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January 31, 2012 08:02

340 posts(s)

 

Gabriel, what does that mean?
Do CCT (computer controlled teams) now loan players?
How does co-exist with the option of buying, will they now prefer to loan instead of buying or is it random?

BK

 

January 31, 2012 07:27

4,300 posts(s)

Administator

 

CPU transactions shouldn’t influence the player prices, but as a result human managers probably got a lot of money and started spending big time.

 

January 31, 2012 07:26

4,300 posts(s)

Administator

 

I’m checking with the manager. Thanks for bringing it up Gustavo.

 

January 31, 2012 06:42

4,300 posts(s)

Administator

 

CPU teams are now capable of loaning players from other teams. They won’t loan their own players out or bother with renewals, but it’s a start :-)

Cheers

 

January 31, 2012 06:40

4,300 posts(s)

Administator

 

I was indeed. It’s now done :-)

 

January 31, 2012 06:34

4,300 posts(s)

Administator

 

Different types of “cpu managers” sounds like a good suggestion. In this case I would definitely implement the old behavior mentioned by Paulo as one of the types. We moved from an extreme to the other without a real benefit.

 

January 30, 2012 07:25

340 posts(s)

 

Paulo, good points but I’d like to add something to them.

I do not agree all “cpu managers” would behave the same, ie buy less, sell more. I think there should be at least 4 different types of “cpu managers”:
- those interested in developing players
- those winning as much as possible
- those interested in making as much money as possible for the board/shareholders (more like a business)
- a mixture of the above?

and so on. And as you notice I haven’t written what those types mean really, but there is deeper meaning than just the words they represent of course.

BK

 

January 30, 2012 00:30

19 posts(s)

 

Well, I believe that if we look back to the last changes on the CPU behavior, we will find out that the market was a little more balanced before all these changes happen – by this, I mean before the first change, where CPU started to pay more attention on youth development and stopped buying middle age 86 average players…

Looking at the market now, too much money is being spent in (below) average players – and not only by CPU managers. I think that everyone started to see how human managers are already spending inconsequently the money earned easily after the last CPU behavior changes…

Currently, it is easy to earn money, but it is very demanding to find an opportunity to spend it wisely. Money appears to be everywhere, and you find yourself always competing with other ten or fifteen teams when biding on a young player, what also makes wages rise absurdly… If you have a decent first team, you will probably find yourself having to offer a wage of more than 14,000 for a 17 years old 69 average player!

If we look back, all these changes first began in order to make CPU managers invest more on youth players – and why is it important? I really can’t see why. In a way, since this first change happened, it looks like the game became “more fun” to CPU managers, and less fun to human managers.

I really don’t care if CPU managers don’t bid in youth promises or if they sell them for a low price. If this happens, it means that a human manager has signed this player and that in the future a human managed team will have a stronger team – and that is what this game is all about! I don’t care if the CPU manager make dumb decisions and sell a good promise for his “face value”. Personally, if I was willing to play against intelligent CPU managers, I would be playing the good and old CM3, and not an online game…

I will not question here if there is too much teams available for too few human players, because this is a point to be discussed in another topic…

Well, IMHO, I would like to see CPU managers behaving like they used to behave 3 or 4 months ago: selling more players, buying less players and spending less money when doing business. By doing this, it is also easier for new players – if they assume a formerly CPU managed team, it will not be bankrupt and he will have space to build a team by his own with players available in the market, what is almost impossible now…

 

January 29, 2012 23:33

340 posts(s)

 

Dimitri, programming will fix the cpu behavior, but what has to be done before the programming part is to know how the best result would be achieved and how things should work. Since no one of us or the programmers are experts on that part, it would take some tweaking to get to a good and balanced formula. And the whole point with us being in a forum to share thoughts and ideas maybe something will spark an idea to make something better.

By writing MY thoughts with the valuation, I mean the valuation is wrong/unnecessary to show, that is the calculated value, depending on x number of parameters. Let the computer know how much a player should at most cost for a computer to purchase. Then display a value (last purchased price) for the players, if you really need to see the values, which has absolutely no meaning for me, as the keeping skill for outfield players. If my suggestions here would have been implemented, the computer wouldn’t pay the overprices. That would kind of help.

BK

 

January 29, 2012 02:30

803 posts(s)

 

Some kind of valuation will always be needed, if it is hidden or not makes no difference to me. CPU behaviour needs much work and I hope our developers can do something good with all this but in the end I believe the only way will always to have more human players managing teams and keep them playing the game, something hard when all the teams they can get are now bankrupt or close to that…

 

January 28, 2012 20:49

639 posts(s)

Donator

 

I don’t see at all how this helps to fix the current cpu behaviour.

 

January 28, 2012 03:54

8 posts(s)

Donator

 

Congratulations Dirk,

manage to win the Amac is really a difficult task, you’re in a country with excellent managers as Amac, Felix and Marostica … the Argentine championship in this increasingly competitive

cheers,
Julio

 

January 27, 2012 18:39

301 posts(s)

 

I have to admit the star system is something i definitely miss from SS/MS days…

 

January 27, 2012 18:13

637 posts(s)

 

After 3 seasons with Racing club I succeeded to beat the incredible Boca Juniors. The double is for Racing club this season.

