The other guy must be some tactics genius :D
Looks like a good result for the home team.
1 × 0
4-3-3 formation 4-3-3
39% possession 61%
7 shots 17
6 shots on target 14
83% accurrate passes 84%
44% effective tackles 64%
2 corners 5
5 offsides 11
12 fouls 8
Gk
90vs99
Medium in the principal item…
Defenders
88vs93
midfielders
84vs96
Strikers
81vs95
Any coments?
What if you took a players value away so it cant be seen? In FT its fake anyway with alot of players 30mil + which are average at best. It would also help younger players if bot teams loaned them, im not sayin every player put on the list should be loaned but the ones with potential surely should?
Just my thoughts, i had it wrote out properly the other day then realised i couldnt reply on my mobile :D
Few 90+ mid-youngs for sale :
Déf :
Salomon Guillemot, 24 years old : 92 tackle 84 speed 95 control 92 head
Noel Mertens, 26 years old : 96 tackle 88 speed 81 head
Mid :
Tiago Ferreira, 26 years old : 90 passing 92 dribble
Att :
Ricardo Albarri, 26 years old : 91 shoot 87 in all secondary skill
Sebastien Zimmerman, 23 years old : 91 shoot 97 speed 85+ secondary skill
None of players are transferlisted but they are all available. So, every prices can be negociated.
yeah. Thanks all
Well… I´m happy to see that some players are concerned with the game future.
As I initiated this topic I would like to resume some ideas…
Firts I think that it´s general that it´s very important that the game has to be fun…. and for that the market it´s very important….
Like someone has said here the difference between human player and non Human players it´s huge… therefore or this number is readjusted or the non human teams has to be very active in the market… because they are the most…. I like the Paulo Marzionna’s suggestion… non human strong teams will buy more good players (all kind of players… youths and veterans and “mediums”)…. about the allowing bids on non transfer listed players… this is possible to do with a direct message.
The youth player I agree with some idea that I already saw in this forum… should appear randomly (and I think that now it´s better that in the past – Only south american good players)… and the development should depend of the ranking team, manager and countrie… and of corse the coaching department….
About new players they will come when the game is better and that it´s our responsibility….
Finally, like I said in the begining of this topic to increase the reality in my idea it´s urgent to get prize moneys…. (ex: 1st league place 2M 2nd-1.5M etc… all the teams slhould have some prize money)… Yes I know Filipe "the most successful teams " will have more money than the others yes it´s true but the others will want more reach that place….
About cheating…. I think we already have more rules to anti-cheating than cheaters…
Best Regards
Roma is looking for friendlies to fill up empty spots still in season 63 (trying to play a friendly every turn that is not a championship game turn). Please send your requests.
@Gabriel
Actually I think the CPU is imperfect already in many occasions, such as buying players only to sell them just a few ticks later for lesser prices. More like a drunk CPU, really :)
But yeah, CPU should apply various strategies depending on what their objectives are and so on
@Filipe, Charles, Gabriel
From what I have seen the 5million starting price is the top nowdays for youths. Interesting enough, I noticed a wave of high priced youths in England about 4-5 seasons ago, with lots of players starting at above 3 million. It seemed a bit odd, considering that England was ranked 3d or 5th (we jumped straight from 5th to the 3d spot in rankings, so no 4th placement in any season).
My guess would be that the such a wave was the result of the new you feature where countries, independently of their ranking will get once in a while a pool of good youths. Perhaps Gabriel can confirm this somehow? :)
Thanks, guys. I’m now a proud manager of Roma in FastTicker and my childhood hometown favorite team Nyva Vinnitsa in the MediumTicker :-).
This topic is great guys! There is too much to comment about but I’ll start by saying the mixed CPU buying behavior suggested seems like the way to go. I’d also like to add more imperfection to CPU decisions, allowing them to also make weird decisions in picking new hires and youth players to keep.
Let’s raise the fun level together ;-)
I’m back guys! Just for the record, Roman’s problem has been solved by Danilo a couple days ago :-)
What about coding CPU teams so they are buying players trying to improve their team, either right away or as a future prospect?
The player you got started career 4 season ago, some of those players can have those high starting value but I believe the more recent ones are unlikely to be that much valued, it doesn’t mean player’s quality dropped, only their value due to the lack of deals and consequent drop of prices… I try to base my research more on the matches played and coaching level of the team to try figure how good player was when started (approximately), your player was also in my hotlist :D only when I get space in the team I search the market but last time I checked there was several good opportunities on the market IMO
I would like to know Gabriel’s opinion about Paulo Marzionna’s suggestion, a mixed system depending on teams objectives would be good for the market and still avoid the destruction of CPU teams…
I agree filipe, those players are still there (check out the last player i got from valenciennes) but they are much fewer compared to before. But i got this player by luck and as i said, i searched the market for almost 2 hours…
Please correct me if i’m wrong, but are we still going to see 4.5+mil $$$ players or should we be content on grabbing guys with 2.5mil starting value?
Not sure about the no quality players in the market Charles, and there are few 4M starting value players in the market because there are few in the game too, if player’s value drop so do new player’s starting value… Great youths have now a starting value around 3M or less…
I think there is still much quality in the market, and many of them from CPU teams, all my players were bought after the changes and most of them from CPU teams, and this team is not much different the one I had in Manchester’s start…
“But the CPU teams were made so smart and error free kind of managing”
As far as I see, the CPU teams in the new countries don’t do transfers at all. At least, I checked some teams in Croatia and I didn’t see any team who bought or contracted a player.
