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April 26, 2013 15:03

1,003 posts(s)

Administator

 

Yep, already noticed that and know why. For some reason the production env is importing a library twice, and that is breaking stuff. Investigating why right now.

 

April 26, 2013 14:58

37 posts(s)

 

Same issue in IE!

 

April 26, 2013 14:52

37 posts(s)

 

I’m trying to update my formation and it says “executing action” on the bottom, but the action is never executed. I tried through Chrome and Firefox. The other issue is, once it goes into the “executing action” – it seems stuck in a loop. If I click anywhere else I’m asked to re-login.

 

April 26, 2013 14:22

1,003 posts(s)

Administator

 

RubySoccer’s Infrastructure & Framework (including JavaScript) have both been upgraded/updated to the latest versions available. This is not a small update, it required a lot of changes and adjustments to several areas. Some bugs may be introduced as a result of this, while many others were fixed. Please report any issues you find, we will ensure those are fixed asap! Some of the highlights:

  1. Mobile devices can now drag and drop players on the field. This should be great specially for those who use an iPad or similar to login
  2. Team/Manager/Player history pagination work better – there were some bugs with that functionality
  3. Sortable lists work better (job applications)
  4. With the new infrastructure/framework, stability & security should be superior (we get all of those fixes in the new versions) and we might also see some performance improvements
  5. A new tick progress bar has been implemented

Make sure you send us your feedback on this new update!

 

April 26, 2013 13:54

11 posts(s)

 

Good work Danilo! Thanks for that!

 

April 26, 2013 12:24

296 posts(s)

 

I say we reset both game worlds, drop the player stats down alot do its harder to get a 90+ shooter etc. Too many stars in the games now.

 

April 26, 2013 11:43

4,300 posts(s)

Administator

 

The server was out for almost 12 hours, so that’s the amount of time by which the ticks have shifted, hence the new match schedule. Similar shifts have happened in the past, sometimes we moved them back, sometimes we haven’t. It’s not a big deal, if lots people consider themselves to be affected negatively by this shift we may adjust it, but for now we’re sticking to it.

Cheers

 

April 26, 2013 09:38

2 posts(s)

 

Hi all.

I have searched for a thread where someone was talking about game’s no online server yesterday. But i haven’t.

Anyone knows something about it and if Match’s time is going to keep at this hour or it will change?

Best Regards.

 

April 26, 2013 07:38

609 posts(s)

 

I like to start fresh in new teams to keep a challenge, so i would say no to your question.

 

April 26, 2013 07:26

828 posts(s)

 

hmmmm ?

just asking im starting to get bored with this game. we are in a lull :(

 

April 26, 2013 00:49

1,003 posts(s)

Administator

 

that is correct. it is not online yet!

 

April 25, 2013 21:39

803 posts(s)

 

I believe Danilo mentioned the game enviroment where they test the improvments. Its not “online” yet.

 

April 25, 2013 19:47

609 posts(s)

 

The big difference between real life and ruby is that you can play friendlies all the way to the last tick. It’s the managers choise to do so, if you wan’t 100% stamina on the beginning of the season then stop playing after your last official :) (and rotate in between well ofc).

If a real life players play until the new season he will be also tired.

 

April 25, 2013 19:43

609 posts(s)

 

On my iphone 4 (fully updated) it doesn’t work. It wants to move the screen around all the time.

(is it even live?)

 

April 25, 2013 12:26

301 posts(s)

 

great news danilo!

 

April 24, 2013 15:50

1,003 posts(s)

Administator

 

I have invested some time in upgrading the whole framework (not only the javascript) behind rubysoccer. as part of this effort, I’m also upgrading the javascript framework. there’s still a fair amount of work to be done, but the good news is that dragging and dropping seems to be working well on touch devices after the upgrade. My iphone 3gs has an unbearable bad performance and too much lag with the draggable object animations, but my wife’s samsung galaxy s2 works well enough. I don’t have an ipad, but I assume it would work awesomely well in it (I will test). I don’t think there is a point in bothering too much about obsolete phones like mine, as when upgrading I’m trying to cater for the future :)

anyway, I will only put this on the server after I am finished with the whole effort.

 

April 23, 2013 18:28

803 posts(s)

 

The real life argument is wrong, players at season beginning are never at 100% stamina, they come from holidays and their fitness level is far from ideal. You see all teams playing pre-season friendlies and focusing training on fitness because of that…

The argument that teams with more matches get favoured is also wrong, they would be the most favoured by having all players at 100%, as they could use them till 80-90 stamina levels and get them to 100 with no “sacrifice”.

