We’ll look into it, thx ;-)
99 keeping :( napoli just wont suffer any goal
why bug?
hahahaha, he’s incredible
Stefano Pagano is a bug at beta1.
check it out.
:(
I’ve just won a game agains Barueri (4 × 0). These are the rates of Barueri:
“Barueri
G Adriano Clementino 9.4 <——-
D Adílio Nunes 8.8 <——-
D Manuel Peralta 10.0 <———
D Rafael Freitas 10.0 <——-
D Graciliano Azambuja 6.8
D Gregório Fogaça 9.9 <——-
M Leandro Antunes 10.0 <——-
M Lucas Fernandes 7.0
M Pedro Paz 10.0 <——-
A Armando Ramalho 8.8 <——-
A Gilberto Sintra 10.0 <——
A Oscar Marques 9.9 <——"
My team, however, got only 6 players above 8.0 ….
it will happen, dont worry. :)
yep, as we said, we are planning to sit down and spend a good amount of time with the match algorithm, next week. but it is as sherman said, to only spit good numbers is easy. but we want to do that with a REAL match going on. because, in future (I hope a near one) we will show the match full replay to the players.
I think it’s a problem that they are working on it already… But the solution may not be that simple
look at the report and the number of shots. I got of easy with 3 goals then :)) rather than the poor fellow that got 17. come on, I have NEVER seen 64 shots in a match, on both sides :)) and 38 on goal, so my keeper deserved the 10 , he defended 35 shots. Come on, this is getting ridiculous
Hi.
In the national league, i tried both my games with 4 4 2, one with a diamond midfield, another with a square one.
My best result was with the diamond one, only got knocked down 15 – 0 :D
“Player of the match” and the name of the manager beyond the name of the players.
hehe
just suggestions
We are now in turn 59. Up to now, I didn’t observe a youth player trying to enter contract negotiations.
DrG
7 min: I. Dixon (a) scores
10 min: I. Dixon (a) scores
18 min: I. Dixon (a) scores
26 min: I. Dixon (a) scores
28 min: Mackin (a) is injured
33 min: Warhurst (a) scores
33 min: I. Dixon (a) scores
35 min: S. Short (a) scores
38 min: Gilroy (a) scores
60 min: I. Dixon (a) scores
63 min: A. Hodge (a) scores
67 min: I. Dixon (a) scores
71 min: I. Dixon (a) scores
78 min: I. Dixon (a) scores
83 min: Warhurst (a) scores
83 min: I. Dixon (a) scores
88 min: Whittle (a) scores
88 min: I. Dixon (a) scores
still my keeper got 10 :)
the defence got bad grades..
one of blackburn guys got 11 goals :)
the number of shots is a little absurd. 63
but all my team had the stamina a little low…
Hope you guys keep improving the game. I am enjoying it. and thinking about donate.
fast and furious.
Fixed, the tooltip is now correct for the substitutions arrows. An arrow pointing to the right says the player left the field, and the one pointing to the left (towards the squad) says the player entered the field
I was looking the time ticks, and for coincidence… While beta1 was ticking now, the tick time on beta 2 was incorrect… It was supposed to shown 2 hours, but i appeared: 3 hourd and 0 minutes… I waited a little more and it appeared 2 hours and 59 minutes… But in the next minute, it fixed and appeared 1 hour and 58 minutes hehehehe
It’s ridiculous, I know… But it’s a bug hehe
OK. That´s what I wanted to know, Gabriel. Thanks.
No, it will interfere at the sponsorship, when we implement it ;-)
I have a suggestion: make a top killers list between the divison table.
A list with numbers of goals, name of player and team.
thanks
And there is no such things as players that don’t to play for you. If you can afford the transfer price and offer a good wage the player will be yours, no matter how poor is your current squad.
Well.
It´s normal to be pacient to sell players because we don´t know how their improve skills, and it´s normal no sell because there aren´t good players to buy.
I had bought 2 players and selled only 5 (medium players).
It isn,t like mangersim with a long buy period, if you bet for a player a noone bet for him too, this player will be your quickly.
You have to notice when a good player is in the trasfer list.
I was taking a look at the wiki about the economy and I read the merchandising depends on the team’s players quality… If I’m doing good in the league and national cup, it won’t interfer at the merchandising???
Thanks.
I was looking the first matches of the italian league on beta2… The match between Atalanta x Milan, Domenico Astorri from atalanta got injuried, and Massimo Molinaro replaced him… But the information near to their names are inverted… It’s saying that who got injuried entered the field and who replaced him, left the field.
This is something that I still have not been able to test as I have a decent team and there are not good enough players on the market that I could try it out with. Or if there were, the sellers would not accept the prices I can afford.
I mean, in MS trying to buy players “too good” for your team was difficult. I don´t know how it was done but when I tried to make my team better I had to buy only a little better players than the ones I already had at the moment. The players didn´t want to play for my team.
So if I had a team which had average primary skills around 90 then it was almost impossible to buy a player with a primary skill of 96. I had to first hunt down a few players of 92, then 93, 94 and so on. Step by step going up. So I couldn´t just save 300M and then buy 11 good players.
I know it probably was not about the primary skills but you get the idea…
Is there something like this in RS now? If not, are you guys thinking of adding it?
I’m not saying it’s a bug, but I’m pretty sure no team has ever scored 17 goals in a Premiership match. ;)
Congrats to Blackburn!
Looks like your attackers are not that good :-)
Anyway, it’s clear for us that the match engine must be reviewed asap. Me and Danilo will try to find sometime to do that together next week.
Sherman is right, we assume the price you paid is the real market value for the player, but if the player worths more it will slowly have his value increased as he evolves. If you pay more than the player’s estimated value, the value will also become the amount you’ve paid, but it won’t decrease unless you sell him by a cheaper price. Still have to implement the player’s value depreciation :-)
Gabriel, not sure if this is a bug, but it shouldn’t happen. He played with 2 defenders, I had 52 shots on target, the score was 0-0. :)
Fiorentina v Napoli (Beta 1)
2-4-4 formation 4-3-3
11 shots 65
10 shots on target 52
The best player i’ve seen so far is Napoli’s keeper, a 99, in beta1. Is there any better, or equally better?