Recent Posts by Gabriel Cesario

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October 10, 2008 17:35

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No…I should’ve added this option, I was sure someone would ask for it :D

Anyway, my idea was to allow viewing the last search only…last 3 shouldn’t be bad. First scout enhancement!

Cheers!

 

October 10, 2008 14:35

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Hheheeh, your suggestions weren’t ignored Alban! We just don’t have enought time to implement such complex and interesting features as fast as we’d like. Don’t worry, in time, they’ll all make it into the game, including this one about player experience, I really like it ;)

Cheers!

 

October 10, 2008 14:15

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A 31 y.o. player will lose only 1 or 2 points during the whole season, in the average. It is possible for a player to reach 33 without having decrease any skill :)

About players improving too fast I agree, we have some future plans to make player evolution more realistic without making it too complex, it’s good to read your concerns about this subject, we are open to suggestions, as always.

Cheers!

 

October 10, 2008 14:10

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New department added: Scouting. In your Stadium information page you’ll now be able to build and upgrade a scouting department, like we already have for coaching and physioterapy. This department gives you a tool in the Search page to look for players using detailed criteria. Complete information about scouts can be found in the game help.

English: http://www.rubysoccer.com/mediawiki/index.php/Staff_Departments
Português: http://www.rubysoccer.com/mediawiki/index.php/Comiss%C3%A3o_T%C3%A9cnica

Cheers!

 

October 09, 2008 15:00

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Make sure you don’t have any substitution rule to add this player in the friendly formation. Another possibility is that there was an injured player in your friendly formation and then your main player was replacing him.

Cheers!

 

October 09, 2008 09:29

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Yet about the super starts wage, maybe we could change the weight of the skills in the calculation…tackle is already more important for defenders, but what I’m saying is that we could raise its importance a little bit for instance. I know, it’s too soon to change it again, let’s wait and see how the current system will work out :)

Cheers!

 

October 09, 2008 09:09

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Agora está explicado. De qualquer forma coloquei uma janela de confirmação pra quando alguém tenta se candidatar a um time. A internacionalização é feita mensalmente, mas vou tentar fazer com que ações importantes sejam traduzidas no momento em que forem adicionadas.

Abraço.

 

October 08, 2008 21:20

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@Philipp: the reason for the low value is the preivous wage, which is taken in consideration. The real wage for this player would be something around 14k I’d say.

@Alban: probably a new record. For keepers only keeping, passing, speed and shooting are taken in consideration, that’s why their value and wage are usually high. That will change in the future, I plan to use dribble for one-a-one shots and control for penalty kicks. Not a final decision though :)

I’m glad you guys are having fun with the new system. I hope it works well as planned :)

 

October 08, 2008 14:49

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According to my calculations this shouldn’t happen, unless someone offers ridiculously high wages to most players. Of course I may be wrong, let’s see what happens in the long term. :)

 

October 08, 2008 13:48

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Você com certeza se candidatou por engano para ser técnico do Tigre. Te coloquei de volta no Bordeaux. Mais cuidado da próxima vez, não poderei fazer isso novamente.

Abraço.

 

October 08, 2008 13:42

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All 80s would be around 12M if I’m not mistaken.

 

October 08, 2008 09:51

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I’d say his 3-turn wage would be something around 3k or 4k :)

 

October 07, 2008 18:13

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Sounds pretty good. I’d like to hear other opinions about this change.

 

October 07, 2008 15:44

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Following yesterday changes we now have new calculations for sponsorship, merchandise (again), player wages and player values. Again, the reason for these changes are to prepare the game for more countries with realistic values for poor teams and players. Let’s look at each change separately.

Sponsorship: hasn’t changed much, shouldn’t even be noticed
Merchandise: we moved back to a value similar to what we had before…maybe the value will decrease a little for top teams
Player Expected Wage: won’t change much for good players, top players wage can raise a little while average and bad players wage will probably rise
Player Estimated Value: will definitely rise for most players

Now we are one step closer to adding more countries :)

 

October 07, 2008 13:16

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Thanks for your suggestions Alban, they sound really interesting. We’ll discuss all of them and see what and how to implement them.

