the interesting thing to catch here is whether Player B gains any more points(develop more/better) as he was worse on paper but performed equally , which means he performed better actually as he was a bit worse than Player A.
Does performance actually boost development?
Is there any deeper meaning to performance, other than just getting a rating for his performance?
BK
Yes, something like Dcaniva says seems a good idea.
Hello,
The problem is that the CPU teams should only Buy players in a good business, half of the value price is the top that a CPU Team should give for a player… like I Think it was in the past…
Best Regards
thank u
Gabriel, why not put all the money in the game into a pool, that is constant (well, it could be able to be tweaked to mirror currency devaluation etc later on..) then all money is constant, that is the amount of money to exists in a game world.
Example, to keep it simple say we have a total of all clubs money is 100 dollars, then they have 30 dollars for wage costs and 15 development, 10 stadium building etc..
That money should go to an “account” and from there it would be brought back to the pool in form of match income, bids from Non human players etc..
Just some thoughts. It might balance things a little bit. Then you can add more advance things like increase/decrease the total amount of money say by 10% from season to season just to add some variation.
BK
Revised CPU buying behavior to reduce the allowed amount of money to spend on a given player. This is to reduce the number of teams bidding for players with unrealistic transfer prices. All feedback is really appreciated and can be provided on this topic: http://www.rubysoccer.com/forums/1/topics/2160
Cheers
This example was given in the topic about the new cpu buying behavior. I’ll revise the formula that calculates the amount of money a cpu team is allowed to spend on a given player. It’s based on how the player compares to the ones in the same position and the amount of money available.
Well, they do have a logic to limit the amount of money they will spend on a player. It depends on the impact the player will have on the squad and the amount of money available. Maybe the next step now is tweak this formula.
Option 1, they will have the same ratings regardless of their skills.
After 1 season all CPU’s have wasted their money and we’re back with not buying :D
I just have sold my keeper Fischer for 60M. He was on the transferlist for 40M and more than 10 CPU were bidding. I was wondering how far CPU’s would go so I changed the price to 60M. Still 2 CPU’s were bidding and Kickers bought Fisher for 60M. I don’t think a human team would spend the amount for him. He’s good but not that good.
I agree CPU’s had to be smarter and buy the players they needed but IMO they need a logic that tells them if the transfer price of a player is cheap, ok or expensive.
don’t be sorry filipe.
i have to agree with you on this one. I just sold a keeper for 35mil (max value game will allow me to sell him) and although the influx of money is nice, its just not good.
good price for him would be 10-15mil, but 35mil is very high. A little more tweaking is needed in my opinion.
I understand we said “we want CPU to buy players” and now we’re saying “they are paying too much” so maybe we can find common ground in between.
If i may say, the market wasn’t bad prior to when all these changes came into play back in september (i think it was in septmeber when the changes were first made)
It just seems now that we’ve gone from not buying enough, to buying too much and paying too much.
So far I have seen 80M for an average midfielder, 50M for Davison’s crappy one, 50+ for crappy crappy keepers… Sure its fun when you only have crappy players and you still can sell them, not as much for those managers who work hard to get good players, neither for the new manager who will get the 80M wasted money team… I am sorry to say this but it is what I think since this all started, most complaining about CPU non buying managers are simply incompetent managers who let their teams get to a place where they only have crappy players, no wonder they get pissed if CPU teams dont buy them anymore… Sorry for the honesty…
Look this
http://rubysoccer.com/game/player_info/208001
I can not sell any player at this price for CPU teams
Yes I have a great player retiring this Season….
Artur André Pereira (MC)
21 Seasons (12-32) in Gondomar
180 Caps
2 Championships
7 Cups
870 Games 264 goals Average 8,20 MotM 233
I will miss him alot…
I think he was one of the best midfielders of the game.
Best Regards
I have to agree, it seems like the cpu in fast tick also have the “spending big” bug…
it is a great thing let the humans have the fun
please donot change the source unless i sell my rubbish player for a huge profit :)
Seems the changes were not so small after all… But hey, Davison will say this is a great thing :D
Wow CPU team blow their money away in mediumticker.
Example:
Stefano Leonardi http://www.rubysoccer.com/game/player_info/133963
Age: 29
Estimated Value: $16,612,107
Passing: 87
Shooting: 95
Speed: 89
Dribble: 86
Control: 80
Header: 94
Buy player
transfer price: $29,000,000
Current Negotiations
16-computer CAI Comodoro Riv ($29,000,000)
16-computer Burnley ($29,000,000)
16-computer AC Ajaccio ($29,000,000)
16-computer Gueugnon ($29,000,000)
16-computer Libourne ($29,000,000)
16-computer Hansa Rostock ($29,000,000)
16-computer FSV Mainz 05 ($29,000,000)
16-computer Freamunde ($29,000,000)
16-computer Feirense ($29,000,000)
16-computer Portimonense ($29,000,000)
No human manager team would pay 29M for this guy and CPU team are fighting for him.
i have a question regarding how they are calculated?
seeing my players performance ratings overs the seasons, often makes me ask some questions…
Suppose two midfield Players A and B have skills average of 88 and 84 respectively. So, theoretically player A is a better player according to the stats. Lets say they play together in a match and play equally well…
Suppose both players score 1 each, have equal number of passes and accurate passes, tackles and accurate tackles and so on.
Then,
just curious… i personally would want the ratings to display how they played in the match regardless of their skills average…
hehehe
Glad to hear that. Seems the improvements weren’t small after all :-)
small improvements, you said on the last statement? sorry but cpu teams are crazy on the market!!
All players are for sale for the right price. Also players who aren’t on the transferlist. Send me an ingame mail and we can discuss a transfer.
Take a look before you are to late ;)
CPU buying behavior is still being worked on but it should already be possible to notice some small improvements in the market. A couple bugs were also fixed on this logic, they pretty much made the CPU teams make some dumb decisions regarding defenders and old players. Give it some time and let us know what you think!
Cheers
cant pay for these things when the financial aspect to the game is poor, the income teams get is very unrealistic and the transfer market is also unrealisticly over priced, the cpu teams no longer buy players , youth dont develop even with 10 coaching
i think a benefit if anything should be a prediction of youth development like when you pay for vip in xpert11 you get forcasts of how much a player will improve or potential
but like i say , cant really afford a 32 let alone a 35 player roster
im having issue getting profit with just a 21 player squad and good attendance and giant stadium
the game needs to be fixed
Fantastic scouts!
Philippe Provost last season,
In his career with Strasbourg he has played there for 21 seasons and has played +900 official matches, scored +900 goals. His average is .99 goals per match. he has been ligue1 top scorer in 9 different seasons (13, 14, 17, 18, 19, 22, 24, 25, and 28) and has been French Cup top scorer 6 times (14, 19, 22, 25, 28, 30). It will probably be hard to be included in the list of all-time best players of Ruby Soccer, but I think this might be a player to consider. I just hate seeing him retire, do you have any player that will retire soon,that you are really going to miss on your team?
Stadium expansion
“RubySoccer is and will always be a free game.” it says on the donations game, and that’s good. However, I woulnd’t mind if the developers would try to get some more donations to cover the costs of the game. A way to do this would be a model where you can pay for small benefits in the game (as is done in some other games).
Who would be willing to pay for small benefits? Who objects against this idea? Also important, what benefits?
What I can think of is a higher squad limit. 32, or 35 maybe. A lot of teams don’t reach the limit of 30 anyway, but for those that do, it might be nice to have a way to get more players anyway.
Any other ideas?