I know I’m starting to look like the Devil’s lawyer but I have to disagree again about some of the things you say Jota. The youth system is the same that allowed most of the top teams to success in the game, and it is still possible to start a team from nothing, the managers you mensioned are the clear example, Sly, Dirk, Charles, Vaughn, Amac, François and others (me too :D) have started teams recently and if you look at them they all start to look great, and all of them will be fighting for their leagues soon. I can understand if a new manager have a hard time figuring how the game works but you have been here for as long as us so just because the game isn’t as easy doesn’t mean we should make it dumb easy… Giving prises for international qualifications and matches would have no help for new managers in new teams, on the contrary, the stronger teams would have more money to offer for good players… Weaker teams would be even more poor… I can agree with prises if they are based on teams expectations, if the board wants the manager to avoid relegation and he manages to get an international spot sure, have a prise for that and improve his team, the same with lower division teams…
Completely agree!
coaching level 10 = deficit
deficit = selling the few young player coached
= impossible to improve for new chances
= only possible to crap and get a rich team not made by you or getting bored
hi, I am completely agree with the main of these comment post, and please listen to inquires. The game is getting bored more an more, due to is impossible get the money level other teams already have. The youths does not increase much even with level 10, taking a level 10 for coaching means the team is loosing money year by year, so for survive only possible thing is selling the few youths players got increased. Money is less and less year after years, and this only benefit to the already rich teams. Getting a team from the base make it impossible. It should be included some tv right that make money, or adapt to real situations, qualify to european champions should mean money for matches won / draw as it.
Thanks to many people went back to spanish and english league (fast t) which are almost full of game players (as the early years) had made becoming interesting the leagues again! Really please realize on this! The new leagues with no people on them is completely wrong idea, and unreal as well, you compete with who? will computer all the time, and you can get players from other league which the computer team does not get due to the rubysoccer logica.
Please, the best is getting the possibility to get chance that from one season to another the things could change due to the investments risk on player or to the new youth player which now is impossible due teams goes deficit year by year and necessary to sell. And the idea on the national teams is no sense, even this is not a big deal, but lets make enjoyable, even playing between continents (which was the idea regarding the post about same possibilities on all leagues, brasi and argentina gets 13 teams qualifies for international competitions, on europe 7 as much!) So real life —> international competitions = money. Here does not. Here it was created all leagues of 20 teams (unreal) for get the same change of increase player levels = even more difference if qualification to international competitions is so different = lets do all real and make money or all unreal and lets invent and create and international tournements between countries (national teams idea does not reflect this)
sorry for the long explanation. cheers
Ok I wait for your mail…. but I think that this references should be public… not yours…. but the game references….
If a player have 100 passing and for example 80 dribling he should pass more and dribble less….
In conclusion I have seen in the match teams with players withs secondary great skills and poor firts skills (less 90) having a lot of sucess and I think that should be affected by some factor…. if not it´s better to have a defender with 85 tackling and the other skills 90s… is not very realistic….
Best Regards
Best Regards
hey, I’m not saying you didn’t deserve to win the match, on the contrary your team was stronger and dominated the game. Yet this results happen and should happen too, there are a lot worse than this :D
That said I would think the difference between our team was bigger, the numbers you pointed are not that different, and you have the playing away disadvantage, probably have some effect too…
About the match engine, it considers the skills of the player for any decision he makes on the field, if the player wants to dribble the opponents instead of passing the ball his passing skill is irrelevant, thats just an example of the secondary skills importance. I wont tell here the skills I consider the more important but if you want I can mail you in the game
Do you like statistic Filipe… I like… and I will give you some….
All team…
Your medium Player… All Skills (9) – 615 points
Mine………………………………… – 650 points
Your top player (loaned)- 708 points (a 78,5% value player considering 900 total)
My top player – 715 points (a 80% value player considering 900 total)
In this Game….
Your medium Player… All Skills (9)- 634 points
Mine………………………………… – 651 points
Your top player – 708 points (a 78,5% value player considering 900 total)
My top player – 692 points (a 77% value player considering 900 total)
Total diference (11players)= 187 points…..
An example of a top team….
667,07 74,12%
Mine
650,59 72,29%
For me… my team is not a bad team and I´m sure that I deserved to win this game….
