Yesterday I’ve started working on the match engine again. I’ve created action profiles for each position to try and fix this behavior.
Nice suggestions :)
This was changed a while back to foster loans by allowing teams to plan, as DaMaGo mentioned. In the old way the team who loaned the player could suddenly “lose” the loaned player, without notice. In the new way the team who is buying is able to decide whether or not buy a loaned player, knowing he will be back only when the loan period ends.
Our host rebooted our machine around the tick time so I ran it manually about 30 minutes past the regular time.
We have been seeing a number higher than what we should have of unexpected match results. By unexpected I mean a match where the better team or at least the team who played better looking at the stats is not the winner. Our top priority now is to finish the tweaks I started last year in order to make the match engine more realistic.
Not yet, it will probably take a while :(
These players have been playing friendlies at the end of last season so they didn’t have time to recover (stamina is not reset on season start). That should explain it.
Oh really? I thought they did :)
Unfortunately we don’t include the champion in next year’s competition, even though we understand this would make sense and we’ll probably change that. Sorry, for now the only way to qualify is doing well in the league :(
All set.
They are both late (don’t know why)…adjusting it now.
Only 2, I didn’t have enough time to prepare for more.
New countries will be added to FastTicker during the season tick. I expect everything to run smoothly, but if anything bad happens don’t panic, I will take a look as soon as I am available, which will probably take a few hours.
It does happen. For cups, you lose points when eliminated sooner than expected or when you qualify below expected in your group; similarly, you earn points when you eliminate a stronger opponent or when you finish above expected in your group. For the leagues, as soon as the league ends, you lose points for finishing below expected and earn points for finishing above expected.
Adjustments are being made to some leagues in order to achieve our goal of 20 teams and 3 relegation / promotion spots per league. Argentina and Brazil already have 20 teams per league so it was just a matter of reducing the relegation / promotion spots from 4 to 3 (except for Brazil on FastTicker because the season has already ended and a human managed team wouldn’t be promoted, which is unfair). Germany, Netherlands and Russia had their relegation spots reduced so that the first dvision can have 20 teams in the next season, new teams will be added to their second divisions in the future to make it 20. Other countries remain the same for now.
Yes, it is possible, we are just postponing this kind of enhancement for non human managed teams. By adding new clubs we will end up with lots of teams in this situation, so changes like that will become more important.
Dennis is correct, you must have at least 14 players that are:
- not youth
- not loan listed
- not transfer listed
- not loaned
From those 14, at least 1 goalkeeper.
I can tell the one that is most likely…unless you guys want me to keep the surprise :)
Oh, this is because Sidney Monteiro was put back on his original team, the way he was fired/let go was considered cheat.
@Simon: just received it, thanks!
@Martins: yeah, we’ll figure that out ;)
@Davison: interesting suggestion, haven’t though about it before!
No country is ready yet, but I’ll try to add at least one from Europe and one from South America.
It is the wage and the contract length, but the higher wage should always get the player according to the current rules.
If anybody wants to provide us with data and logos for USA and Mexico teams we can give it a try, for sure :)
A National Cup icon was added to the menu so you can go directly to the National Cup page without having to go through the league table page. It is a small enhancement but after a long time I am back to work!
Cheers.
I don’t guarantee them for next season, and also I may add one at a time to check the tick times with the extra matches, but who knows. A friend of mine already got the info for Chile as well, so we have 3 countries waiting to be added.
Anyway, if you have the time, Greece is a good candidate :)
Welcome to Turkey, amacb! I’m sure the league will be stronger with you around, even though there is A LOT to improve.
No, we don’t have a simulation…we could try that in our development environments and check the real player skills distribution with the new system.
These are great ideas, some of them are already planned like player personality and more complex contract negotiations, but we haven’t decided the details yet so we are interested in suggestions.
From what you’ve said at least some Canadian teams play in the US league, or did I get it wrong? My point is, if possible, separate US from Canadian teams, it’d be good to have separate leagues for each country.
Thanks Jason!
Oh, and you can send more than 20 clubs, as long as there are 20 per league…so we need 20 or 40 or 60…