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September 12, 2007 02:02

130 posts(s)

 

Most of my team is in the 90-100 range, if you use the important players only in official matches there shouldn’t be a problem. With cup and european competitions might get harder though.

 

September 11, 2007 21:33

1,003 posts(s)

Administator

 

good catch. we will take care of it

 

September 11, 2007 21:18

75 posts(s)

 

Actually it’s not a bug… But, when you see your players, the sequence is:

keeping, tackle, passing, shooting, speed, drible, control, agressiveness

when you go to a particular player, it’s like this:

keeping, tackle, passing, shooting, DRIBLE, SPEED, control, agressiveness

The “speed” and “drible” are inverted… I know it’s nothing, but it’s easy to fix and I think it’s good to follow a standard sequence.

hehehe

 

September 11, 2007 18:27

4,288 posts(s)

Administator

 

Looking at the code here…main skills are designed to be higher than secondaries, in general, but I see what you’re saying. Maybe we’re looking to biased players :-)

 

September 11, 2007 17:24

57 posts(s)

 

Been taking a look at the transfers lists and it seems to me that the player’s main feature (regarding their position in the field) is not very different from other main feature number.
For example, a youth defender has between 55 and 60 in tackling, but also has the same range of numbers in passing or shooting.
I think that the main feature should be a little bit higher that the other two main features.

Best regards,
Jorge Correia
Beta1>Italy>Division1>Sampdoria

 

September 11, 2007 17:20

1,003 posts(s)

Administator

 

i dont know if we should review that (only if there is a bug there). to have more matches than that is insane and would get anybody tired fast. anyway, we will discuss.

 

September 11, 2007 15:32

4,288 posts(s)

Administator

 

One important thing to notice is that even playing only normal games the player’s stamina is likely to remain stable, as the player needs 2 turns without matches to fully recover recover from a match. With matches being played every 3 turns, a player with stamina 60 for instance when a match happens will have it decreased and when the next match comes it will be back on 60 again. Maybe we should review that, try rotating your first squad players and not using them on friendlies in the meanwhile.

 

September 11, 2007 15:23

4,288 posts(s)

Administator

 

Wil talk to Danilo, he worked on that.

 

September 11, 2007 15:13

75 posts(s)

 

hahahaha…. nice… sounds like a challenge…

I’m in italy too, but in beta2… sadly i entered rubysoccer a little to late for the best teams… Inter has a 97 keeping goalie, and is not doing that good, that proves that a goalie can help a lot, but a team is not only the goalie… Congratz Commanche for the excelent results….

 

September 11, 2007 15:07

38 posts(s)

 

I am having the same exact problems. I mean my players never recover (low 60s stamina) and I’m only playing normal games (no friendlies).

Can you please verify because I’m not winning any games :(

 

September 11, 2007 14:55

47 posts(s)

 

Napoli is my team.

Pagano started well below 100. :)

Alex, sorry to be cruel, but I couldn’t log on for 5 matches. My assistant can’t pick a team like me. I’ll see you at the end of the season. :)

 

September 11, 2007 14:33

4,288 posts(s)

Administator

 

Are you sure André? Mine seems to be working fine. Aren’t you using a formation with those players whose stamina is dropping?

 

September 11, 2007 14:31

75 posts(s)

 

hahaha congratz…. and pagano is now 100 =)

 

September 11, 2007 14:31

4,288 posts(s)

Administator

 

Nice one, added to our list

 

September 11, 2007 14:20

223 posts(s)

 

hey, just to tell everyone im the only one that could defeat napoli!!! first time! 0-2, i scored two goals to pagano! ahahhaha

 

September 11, 2007 14:10

24 posts(s)

 

The stamina problem remains. stamina continues dropping even if they dont play matches.

 

September 11, 2007 13:26

75 posts(s)

 

I noticed that you receives this message after winning a round in the national cup, but it just says to you, you won the round, I think it would be nice to say: " Your next opponent will be ….. "

I can only find out my next opponent clicking on the fixtures icon, or going to the national cup matches…

Just a suggestion

 

September 11, 2007 10:44

75 posts(s)

 

Yes you answered it perfectly… hehehe… But in the future when you implement this, you should add DM’s, DA’s, MA’s… hehehe =)

Oh, and let me know when you’ll implement it cause I’ll change my tactics hahaha

thank you again for the fast answer!

 

September 11, 2007 10:33

4,288 posts(s)

Administator

 

Don’t worry sherman, I know what you mean. For now it doesn’t matter, he will play well in the midfield if his skills are good enough even if he is an attacker. We have an enhancement planned though, that will give players penalties for playing in the wrong position.

Hope that answers your question.

Cheers.

 

September 11, 2007 10:25

75 posts(s)

 

If I line up a striker with excelent abilities on the M+1, where I think he would fit just well… Does he suffer any negative consequences because of that? Or it just doesn’t matter as long as he has the abilities to play on this “area”?

I’m not sure if I’m clear, so I’ll explain in portuguese:

Se eu escalo um atacante na posição M+1 no campo, meu time pode vir a ser prejudicado, tipo, isso pode ser um dos pontos que podem levar meu time a um resultado insatisfátorio, ou se ele é bom e tem condições de jogar ali, e com uma boa tática, não importa se é atacante ou meio campo, ele irá jogar bem( ou mal ), mas sem influencia do algoritmo…?

Acho que ficou mais complicado ainda em português haha… Ahh, da um tempo, tive prova de macroeconomia hoje, e minha cabeça ta cheia haha….

Cheers!

 

September 11, 2007 06:29

75 posts(s)

 

hahahaha…

 

September 11, 2007 06:10

4,288 posts(s)

Administator

 

Are you looking in the right dimension? On Beta2 you’re West Ham’s manager :-)

 

September 11, 2007 05:37

123 posts(s)

 

Why have another guy managing my team? (Wet Ham)

Tx

 

September 11, 2007 03:40

124 posts(s)

 

You have mail. :-)

 

September 11, 2007 03:21

130 posts(s)

 

I’m always up for friendlies.

 

September 10, 2007 23:36

124 posts(s)

 

Anyone?

 

September 10, 2007 22:09

1,003 posts(s)

Administator

 

Top scorers done. Please note that I had to implement player history in order to do that (we did not have this before), that is why we have a low number of goals.

 

September 10, 2007 18:14

4,288 posts(s)

Administator

 

Let us know the result :-)

 

September 10, 2007 16:30

12 posts(s)

 

Ok…
I will post in english. :)

And i marked a friendly with a friend to test my theory.

 

September 10, 2007 16:11

4,288 posts(s)

Administator

 

1) No, you can’t cancel a friendly after accepting, but we are likely to change that.
2) Hard to answer this one. There is a lucky factor included in game, but players quality and tactics can certainly be used to reduce the lucky factor. Not much help, was it? :-)