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January 23, 2012 17:49

296 posts(s)

 

ive asked the same a few times, I think gabriel is working on it.

 

January 22, 2012 15:19

13 posts(s)

Donator

 

After reading the posts, probably the fact about non realistic prices can be right, and studied, even at the middle seasons the prices were much higher lately the prices have decreased. But my first impression is that it is very good that the money ran/moves, this way all teams have access to sell/buy not only reach teams decides the market.

 

January 21, 2012 22:47

4,300 posts(s)

Administator

 

Not really, the ratings do not currently affect player development.

 

January 21, 2012 21:03

23 posts(s)

Donator

 

yes but they can buy players so why not loan?

 

January 21, 2012 17:13

296 posts(s)

 

yep, only human controlled teams

 

January 21, 2012 13:22

803 posts(s)

 

Yep, all the pressure for changes usually gets this result… When this wave ends the market will frozen again, some weak teams with good managers will certainly raise as they made great money, teams with bad managers will continue to do bad as they will waste the extra money and wont find as good players as the top teams now even richer than before… The only diference now is that it will be impossible for a new manager to find a team with conditions to grow and so more new managers will quit the game prematurely… But hey, no one saw this coming :P

 

January 21, 2012 12:41

296 posts(s)

 

Medium ticker they are still buying, not as much though. Its kinda expected such a big burst considering alot of teams hadnt been spending money.. Over the next 2 weeks this should really cut down.

 

January 20, 2012 21:30

23 posts(s)

Donator

 

Hi,

Is that normal that CPUs don’t loan players?

 

January 20, 2012 12:47

72 posts(s)

 

seems like CPU guys ran out of money :)

 

January 19, 2012 15:29

301 posts(s)

 

couple of days into the new cpu behaviour…

looks to be a bit better…

what do you guys think?

 

January 19, 2012 14:34

340 posts(s)

 

the interesting thing to catch here is whether Player B gains any more points(develop more/better) as he was worse on paper but performed equally , which means he performed better actually as he was a bit worse than Player A.

Does performance actually boost development?
Is there any deeper meaning to performance, other than just getting a rating for his performance?

BK

 

January 18, 2012 00:09

639 posts(s)

Donator

 

Yes, something like Dcaniva says seems a good idea.

 

January 17, 2012 17:30

58 posts(s)

 

Hello,

The problem is that the CPU teams should only Buy players in a good business, half of the value price is the top that a CPU Team should give for a player… like I Think it was in the past…

Best Regards

 

January 17, 2012 11:52

72 posts(s)

 

January 17, 2012 06:51

340 posts(s)

 

Gabriel, why not put all the money in the game into a pool, that is constant (well, it could be able to be tweaked to mirror currency devaluation etc later on..) then all money is constant, that is the amount of money to exists in a game world.

Example, to keep it simple say we have a total of all clubs money is 100 dollars, then they have 30 dollars for wage costs and 15 development, 10 stadium building etc..
That money should go to an “account” and from there it would be brought back to the pool in form of match income, bids from Non human players etc..
Just some thoughts. It might balance things a little bit. Then you can add more advance things like increase/decrease the total amount of money say by 10% from season to season just to add some variation.

BK

 

January 17, 2012 06:03

4,300 posts(s)

Administator

 

Revised CPU buying behavior to reduce the allowed amount of money to spend on a given player. This is to reduce the number of teams bidding for players with unrealistic transfer prices. All feedback is really appreciated and can be provided on this topic: http://www.rubysoccer.com/forums/1/topics/2160

Cheers

 

January 17, 2012 05:45

4,300 posts(s)

Administator

 

This example was given in the topic about the new cpu buying behavior. I’ll revise the formula that calculates the amount of money a cpu team is allowed to spend on a given player. It’s based on how the player compares to the ones in the same position and the amount of money available.

 

January 17, 2012 05:43

4,300 posts(s)

Administator

 

Well, they do have a logic to limit the amount of money they will spend on a player. It depends on the impact the player will have on the squad and the amount of money available. Maybe the next step now is tweak this formula.

 

January 17, 2012 05:38

4,300 posts(s)

Administator

 

Option 1, they will have the same ratings regardless of their skills.