Finaly I would like to ask you one thing…. The motor game have in considereation the more important skill in a especific positions like for example the shoting in a striker or only the total skills of a player…..??!!
Best Regards
lol just kidding, it was mostly luck, but you have a not as good team as you think, the numbers you pointed only reflect players main skills, all position needs more than that… Still you’ll have no problem beating me in the second match, my team is very fresh and I’ve been playing the same squad over and over so they can improve faster, I’ll start getting many bad results
Yes I think you are….
The other guy must be some tactics genius :D
Looks like a good result for the home team.
1 × 0
4-3-3 formation 4-3-3
39% possession 61%
7 shots 17
6 shots on target 14
83% accurrate passes 84%
44% effective tackles 64%
2 corners 5
5 offsides 11
12 fouls 8
Gk
90vs99
Medium in the principal item…
Defenders
88vs93
midfielders
84vs96
Strikers
81vs95
Any coments?
What if you took a players value away so it cant be seen? In FT its fake anyway with alot of players 30mil + which are average at best. It would also help younger players if bot teams loaned them, im not sayin every player put on the list should be loaned but the ones with potential surely should?
Just my thoughts, i had it wrote out properly the other day then realised i couldnt reply on my mobile :D
Few 90+ mid-youngs for sale :
Déf :
Salomon Guillemot, 24 years old : 92 tackle 84 speed 95 control 92 head
Noel Mertens, 26 years old : 96 tackle 88 speed 81 head
Mid :
Tiago Ferreira, 26 years old : 90 passing 92 dribble
Att :
Ricardo Albarri, 26 years old : 91 shoot 87 in all secondary skill
Sebastien Zimmerman, 23 years old : 91 shoot 97 speed 85+ secondary skill
None of players are transferlisted but they are all available. So, every prices can be negociated.
yeah. Thanks all
Well… I´m happy to see that some players are concerned with the game future.
As I initiated this topic I would like to resume some ideas…
Firts I think that it´s general that it´s very important that the game has to be fun…. and for that the market it´s very important….
Like someone has said here the difference between human player and non Human players it´s huge… therefore or this number is readjusted or the non human teams has to be very active in the market… because they are the most…. I like the Paulo Marzionna’s suggestion… non human strong teams will buy more good players (all kind of players… youths and veterans and “mediums”)…. about the allowing bids on non transfer listed players… this is possible to do with a direct message.
The youth player I agree with some idea that I already saw in this forum… should appear randomly (and I think that now it´s better that in the past – Only south american good players)… and the development should depend of the ranking team, manager and countrie… and of corse the coaching department….
About new players they will come when the game is better and that it´s our responsibility….
Finally, like I said in the begining of this topic to increase the reality in my idea it´s urgent to get prize moneys…. (ex: 1st league place 2M 2nd-1.5M etc… all the teams slhould have some prize money)… Yes I know Filipe "the most successful teams " will have more money than the others yes it´s true but the others will want more reach that place….
About cheating…. I think we already have more rules to anti-cheating than cheaters…
Best Regards
Roma is looking for friendlies to fill up empty spots still in season 63 (trying to play a friendly every turn that is not a championship game turn). Please send your requests.
@Gabriel
Actually I think the CPU is imperfect already in many occasions, such as buying players only to sell them just a few ticks later for lesser prices. More like a drunk CPU, really :)
But yeah, CPU should apply various strategies depending on what their objectives are and so on
@Filipe, Charles, Gabriel
From what I have seen the 5million starting price is the top nowdays for youths. Interesting enough, I noticed a wave of high priced youths in England about 4-5 seasons ago, with lots of players starting at above 3 million. It seemed a bit odd, considering that England was ranked 3d or 5th (we jumped straight from 5th to the 3d spot in rankings, so no 4th placement in any season).
My guess would be that the such a wave was the result of the new you feature where countries, independently of their ranking will get once in a while a pool of good youths. Perhaps Gabriel can confirm this somehow? :)
Thanks, guys. I’m now a proud manager of Roma in FastTicker and my childhood hometown favorite team Nyva Vinnitsa in the MediumTicker :-).
