After reading this i wont be upgrading my stadium lol, its not worth it by those stats.
I already have talked with Gabriel some seasons ago. I just want to share a little math:
Lets do it with 100, 500 and 1000 chairs:
Chairs – Cost
100: $0.5M
500: $2.4M
1000: $4.55M
Cost per new chair
100: $5k
500: $4.8k
1000: $4.55k
My team had played 28 official games in home last season. Lets suppose full house all games, so:
How long it will take to pay my investment?
100 chairs → need 500 home games, so: 500/28 = almost 18 seasons
500 chairs = 17 seasons
1000 chairs = 16 seasons
Is it worth? What is your opinion?
Note: 16 seasons = 864 turns = 384 days in FT (more than 1 year!) Just to have your $4.55M back.
Haven’t had time to look at it during the holiday, everything looks fine now though.
No news yet. I like you suggestion, Joseppi, it is a nice incentive :)
Lots of players on the loanlist at Bordeaux (France – ligue 2). Choose the one who fits in your team. There’s even a 91 shooter for loan.
It would also be nice to have a first buy option to the club loaning the player, give human clubs abit of an incentive to loan someone and play him. Then at the end if the club wishes to sell, the loaner club gets first option to buy or not.
I looked at it and hes playing for Roma, not on sale? Maybe it was fixed.
Alessandro Bernardini Inter G 28 100 33 75 41 91 87 92 92 74 $24,419 $20,161,302 $13,998,805 Transfer
Still on sale for Inter but already sold to Roma.
4 × 1
4-3-3 formação 4-3-3
53% posse de bola 47%
13 chutes 22
11 chutes a gol 16
93% passes certos 87%
36% roubadas efetivas 45%
0 escanteios 4
4 impedimentos 2
6 faltas 6
sendo que o time dele não tem ninguem acima de 85 no atributo principal.
lamentavel
3 × 0
4-4-2 formation 4-3-3
46% possession 54%
11 shots 20
11 shots on target 16
84% accurrate passes 77%
41% effective tackles 69%
2 corners 1
7 offsides 11
7 fouls 7
i´m selling this 3 players with the best price of the market. they are loaned but is just for a short period to prevent. (look at the last one)
http://www.rubysoccer.com/game/player_info/84795
http://www.rubysoccer.com/game/player_info/76299
»»»»»»»» http://www.rubysoccer.com/game/player_info/80213 «««««
This is a great idea!
What about also investing a special coach for youth?
Like “coaching level first team” and a “youth academy coaching level” so more you invest in it more the new youths will be good and more youths you will be able to have (with a maximum of 11)!
Any news about it?
thanks!
sorry ulisses! I am happy on the other hand ! didn’t see it 1-3 coming!
Are my players AFRAID playing HOME?
I had 9 kicks from strikers 100shot and 90+ control
My 99 goalkeaper coudn´t hold 3 of just 9 shots.
1 × 3
4-3-3 formação 4-3-3
51% posse de bola 49%
23 chutes 10
18 chutes a gol 9
78% passes certos 84%
79% roubadas efetivas 68%
4 escanteios 0
5 impedimentos 11
5 faltas 4
This season we have to say good bye to some players, all great players than won’t have oportunities in our team.
we have some players for loan too.
Well cups can be a bit of a crap shoot. I recall being 2nd like 4-5 times in a row with the best stats. Just never was able to beat that damn Monaco in the cup final :).
Getting shots is 1 thing, but scoring them is another. If for example your attackers don’t have very good stats, they might shoot yes…. but it’s not hard for the goalkeeper to save it. So the stats would say you have alot of shots, but you got to ask yourself….where they good shots? You can have “window dressing” when it comes to stats. For example, simply putting shooting on long will give you alot of shots. But like I said…. who says they are good shots? shooting from far outside the penalty area will decrease the chance of the ball going in. Don’t let the “stats” fool you. Many managers make this mistake.
It works the same way as human managed teams, if the players is listed you can make an offer, otherwise you can’t. One significant difference is that bot teams do not negotiate the price.
Would it be possible to make an offer to bot team players?
looks like me and you have a good lil pre season going
2 fa cups in succession
i get alot of shots and alot of possesion and dominate the entire game every game my team plays… winning isnt something that is consistant in this game…when the right team should win..but i will agree that it should happen about 5 times a season to every team keeps hte game close
So close to making history
For the first time Guimarães managed to get to the Champions League final and was really close to win it, the title went for Rio Ave by a close 1-0 greatly achieved by their keeper’s huge performance. We can only be happy, the team performed well and anyone could leave with the title. Maybe next year :D
This season will also be remembered by the intense fight for the Portuguese league by Guimarães and Gondomar, this time the title went to Guimarães almost at the end of the season wining by a better difference of goals achieved only in the last matches of the league.
@Davison: I really don’t want to take the piss, but what championships? You won the EPL in season 23. It is now season 37. You know the engine has changed alot right? I’ve changed my tactics god knows how much because of those changes. It never hurts to experiment and try to find something new that works. If you feel you lose tomany “unfair” games, perhaps it is the tactics? To much focus on getting alot of shots instead of getting possesion? Perhaps visa versa…..?
Not with the current design, the only option is to adjust the coach level and it will affect all skills equally.
http://www.rubysoccer.com/game/team_players/166
Depends if you want to do it realistic or not. I have coached kids aged 8-12 and you could already there see who had some potential. Nothing guaranteed but again it shows, so hiding player stats is not something I think is a good feature. The potential for every player is of course hidden but again, you should be able to get a feeling/view about a player and build yourself an opinion about his future potential.
/BerhanK
hehehe, come on. Be serious. You win some you lose some, next season you can try to perfect your tactics. Maybe you should go defensive in away games and attack on home games, or whatever you are not doing already. Surprise victories are good for the game.
Remember Soccersim was there first, got pro and we enjoyed lots of years of fun. RubySoccer has not reached it’s potential yet, and needs work to be able to get there. If you want a serious view of course.
/BerhanK
Guys, there are some things that need to be solved before going pro and paid version.
1. Copyright issues, it’s just matter of weeks until you get an angry mail from THE (!) FA (read the English FA) claiming you are using copyrighted and trademarked names without any permission, and you have 24 hours to drop it. Then you have received payments and you have to close the shop before really opening it.
2. A Business plan, this involves Danilo and Gabriel mainly and it has to be their choice where they want to take the game. I think it’s too early to go Pro at current time. The number of managers are too low.
3. Other clients platforms may create more hype and bring in more people trying and starting playing the game.
4. Alternative payments /micro payments through a partner, unlocking certain info for paying customers.
5. Time is of importance, remember what killed ManagerSim, it needs time, dedication and money, and the the money part is pretty important. If next step(s) take too long, the risk of seeing a replay of ManagerSim fate could well happen here.
I’ll try to support Danilo and Gabriel as much as I can, they’ve done a great job, because if you haven’t programmed a game yourself, you have NO IDEA how much hard work that is, believe me.
I also think setting up a group of people interested in the future of the game to design some plans would be a good natural step forward.
Regards
Berhan K.
Thanks. Is there only option to set certain coach level? I would like to train specific skills like attacking skills. Is it possible?