Recent Posts

Subscribe to Recent Posts 18,562 posts(s) found

September 28, 2007 11:22

1,003 posts(s)

Administator

 

oh-oh. thanks for reporting, I will enter it as a bug. can you please keep this jpg there for a while? if not, i will download it and store here at my machine.

 

September 28, 2007 11:21

47 posts(s)

 

If you can make all teams in same division have same size stadium, that would be best.

If not, make all teams in the country have same size stadium but have div 2 with lower attendance.

 

September 28, 2007 10:53

18 posts(s)

 

Basicaly i agree with your suggestion, Danillo. Of course attendance question, that Alexandre refers it’s important but i believe it’s too complexe to solve in a easy way!

Philipp, of course there must be a chalenge, but if you increase the gap too much, there will allways be the same teams to go up and down!

PAulo

 

September 28, 2007 09:50

299 posts(s)

 

yes too many shots, too many goals. On the other hand, it’s not like the shots score reflects the goal score ex: a 52-8 shots gets a 3-4 goalscore

 

September 28, 2007 09:49

3 posts(s)

 

Hi,

Beta2 tick is frozzen and it’s like that for several hours

:(

 

September 28, 2007 09:17

123 posts(s)

 

Looking at Ejido (Spain-Beta 1-2 division, seems that (multiple accounts) started already
To prevent that, at least, we need a manager and team history, to see the transfer player’s, and who managed the team at that moment

 

September 28, 2007 09:08

123 posts(s)

 

I dont bealive, just 3????:)D
In SS/MS, had some (many) managers that had multiple accounts.
Hope this not happenning here. Just because the statistics
300 managers? Hope so………..

 

September 28, 2007 08:33

22 posts(s)

 

Palmeiras 2×0 Náutico, Beta 1
http://www.rubysoccer.com/game/match_report/16450

 

September 28, 2007 06:17

223 posts(s)

 

at least one team? can we manage two? i would manage another team, i didnt do it because i thought it wasnt allowd… am i right? or can i pick one team in beta 2 ? :P

 

September 28, 2007 06:15

223 posts(s)

 

i agree… but since there isnt any holiday mode, is difficult to input your theory right now!

 

September 28, 2007 05:34

75 posts(s)

 

that make us 3…

 

September 28, 2007 05:31

123 posts(s)

 

My opinion is that all the stadiums must have the same size, allways full, and the diference of tickets 30%.

 

September 28, 2007 04:44

10 posts(s)

Donator

 

Hello all.

Is there any rule for firing managers for inactivity? Because I have the suspicion that many managers
hardly every manage their teams. Shouldn’t these managers be fired?

This was just a thought. I have some friends waiting for a team in beta 1 for quite some time.

Regards,
Luís.

 

September 28, 2007 03:35

223 posts(s)

 

Alexandre Festas here, ex-managersim and soccersim manager :)

 

September 28, 2007 03:34

223 posts(s)

 

in div2 the price could be less expensive but even then, they have to get less atendance than div1 clubs… just what i think!

 

September 28, 2007 03:32

223 posts(s)

 

“lowering the starting stats for senior players in Div1”

i agree… there are too many 99’s 100’s 98’s and so on… the game started one season from now and there are fantastic players, they should appear much more rarely!

 

September 28, 2007 02:47

23 posts(s)

 

I think the number of shots is way to high…

3-4-3 formation 3-4-3
41% possession 59%
18 shots 56
9 shots on target 45

matchresult 0-0

56 shots on goal! even someone in a wheelchair might have accindently put one in…..

 

September 28, 2007 02:42

13 posts(s)

 

It’s a good idea, atleast it will solve the stadium problems for now.

 

September 28, 2007 02:06

387 posts(s)

 

on a long term, it should be like in socsim with improvement plans for the stadiums.

for now (and it’s still a beta version) i prefer your suggestion danilo, to give all teams the same stadium size, but with different ticket prizes depending on div 1 or 2.