This topic is great guys! There is too much to comment about but I’ll start by saying the mixed CPU buying behavior suggested seems like the way to go. I’d also like to add more imperfection to CPU decisions, allowing them to also make weird decisions in picking new hires and youth players to keep.
Let’s raise the fun level together ;-)
I’m back guys! Just for the record, Roman’s problem has been solved by Danilo a couple days ago :-)
What about coding CPU teams so they are buying players trying to improve their team, either right away or as a future prospect?
The player you got started career 4 season ago, some of those players can have those high starting value but I believe the more recent ones are unlikely to be that much valued, it doesn’t mean player’s quality dropped, only their value due to the lack of deals and consequent drop of prices… I try to base my research more on the matches played and coaching level of the team to try figure how good player was when started (approximately), your player was also in my hotlist :D only when I get space in the team I search the market but last time I checked there was several good opportunities on the market IMO
I would like to know Gabriel’s opinion about Paulo Marzionna’s suggestion, a mixed system depending on teams objectives would be good for the market and still avoid the destruction of CPU teams…
I agree filipe, those players are still there (check out the last player i got from valenciennes) but they are much fewer compared to before. But i got this player by luck and as i said, i searched the market for almost 2 hours…
Please correct me if i’m wrong, but are we still going to see 4.5+mil $$$ players or should we be content on grabbing guys with 2.5mil starting value?
Not sure about the no quality players in the market Charles, and there are few 4M starting value players in the market because there are few in the game too, if player’s value drop so do new player’s starting value… Great youths have now a starting value around 3M or less…
I think there is still much quality in the market, and many of them from CPU teams, all my players were bought after the changes and most of them from CPU teams, and this team is not much different the one I had in Manchester’s start…
“But the CPU teams were made so smart and error free kind of managing”
As far as I see, the CPU teams in the new countries don’t do transfers at all. At least, I checked some teams in Croatia and I didn’t see any team who bought or contracted a player.
Shouldn’t they try to become stronger?
Well said Charles, I agree with everything. The way the market was set before made the game so much more interesting.
I realize that if you want to, you can still search and search for good players on the market(although I think they are few and far between). But I personally don’t have enough time(and maybe patience) to spend hours doing this, and I think there may be several other managers that would say the same.
To me, this game changed when the CPU team/transfer markets were changed.
Up until that point, scouting was fun and finding that player with good starting value was also fun.
Now i find myself checking almost every player on the market. It’s very time consuming but still very rewarding.
Having said that, I find that the transfer market is definitely broken. It’s gotten to a point where CPU teams are selling crap players, human managed teams are selling crap players and the only way to get a good player is from a team who already has too many. Other than that, what we mostly see on the market are older players (which are still useful) and young players which won’t amount to anything.
I’ve played the game both ways. I’ve developed players and sold them for fun, and I’ve also made runs for the CL and CWC championships. In both cases i had a lot of fun.
I find myself now playing the game kind of a hybrid version of the two playing styles and can’t say that either style is funner than the other. However, since the market change, i can definitely say the fun factor for both playing style has been greatly diminished.
I think until we see a massive influx of human managers, this type of transfer market will continue.
Dare I say… I think the CPU teams were made TOO smart. Think about it, do you guys seriously think that every new manager in the world would keep all those 4mil+ starting value players their youth academy would produce? Chances are they would miss a tick where they had to sign him or would log on too late prior to closing tick for a player pickup.
But the CPU teams were made so smart and error free kind of managing… i don’t find it as realistic….
It’s all about rewards for effort spent on/in the game!!!!
BK
New open market window in Newcastle, players are now looking much better and some alreay give a more clear view of their future. I’m open to sell many players, just send me and email, we can talk about any player.
http://www.rubysoccer.com/game/team_players/177
I dont think “my way” its the only way, but unless you get a team with a huge bank account its the fastest and better way to do it. Buying formed players can get you till a certain level but sure wont let you fight with the best. I dont think this is that unrealistic, most teams in the globe do the same, even their youth academy best players came from other teams and even other countries. Any regular team in any league can have some level of success by buying good 26-27 y.o. players, but unless the manager is a tactical genious they will not be as competitive as the teams that started thinking about their future much earlier.
One thing I think is certain, most people enjoy this games because of the trading and if we dont have a balanced and minimal fluent market it will be much harder to attract new managers…