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May 01, 2013 10:42

7 posts(s)

 

Ooh ok, thank you. And can you tell me if you will apply the training sistem? So that we can choose the skill that we want to improve?

 

May 01, 2013 10:39

4,300 posts(s)

Administator

 

Every 3 points of stamina below 100 gives the player 1 point of penalty in all skills.

 

May 01, 2013 10:20

7 posts(s)

 

Hello, can you tell how much the stamina affects the performance of a player? I only play with players above 90, because im affraid that with 80 (for example) he will not play very well (at his best).

Thank you

 

May 01, 2013 09:15

74 posts(s)

 

we are selling 2 great, good, nice, bad or very bad players… you choose.

 

May 01, 2013 08:14

1,003 posts(s)

Administator

 

Though I don’t know if this is because of the software that has been thoroughly upgraded or bc of the hardware… Our service provider recently gave us a free upgrade on our hardware. Probably both :) But I suspect more software than hardware, in this particular instance.

 

April 30, 2013 17:51

803 posts(s)

 

lol Most of that it’s true, the topic is getting a lot of attention because of the “off-topic” but I’m not sure I’m to blame for that :P

About the 86 average it is true, but I think the 91.2 stopping power is much more important, the only important factor in a keeper, Gabriel just confirmed it. I want to sell him because I believe I need at least a 95 SP keeper to fight for the CL, the long turn objective for Middlesbrough. To fight any league other than England, Brasil or Netherlands Mehmet is more than enought. You have a 91.2 Keeper and you’re 1st in Premiership, I’m selling a 23 y.o. Álvaro Pagador :D

Any the case, you must be wrong about the effectiveness of the thing, not one offer yet…

http://www.rubysoccer.com/game/player_info/357777

 

April 30, 2013 12:20

301 posts(s)

 

I have to say Danilo, these new and improved ticks times are quite impressive :)
15minutes for a full tick 1/2way through the season! now i can get on about my business faster than ever! thanks :)

 

April 30, 2013 11:52

678 posts(s)

 

You all seem to miss one point except Filipe. He’s just using this forum to market his players :). He’s better of saying his goaly has 91.2 stopping power then saying “he’s 86 avarge skill”. It’s simple marketing….

Just like it’s better to say “he’s a rising star for your team”, instead of “I have a player I’m selling because I believe he won’t be that good, so please buy him from me”.

Plus, the added bonus now is that he has established a dialoge with the community. He can now BE SURE everyone has checked that goalkeeper because of the discussion that is going on :). This is called ‘creating awareness’ :), which in his case has an inderect effect on increasing sales :P.

All I have to say about this is, Well done Filipe! You got a true branding strategy going here………Google, Microsoft, Coca Cola, Apple and now Middlesbrough…..:)

 

April 30, 2013 09:37

4,300 posts(s)

Administator

 

Filipe’s formula is correct, when it comes to header you only replace speed with header skill. Control is used to make sure the keepers keep the ball rather than defending it and dribble helps him on one-on-one situations if your team doesn’t have any defenders on -1 or 0, as mentioned by Filipe as well.

Not sure about the real statistics, but they might be accurate due to the way most managers player (focusing on center positions rather than wingers). Of course the way they play is influenced by how the match engine works, in this case it could be our job to make it more interesting to use wingers :-)

 

April 30, 2013 09:31

4,300 posts(s)

Administator

 

It’s nice to see such initiative! I think it would not be that straightforward to officially add it to the game, so I’d rather not do it for now. Especially with all other high priorities such as scout reports, player morale, etc.

Good one, Will!

 

April 30, 2013 08:42

609 posts(s)

 

Maybe it’s easy to setup something like this cause the code is already available, but ofc if it costs to much time don’t do it :)

 

April 29, 2013 21:50

803 posts(s)

 

Dont see the need to have Gabriel or Danilo “wasting” time with this. We can easily organise friendly matches and Will seems available to structure the tournnement. Dont know about the younger too, its not easy to do that and besides all, the teams playinh many competitions will eventually use younger players in this tournment. I can use main team as i only have one league for now :D

 

April 29, 2013 20:02

828 posts(s)

 

have a look at sunderland

 

April 29, 2013 19:24

57 posts(s)

 

I think it was a youth tournament in SS days yeah, but I don’t really want to go through dozens of results every tick to make sure everyone is <21. 8 people so far…might just get it started and see if it grows over the years! I’ll be back with details.

 

April 29, 2013 18:52

15 posts(s)

 

April 29, 2013 18:29

637 posts(s)

 

April 29, 2013 18:26

78 posts(s)

 

Willing to pay for quality…looking for 93 shooting minimum. Also 88+ sec stats on dribble/control minimum.

 

April 29, 2013 13:40

609 posts(s)

 

Danilo/Gabriel,

Isn’t it possible to ‘copy & paste’ the CL/EL code and make a friendly tournament where people can sign in? Don’t know if that is an easy option :)

 

April 29, 2013 13:39

74 posts(s)

 

April 29, 2013 11:50

678 posts(s)

 

Back in soccersim day’s it was a youth tournament right? I’m interested if that might be the case :)

 

April 29, 2013 07:24

104 posts(s)

 

April 29, 2013 07:16

803 posts(s)

 

Count me in :D

 

April 29, 2013 07:11

639 posts(s)

Donator

 

April 29, 2013 05:19

1,003 posts(s)

Administator

 

I’ve always liked this idea, and we were even thinking of implementing it within RubySoccer. Gabriel was never so sure that it is a nice thing to have :). If we see a lot of people doing it “unofficially”, who knows, we might end up implementing it in the game!

 

April 29, 2013 03:31

828 posts(s)

 

April 29, 2013 03:16

57 posts(s)

 

I used to run “friendly” tournaments back in the SoccerSim days. Pretty simple. I make fixtures, you arrange them, play them, and the tournament advances. I make more fixtures etc, until a champion is crowned! Pretty much just for fun, but bragging rights are always sweet, and it adds some depth to your friendlies!

Post in this thread if you’re interested, or if you think it’s a good idea, and if enough people are interested I’ll start up an official tournament thread with a link to the Tourney website (where fixtures, groups, results, top scorers etc will be posted and updated)

 

April 28, 2013 17:30

639 posts(s)

Donator

 

If it’s really 5%, it shoudl be changed. See http://www.byfarthegreatestteam.com/posts/stats-scoring-trends-timing-set-pieces-headers-open-play/ : assuming there’s not much difference in effectiveness of headers and shots, in the premier league about 20% are headers.

 

April 28, 2013 14:09

31 posts(s)

 

Hi Danilo,

So far so good this morning. Will report anything if it should occur.

 

April 28, 2013 12:57

7 posts(s)

 

Got it…
Cheers

 

April 28, 2013 11:16

803 posts(s)

 

I dont recall where I learned this but it wasn’t in the wiki… Probably in the announcement topic on the forum (I’ve been here since ever so I’ve seen every anouncement and change made to the game)…

In any case, I believe those are the most important skills for a keeper Miguel (keeping and speed), you speak true about the Header, but it only influences when the keeper tries to stop a heading shot, from my experience those represent less than 5% of the shots made in a match… Drible only influences when you play with defenders in +1 positions, most teams have them on 0 or -1 positions.

I really only care for keeping and speed in a keeper, if he has nice pass and control the better. Pass because he makes a lot of them in the match, control because if he get many shots there’s a chance he lost the ball and suffers a stupid goal. For both skills I consider Mehmet very acceptable (you can see he’s almost 100% accuracy passing and 85 is a very nice control level)

Cheers