Recent Posts

Subscribe to Recent Posts 18,562 posts(s) found

September 13, 2007 21:21

2 posts(s)

 

Just to say…It seems tobe a problem with ‘ç’. I just saw a report with ‘ã’ and there isn’t any problem.

Cheers

 

September 13, 2007 20:55

75 posts(s)

 

Is it possible to give us the information of when’s the players’ birthday… Like when in you see a particular player page, there is:

age: 28

maybe near this could be something like:

age: 28 ( 135 turns for next age )

I don’t know… hehehe, anything that could give us the information =)

 

September 13, 2007 20:05

13 posts(s)

 

Proposal Rejected Assistant turn 62
Proposal Accepted Assistant turn 62

he actually only left on turn 74

 

September 13, 2007 18:32

19 posts(s)

 

That is a bug, no?

I’ve won by 4 x0 my last game and one of my strikers scored 3 goals. His rating? 2.3. My goalkeeper? 5.3 …

 

September 13, 2007 15:16

4,314 posts(s)

Administator

 

There was a bug, but not the one you said :-)

What happenend was that red card suspensions were not being removed. After your next league match things should be fixed (let us know if the problem persists).

Cheers.

 

September 13, 2007 14:34

75 posts(s)

 

I was taking a look at my players for the next match in the league and there was 4 players with red card, when I saw my last league match, I had only 2 yellow cards, so I thought the obvious and took a look at my last match in the national cup… And I had 4 more yellow cards… The thing is only 2 players should have the red card for next league match, but the system is counting the cards for both competitions together!!! So I’m having a huge card problem hehehehe =)

 

September 13, 2007 12:11

1,003 posts(s)

Administator

 

a brazilian match has an average of 40 fouls per game (depending on the year, in fact). Maybe we should add a “country” modifier to the foul odds, but of course that a match would have the ceil average, considering both teams (meaning that even a premiership team would have more fouls if playing against a brazilian team).

but on a second thought, we may only get the numbers a little bit down and do it for all the countries. to make that odd country-dependable would bring a complexity that would not add anything to the game fun.

 

September 13, 2007 11:57

223 posts(s)

 

about 20 25 fouls tops for a soccer game, but counting both teams. Less if its premiership

 

September 13, 2007 11:27

4,314 posts(s)

Administator

 

Yes, definitely Luis, we missed that one!

 

September 13, 2007 11:26

4,314 posts(s)

Administator

 

Exactly, the ideia is that teams playing more than one competition will have to rotate their players in order to keep their stamina up.

 

September 13, 2007 11:24

4,314 posts(s)

Administator

 

Bugs added for these two suggestions.

 

September 13, 2007 10:56

1,003 posts(s)

Administator

 

One thing that can happen is that your GK was used to complete the formation, without your knowledge. You have to double check your match report to be sure.

 

September 13, 2007 10:39

10 posts(s)

Donator

 

Another thing about penalty kicks. Shouldn’t it say who kicked the penalty kick? Or at least say witch team had it?

 

September 13, 2007 09:42

6 posts(s)

 

Hi!

Regarding this Stamina issue, i’ve rested my players for 6 ticks (2 league games – no friendlys) and my GK gone from 61 to 59… Instead of going up, went down on the stamina…

Bug?

regards,
AP

 

September 13, 2007 09:19

1,003 posts(s)

Administator

 

what is the average number of fouls on your country soccer games? for a match here in brazil the number reported by commanche would not surprise, like Gabriel said. Also, with the change for fouls inside penalty area, that should drop a little bit.

But please note that commanche game really had a high number of fouls even considering the new logic. We have to consider the whole group of new games and check their numbers too.

 

September 13, 2007 08:54

75 posts(s)

 

I have to rotate a lot my players too… But I don’t see any stamina problems here, maybe in some teams the stamina is harder to recover, but anyway, if what works for my team is like for everyone, in my opinion is okay.

 

September 13, 2007 08:49

130 posts(s)

 

Yes Gabriel, i meant what Jah said. :)

But… i do agree with Jah, that suggestion was just because everyone seems to be complaining about this. I have no idea if on other teams things work differently, but i always manage to have a starting 11 above 90 stamina. With the cups, things will get harder, but no team plays all the matches with the same starting lineup.

 

September 13, 2007 08:48

75 posts(s)

 

I think an in-game forum would be nice too… =)

 

September 13, 2007 08:25

4,314 posts(s)

Administator

 

Thanks for reporting that Tiago, we have changed the way suspensions are being deleted so we may be deleting the wrong ones…

 

September 13, 2007 08:24

4,314 posts(s)

Administator

 

No, it considered the delay of the long tick. Fixed now.

 

September 13, 2007 08:16

11 posts(s)

 

Gabriel,

Catching your example and Ricardo’s ideia, i believe he meant that the player should be in good shape at turn 5, not turn 6. ;)

For me, i like the way it is right now. It makes more interesting managing the team if we have to rotate a little more the chosen players. The only thing i believe it could be better is the goalkeeper stamina, it shouldn’t be so low after a game.

Regards.

 

September 13, 2007 08:10

4,314 posts(s)

Administator

 

I agree with you Ricardo, I will open a bug for that. We already store when the player’s contract began for that purpose.

 

September 13, 2007 08:09

4,314 posts(s)

Administator

 

But right now it takes 2 ticks for that, Ricardo. If a player played a match on turn 3, then rest on turns 4 and 5, he will be in good shape for turn 6 match.

 

September 13, 2007 08:08

4,314 posts(s)

Administator

 

I guess the number of fouls is ok for brazilian standards, but maybe not for the rest of the world :D

About the number of cards the problem was that aggressive players were receiving too many cards and non-aggressive players never received cards due to the extremely low number of fouls.

 

September 13, 2007 08:07

4 posts(s)

 

Two suggestions here:

1. Is there any way that when you click forums when you are in your game world that it does not leave the game screen? Instead it opens in a new window? Yeah I know shift+click will do the trick as well.

2. What about in game forums? That way I can start talking shit to everyone.

 

September 13, 2007 07:17

57 posts(s)

 

Did you change it so that it ticks at the same times as Beta2..or did I miss that post …..

 

September 13, 2007 06:59

1 posts(s)

 

One of my players was sent off in a game but played the next game without any problem.

 

September 13, 2007 06:43

130 posts(s)

 

The way the game is now, is asking for the cow trading business. We can sign a player and put him on the list on the same tick… with the huge gap between England and the rest of the world, it’s hard not to think of “taking advantage” of the british, getting youngsters at high 70s and selling them cheap right after, most of them are better than the best over there anyway…

What i’d suggest is, since the minimum contract duration is 1 season, make the player stay at the club for at least 6-9 months, it would prevent a lot of cowboys.

Cheers

 

September 13, 2007 06:30

130 posts(s)

 

What was the problem with the cards? Was it the relation to the number of fouls?

 

September 13, 2007 06:29

130 posts(s)

 

Maybe 2 ticks for a player to get to the point where he was before the match would be the ideal, instead of 3. That way, if you had a 100, he played a match and went to lets say 90, he could still play the next tick’s cup match and go to 80… in 2 ticks he’d be 90 again to play the league match.

(these are hypotethic values, obviously)