Recent Posts by Gabriel Cesario

Subscribe to Recent Posts by Gabriel Cesario 4,177 posts(s) found

October 31, 2008 08:24

4,309 posts(s)

Administator

 

Quando temos problemas no tick pode acontecer dos cartões nao serem zerados…fiz algumas mudanças pra tentar corrigir isso quando houver problemas no tick.

 

October 31, 2008 08:22

4,309 posts(s)

Administator

 

If you receive this message it means your financial situation would turn into “bad” or “terrible” as a result of the expansion…the calculation behind this is

factor = your money / (departments cost + player wages)

if factor < 6 (terrible)
if 6 < factor < 12 (bad)
if 12 < factor < 24 (regular)
if 24 < factor < 48 (good)
if factor > 48 (excellent)

We need to add that to the game help :)

 

October 30, 2008 14:08

4,309 posts(s)

Administator

 

Yes, the logic to evaluate the player strength (and therefore the team strength) has changed. Before we used only the player’s main skill, now we have a formula considering all relevant skills, that’s why expectations have changed all around.

Cheers!

 

October 29, 2008 18:57

4,309 posts(s)

Administator

 

The answer to the first question is: highest wage percentage, longest period, “weakest” team.

Second one: we have a same league block planned for when you transfer or loan list a player.

Cheers!

 

October 29, 2008 12:32

4,309 posts(s)

Administator

 

Last update on FastTicker had some problems, so it is possible that some players have improved and the attributes are not blue and some red carded players are still unavailable for next league match. Unfortunately we don’t have enough time to fix that manually, sorry for the inconvenience.

Cheers!

 

October 28, 2008 18:00

4,309 posts(s)

Administator

 

Some actions are being taken to change this scenario on the match but we have some interesting suggestions here, I’ll consider them. You’re right Alban, in some situations it is possible for an attacker to receive a pass and shoot even before the defenders have the chance to do something.

Thanks guys!

 

October 28, 2008 14:49

4,309 posts(s)

Administator

 

Working on it Jorge, more improvements on match engine soon :)

Cheers!

 

October 27, 2008 08:16

4,309 posts(s)

Administator

 

Some of the things you listed are in our plans Philipp, specially the trophy cabinet per manager, team and competition. :)

 

October 27, 2008 08:14

4,309 posts(s)

Administator

 

Couple comments:

1) I believe there is no such thing as long backward passes, the problem is on the replay engine, when you see that kind of “pass” what really happened is that the attacker shot and the keeper caught the ball and passed it to the midfield all in one 10 seconds “turn”, that’s why the replay doesn’t show the details. Please check the match comments when you see this happen so we can confirm that ;)

2) Forcing the number of defenders is not a solution in my opinion, I can setup my defenders and tell them to move forward or creating rules to change their position, playing with 0 defenders during the match anyway. One thing we have planned that may help on this situation is make the keeper’s life harder when there are no defenders between the attacker and the keeper, so even though you may have less shots when playing against a 0 defenders team you’ll score more easily.

Cheers!

 

October 26, 2008 09:45

4,309 posts(s)

Administator

 

Makes sense Fabrizio, we’ll think more carefully before implementing an isolated feature from those you mentioned.

 

October 24, 2008 21:04

4,309 posts(s)

Administator

 

I totally agree. We have planned some tactical options to better explore the use of wingers, maybe I can do some small tweaks even before those options are implemented ;)

Thanks for your suggestions!

 

October 24, 2008 21:03

4,309 posts(s)

Administator

 

We’ll probably have to do something more aggressive against such formations, it’s completely unrealistic but sometimes it does work here.

 

October 24, 2008 21:02

4,309 posts(s)

Administator

 

Small problem I left on last update, it’s fixed by now :)

 

October 24, 2008 17:59

4,309 posts(s)

Administator

 

New basic tactics stuff!

