Quando temos problemas no tick pode acontecer dos cartões nao serem zerados…fiz algumas mudanças pra tentar corrigir isso quando houver problemas no tick.
If you receive this message it means your financial situation would turn into “bad” or “terrible” as a result of the expansion…the calculation behind this is
factor = your money / (departments cost + player wages)
if factor < 6 (terrible)
if 6 < factor < 12 (bad)
if 12 < factor < 24 (regular)
if 24 < factor < 48 (good)
if factor > 48 (excellent)
We need to add that to the game help :)
Yes, the logic to evaluate the player strength (and therefore the team strength) has changed. Before we used only the player’s main skill, now we have a formula considering all relevant skills, that’s why expectations have changed all around.
Cheers!
The answer to the first question is: highest wage percentage, longest period, “weakest” team.
Second one: we have a same league block planned for when you transfer or loan list a player.
Cheers!
Last update on FastTicker had some problems, so it is possible that some players have improved and the attributes are not blue and some red carded players are still unavailable for next league match. Unfortunately we don’t have enough time to fix that manually, sorry for the inconvenience.
Cheers!
Some actions are being taken to change this scenario on the match but we have some interesting suggestions here, I’ll consider them. You’re right Alban, in some situations it is possible for an attacker to receive a pass and shoot even before the defenders have the chance to do something.
Thanks guys!
Working on it Jorge, more improvements on match engine soon :)
Cheers!
Some of the things you listed are in our plans Philipp, specially the trophy cabinet per manager, team and competition. :)
Couple comments:
1) I believe there is no such thing as long backward passes, the problem is on the replay engine, when you see that kind of “pass” what really happened is that the attacker shot and the keeper caught the ball and passed it to the midfield all in one 10 seconds “turn”, that’s why the replay doesn’t show the details. Please check the match comments when you see this happen so we can confirm that ;)
2) Forcing the number of defenders is not a solution in my opinion, I can setup my defenders and tell them to move forward or creating rules to change their position, playing with 0 defenders during the match anyway. One thing we have planned that may help on this situation is make the keeper’s life harder when there are no defenders between the attacker and the keeper, so even though you may have less shots when playing against a 0 defenders team you’ll score more easily.
Cheers!
Makes sense Fabrizio, we’ll think more carefully before implementing an isolated feature from those you mentioned.
I totally agree. We have planned some tactical options to better explore the use of wingers, maybe I can do some small tweaks even before those options are implemented ;)
Thanks for your suggestions!
We’ll probably have to do something more aggressive against such formations, it’s completely unrealistic but sometimes it does work here.
Small problem I left on last update, it’s fixed by now :)
New basic tactics stuff!
Managers are now able to select corner kick, free kick (direct shots) and penalty kick takers for each formation. If you select a player that is not available during the match the old rules will be used (best passing for corners, player who suffered the foul for free kicks and penalty kicks). For now what matters for corner kick takers is passing, for penalty kick takers is shooting and for free kick takers (shots) is 80% shooting and 20% control.
Dave, do you have any individual tactics set up where a midfielder would move back for instance?
We have another enhancement regarding the use of wingers, you’d be able to choose if your team should player more on the sides using the wingers, more in the center or mixed.
The reason for that is the position displayed alongside the player names is the position where the player ended the match, not the one he started it. Maybe we should change that to avoid confusion :)
The corner kick tactic is already in our plans, not sure where it will fit in the formation pages though :D
Nice posts guys. Here are my comments:
1) Player age has no influence in the match logic, except for the fact that older players get injured more easily than young ones.
2) I think people are over reacting to the old players skill decreasing process, I think that is likely to change when old players give some kind of bonus to the whole team due to their experience. In real life I’d like to have some experienced players in my team to play an international competition for instance, so the bonus makes sense.
3) Indeed, youths are developing too fast. The minutes system suggested in another topic in combination with the match competition bonus (or penalty) will “fix” that.
Isso eh normal, movemos as partidas antigas pro historico, em breve teremos um icone de computador de estatisticas pra que sejam visualizadas. Concordo que fica estranho não aparecer as partidas…vamos ver se damos um jeito nisso :)
Abraço.
Se vc estava se referindo ao MediumTicker sim, estava com problema e acabo de arrumar. Obrigado por avisar :)
I’d like to hear some opinions about swap deals. RubySoccer currently doesn’t have any rule or support for them. A swap deal is when you give one or more players and optionally some money in exchange for another player(s).
As we don’t have any mechanism for such deals I know some people are trading at their own risk. What I want to disscuss here is, is it worth having an official trading “tool” in the game? Should trades be completely forbidden? What are the pros and cons?
Let’s see what are the opinions around here :)
Working on it.
Working on it.
The penalty is -3 in all skills. :)
That’s interesting but could give scouts too much power, we’d have to make their department more expensive.
You can but you need to go to your manager info page either by clicking in the My Profile icon or clicking your name in your home page. But I agree, we could have links to undo the application in more places.
I really liked all the suggestions…minutes approach instead of number of matches, match importance and opponent quality…it all makes sense. You’re doing a great job guys! :D
I’m already fixing some bugs in the match engine before improving it, which will be my next step ;)
Thanks for the feedback!
Thanks for the feedback guys. Morale is something we’ll have Onyros, but it will probably be related to not being in the first squad for a while…the better the player more unsatisfied he will be if he’s not playing regularly. Another suggestion I have received regarding high wages is that teammates should demand high wages on contract renewal when a high wage players exists in the squad. That makese sense and is more likely to be implemented :)