It’s time for a new generation so I sell all my A-team players for cheap prices. 2 of them are Argentinian internationals.
Take a look.

 

January 27, 2012 10:11

296 posts(s)

 

maybe taking away player value is a good thing. It should be replaced though with stars or something simular. If older players remember back you could have three silver/gold stars depending how well your player was developing. We could change this to 5 stars, obviously starting with none when they are youth players then getting one silver, two etc etc then moving onto gold. Hope that makes sense lol

 

January 27, 2012 06:06

340 posts(s)

 

there is no such thing as estimated value, it is calculated depending on how skilled a player is and where he plays, maybe nationality etc, but clubs know what their players are worth depending on what they cost etc..

A more realistic value to show would be the last transfer price. For example player is worth 10M but was transferred for 20M, the value is 20M, if you agree or not that is a different thing and doesn’t really matter.
Yes, if he is worth 20M but transferred for 10M then the value is that, that is undervaluation. The board/club should oppose selling a player for less than he is both if it’s not absolutely necessary. Board would also object paying overprice and whether it is overprice or not can be determined with what the new player will bring to the own club, is it worth the cost?
Maybe having a separate transfer budget would restrict overspending but at the end the manager makes the good/bad calls.

I think having separate routines/code for human managed clubs and computer managed clubs is a must to make the game world more interesting, same rules can not be applied from one to the other.

BK

 

January 27, 2012 00:25

828 posts(s)

 

or a simple rule of cant buy a player for more than est value

 

January 26, 2012 15:51

340 posts(s)

 

Player value should be removed completely.
No player in real life is walking around with a price tag, but the club and manager know his value.
It should be pretty interesting thing to see, how people would value players..

BK

 

January 26, 2012 13:52

116 posts(s)

 

Good idea Dimitri.

The market is impossible.

 

January 26, 2012 13:16

639 posts(s)

Donator

 

Maybe add a simple rule for computer managed teams: don’t pay more than player value?

 

January 26, 2012 06:11

340 posts(s)

 

exactly Filipe, too bad one can buy only one player/season/manager.
You are doing great job on finding great players, I would buy whole team from you and some few more other managers good at this as well.

I am worried that this is no good for the game and will make people lose interest in the game even further.
Making too much cash available is going to end up messing up things but it’s also good to research what it could lead to.

One thing SS/MS was good at was exactly that, having just enough money to make it really realistic, having too little or too much is not good, it has to be balanced, it will not happen by itself or as a kind of miracle, it needs to be put in formulas and calculated.

BK

 

January 26, 2012 00:47

828 posts(s)

 

Rebuilding the team has been fun.

looking for a young 90 tackler to buy must have 80 passing

 

January 25, 2012 23:38

803 posts(s)

 

I’ll probably invest some on Portuguese bonds, I’ll make a fortune with interests only :D

Agree about the second part, they’ll start complaining again when they waste all the money and end with a team not as great as the others… People forget that good managers also can make easy money now, and they know how to spend it well :D

 

January 25, 2012 15:28

340 posts(s)

 

anyone seen any interesting trends?

it looks like it’s a golden opportunity to buy some kind of players and wait half a season and then sell them, for double or more the money you’ve spent.

Some real live stock development, perfect for people appreciating farmville too ;)

Not complaining, it’s just funny how people never complain about unrealistic things as long as they gain something, no?

BK

 

January 24, 2012 20:23

803 posts(s)

 

inflation, huge inflation to be specific… The last market boom of stupid CPUs made the avarege prices rise so its very understandable now players are worth more, in economics we say the nominal price of the player raised, yet his real value is the same :D

 

January 24, 2012 13:43

9 posts(s)

 

Hi, what is going on with these?
I have player not increasing stats, but increasing 20 million in value in just 1 tick?

How come?

 

January 24, 2012 07:41

340 posts(s)

 

the whole thing is a bit weird but excellent opportunity for developers to research what happens when there is too much money generated to clubs.

BK

 

January 24, 2012 00:37

20 posts(s)

 

http://www.rubysoccer.com/game/match_report/1865724

Rennes lost 0-10 against Grenoble

this seemes a bit strange, Rennes used youth players for the first time in the season, and has never used them again….
this seemes bizarre to me, specialy because Rennes can still fight for international spots. or was it to just favor Grenoble and not let them loose points to fight for the title?

 

January 23, 2012 23:28

23 posts(s)

Donator

 

OK thanks

 

January 23, 2012 19:00

20 posts(s)

 

Very unrealistic,
Rogério Ribeiro
sold for 80,000,000 Transfered from Blackburn Rovers to San Lorenzo, he is good, but in the current market, this is way too much….. 80M, hopefully we dont see this very often.