Managers are now able to select corner kick, free kick (direct shots) and penalty kick takers for each formation. If you select a player that is not available during the match the old rules will be used (best passing for corners, player who suffered the foul for free kicks and penalty kicks). For now what matters for corner kick takers is passing, for penalty kick takers is shooting and for free kick takers (shots) is 80% shooting and 20% control.

 

October 24, 2008 07:31

4,309 posts(s)

Administator

 

Dave, do you have any individual tactics set up where a midfielder would move back for instance?

 

October 22, 2008 09:16

4,309 posts(s)

Administator

 

We have another enhancement regarding the use of wingers, you’d be able to choose if your team should player more on the sides using the wingers, more in the center or mixed.

 

October 22, 2008 09:14

4,309 posts(s)

Administator

 

The reason for that is the position displayed alongside the player names is the position where the player ended the match, not the one he started it. Maybe we should change that to avoid confusion :)

 

October 21, 2008 20:44

4,309 posts(s)

Administator

 

The corner kick tactic is already in our plans, not sure where it will fit in the formation pages though :D

 

October 21, 2008 07:35

4,309 posts(s)

Administator

 

Nice posts guys. Here are my comments:

1) Player age has no influence in the match logic, except for the fact that older players get injured more easily than young ones.

2) I think people are over reacting to the old players skill decreasing process, I think that is likely to change when old players give some kind of bonus to the whole team due to their experience. In real life I’d like to have some experienced players in my team to play an international competition for instance, so the bonus makes sense.

3) Indeed, youths are developing too fast. The minutes system suggested in another topic in combination with the match competition bonus (or penalty) will “fix” that.

 

October 20, 2008 14:07

4,309 posts(s)

Administator

 

Isso eh normal, movemos as partidas antigas pro historico, em breve teremos um icone de computador de estatisticas pra que sejam visualizadas. Concordo que fica estranho não aparecer as partidas…vamos ver se damos um jeito nisso :)

Abraço.

 

October 20, 2008 13:16

4,309 posts(s)

Administator

 

Se vc estava se referindo ao MediumTicker sim, estava com problema e acabo de arrumar. Obrigado por avisar :)

 

October 19, 2008 13:48

4,309 posts(s)

Administator

 

I’d like to hear some opinions about swap deals. RubySoccer currently doesn’t have any rule or support for them. A swap deal is when you give one or more players and optionally some money in exchange for another player(s).

As we don’t have any mechanism for such deals I know some people are trading at their own risk. What I want to disscuss here is, is it worth having an official trading “tool” in the game? Should trades be completely forbidden? What are the pros and cons?

Let’s see what are the opinions around here :)

 

October 19, 2008 09:20

4,309 posts(s)

Administator

 

Working on it.

 

October 19, 2008 09:20

4,309 posts(s)

Administator

 

Working on it.

 

October 19, 2008 09:19

4,309 posts(s)

Administator

 

The penalty is -3 in all skills. :)

 

October 18, 2008 12:34

4,309 posts(s)

Administator

 

That’s interesting but could give scouts too much power, we’d have to make their department more expensive.

 

October 18, 2008 10:31

4,309 posts(s)

Administator

 

You can but you need to go to your manager info page either by clicking in the My Profile icon or clicking your name in your home page. But I agree, we could have links to undo the application in more places.

 

October 18, 2008 10:28

4,309 posts(s)

Administator

 

I really liked all the suggestions…minutes approach instead of number of matches, match importance and opponent quality…it all makes sense. You’re doing a great job guys! :D

 

October 17, 2008 23:17

4,309 posts(s)

Administator

 

I’m already fixing some bugs in the match engine before improving it, which will be my next step ;)

Thanks for the feedback!

 

October 17, 2008 23:14

4,309 posts(s)

Administator

 

Thanks for the feedback guys. Morale is something we’ll have Onyros, but it will probably be related to not being in the first squad for a while…the better the player more unsatisfied he will be if he’s not playing regularly. Another suggestion I have received regarding high wages is that teammates should demand high wages on contract renewal when a high wage players exists in the squad. That makese sense and is more likely to be implemented :)