Paulo, there must some challenge to get off div 2 …

 

September 28, 2007 01:49

40 posts(s)

 

good idea

or we can organize the cup using friendlies

 

September 28, 2007 01:40

33 posts(s)

 

Hi Danilo,

Yes, the improvement in the Div2 youths is welcome, but not sufficient. I’ve only had 2 or 3 youths promoted since the game started and none of them with stats better than 70s. Not only will it take a long time for this to take effect, they still can’t compare with the Div1 teams who got relegated from Div1 buit still have players all with stats in the 90s or 100!

I think its too late to address this now as there is already such a gap in quality. It won’t be resolved until the game is reset, but I think you should look at lowering the starting stats for senior players in Div1 teams next time the game starts.

It’s not just the relegated teams getting big scores though. It seems that recent changes in your match engine have led to high scoring matches everywhere in general! It’s just happening every single game for those teams.

 

September 28, 2007 00:46

7 posts(s)

 

Hi Guys

This has probably been done already but I’ve been away on my hols

So how many of us are ex Soccersim/Managersim managers ??

Paul

 

September 27, 2007 23:57

15 posts(s)

 

Hi,
I had invited Getafe to play a friendly match for turn 135 but he has responded at turn 137. How you can see (http://img300.imageshack.us/img300/6671/bugse0.jpg)
we will never be able to play this match but It’s in scheduled matches and I can select a formation to play.

Saludos.

 

September 27, 2007 23:47

1,003 posts(s)

Administator

 

let me know what you guys think of this idea (i will implement depending on the approval here on the forum):

for now, while we dont have a way to improve the stadium, everybody will have a number of seats, like 48000. The difference between the divisions will be the ticket price, which will be 20% cheaper on the 2nd. what do you think?

cheers

 

September 27, 2007 23:21

1,003 posts(s)

Administator

 

dont worry :) you wont be able to buy new players, thats all. bankrupcy will take a while to be implemented, we need the board first (and that will also take a while).

 

September 27, 2007 22:42

1,003 posts(s)

Administator

 

rubysoccer is alive for 1 month! I think we managed to develop a lot for just 1 month, but there are still TONS of things to do.

I hope you guys stick having fun with us. Keep giving us your very good feedback! cheers!

 

September 27, 2007 22:36

1,003 posts(s)

Administator

 

- anti-cheat protection. wont say exactly how it works, but this first part is similar to managersim
- messages icons / effects
- blink mail icon

soon: the board.
when gabriel comes back: more sessions to improve match engine.

 

September 27, 2007 15:20

1,003 posts(s)

Administator

 

I have made this topic sticky, in order to discuss match results (high scores, for example). Before you post on this subject, please search for whatever we already have discussed about it on other topics (it would be good if someone summarize that here).

Also, when you report a problem, please give the richest description you can. We have been receiving complaints about scores (say 6×0, for example), and when we go check the situation the problem sometimes is simple (very bad/no goalkeeper, youths x regular players, etc).

This is one of the most important discussions in the game, lets make the best of it so everybody can enjoy/“contribute to” the evolution of our match engine!

 

September 27, 2007 15:08

1,003 posts(s)

Administator

 

yep, those problems are challenges. we will fix asap, but please notice that our working hours are not cooperating lately.

Also, it is not enough to take a look only at the numbers in general. Each case is a different one. Take for example “Remo”, on beta1, brazil, second division. The manager in this case sold out all his goalkeepers (!!!!). I´ve already warned him that we currently have a situation where, if you dont have any goalkeerpers at all and no one is assigned to be a gk on the formation, the game will not complete that position for you. The result: Remo is playing without a goalkeeper. The consequence of that is obvious.

So the word is: we do need to improve those components. But we need to be careful to analyze each case, as sometimes big numbers do have very good reasons.

 

September 27, 2007 14:11

18 posts(s)

 

Ooooooooooopppppsssss….didn’t noticed that…you’re right…:)