Following yesterday changes we now have new calculations for sponsorship, merchandise (again), player wages and player values. Again, the reason for these changes are to prepare the game for more countries with realistic values for poor teams and players. Let’s look at each change separately.
Sponsorship: hasn’t changed much, shouldn’t even be noticed
Merchandise: we moved back to a value similar to what we had before…maybe the value will decrease a little for top teams
Player Expected Wage: won’t change much for good players, top players wage can raise a little while average and bad players wage will probably rise
Player Estimated Value: will definitely rise for most players
Now we are one step closer to adding more countries :)
Thanks for your suggestions Alban, they sound really interesting. We’ll discuss all of them and see what and how to implement them.
Cheers!
I’m exactly in the same situation as you Filipe, but unfortunately merchandise value will change again soon :(
The reason for that is the change of players values and acceptable wages that will also take place. More information on that soon.
Cheers!
A big club would be a team with excellent players in the squad, which probably will bring success and titles. I just used the term in a generic way, no specific meaning for the game ;)
It is possible Javier, we have thought about it in the past. Our main concern is that we don’t want the game to become too complicated, it’s hard to find a balance between interesting features and options against useless extra features. Personally I don’t like this kind of micro management of training, but hey I’m not the only one playing here, if most of you guys think it’s a good idea I don’t see why not implementing it :)
Cheers!
Merchandise value calculation has been changed to reduce the difference between the big clubs and small clubs. This may sound strange right now but remember that when smaller countries are added today’s small clubs will probably become big or medium clubs and the small countries clubs would receive a ridiculous merchandise amount like 10 or 20 (not 10k, 20k) using our previous formula. With this change, most teams will start receiving a higher merchandise income, top teams shouldn’t be much affected.
Another important related change is the board expectation and manager performance evaluation, starting next season. The way the board looked at the squad was not very realistic. As an example, an attacker with shooting 90 and 50 in all other skills would be considered better than an attacker with 89 in all skills. Now the player is evaluated considering all his skills, even though the main skill is still more important and each position has different weights for secondary skills.
Cheers!
This is something that has been discussed a while ago. We don’t want to make it easier to find a good player so we would use scouts for that. When coaching and physioterapy departments were added scouting was supposed to be added as well, but we decided to put it on hold until we can find a good way to implement it. I have some ideas like being able to do one search every x turns where x would depend on your scouting department level. We’ll see :)
Cheers!
We’ve found a potential cheater and fired him from his team. He says he’s not guilty and we don’t have enough evidence to say he is, but the punishment was given and the reasons explained to him.
Currency is not in our plans but offside trap is. For now you can try to manually create an offside trap strategy by using Individual Tactics (telling your defenders to go forward), even though it can be too risky.
About new countries, we’re just waiting for a few more users to join the game so we don’t end up with lots of AI controlled teams.
Top countries will soon become crowded. That’s excellent for competition! Who will get the last AI club in Brazil? :D
p.s.: you could have posted this in the FT forum, at least we’d have a topic other than players for sale or loan ;)
Assists is something we don’t record yet, but we definitely will.
Just for the manager may be ok. I’ll add this enhancement to our list.
Cheers!
Sounds nice, I’ll add this to our list of enhancements.
Cheers!
Newspaper on the way! Our first newspaper section is Managers at risk, there you’ll find a list of managers whose job is at risk and will be able to apply for a job on their teams. This application will only be processed if the manager end up being fired, if his/her performance gets better you’ll receive a message saying your application was rejected.
By the way, managers are now fired only if somebody is interested in managing his/her team.
Welcome aboard! Hope you enjoy RubySoccer and stick with us as the game improves!
In fact there is no currency, we only use the $ symbol to represent money cause it’s well known. You can call it Ruby Money if you want ;)
Cheers!
Interesting, I’ll probably adjust that for new players, existing players would be a harder task.
Cheers!
Here’s the current distribution:
L → 20%
R → 20%
C → 30%
LC → 10%
RC → 10%
LR → 10%
We can either adjust those percentages or do something like you said where a player would acquire a new position. I’d go for the first option to keep things simple ;)
Cheers!
We are planning to not fire the manager if nobody is interested. There will be a place where everybody can check the teams whose manager’s performance is below 10% and apply for a job. If the manager performance drops to 0% he won’t be fired unless somebody is applying for a job, in which case the best applier will be hired and the current manager will be fired. How does that sound?
It is already applied for existing players, new generated youths will take too long to reach their 30s ;)
Old players will start to have their skills slowly decreased. More details can be found in the game help.
In English: http://www.rubysoccer.com/mediawiki/index.php/Players_Evolution
Em Português: http://www.rubysoccer.com/mediawiki/index.php/Evolu%C3%A7%C3%A3o_dos_Jogadores
No, the expectation is solely based on your team’s quality compared to your opponents.
Regards.
Right, a general improvement on player negotiation would be interesting, for sure. I’ll add that to our list.
Cheers!
Nice suggestion Alban.
Rodrigo, we can adjust the wage limit allowed by the board. In the past this limit was based on the player quality and what happened was that all teams offered high wages which were rejected by the board and reduced it until reaching the maximum allowed, so all offers had the same wage proposal. We need to find a good formula for that.
Cheers!
For Sale:
David Spittle
Position: G
29 years
Keeping: 92
Speed: 81
Header: 80
Price: 8,600,000
Sponsorship is limited by stadium size times 10, so a team with 50000 seats would receive, in the best case, 500k from sponsorship.
Merchandise is not related or limited by stadium size, it depends on players quality.
Ticket income will be attendance times 10, so again 500k if the stadium is full. For cup final round a neutral stadium with 100000 seats is used so your stadium has no influence on that.
There is no bonus for playing in international cups, the only benefit is the attendance tends to be always good and final match represent 1M from ticket income.
Ground Maintenance is a very simple formula right now, it will always be something around your stadium size, so for a 50000 stadium it will be around 50000.
Hope this helps.
Cheers!
Unfortunately not Philipp, only drag and drop for now. I’ll add an enhancement on our list to have another option on player setup.
Cheers!
Keepers value calculation is still unbalanced…but wow, the guy has 100 speed and 95 keeping! Palmeiras’ manager is a lucky guy :)
You’re absolutely right Rodrigo! I’ve noticed that a few days ago. A bug has been added to treat this situation.
Thanks!
Hi Paulada!
This question hasn’t been answered anywhere else yet, we’ll add this information to the game help. The answer is yes, if you use individual tactics to move your player to a position where he would normally receive penalties he will receive temporary penalties while using that tactic (team with or without ball). It is important to notice that individual tactics move your player at most 2 “squares” in the field. All right for a player in M L 0 position means this player will move to M C 0 when this tactic is applied, right and forward means M LC +1 and so on. This will also go into the game help.
Cheers!
Exactly, Filipe was the one who first mentioned this transfer. I think I’ve found the cheater with some more information received via in-game messages, and it’s not Alban ;)
We’ll take some action soon. Thanks for bringing this transfer back into discussion Fabrizio, even though you pointed to the wrong person we’d probably never find this cheater if you haven’t done that.
Cheers!