This topic is great guys! There is too much to comment about but I’ll start by saying the mixed CPU buying behavior suggested seems like the way to go. I’d also like to add more imperfection to CPU decisions, allowing them to also make weird decisions in picking new hires and youth players to keep.
Let’s raise the fun level together ;-)
I’m back guys! Just for the record, Roman’s problem has been solved by Danilo a couple days ago :-)
What about coding CPU teams so they are buying players trying to improve their team, either right away or as a future prospect?
The player you got started career 4 season ago, some of those players can have those high starting value but I believe the more recent ones are unlikely to be that much valued, it doesn’t mean player’s quality dropped, only their value due to the lack of deals and consequent drop of prices… I try to base my research more on the matches played and coaching level of the team to try figure how good player was when started (approximately), your player was also in my hotlist :D only when I get space in the team I search the market but last time I checked there was several good opportunities on the market IMO
I would like to know Gabriel’s opinion about Paulo Marzionna’s suggestion, a mixed system depending on teams objectives would be good for the market and still avoid the destruction of CPU teams…
I agree filipe, those players are still there (check out the last player i got from valenciennes) but they are much fewer compared to before. But i got this player by luck and as i said, i searched the market for almost 2 hours…
Please correct me if i’m wrong, but are we still going to see 4.5+mil $$$ players or should we be content on grabbing guys with 2.5mil starting value?
Not sure about the no quality players in the market Charles, and there are few 4M starting value players in the market because there are few in the game too, if player’s value drop so do new player’s starting value… Great youths have now a starting value around 3M or less…
I think there is still much quality in the market, and many of them from CPU teams, all my players were bought after the changes and most of them from CPU teams, and this team is not much different the one I had in Manchester’s start…
“But the CPU teams were made so smart and error free kind of managing”
As far as I see, the CPU teams in the new countries don’t do transfers at all. At least, I checked some teams in Croatia and I didn’t see any team who bought or contracted a player.
Shouldn’t they try to become stronger?
Well said Charles, I agree with everything. The way the market was set before made the game so much more interesting.
I realize that if you want to, you can still search and search for good players on the market(although I think they are few and far between). But I personally don’t have enough time(and maybe patience) to spend hours doing this, and I think there may be several other managers that would say the same.
To me, this game changed when the CPU team/transfer markets were changed.
Up until that point, scouting was fun and finding that player with good starting value was also fun.
Now i find myself checking almost every player on the market. It’s very time consuming but still very rewarding.
Having said that, I find that the transfer market is definitely broken. It’s gotten to a point where CPU teams are selling crap players, human managed teams are selling crap players and the only way to get a good player is from a team who already has too many. Other than that, what we mostly see on the market are older players (which are still useful) and young players which won’t amount to anything.
I’ve played the game both ways. I’ve developed players and sold them for fun, and I’ve also made runs for the CL and CWC championships. In both cases i had a lot of fun.
I find myself now playing the game kind of a hybrid version of the two playing styles and can’t say that either style is funner than the other. However, since the market change, i can definitely say the fun factor for both playing style has been greatly diminished.
I think until we see a massive influx of human managers, this type of transfer market will continue.
Dare I say… I think the CPU teams were made TOO smart. Think about it, do you guys seriously think that every new manager in the world would keep all those 4mil+ starting value players their youth academy would produce? Chances are they would miss a tick where they had to sign him or would log on too late prior to closing tick for a player pickup.
But the CPU teams were made so smart and error free kind of managing… i don’t find it as realistic….
It’s all about rewards for effort spent on/in the game!!!!
BK
New open market window in Newcastle, players are now looking much better and some alreay give a more clear view of their future. I’m open to sell many players, just send me and email, we can talk about any player.
http://www.rubysoccer.com/game/team_players/177
I dont think “my way” its the only way, but unless you get a team with a huge bank account its the fastest and better way to do it. Buying formed players can get you till a certain level but sure wont let you fight with the best. I dont think this is that unrealistic, most teams in the globe do the same, even their youth academy best players came from other teams and even other countries. Any regular team in any league can have some level of success by buying good 26-27 y.o. players, but unless the manager is a tactical genious they will not be as competitive as the teams that started thinking about their future much earlier.
One thing I think is certain, most people enjoy this games because of the trading and if we dont have a balanced and minimal fluent market it will be much harder to attract new managers…
Actually if you just think about it for a second, this is only a problem when you do not play the game in any other way than trading players, which in my opinion is both unrealistic and silly.
I do not play like that so the “problems” you describe I can not see as problems. Perhaps the game is to be suited for more manager types.
10 or so years ago I wrote an article about it in another game forum, basically saying that there are several kind of managers looking for different kinds of rewards in a game, and they play the game in different ways. The tools are the same, club, players, stadium etc. Still some will look forward to win as much as possible, while others think buying and selling players (and developing them) is most fun. No one can say one way is more fun than the other, as it’s all about personal preferences. What the game needs to provide equally fair tools for all kind of managers to succeed in their own way of playing, ie the rewards in the games.
