Friendlies and official matches have the same effect on player improvement, so you don’t need to worry. In the future we may change this so that friendly matches are less effective than official matches.
About morale, we still don’t have a final decision about how that will work, but probably not playing at all would affect morale more than playing friendlies, even though at some point not playing official matches will end up affecting it as well. More details on that when we start working on it, not high priority now.
Cheers!
We’ve tried that once, didn’t work…but it’s worth trying again :)
When we have more countries the international cups will start earlier and we should be fine…the purpose of having them in the end is to have competitions throughout the whole season and leave the most important ones to the end. But I agree there is an advantage right now for countries with more teams on first division, let’s see what we can do.
Cheers!
Well, we won’t punish anybody due to unofficial trades, they’ve been going on for a while now and that’s ok. A tool may take a while, it’s not in our near future plans, lots of high priority enhancements first ;)
Cheers!
Unfortunately you won’t be able to trade with him right now, we plan to delete old records so situations like this don’t happen again.
Regards.
Our server entered on daylight saving time, that’s why the ticks ran 1 hour earlier.
Cheers!
Added to our list Alban. It has been suggested before but we hadn’t created an enhancement for that yet. :)
Not hard as well, we just need a more complete team history screen, I don’t think these would fit into the current team info screen where only the competition and manager history is displayed.
Simple one, we’ll do it :)
Not millions, the factor is the result of the formula, for example:
money = 8,000,000
departments = 200,000
player wages = 200,000
factor = 8,000,000 / (200,000 + 200,000) = 20 (regular)
If the expansion costs 4,000,000, you’d end up with 4,000,000
4,000,000 / (200,000 + 200,000) = 10 (bad)
Better now? :)
Problem solved guys, apparently a “sleeping programming” consequence ;)
Sorry for the inconvenience.
Quando temos problemas no tick pode acontecer dos cartões nao serem zerados…fiz algumas mudanças pra tentar corrigir isso quando houver problemas no tick.
If you receive this message it means your financial situation would turn into “bad” or “terrible” as a result of the expansion…the calculation behind this is
factor = your money / (departments cost + player wages)
if factor < 6 (terrible)
if 6 < factor < 12 (bad)
if 12 < factor < 24 (regular)
if 24 < factor < 48 (good)
if factor > 48 (excellent)
We need to add that to the game help :)
Yes, the logic to evaluate the player strength (and therefore the team strength) has changed. Before we used only the player’s main skill, now we have a formula considering all relevant skills, that’s why expectations have changed all around.
Cheers!
The answer to the first question is: highest wage percentage, longest period, “weakest” team.
Second one: we have a same league block planned for when you transfer or loan list a player.
Cheers!
Last update on FastTicker had some problems, so it is possible that some players have improved and the attributes are not blue and some red carded players are still unavailable for next league match. Unfortunately we don’t have enough time to fix that manually, sorry for the inconvenience.
Cheers!
Some actions are being taken to change this scenario on the match but we have some interesting suggestions here, I’ll consider them. You’re right Alban, in some situations it is possible for an attacker to receive a pass and shoot even before the defenders have the chance to do something.
Thanks guys!
Working on it Jorge, more improvements on match engine soon :)
Cheers!
Some of the things you listed are in our plans Philipp, specially the trophy cabinet per manager, team and competition. :)
Couple comments:
1) I believe there is no such thing as long backward passes, the problem is on the replay engine, when you see that kind of “pass” what really happened is that the attacker shot and the keeper caught the ball and passed it to the midfield all in one 10 seconds “turn”, that’s why the replay doesn’t show the details. Please check the match comments when you see this happen so we can confirm that ;)
2) Forcing the number of defenders is not a solution in my opinion, I can setup my defenders and tell them to move forward or creating rules to change their position, playing with 0 defenders during the match anyway. One thing we have planned that may help on this situation is make the keeper’s life harder when there are no defenders between the attacker and the keeper, so even though you may have less shots when playing against a 0 defenders team you’ll score more easily.
Cheers!
Makes sense Fabrizio, we’ll think more carefully before implementing an isolated feature from those you mentioned.
I totally agree. We have planned some tactical options to better explore the use of wingers, maybe I can do some small tweaks even before those options are implemented ;)
Thanks for your suggestions!
We’ll probably have to do something more aggressive against such formations, it’s completely unrealistic but sometimes it does work here.
Small problem I left on last update, it’s fixed by now :)
New basic tactics stuff!
Managers are now able to select corner kick, free kick (direct shots) and penalty kick takers for each formation. If you select a player that is not available during the match the old rules will be used (best passing for corners, player who suffered the foul for free kicks and penalty kicks). For now what matters for corner kick takers is passing, for penalty kick takers is shooting and for free kick takers (shots) is 80% shooting and 20% control.
Dave, do you have any individual tactics set up where a midfielder would move back for instance?
We have another enhancement regarding the use of wingers, you’d be able to choose if your team should player more on the sides using the wingers, more in the center or mixed.
The reason for that is the position displayed alongside the player names is the position where the player ended the match, not the one he started it. Maybe we should change that to avoid confusion :)
The corner kick tactic is already in our plans, not sure where it will fit in the formation pages though :D
Nice posts guys. Here are my comments:
1) Player age has no influence in the match logic, except for the fact that older players get injured more easily than young ones.
2) I think people are over reacting to the old players skill decreasing process, I think that is likely to change when old players give some kind of bonus to the whole team due to their experience. In real life I’d like to have some experienced players in my team to play an international competition for instance, so the bonus makes sense.
3) Indeed, youths are developing too fast. The minutes system suggested in another topic in combination with the match competition bonus (or penalty) will “fix” that.