of course that we will keep improving the match engine (there is a LOT to do). but it is like Toni mentioned: when you see a large score, usually the reason is simple. youths x regular players, no goalkeeper, etc. but keep reporting if you see strange things happening!
cheers
yep, i did not see a huge problem with it too but, even so, i decided to remind everybody about fair play. never too much to do it :)
oops :) fixed now.
His stamina is now at 13… I mean how is it possible to lose 16 points in one tick without even playing?
Please verify this bug…
I saw that. Also, the top scorers from Spain show in every cup.
Also Matty- you won 8-0 against a youth team of mine in a friendly ;)
Yeah, I think it will help enough on this matter when a system is added that prevents selling too soon after buying the player. Maybe half a season or 3/4 of a season would help a little.
I´m not sure about all those results but I checked one high scoring result and noticed there were no goalkeepers in the other team at all.
Well, that is probably not the case in all those matches but anyway…
My player André Peres from São Paulo in Beta 1 has his stamina at 29 despite not having played any friendlies for at least 6 ticks. I originally removed him from the lineup when his stamina was at 47 thinking that not playing would increase it back to “normal” levels but this hasn’t been the case… On the contrary, its gotten worse without having played.
Don’t get fooled mates. It’s just that Kevin is a natural born manager so no need for him to sweat it much ;)
Hey good job lads. Let’s see where this game goes. I already had to play my first game against Mr. Newman in b2 with me and him having a superold rivalry, and he always has a way of making me seem like a third rate manager :(
Just a question on how Youth players are ‘developed’.
Every time I offer a contract/release a player I seem to get another midfielder. I can understand that it is mostly because I have midfielders in my youth squad – currently 5 out of 6- but there is no way they can all be part of my team- and if I keep removing them does it mean I am only going to get Midfielders for the rest of the time? Will I never get a decent young keeper/defender? Will I have to sell my youths once they are part of my squad to get new blood in defense etc….
Has there been a change to the game logic to make scoring in games more likely?
This last turn saw a 13-1 scoreline in my leage (Beta 1, England, Division 2), and the turn before that 10-0 and my own team won 8-0.
I’m not complaining if my team is winning 8-0 lots, but it does seem rather unrealistic – all these high scores. How often does a real team score as many as seven in a game? It might happen once in the Premier League every souple of seasons.
well known discussion from socsim backthan. although it’s not a throughout respected way to build a large amount, it’s legal.
i don’t see the need to ban this transfer policy. it’s just: sympathize with it or not.
Competition history for national cups shows me the Spanish champion in every country now.
ok, tx
Whats the procedure for going bankrupt?
Just bought a couple of players, and it looks like by the time I get my next home game I’ll have negative money.
What will happen?
Added competition history. Now you can view the latest champions for each competition. Soon will add more history stuff to team/manager screen.
for now I will do 2 things:
1) ask everybody to have fun without cheating. later in the BETA we WILL ask some of you guys to try to cheat, as we will be developing mechanisms to prevent it (we already have something, but not active yet).
2) promise that if we receive many complaints about a particular manager, his ip/manager_id will be banned for a while. we want everybody to have fun and embrace fair play, and we will try to guarantee both.
thanks for reporting and cheers
dont worry, your team is in national cup, just not playing this round.
This one is more likely.
Andy Beeston was bought for 1.3M or something near it some turns ago.
I, myself, tried to buy him.
Now he’s transfer listed for 3.3M. =]
Eibar, 2nd div
are you on 1st or 2nd div?
I think you reset my national cup game too, because now i dont have any national cup game to play
Think 28 is too low…..maybe like 40. I used to have 35-40 players constantly(including youth) when playing managersim.
read up, same problem with Barnsley
Add Czech Republic plz, I want to manage Bob Brno, hehehehehehe!
the plan is not to make that limit a fix number, but to limit that using the board and other stuff, like a kind of morale, as you mentioned.
in the end, to have many players need to be a disadvantage for the manager, not an impossibility.
In real life there are teams that can use that strategy : to buy the players so the others won’t have them…
And after, they just borrow the players to other teams, and that facilitie we don´t have for now, and i think it would be usefull.
Limiting the number of players for each team is a non-sense as in real life you don’t have it…
If the club can’t afford it it will bankrupt soon…and if the players can´t play all then you have a terrible relation between all the players and a lousy morale at the team, which is what you had at managersim…
Think about it before taking a decision…
Paulo
League table for me it’s ok, but i have the same problem at the fixtures list…
we will for sure add more competitions… lets see how our priorities fit.