Shouldn’t they try to become stronger?
Well said Charles, I agree with everything. The way the market was set before made the game so much more interesting.
I realize that if you want to, you can still search and search for good players on the market(although I think they are few and far between). But I personally don’t have enough time(and maybe patience) to spend hours doing this, and I think there may be several other managers that would say the same.
To me, this game changed when the CPU team/transfer markets were changed.
Up until that point, scouting was fun and finding that player with good starting value was also fun.
Now i find myself checking almost every player on the market. It’s very time consuming but still very rewarding.
Having said that, I find that the transfer market is definitely broken. It’s gotten to a point where CPU teams are selling crap players, human managed teams are selling crap players and the only way to get a good player is from a team who already has too many. Other than that, what we mostly see on the market are older players (which are still useful) and young players which won’t amount to anything.
I’ve played the game both ways. I’ve developed players and sold them for fun, and I’ve also made runs for the CL and CWC championships. In both cases i had a lot of fun.
I find myself now playing the game kind of a hybrid version of the two playing styles and can’t say that either style is funner than the other. However, since the market change, i can definitely say the fun factor for both playing style has been greatly diminished.
I think until we see a massive influx of human managers, this type of transfer market will continue.
Dare I say… I think the CPU teams were made TOO smart. Think about it, do you guys seriously think that every new manager in the world would keep all those 4mil+ starting value players their youth academy would produce? Chances are they would miss a tick where they had to sign him or would log on too late prior to closing tick for a player pickup.
But the CPU teams were made so smart and error free kind of managing… i don’t find it as realistic….
It’s all about rewards for effort spent on/in the game!!!!
BK
New open market window in Newcastle, players are now looking much better and some alreay give a more clear view of their future. I’m open to sell many players, just send me and email, we can talk about any player.
http://www.rubysoccer.com/game/team_players/177
I dont think “my way” its the only way, but unless you get a team with a huge bank account its the fastest and better way to do it. Buying formed players can get you till a certain level but sure wont let you fight with the best. I dont think this is that unrealistic, most teams in the globe do the same, even their youth academy best players came from other teams and even other countries. Any regular team in any league can have some level of success by buying good 26-27 y.o. players, but unless the manager is a tactical genious they will not be as competitive as the teams that started thinking about their future much earlier.
One thing I think is certain, most people enjoy this games because of the trading and if we dont have a balanced and minimal fluent market it will be much harder to attract new managers…
Actually if you just think about it for a second, this is only a problem when you do not play the game in any other way than trading players, which in my opinion is both unrealistic and silly.
I do not play like that so the “problems” you describe I can not see as problems. Perhaps the game is to be suited for more manager types.
10 or so years ago I wrote an article about it in another game forum, basically saying that there are several kind of managers looking for different kinds of rewards in a game, and they play the game in different ways. The tools are the same, club, players, stadium etc. Still some will look forward to win as much as possible, while others think buying and selling players (and developing them) is most fun. No one can say one way is more fun than the other, as it’s all about personal preferences. What the game needs to provide equally fair tools for all kind of managers to succeed in their own way of playing, ie the rewards in the games.
Filipe might be a world class scout in this game and has an eye for spotting promising players but that should NOT be the only way of spotting quality players. The game lacks proper mechanisms of scouting quality potential players. The best games allow you to play your own game and become successful instead of following a blueprint of success in order to “win”. Since many of us have played SoccerSim I’ll have that game as an example here. In SoccerSim you could get much more “rewards” and you could play the game your own way in order to reach success. BUT also there as in RubySoccer, in order to reach the very TOP of the game, you needed to play the game in a certain way as it was the ONLY way to be best or at least top 10 manager there.
In stead of smaller changes I’d personally would like to see changes that allow you play your own style of management still reach some kind of success without having to scout for 21-22 year old players with around 70 in main skills and knowing that they should get better. That would mean maybe a rewriting of the engine part where the player development is calculated. That part is the most important in any serious football manager game.
Berhan
I don’t think the youth system needs changes again, at least don’t seem like a priority, youths can still become very good even if they dont seem like it in their start, that randomness should continue I think, a too much youth academy dependence would make the transfer market even more desert.
Marzionna’s idea about the CPU behaviour seems very reasonable to me, at least much better than going to the old system. Having CPU buying players depending on their board expectations, if a CPU team believes it can reach an International spot they would have more incentives to buy quality players no matter their age, if the CPU board expectations are low then they should focus on young promissing players only. I think this should give some balance to the market, in the future maybe with more human managers we could return to the system we have now…
About knowing teams money and quality before applying I have my reserves, it could be too much helpful for cheaters and I dont think it would be that good for real new managers. Maybe making sure any new manager would have a certain amount of cash (at least the necessary to rise the couching level) or rising it automatic… Seeing players improving is a good motivation for itself :D
PS: Nice to see so many old and new people talking here, maybe I was wrong about the 50 active managers…
consertado!
Fixed!
Thanks Danilo, Happy New Year.
Thanks for the game and hope 2012 is a good year for ruby soccer.
Everyone has this error. Developers are currently on vacation, they’ll take care of it when they are back.
Hi
I have an error when I try to apply to a job.
An idea?
thanks
Happy new year ;)