Recent Posts by Gabriel Cesario

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October 13, 2008 15:48

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It’s the player who received the foul.

 

October 13, 2008 15:17

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Sorry, where I said “you can give any kind of order” I meant “you can’t give” :P

 

October 13, 2008 14:04

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I ended up buying a defender, I already have the 5th best attack in the league, but also the 4th worst defense :P

 

October 13, 2008 13:53

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I wanted to surprise you guys and properly announce it when we allow free kick takers to be selected (as well as for penalty kicks and corner kicks). The answer is yes, keepers use the same skills as in a regular shot, 60% keeping and 40% speed. The free kick taker in the other hand uses 80% shooting and 20% control.

Free kicks are always direct shots when near the goal, otherwise they’re always high balls, meaning they can result in a header. For now you can give any kind of order on free kicks Alban, it’s a fixed behavior, but it’s an interesting enhancement for the future, if not too complex ;)

Cheers!

 

October 12, 2008 09:05

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Nice! Thanks for the info Philipp! While we don’t have this hall of fame in game it’s cool to see it in the forums :D

 

October 12, 2008 09:03

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Hi Kalle,

Bids for non listed players are on our plans, as well as some kind of BCC contract clause (and other clauses). Morale, definitely! We feel we’re almost done with what we consider basic functionality, then we’ll be able to start working on more interesting things like that :)

Stadium expansion cost is not exponential, but linear. You pay 100,000 for 100 seats when your stadium is smaller than 10,000 seats and 1,000,000 for the same 100 seats when it’s bigger than 90,000. The construction time also increases, in the previous example it would take 1 turn to build 100 seats for the small stadium and 10 turns for the bigger stadium.

Cheers!

 

October 12, 2008 08:56

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Not sure about that yet, some people complained this should be coaches job…but it is a possibility :)

 

October 12, 2008 08:55

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When I say dynamic value calculation I mean use the value paid on transfers to adapt our estimated value calculation formula so all players value would slowly become more realistic when recalculated. :)

 

October 11, 2008 09:46

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Thanks Alban! We’re always trying to do our best so RubySoccer can improve fast!

Cheers!

 

October 11, 2008 09:45

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I completely agree with all that has been said. Here’s my action plan: adjust all player’s values based on the new rule AND make the value calculation dynamic over time so it will slowly approach the real market value.

Sorry for the mess guys, I didn’t mean to get everybody confused ;)

 

October 11, 2008 09:43

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7M is too much for me right now. Any chance of reducing the price a little? ;)

 

October 10, 2008 21:53

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Done, the very last scout search results are now available right below the Scouting title on Search page. We think 3 would be too much, if you like some players from old searches you should add them to your favorites ;)

Cheers!

 

October 10, 2008 21:50

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Well, fixing it means applying the new calculation to all existing players, would that be ok? :)

 

October 10, 2008 17:38

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A player must play at least 30 minutes in a match to gain experience. I’ll add that to the game help ;)

Cheers!

 

October 10, 2008 17:36

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What about “turn(s)”?

 

October 10, 2008 17:35

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No…I should’ve added this option, I was sure someone would ask for it :D

Anyway, my idea was to allow viewing the last search only…last 3 shouldn’t be bad. First scout enhancement!

Cheers!

 

October 10, 2008 14:35

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Hheheeh, your suggestions weren’t ignored Alban! We just don’t have enought time to implement such complex and interesting features as fast as we’d like. Don’t worry, in time, they’ll all make it into the game, including this one about player experience, I really like it ;)

Cheers!

 

October 10, 2008 14:15

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A 31 y.o. player will lose only 1 or 2 points during the whole season, in the average. It is possible for a player to reach 33 without having decrease any skill :)

About players improving too fast I agree, we have some future plans to make player evolution more realistic without making it too complex, it’s good to read your concerns about this subject, we are open to suggestions, as always.

Cheers!

 

October 10, 2008 14:10

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New department added: Scouting. In your Stadium information page you’ll now be able to build and upgrade a scouting department, like we already have for coaching and physioterapy. This department gives you a tool in the Search page to look for players using detailed criteria. Complete information about scouts can be found in the game help.

English: http://www.rubysoccer.com/mediawiki/index.php/Staff_Departments
Português: http://www.rubysoccer.com/mediawiki/index.php/Comiss%C3%A3o_T%C3%A9cnica

Cheers!

 

October 09, 2008 15:00

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Make sure you don’t have any substitution rule to add this player in the friendly formation. Another possibility is that there was an injured player in your friendly formation and then your main player was replacing him.

Cheers!

 

October 09, 2008 09:29

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Yet about the super starts wage, maybe we could change the weight of the skills in the calculation…tackle is already more important for defenders, but what I’m saying is that we could raise its importance a little bit for instance. I know, it’s too soon to change it again, let’s wait and see how the current system will work out :)

Cheers!

 

October 09, 2008 09:09

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Agora está explicado. De qualquer forma coloquei uma janela de confirmação pra quando alguém tenta se candidatar a um time. A internacionalização é feita mensalmente, mas vou tentar fazer com que ações importantes sejam traduzidas no momento em que forem adicionadas.

Abraço.

 

October 08, 2008 21:20

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@Philipp: the reason for the low value is the preivous wage, which is taken in consideration. The real wage for this player would be something around 14k I’d say.

@Alban: probably a new record. For keepers only keeping, passing, speed and shooting are taken in consideration, that’s why their value and wage are usually high. That will change in the future, I plan to use dribble for one-a-one shots and control for penalty kicks. Not a final decision though :)

I’m glad you guys are having fun with the new system. I hope it works well as planned :)

 

October 08, 2008 14:49

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According to my calculations this shouldn’t happen, unless someone offers ridiculously high wages to most players. Of course I may be wrong, let’s see what happens in the long term. :)

 

October 08, 2008 13:48

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Você com certeza se candidatou por engano para ser técnico do Tigre. Te coloquei de volta no Bordeaux. Mais cuidado da próxima vez, não poderei fazer isso novamente.

Abraço.

 

October 08, 2008 13:42

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All 80s would be around 12M if I’m not mistaken.

 

October 08, 2008 09:51

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I’d say his 3-turn wage would be something around 3k or 4k :)

 

October 07, 2008 18:13

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Sounds pretty good. I’d like to hear other opinions about this change.

 

October 07, 2008 15:44

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Following yesterday changes we now have new calculations for sponsorship, merchandise (again), player wages and player values. Again, the reason for these changes are to prepare the game for more countries with realistic values for poor teams and players. Let’s look at each change separately.

Sponsorship: hasn’t changed much, shouldn’t even be noticed
Merchandise: we moved back to a value similar to what we had before…maybe the value will decrease a little for top teams
Player Expected Wage: won’t change much for good players, top players wage can raise a little while average and bad players wage will probably rise
Player Estimated Value: will definitely rise for most players

Now we are one step closer to adding more countries :)

 

October 07, 2008 13:16

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Thanks for your suggestions Alban, they sound really interesting. We’ll discuss all of them and see what and how to implement them.

Cheers!