Filipe might be a world class scout in this game and has an eye for spotting promising players but that should NOT be the only way of spotting quality players. The game lacks proper mechanisms of scouting quality potential players. The best games allow you to play your own game and become successful instead of following a blueprint of success in order to “win”. Since many of us have played SoccerSim I’ll have that game as an example here. In SoccerSim you could get much more “rewards” and you could play the game your own way in order to reach success. BUT also there as in RubySoccer, in order to reach the very TOP of the game, you needed to play the game in a certain way as it was the ONLY way to be best or at least top 10 manager there.
In stead of smaller changes I’d personally would like to see changes that allow you play your own style of management still reach some kind of success without having to scout for 21-22 year old players with around 70 in main skills and knowing that they should get better. That would mean maybe a rewriting of the engine part where the player development is calculated. That part is the most important in any serious football manager game.
Berhan
I don’t think the youth system needs changes again, at least don’t seem like a priority, youths can still become very good even if they dont seem like it in their start, that randomness should continue I think, a too much youth academy dependence would make the transfer market even more desert.
Marzionna’s idea about the CPU behaviour seems very reasonable to me, at least much better than going to the old system. Having CPU buying players depending on their board expectations, if a CPU team believes it can reach an International spot they would have more incentives to buy quality players no matter their age, if the CPU board expectations are low then they should focus on young promissing players only. I think this should give some balance to the market, in the future maybe with more human managers we could return to the system we have now…
About knowing teams money and quality before applying I have my reserves, it could be too much helpful for cheaters and I dont think it would be that good for real new managers. Maybe making sure any new manager would have a certain amount of cash (at least the necessary to rise the couching level) or rising it automatic… Seeing players improving is a good motivation for itself :D
PS: Nice to see so many old and new people talking here, maybe I was wrong about the 50 active managers…
consertado!
Fixed!
Thanks Danilo, Happy New Year.
Thanks for the game and hope 2012 is a good year for ruby soccer.
Everyone has this error. Developers are currently on vacation, they’ll take care of it when they are back.
Hi
I have an error when I try to apply to a job.
An idea?
thanks
Happy new year ;)
happy new year 2012 to everyone in the game…
estou querendo pegar time e nao consigo vcs poderiam me ajudar pf… obrigado desde ja….
estou a semanas querendo pegar time e nao consigo pf vcs podem me ajudar … obrigado desde ja …
Happy New Year to All!!! :)
Same here! (the happy new year part, not the New Zealand holidays unfortunately :P)
Hey guys, we are currently on holidays here in new zealand. Hope you all have a happy new year! 2012 is certainly going to be a great year for rubysoccer.
cheers!
http://www.rubysoccer.com/game/player_info/246762
18 years old
Alban Georges
Position: D
Tackle: 90
Passing: 64
Shooting: 70
Speed: 76
Dribble: 79
Control: 78
Header: 80
I think that the youth development system needs to be adjusted. I notice lately in France(FT), which is a strong league(although now not no. 1), that the standard of youth coming through seems to be much lower. I think teams in all countries should be able to see at least 1 high quality youth player coming through the system at least every 3 or 4 seasons. I think the last decent youth player to arrive in my team is now 28 years old. All players want to have star players in their team; whether they are purchased or developed from youth. I don’t see what is wrong with have more high quality players in the game; with more of these players, there would be more activity on the market.
Also, with cpu teams being involved in the transfer market, it gives human managers more possibility of selling juniors and older players that they don’t want, and buying junior players from cpu teams to develop. This may weaken cpu teams, but in real life, any league in the world has its powerhouse teams as opposed to its struggling teams; it’s just the way it is.
As I mentioned before for new players wishing to join, maybe a free teams market page, with a formula based on total value of players and cash combined, would allow new(and current managers wanting to change teams) the ability to choose a stronger free team.
I enjoy playing the game quite a lot, however I still think back to the managersim days when there were more quality players on the market, a more vibrant economy, cpu players involved and exciting youth players coming through the system. If it’s a more exciting game to play, then surely it would encourage more people to join up.
Thanks, Felipe. No, I’m not using hotmail. I figured that they are probably on vacation. From what I see in the forums, they are pretty good at responding (I remember how long sometimes it took Peter to answer forum questions in SoccerSim :-)).
One problem that I see now is that all CPU managers acts exactly the same way. It’s interesting to see CPU managers trying to buy youth, but it’s complicated.when they do only this kind of transaction. Maybe having at least to patterns for CPU managers would make the market a little more interesting without filling it only with CPU managers that make silly business.
Another option is allowing bids on non transfer listed players. Trying to convince a human manager to sell a non tl player through the mailing system requires some time. Maybe if you could just show thatyou’re interested in a player by bidding, and if accepted the player goes automatically to the TL for at least 6 ticks, could help making the player market a little more interesting.
Sorry for any typos mistakes, but I am writing from a mobile device using swype…