Nice! Thanks for the info Philipp! While we don’t have this hall of fame in game it’s cool to see it in the forums :D
Hi Kalle,
Bids for non listed players are on our plans, as well as some kind of BCC contract clause (and other clauses). Morale, definitely! We feel we’re almost done with what we consider basic functionality, then we’ll be able to start working on more interesting things like that :)
Stadium expansion cost is not exponential, but linear. You pay 100,000 for 100 seats when your stadium is smaller than 10,000 seats and 1,000,000 for the same 100 seats when it’s bigger than 90,000. The construction time also increases, in the previous example it would take 1 turn to build 100 seats for the small stadium and 10 turns for the bigger stadium.
Cheers!
Not sure about that yet, some people complained this should be coaches job…but it is a possibility :)
When I say dynamic value calculation I mean use the value paid on transfers to adapt our estimated value calculation formula so all players value would slowly become more realistic when recalculated. :)
Thanks Alban! We’re always trying to do our best so RubySoccer can improve fast!
Cheers!
I completely agree with all that has been said. Here’s my action plan: adjust all player’s values based on the new rule AND make the value calculation dynamic over time so it will slowly approach the real market value.
Sorry for the mess guys, I didn’t mean to get everybody confused ;)
7M is too much for me right now. Any chance of reducing the price a little? ;)
Done, the very last scout search results are now available right below the Scouting title on Search page. We think 3 would be too much, if you like some players from old searches you should add them to your favorites ;)
Cheers!
Well, fixing it means applying the new calculation to all existing players, would that be ok? :)
A player must play at least 30 minutes in a match to gain experience. I’ll add that to the game help ;)
Cheers!
What about “turn(s)”?
No…I should’ve added this option, I was sure someone would ask for it :D
Anyway, my idea was to allow viewing the last search only…last 3 shouldn’t be bad. First scout enhancement!
Cheers!
Hheheeh, your suggestions weren’t ignored Alban! We just don’t have enought time to implement such complex and interesting features as fast as we’d like. Don’t worry, in time, they’ll all make it into the game, including this one about player experience, I really like it ;)
Cheers!
A 31 y.o. player will lose only 1 or 2 points during the whole season, in the average. It is possible for a player to reach 33 without having decrease any skill :)
About players improving too fast I agree, we have some future plans to make player evolution more realistic without making it too complex, it’s good to read your concerns about this subject, we are open to suggestions, as always.
Cheers!
New department added: Scouting. In your Stadium information page you’ll now be able to build and upgrade a scouting department, like we already have for coaching and physioterapy. This department gives you a tool in the Search page to look for players using detailed criteria. Complete information about scouts can be found in the game help.
English: http://www.rubysoccer.com/mediawiki/index.php/Staff_Departments
Português: http://www.rubysoccer.com/mediawiki/index.php/Comiss%C3%A3o_T%C3%A9cnica
Cheers!
Make sure you don’t have any substitution rule to add this player in the friendly formation. Another possibility is that there was an injured player in your friendly formation and then your main player was replacing him.
Cheers!
Yet about the super starts wage, maybe we could change the weight of the skills in the calculation…tackle is already more important for defenders, but what I’m saying is that we could raise its importance a little bit for instance. I know, it’s too soon to change it again, let’s wait and see how the current system will work out :)
Cheers!
Agora está explicado. De qualquer forma coloquei uma janela de confirmação pra quando alguém tenta se candidatar a um time. A internacionalização é feita mensalmente, mas vou tentar fazer com que ações importantes sejam traduzidas no momento em que forem adicionadas.
Abraço.
@Philipp: the reason for the low value is the preivous wage, which is taken in consideration. The real wage for this player would be something around 14k I’d say.
@Alban: probably a new record. For keepers only keeping, passing, speed and shooting are taken in consideration, that’s why their value and wage are usually high. That will change in the future, I plan to use dribble for one-a-one shots and control for penalty kicks. Not a final decision though :)
I’m glad you guys are having fun with the new system. I hope it works well as planned :)
According to my calculations this shouldn’t happen, unless someone offers ridiculously high wages to most players. Of course I may be wrong, let’s see what happens in the long term. :)
Você com certeza se candidatou por engano para ser técnico do Tigre. Te coloquei de volta no Bordeaux. Mais cuidado da próxima vez, não poderei fazer isso novamente.
Abraço.
All 80s would be around 12M if I’m not mistaken.
I’d say his 3-turn wage would be something around 3k or 4k :)
Sounds pretty good. I’d like to hear other opinions about this change.
Following yesterday changes we now have new calculations for sponsorship, merchandise (again), player wages and player values. Again, the reason for these changes are to prepare the game for more countries with realistic values for poor teams and players. Let’s look at each change separately.
Sponsorship: hasn’t changed much, shouldn’t even be noticed
Merchandise: we moved back to a value similar to what we had before…maybe the value will decrease a little for top teams
Player Expected Wage: won’t change much for good players, top players wage can raise a little while average and bad players wage will probably rise
Player Estimated Value: will definitely rise for most players
Now we are one step closer to adding more countries :)
Thanks for your suggestions Alban, they sound really interesting. We’ll discuss all of them and see what and how to implement them.
Cheers!
I’m exactly in the same situation as you Filipe, but unfortunately merchandise value will change again soon :(
The reason for that is the change of players values and acceptable wages that will also take place. More information on that soon.
Cheers!
A big club would be a team with excellent players in the squad, which probably will bring success and titles. I just used the term in a generic way, no specific meaning for the game ;)
It is possible Javier, we have thought about it in the past. Our main concern is that we don’t want the game to become too complicated, it’s hard to find a balance between interesting features and options against useless extra features. Personally I don’t like this kind of micro management of training, but hey I’m not the only one playing here, if most of you guys think it’s a good idea I don’t see why not implementing it :)
Cheers!
Merchandise value calculation has been changed to reduce the difference between the big clubs and small clubs. This may sound strange right now but remember that when smaller countries are added today’s small clubs will probably become big or medium clubs and the small countries clubs would receive a ridiculous merchandise amount like 10 or 20 (not 10k, 20k) using our previous formula. With this change, most teams will start receiving a higher merchandise income, top teams shouldn’t be much affected.
Another important related change is the board expectation and manager performance evaluation, starting next season. The way the board looked at the squad was not very realistic. As an example, an attacker with shooting 90 and 50 in all other skills would be considered better than an attacker with 89 in all skills. Now the player is evaluated considering all his skills, even though the main skill is still more important and each position has different weights for secondary skills.
Cheers!