Cheers!

 

October 07, 2008 11:15

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I’m exactly in the same situation as you Filipe, but unfortunately merchandise value will change again soon :(

The reason for that is the change of players values and acceptable wages that will also take place. More information on that soon.

Cheers!

 

October 07, 2008 08:15

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A big club would be a team with excellent players in the squad, which probably will bring success and titles. I just used the term in a generic way, no specific meaning for the game ;)

 

October 07, 2008 08:14

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It is possible Javier, we have thought about it in the past. Our main concern is that we don’t want the game to become too complicated, it’s hard to find a balance between interesting features and options against useless extra features. Personally I don’t like this kind of micro management of training, but hey I’m not the only one playing here, if most of you guys think it’s a good idea I don’t see why not implementing it :)

Cheers!

 

October 06, 2008 19:14

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Merchandise value calculation has been changed to reduce the difference between the big clubs and small clubs. This may sound strange right now but remember that when smaller countries are added today’s small clubs will probably become big or medium clubs and the small countries clubs would receive a ridiculous merchandise amount like 10 or 20 (not 10k, 20k) using our previous formula. With this change, most teams will start receiving a higher merchandise income, top teams shouldn’t be much affected.

Another important related change is the board expectation and manager performance evaluation, starting next season. The way the board looked at the squad was not very realistic. As an example, an attacker with shooting 90 and 50 in all other skills would be considered better than an attacker with 89 in all skills. Now the player is evaluated considering all his skills, even though the main skill is still more important and each position has different weights for secondary skills.

Cheers!

 

October 06, 2008 19:01

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This is something that has been discussed a while ago. We don’t want to make it easier to find a good player so we would use scouts for that. When coaching and physioterapy departments were added scouting was supposed to be added as well, but we decided to put it on hold until we can find a good way to implement it. I have some ideas like being able to do one search every x turns where x would depend on your scouting department level. We’ll see :)

Cheers!

 

October 06, 2008 15:09

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We’ve found a potential cheater and fired him from his team. He says he’s not guilty and we don’t have enough evidence to say he is, but the punishment was given and the reasons explained to him.

 

October 06, 2008 12:46

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Currency is not in our plans but offside trap is. For now you can try to manually create an offside trap strategy by using Individual Tactics (telling your defenders to go forward), even though it can be too risky.

About new countries, we’re just waiting for a few more users to join the game so we don’t end up with lots of AI controlled teams.

 

October 06, 2008 10:53

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Top countries will soon become crowded. That’s excellent for competition! Who will get the last AI club in Brazil? :D

p.s.: you could have posted this in the FT forum, at least we’d have a topic other than players for sale or loan ;)

 

October 06, 2008 10:50

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Assists is something we don’t record yet, but we definitely will.

 

October 06, 2008 10:49

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Just for the manager may be ok. I’ll add this enhancement to our list.

Cheers!

 

October 06, 2008 08:09

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Sounds nice, I’ll add this to our list of enhancements.

Cheers!

 

October 04, 2008 13:18

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Newspaper on the way! Our first newspaper section is Managers at risk, there you’ll find a list of managers whose job is at risk and will be able to apply for a job on their teams. This application will only be processed if the manager end up being fired, if his/her performance gets better you’ll receive a message saying your application was rejected.

By the way, managers are now fired only if somebody is interested in managing his/her team.

 

October 04, 2008 07:08

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Welcome aboard! Hope you enjoy RubySoccer and stick with us as the game improves!

In fact there is no currency, we only use the $ symbol to represent money cause it’s well known. You can call it Ruby Money if you want ;)

Cheers!

 

October 03, 2008 18:29

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Interesting, I’ll probably adjust that for new players, existing players would be a harder task.

Cheers!

 

October 03, 2008 16:39

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Here’s the current distribution:

L → 20%
R → 20%
C → 30%
LC → 10%
RC → 10%
LR → 10%

We can either adjust those percentages or do something like you said where a player would acquire a new position. I’d go for the first option to keep things simple ;)

Cheers!