 

January 16, 2012 19:01

637 posts(s)

 

After 1 season all CPU’s have wasted their money and we’re back with not buying :D

I just have sold my keeper Fischer for 60M. He was on the transferlist for 40M and more than 10 CPU were bidding. I was wondering how far CPU’s would go so I changed the price to 60M. Still 2 CPU’s were bidding and Kickers bought Fisher for 60M. I don’t think a human team would spend the amount for him. He’s good but not that good.

I agree CPU’s had to be smarter and buy the players they needed but IMO they need a logic that tells them if the transfer price of a player is cheap, ok or expensive.

 

January 16, 2012 15:05

301 posts(s)

 

don’t be sorry filipe.

i have to agree with you on this one. I just sold a keeper for 35mil (max value game will allow me to sell him) and although the influx of money is nice, its just not good.
good price for him would be 10-15mil, but 35mil is very high. A little more tweaking is needed in my opinion.

I understand we said “we want CPU to buy players” and now we’re saying “they are paying too much” so maybe we can find common ground in between.

If i may say, the market wasn’t bad prior to when all these changes came into play back in september (i think it was in septmeber when the changes were first made)

It just seems now that we’ve gone from not buying enough, to buying too much and paying too much.

 

January 16, 2012 13:37

803 posts(s)

 

So far I have seen 80M for an average midfielder, 50M for Davison’s crappy one, 50+ for crappy crappy keepers… Sure its fun when you only have crappy players and you still can sell them, not as much for those managers who work hard to get good players, neither for the new manager who will get the 80M wasted money team… I am sorry to say this but it is what I think since this all started, most complaining about CPU non buying managers are simply incompetent managers who let their teams get to a place where they only have crappy players, no wonder they get pissed if CPU teams dont buy them anymore… Sorry for the honesty…

 

January 16, 2012 11:42

45 posts(s)

 

Look this

http://rubysoccer.com/game/player_info/208001

I can not sell any player at this price for CPU teams

 

January 16, 2012 08:50

58 posts(s)

 

Yes I have a great player retiring this Season….

Artur André Pereira (MC)
21 Seasons (12-32) in Gondomar
180 Caps
2 Championships
7 Cups
870 Games 264 goals Average 8,20 MotM 233

I will miss him alot…

I think he was one of the best midfielders of the game.

Best Regards

 

January 16, 2012 04:43

301 posts(s)

 

I have to agree, it seems like the cpu in fast tick also have the “spending big” bug…

 

January 15, 2012 21:46

828 posts(s)

 

it is a great thing let the humans have the fun

 

January 15, 2012 14:59

72 posts(s)

 

please donot change the source unless i sell my rubbish player for a huge profit :)

 

January 15, 2012 11:14

803 posts(s)

 

Seems the changes were not so small after all… But hey, Davison will say this is a great thing :D

 

January 15, 2012 09:52

637 posts(s)

 

Wow CPU team blow their money away in mediumticker.

Example:
Stefano Leonardi http://www.rubysoccer.com/game/player_info/133963
Age: 29
Estimated Value: $16,612,107

Passing: 87
Shooting: 95
Speed: 89
Dribble: 86
Control: 80
Header: 94

Buy player
transfer price: $29,000,000

Current Negotiations

16-computer CAI Comodoro Riv ($29,000,000)
16-computer Burnley ($29,000,000)
16-computer AC Ajaccio ($29,000,000)
16-computer Gueugnon ($29,000,000)
16-computer Libourne ($29,000,000)
16-computer Hansa Rostock ($29,000,000)
16-computer FSV Mainz 05 ($29,000,000)
16-computer Freamunde ($29,000,000)
16-computer Feirense ($29,000,000)
16-computer Portimonense ($29,000,000)

No human manager team would pay 29M for this guy and CPU team are fighting for him.

 

January 15, 2012 09:39

72 posts(s)

 

i have a question regarding how they are calculated?
seeing my players performance ratings overs the seasons, often makes me ask some questions…

Suppose two midfield Players A and B have skills average of 88 and 84 respectively. So, theoretically player A is a better player according to the stats. Lets say they play together in a match and play equally well…
Suppose both players score 1 each, have equal number of passes and accurate passes, tackles and accurate tackles and so on.

Then,

  • if midfielder A has a match rating of 8.0, does midfielder B also have the same match rating of 8.0 ?
  • or considering midfielder B has inferior skills average, will he have a rating > 8.0 or below 8.0 ?

just curious… i personally would want the ratings to display how they played in the match regardless of their skills average…