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January 26, 2012 15:51

340 posts(s)

 

Player value should be removed completely.
No player in real life is walking around with a price tag, but the club and manager know his value.
It should be pretty interesting thing to see, how people would value players..

BK

 

January 26, 2012 13:52

116 posts(s)

 

Good idea Dimitri.

The market is impossible.

 

January 26, 2012 13:16

639 posts(s)

Donator

 

Maybe add a simple rule for computer managed teams: don’t pay more than player value?

 

January 26, 2012 06:11

340 posts(s)

 

exactly Filipe, too bad one can buy only one player/season/manager.
You are doing great job on finding great players, I would buy whole team from you and some few more other managers good at this as well.

I am worried that this is no good for the game and will make people lose interest in the game even further.
Making too much cash available is going to end up messing up things but it’s also good to research what it could lead to.

One thing SS/MS was good at was exactly that, having just enough money to make it really realistic, having too little or too much is not good, it has to be balanced, it will not happen by itself or as a kind of miracle, it needs to be put in formulas and calculated.

BK

 

January 26, 2012 00:47

828 posts(s)

 

Rebuilding the team has been fun.

looking for a young 90 tackler to buy must have 80 passing

 

January 25, 2012 23:38

803 posts(s)

 

I’ll probably invest some on Portuguese bonds, I’ll make a fortune with interests only :D

Agree about the second part, they’ll start complaining again when they waste all the money and end with a team not as great as the others… People forget that good managers also can make easy money now, and they know how to spend it well :D

 

January 25, 2012 15:28

340 posts(s)

 

anyone seen any interesting trends?

it looks like it’s a golden opportunity to buy some kind of players and wait half a season and then sell them, for double or more the money you’ve spent.

Some real live stock development, perfect for people appreciating farmville too ;)

Not complaining, it’s just funny how people never complain about unrealistic things as long as they gain something, no?

BK

 

January 24, 2012 20:23

803 posts(s)

 

inflation, huge inflation to be specific… The last market boom of stupid CPUs made the avarege prices rise so its very understandable now players are worth more, in economics we say the nominal price of the player raised, yet his real value is the same :D

 

January 24, 2012 13:43

9 posts(s)

 

Hi, what is going on with these?
I have player not increasing stats, but increasing 20 million in value in just 1 tick?

How come?

 

January 24, 2012 07:41

340 posts(s)

 

the whole thing is a bit weird but excellent opportunity for developers to research what happens when there is too much money generated to clubs.

BK

 

January 24, 2012 00:37

20 posts(s)

 

http://www.rubysoccer.com/game/match_report/1865724

Rennes lost 0-10 against Grenoble

this seemes a bit strange, Rennes used youth players for the first time in the season, and has never used them again….
this seemes bizarre to me, specialy because Rennes can still fight for international spots. or was it to just favor Grenoble and not let them loose points to fight for the title?

 

January 23, 2012 23:28

23 posts(s)

Donator

 

OK thanks

 

January 23, 2012 19:00

20 posts(s)

 

Very unrealistic,
Rogério Ribeiro
sold for 80,000,000 Transfered from Blackburn Rovers to San Lorenzo, he is good, but in the current market, this is way too much….. 80M, hopefully we dont see this very often.

 

January 23, 2012 17:49

296 posts(s)

 

ive asked the same a few times, I think gabriel is working on it.

 

January 22, 2012 15:19

13 posts(s)

Donator

 

After reading the posts, probably the fact about non realistic prices can be right, and studied, even at the middle seasons the prices were much higher lately the prices have decreased. But my first impression is that it is very good that the money ran/moves, this way all teams have access to sell/buy not only reach teams decides the market.

 

January 21, 2012 22:47

4,311 posts(s)

Administator

 

Not really, the ratings do not currently affect player development.

 

January 21, 2012 21:03

23 posts(s)

Donator

 

yes but they can buy players so why not loan?

 

January 21, 2012 17:13

296 posts(s)

 

yep, only human controlled teams

 

January 21, 2012 13:22

803 posts(s)

 

Yep, all the pressure for changes usually gets this result… When this wave ends the market will frozen again, some weak teams with good managers will certainly raise as they made great money, teams with bad managers will continue to do bad as they will waste the extra money and wont find as good players as the top teams now even richer than before… The only diference now is that it will be impossible for a new manager to find a team with conditions to grow and so more new managers will quit the game prematurely… But hey, no one saw this coming :P

 

January 21, 2012 12:41

296 posts(s)

 

Medium ticker they are still buying, not as much though. Its kinda expected such a big burst considering alot of teams hadnt been spending money.. Over the next 2 weeks this should really cut down.

 

January 20, 2012 21:30

23 posts(s)

Donator

 

Hi,

Is that normal that CPUs don’t loan players?

 

January 20, 2012 12:47

72 posts(s)

 

seems like CPU guys ran out of money :)

 

January 19, 2012 15:29

301 posts(s)

 

couple of days into the new cpu behaviour…

looks to be a bit better…

what do you guys think?

 

January 19, 2012 14:34

340 posts(s)

 

the interesting thing to catch here is whether Player B gains any more points(develop more/better) as he was worse on paper but performed equally , which means he performed better actually as he was a bit worse than Player A.

Does performance actually boost development?
Is there any deeper meaning to performance, other than just getting a rating for his performance?

BK

 

January 18, 2012 00:09

639 posts(s)

Donator

 

Yes, something like Dcaniva says seems a good idea.

 

January 17, 2012 17:30

58 posts(s)

 

Hello,

The problem is that the CPU teams should only Buy players in a good business, half of the value price is the top that a CPU Team should give for a player… like I Think it was in the past…

Best Regards

 

January 17, 2012 11:52

72 posts(s)

 

January 17, 2012 06:51

340 posts(s)

 

Gabriel, why not put all the money in the game into a pool, that is constant (well, it could be able to be tweaked to mirror currency devaluation etc later on..) then all money is constant, that is the amount of money to exists in a game world.

Example, to keep it simple say we have a total of all clubs money is 100 dollars, then they have 30 dollars for wage costs and 15 development, 10 stadium building etc..
That money should go to an “account” and from there it would be brought back to the pool in form of match income, bids from Non human players etc..
Just some thoughts. It might balance things a little bit. Then you can add more advance things like increase/decrease the total amount of money say by 10% from season to season just to add some variation.

BK

 

January 17, 2012 06:03

4,311 posts(s)

Administator

 

Revised CPU buying behavior to reduce the allowed amount of money to spend on a given player. This is to reduce the number of teams bidding for players with unrealistic transfer prices. All feedback is really appreciated and can be provided on this topic: http://www.rubysoccer.com/forums/1/topics/2160

Cheers

 

January 17, 2012 05:45

4,311 posts(s)

Administator

 

This example was given in the topic about the new cpu buying behavior. I’ll revise the formula that calculates the amount of money a cpu team is allowed to spend on a given player. It’s based on how the player compares to the ones in the same position and the amount of money available.