That said, this suggestion would favour teams that get their players to 3% stamina by playing all possible friendly matches. I’m against that, if you want to do that you must take the consequence (not being able to use them on official matches). We should present suggestions that help remove the need for all that friendlies, not incentive them.

Cheers!

 

April 23, 2013 17:41

803 posts(s)

 

We all have notice that, I thought it would become better with the changes made after but seems not much diferent.

Gabriel is working on changes that probably will help, but it doesnt seem to be enouf to make people want money, it simply lost its value…

See more about that here, maybe some solutions too:

http://www.rubysoccer.com/forums/1/topics/2704

 

April 23, 2013 14:22

24 posts(s)

 

Hello there,

I´d would like very much to understand why there are so few reasonable/good players transfer listed now?
I´m thinking it was due to the last changes in budget and so, but didn´t figured it out completely…
Don´t you other managers sense that, can´t buy good players anymore!…
Thanks.

 

April 23, 2013 09:07

828 posts(s)

 

um no…. lets continue the discussion you dont get to decide whats what. or what opinions should and shouldnt be listend to…. stamina should not be low at tick 1 it should be put back to 100% 145 ticks in the game 365 days in a year enough said

 

April 23, 2013 06:48

678 posts(s)

 

Yeah, but your suggestion would make it easier. I don’t agree with that. It’s your own responsibility to keep stamina in check. Good managers know how to do this.

But it’s nice to see people making suggestions. Keep them coming. I can just say that in this case I’m sure no changes will be made. In the early day’s stamina didn’t matter, so the change has already been made that it now does matter. I don’t think gabriel will change it AGAIN.

Let’s close this topic and move on to the next suggestion :)

 

April 23, 2013 06:40

4,300 posts(s)

Administator

 

Deleted posts from Davison and Lince as they were clearly breaching the forum policy. Let’s keep the discussion on topic instead of simply offending each other.

Cheers

 

April 23, 2013 00:26

828 posts(s)

 

Looking for a Striker 90+

 

April 23, 2013 00:11

828 posts(s)

 

i agree with the original post

 

April 22, 2013 18:55

15 posts(s)

 

so Sly, they all play all the competitions and they all plays them to the final. let the maths away. the system is good but it could be better, cause protects the teams that plays more games, so, protects the best teams. but like the topic name indicates, it was just a sugestion.

 

April 22, 2013 09:03

678 posts(s)

 

@Mptres: Not sure how you get a number of 4-5 teams per season who rotate to the end? Yes when you use the word “end” then I guess CL and EL finals are on tick 134. However, there are 8 groups in CL and 8 in EL which are 6 games before the knockout system starts. That’s 16 groups of 4 teams, which is 64 teams that have to rotate players in order to uphold stamina. 16 teams in EL are cpu’s and 4 teams in CL are cpu’s. Which leaves us with 44 player managed teams that have to rotate stamina in CL and EL.

Then there is Libertadores and Copa Sudamericana. LA has 19 cpu’s and Copa 22, which still leaves us with 23 player managed teams. So that’s 44+23 = 67 player managed teams have a long period in the season where they really have to rotate and manage stamina. You said 134 managers play this game and out of this group 67 have to rotate. So 67/134 = 50%.

I believe that if 50% of all managers in this game are already rotating, then the system we currently have is just fine.

 

April 21, 2013 20:41

609 posts(s)

 

It will make a very big difference <97, you will lose alot of skill points from that players.

 

April 21, 2013 20:34

15 posts(s)

 

if you have players with 90/92 that wont make difference at all. you only start to feel the difference at 80. like in real life, is at the beginning of the season that the players have the best condition and no one finish the season with 100%. just a tip.

 

April 21, 2013 19:21

609 posts(s)

 

If you have players playing with 90/92 stamina you are almost certain that you are gonne lose. So you need to manage your team correctly any way, so i don’t see the point in getting everyone on 100% at tick 1. It should be (and is) a job for you to manage the stamina of your players. If you do that correctly your team has 100% on the beginning of the new season.

 

April 21, 2013 18:18

15 posts(s)

 

for me it doesn´’t make sense one player that plays all the league games and finish the season with 100% condition. he should should get tired along the season, even if he makes only one game a week. like it doesn´t make sense start the season already tired.