New basic tactics stuff!
Managers are now able to select corner kick, free kick (direct shots) and penalty kick takers for each formation. If you select a player that is not available during the match the old rules will be used (best passing for corners, player who suffered the foul for free kicks and penalty kicks). For now what matters for corner kick takers is passing, for penalty kick takers is shooting and for free kick takers (shots) is 80% shooting and 20% control.
Dave, do you have any individual tactics set up where a midfielder would move back for instance?
We have another enhancement regarding the use of wingers, you’d be able to choose if your team should player more on the sides using the wingers, more in the center or mixed.
The reason for that is the position displayed alongside the player names is the position where the player ended the match, not the one he started it. Maybe we should change that to avoid confusion :)
The corner kick tactic is already in our plans, not sure where it will fit in the formation pages though :D
Nice posts guys. Here are my comments:
1) Player age has no influence in the match logic, except for the fact that older players get injured more easily than young ones.
2) I think people are over reacting to the old players skill decreasing process, I think that is likely to change when old players give some kind of bonus to the whole team due to their experience. In real life I’d like to have some experienced players in my team to play an international competition for instance, so the bonus makes sense.
3) Indeed, youths are developing too fast. The minutes system suggested in another topic in combination with the match competition bonus (or penalty) will “fix” that.
Isso eh normal, movemos as partidas antigas pro historico, em breve teremos um icone de computador de estatisticas pra que sejam visualizadas. Concordo que fica estranho não aparecer as partidas…vamos ver se damos um jeito nisso :)
Abraço.
Se vc estava se referindo ao MediumTicker sim, estava com problema e acabo de arrumar. Obrigado por avisar :)
I’d like to hear some opinions about swap deals. RubySoccer currently doesn’t have any rule or support for them. A swap deal is when you give one or more players and optionally some money in exchange for another player(s).
As we don’t have any mechanism for such deals I know some people are trading at their own risk. What I want to disscuss here is, is it worth having an official trading “tool” in the game? Should trades be completely forbidden? What are the pros and cons?
Let’s see what are the opinions around here :)
Working on it.
Working on it.
The penalty is -3 in all skills. :)
That’s interesting but could give scouts too much power, we’d have to make their department more expensive.
You can but you need to go to your manager info page either by clicking in the My Profile icon or clicking your name in your home page. But I agree, we could have links to undo the application in more places.
I really liked all the suggestions…minutes approach instead of number of matches, match importance and opponent quality…it all makes sense. You’re doing a great job guys! :D
I’m already fixing some bugs in the match engine before improving it, which will be my next step ;)
Thanks for the feedback!
Thanks for the feedback guys. Morale is something we’ll have Onyros, but it will probably be related to not being in the first squad for a while…the better the player more unsatisfied he will be if he’s not playing regularly. Another suggestion I have received regarding high wages is that teammates should demand high wages on contract renewal when a high wage players exists in the squad. That makese sense and is more likely to be implemented :)
Either a terrible keeper or superb strikers…or luck!
All numbers should go down after a few tweaks we have planned for the match engine. ;)
Cheers!
This is the highest wage I’ve ever seen. Maybe the Board could be more restrictive about this…I don’t know. But Alban is right about one thing, this is a good way of getting money out of the game…hehehe.
There is no algorithm, we display it in the order returned by the database :P
I know, we could display it the same way they were on last season (except for promoted/relegated clubs), we simply haven’t worked on this yet :)
Heheh, I’ll update the wiki :)
Currently there is no way to know a player has reached his maximum, maybe an email from coaching in some situations is acceptable as a future enhancement.
When several players improve the amount is calculated separately for each player.
There is no difference in playing 90 or 30 minutes, they will improve the same way.
Cheers!
Currently these factors have no influence on the % performance, the only thing that changes the performance are the match results, the expected result (based on the teams quality) against the real result. I have 2 main ideas to change that:
1) Keep using expected match results to influence % performance but add a modifier based on financial situation, competition position against board expectation, improvement of the squad.
2) Stop using match results and periodically analyze all other factors listed above to update % performance
The idea is that, if you qualified for CL instead of relegating you already earned lots of points in your performance as you probably had victories against theoretically stronger team , that’s why we don’t give any bonus or penalties according to the expectation, we use it only to give the manager an idea of how strong his/her team is compared to the opponents. I’m not saying we can’t give bonus/penalties, it’s just not as simple as it seems :)
Optionally we could change the performance points system to be directly linked to the expectations, meaning it won’t change based on single match results, but based on accomplishment of board expectations.
Thanks for pointing the misspelling on “Your Performance”, thorpedo.
Keepers value had always been a concern, usually they had high values as just a few skills were used in the calculation, now that we’ve changed that their value is pretty low. We’ll review each skill influence in the calculation, not only for keepers so I guess this is likely to change.
Thanks, Jorge!
I kinda feel that too…I’ll review this later so that main skills have more influence on player average skill calculation.
Thanks Amac!
Exactly, a +6 means a total increase of 6 points, it can be 6 points in one attribute, 2 in one and 4 in another one, 1 on 6 different attributes…any combination.
We finally found a good formula for player estimated value calculation. It will change dynamically based on the transfers between human managed teams and its parameters are dimension specific. All other calculations like wages, merchandise and sponsorship remain the same for now.
Cheers!
The purpose of a dynamic formula is to have an estimated value close to the real market value and use similar ideas for wages, sponsorship and merchandise calculation…but these are a different subject.
In the future we’ll have a star player concept that will give a boost to the player value.
Your stadium is always full cause you have good players and were always in the top of the league table this season :D
What about the other skills? Has he improved other skills?
Brazil
10 x Cruzeiro
1 x Flamengo
1 x Botafogo
1 x Goiás
1 x America-RN
Happy now? :)
Congratulations by the way, the brazilian league was really exciting this season!