5, he will be in good shape for turn 6 match.
I guess the number of fouls is ok for brazilian standards, but maybe not for the rest of the world :D
About the number of cards the problem was that aggressive players were receiving too many cards and non-aggressive players never received cards due to the extremely low number of fouls.
Two suggestions here:
1. Is there any way that when you click forums when you are in your game world that it does not leave the game screen? Instead it opens in a new window? Yeah I know shift+click will do the trick as well.
2. What about in game forums? That way I can start talking shit to everyone.
Did you change it so that it ticks at the same times as Beta2..or did I miss that post …..
One of my players was sent off in a game but played the next game without any problem.
The way the game is now, is asking for the cow trading business. We can sign a player and put him on the list on the same tick… with the huge gap between England and the rest of the world, it’s hard not to think of “taking advantage” of the british, getting youngsters at high 70s and selling them cheap right after, most of them are better than the best over there anyway…
What i’d suggest is, since the minimum contract duration is 1 season, make the player stay at the club for at least 6-9 months, it would prevent a lot of cowboys.
Cheers
What was the problem with the cards? Was it the relation to the number of fouls?
Maybe 2 ticks for a player to get to the point where he was before the match would be the ideal, instead of 3. That way, if you had a 100, he played a match and went to lets say 90, he could still play the next tick’s cup match and go to 80… in 2 ticks he’d be 90 again to play the league match.
(these are hypotethic values, obviously)
Heres my match report stats :
47% possession 53%
12 shots 53
12 shots on target 40
64% accurrate passes 58%
46% effective tackles 52%
1 corners 4
1 offsides 10
22 fouls 34
I had 2 yellow cards, I think the number of fouls is still high, throughout the game. The red cards have slowed down to a sensible level. But its hard to say a team with 34 fouls should only get 2 yellows. Maybe the foul logic needs a look at, to reduce foul numbers.
I’ve just changed the match logic to reduce the number of fouls inside the penalty area. About the players missing so many penalty kicks I also agree, we’ll look into that maybe later today. By the way, they always missed that many penalty kicks, we just didn’t display them in the report :D
But what do you guys think about the number of fouls, cards and injuries, is it more realistic?
Cheers.
I was about to ask if Penalty Kick meant what we’re all thinking… because if it does, then they started raining this turn. ;)
On the bright side, i checked more than half of Spanish Div 1 reports and while all matches had tons of penaltys, there weren’t any weird number of shots, i think the most i’ve seen as around 40, which seems to me like a normal number when one team runs all over the other.
Cheers.
and i had this on my match report, on last game:
3 min: Penalty Kick
9 min: G. Michelan (a) scores
15 min: Penalty Kick
19 min: Penalty Kick
27 min: The referee shows D’Antonio (a) a yellow card.
27 min: Penalty Kick
32 min: Penalty Kick
32 min: Cellerino (h) scores
40 min: D. De (a) scores
51 min: The referee shows D. De (a) a yellow card.
78 min: The referee shows Speranza (h) a yellow card.
84 min: Penalty Kick
84 min: G. Michelan (a) scores
6 penaltis in one match? loool
In the last Beta 1 tick, I had this in my match report, not serious, just needs a bit of ironing out. Thanks.
4 min: The referee shows C. Caraccio (a) a yellow card.
4 min: Penalty Kick
4 min: Penalty Kick
16 min: Esposito (a) scores
16 min: Esposito (a) scores
30 min: Penalty Kick
35 min: The referee shows G. Pepe (a) a yellow card.
39 min: Cornali (a) scores
51 min: The referee shows Angelini (h) a yellow card.
58 min: Penalty Kick
4 penalties in the same game, all missed. ??
Too many complains about that, we’ll probably make them recover a little faster.
Fixed.
I got a defender in Beta 2 which has 71 passing( a real star midfielder for my team :)) ) and 63 tackling. I put him as DM
What happened to Beta 1? Is ticking for some time now…
Jorge
also my opinion. I had to play the reserves for 4 or 5 matches because I played a couple of friendly games, slow em down a little
PS this should maybe be in the bugs section
Yep, we knew that one… But thx anyway, we will fix asap.
The mmatch report is trucated when a non-ASCII carcter is printed.
Example:
2 min: The referee shows Barroso (h) a yellow card
25 min: The referee shows Barroso (h) a red card
25 min: A. Lins (a) scores
34 min: T. Assunç
Cheers
As promised, we have some improvements on match.
- More realistic fouls and card numbers. (That includes less chances to get a another yellow card (red), if your player already have one)
- A couple bug fixes
Those changes should bring a good change on matches. But we are still planning a lot of tweaks, stay tuned!
ps: we did not tweak the rating system yet.
no. but if you donate, the entity you believe may bless you. lol
Our Beta 1 tick scheduled to happen 1 hour and 40 minutes from now has already happened. Since no league or cup matches were played I think that won’t cause any trouble. The following ticks will happen in the time they’re supposed to happen.
Cheers.
That is not good Allan, we need to review that. Did he leave in the same turn you received the messages?
Come on people!!! 3 teams left…
lol, ever since this thread has been up. My team can’t score and can’t win.
Danilo ?, did you curse me ?. :)
I don’t know about anyone else but my players lose to much fatigue per game and all my game setting are set on medium.
Even when I bench my players for two straight games they only gain about 5 of those points back.
Something needs to be added here, either slow the fatigue numbers down or add coaches.
a youth player at my team had his contract about to expire so i offered him a new one………. after that i got 2 messages 1 saying he had accepted the offer and 1 saying he rejected it ………….. any way he left the club.