Implemented the first version of our individual player history screen.
We will add more history info to teams and players, those are only the initial screens.
I’ve just checked that you’re right Bretum, we need to investigate that. Thx for reporting that!
Our ideia is that youth players are not in a good form as they just arrived at a team, but we may increase that a little ;-)
Sorry, I meant 2 yellow cards on different matches for a ban :-P
We’ll have team and manager history!
I must raise the priority of the penalty shootout task! :-D
We’ll add it to our list as an enhancement, thx for ur feedback :-)
Just arrived a new player named Grandis Pagantini. With 53 in Stamina!!!??? Don’t you think that is a little bit low?
I will have to wait at least 5 to 6 turns before I can use this guy.
Best regards,
Jorge Correia
Beta1>Italy>Division1>Sampdoria
ok, but how many cards for a ban ?
I think players should have different birthdays but as you say it is not a priority.
It would be nice to have a club history just like in managersim. For example:
season 1- Ends season as number 2
season 2- Ends season as number 5
and the same for the national cup!
Cheers,
André
just lost the semifinals to inter =(
Inter 1×0 Empoli
Empoli 1×0 Inter
I’m out!!! Why didn’t I play at home the first match eheheh “E” is before the “I” hehehehe
It happened again.
In my last game Internacional 0 × 2 Botafogo the game set a completely different formation and all my players were ok to play…
I dont think it’s a priority either, but somewhere along the way that would be nice, just for making it more realistic. :)
I think it’s not a priority… But off course, if it’s possible to add different birth dates, I’d like that on the real game…
Do you think that would add fun to the game? Alexandre? Guys? If the answer is yes then we can definitely do that!
gabriel, i think that we should change that, players should not have the same birthday! cheers
Toni… you have mail!
Ricardo… you too!
As long as my team remains fit, I will accept any friendlies. Thanks.
(if I miss your offer, it’s because I haven’t logged on… so try me again)
Players age at the end of the season. We’ll add the “turns to end of season” information somewhere. Each season has 144 turns.
Lol. 1 yellow cards are enough :-)
how can i see how many “turns” a player stil has the same age?
How many points does it need to get a ban ?
Is it 1 yellow card per match for 2 matches ?, or 3 matches ?
I know a red card is a ban, but how many yellows do you need to gather before you get a ban ?.
lol, I must stop giving my team raw steak, they are collecting cards like its christmas.
I agree with sherman, but I understand commanche concerns. Maybe we should wait until depreciation is implemented in order to make the player value be the value someone paid for the player. Currently the value only rises based on player evolution.
dont worry, we were not lecturing you :) just pointing that we also have bugzilla. also, thanks for pointing the bug on the bug. :) but i am sure whoever gets this issue will analyze if more things are necessary there.
I think the way it is now is okay, specially when the depreciation get implemented…
I think player’s value is just to have an idea in the begginning, with time the managers will have their own ideas of prices when looking for players…
I think people shouldn’t be able to buy and sell the same player quickly, at least a couple of turns before he’s allowed to do it… And every player should have in his history who bought him, for how much, etc…
Before buying a player the manager has to check everything, his club’s economy, players’ stats, age, how urgent you need him, if the player is a important one for the seller, etc… And everybody will have a different point of view about that…
Cheaters will try to cheat with or without it…
That’s my opinion… I think it’s good to have these players’ values, but I don’t look at it… Actually, sometimes I think a less valued player worths more than a high valued one…
I’m like Little, I just bought a player worth 2.3 for 1.85.
Now his value is 1.85. I dont understand how this is good for the game. If this stays in, you will have an inflated transfer market. All managers like a bargain when looking for players.
If a player is worth 5.0, manages like him for 4.0, and gets him.
If that player is then shown as worth 4.0, when that manager comes to sell him, he will have to go cheaper again.
Also, it could encourage cheating. Player worth 4.0, sell him to friend for 9.0.
Player worth 9.0, sell him immediately for 6.5. The manager who pays 6.5 thinks he’s had a bargain as he can’t see he’s really worth 4.0 and also can’t see he was only recently bought.
Gabriel, I think you need to look at this when you get time. Not as important as other changes, but it could unsettle the economics very quickly.
IMO Money will be tight outside of the big leagues, the players value should be constant and let the managers decide how much to sell / buy for. A false valuation will confuse buyers. The value should remain constant and not be affected by transfer fees, like in real life, the fee should be up to the manager, but the fee shouldn’t become the value. EG. Shevchenko 30.0
Just saw it… Interesting, just to keep being an ass… It’s not Speed and Control inverted on the 75… It’s Speed and Drible =P
Sorry guys, I must say I never saw this bugzilla thing hehehe… I’ll be more careful when posting…
And enter your own requests if not there yet ;-)
Nice post Ricardo. Considering the starting lineup instead of all players is what I have in mind :-)
About considering a little bit of recent performance and league positions, well, not sure yet how that would work, but we’ll discuss that when changing the formula.