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August 05, 2008 09:36

4,310 posts(s)

Administator

 

When we first reduced the stadiums the size was based on the average amount teams paid on player wages. As this average was much higher on FastTicker the stadiums there were bigger than in MediumTicker. The other reason for a large difference now is the fast pace of FastTicker compared to MediumTicker.

Cheers!

 

August 05, 2008 09:12

375 posts(s)

 

Hi !

I’ve checked your list of updates on Bugzilla and you have very very interesting plans for this game’s future !!!

Can we have a bit more fun and get a schedule or something like that ?

For example:

[Critical Update] “Let manager choose kickers” expected August 15th

Or "the next update will be "headers""

 

August 05, 2008 09:04

375 posts(s)

 

Thanks, Gabriel, I hope everything will be balanced !

Polat, what is the fun if we know exactly that the player will improve ? It’s unrealistic and too predictable

 

August 05, 2008 07:18

27 posts(s)

 

Why are the stadiums in medium ticker so low. How do use expect us to make money, buy players, expand stadiums etc. without hardly any money comeing in.
Cheers…

 

August 05, 2008 06:40

27 posts(s)

 

Can we see what level the player is at (like 1-40). Also i think that only the manager should see what level he is at and it shouldnt be shown on the transfer list. This will make the game more fun. And also i have relised that the tick time has been reduced and i know i have brought up this topic before and you guys are getting sick of me but i would like to have more choice in teams (more leagues). With more teams we can bring in group stages in champions league and uefa cup wich would be alot of fun. These are some of the leagues that can be added;

  • Holland league
  • Turkish league
  • Russian league
  • USA (MLS) league
  • Greek league

Cheers…

 

August 04, 2008 22:48

4,310 posts(s)

Administator

 

I remember we had some problems with Fulham at that time. We had removed the same network restriction at that time and didn’t have a minimum price restriction. Anyway, other managers were able to get some players from Fulham by ridiculously low prices and nothing was proven against Liverpool. We kept an eye on Fulham but the manager apparently quit the game afterwards. Was someone trying to cheat? Probably, but I think it was partially my fault for removing the same network restriction without having a good admin system to investigate such cases.

By the way, now we have a better way of investigating suspicious managers (another cheater was identified and fired a couple weeks ago) and we’ll soon work on some screens for moderators to help us in keeping everything clean around here.

I really appreciate your concern, people like you are very important in identifying potential flaws and pointing out strange activities. As always, I hope everybody understand when subjects like this are put on the table and how important they are to make RubySoccer better and better.

Cheers!

 

August 04, 2008 22:32

4,310 posts(s)

Administator

 

Excellent summary Alban! You should write something in our game help :-D

Just a few comments on your topics:

1. Even though a player may become 17 in just a few turns it doesn’t affect how long it will take for him to ask for a contract. This will happen from 60 to 276 turns after the player joined the team (he will have between 16 and 18 years old) and is defined when the player is generated.

3. You are right, we have plans for players to improve without playing, at most until level 20 and at a slow pace if compared with the improvement due to playing matches.

6. When heading is added players will improve a little bit more in the average, as a new skill will be developed. To make things interesting keepers will use this skill instead of keeping to defend headers.

Cheers!

 

August 04, 2008 19:13

64 posts(s)

 

Jack Baraclough and Andy Gray, and Chris Kissock, might not be a names that any of you are very familiar with, Jack in a Forward and Andy is a Defender, and Chris an attacker. They have a lot of things in common, the first and most obvious, is that they all 3 play for Liverpool, one of the best teams in FastTicker that has won Premiership 7 times, FA Cup 3 times, UEFA Cup 1 time, and Champions League 2 times. Back to the 3 players one more thing they have in common, is that they are young none of them are older that 26 years, they have very good stats, (Average of 90 in their main skill), they also make VERY good money they add a total of $252,082 in salary (only them 3) and here is here is where the interesting part comes, they were only worth a combined price of …….not $50M,…….not $25M, not even $5M….all 3 were worth a combined $74,512!!!! WHAT A DEAL!!!! And yet an other thing in common is that they were all players from Fulham, and they were all purchased in Turn 75 of season 10 right when andreas ulice was the manager of Fulham for only 71 Turns, it is very strange that andreas ulice only managed for 71 turns and in these 3 great players were sold for an average price of less than $25,000. This sounds like if there is something not right. I know that there is a restriction that prevents users using the same computer to do trades between them (even if it is true that there are 2 different managers using 1 computer) but there is nothing to prevent form me creating a user from a different computer (for example at work) and use it for 1 team and use an other computer (at home) for my main team then sell and loan players from one team to the other. I know that there is no way that this can be prevented, but I think that it can be caught.

My question to the developers:
Is there a report that you guys see when there is a transfer (as far as database information) where you can see if there are transfers that look suspicious?

Do you have a current plan to prevent the single user with one 2 computers and 2 teams one in a each computer?

I know that this might sound rude pointing people out, in this case Liverpool but it is just a game we are all here to have fun and when you subscribed it asked you not to cheat if you agreed and you are cheating you are breaking the rules and you should be reprimanded for it. If Liverpool is not doing not cheating and it was just a coincidence that these players were put on sale at the same time and at a cheap price and by the same team and then the manager disappears. it all just does not sound good, my apologies to him.

Hope the developers can investigate this issue and have some information in the future or at least an explanation.

I think that it is not fair that some of us get fired from our teams just because some bad results and try our best WITH OUT CHEATING, and others are still there since day 1 with the same team and worst of all CHEATING.

 

August 04, 2008 14:37

375 posts(s)

 

Gabriel, thanks for the fast answer !

So does this mean that only very talented players will suffer from weak coaching departments ?

Ok, can I try to sum up what I’ve found on the players’ improvement so far ? :)

1. All players come to the youth squad at the age of 16, but they have no birthdays and sometimes they become 17 in just a few turns.
2. All players come to the youth squad with current and potential abilities (potential are hidden, but they depend on their team’s division and their country’s international rating)
3. Players can improve only playing matches (but some managers hope that good coaching departments will help them improve without playing in future, like in real life….I would say it can help only until high 70-s, because good players must play a lot to gain experience and develop in real life)
4. Players have 40 hidden levels and can improve maximum 39 times (lvl 1-40)
5. Players currently have 8 attributes (but in future Heading will be added) and they preferably develop skills needed for their position most, but also develop secondary attributes.
6. Each of 39 times they can improve in 1-6 attributes, the chances depend on their coaching department level, which means that after Heading will be added the players will either improve less or (as I would recommend) field players will stop improving Keeping and keepers will not develop Heading.
7. If your coaching department is low, there is a threat that your youth player with high potential will not be able to reach it.

 

August 04, 2008 08:53

4,310 posts(s)

Administator

 

When the player is generated he already has a maximum potential for each skill. Players can improve at most 39 times, from level 1 to level 40. When he reaches level 40 any remaining skill points he has not earned will be lost. All skills with remaining skill points have equal chance to improve when a player level up, so there is no way to know how many points a player will get in his main skill, specially cause we don’t know how many skill points he has left to improve. The only thing we guarantee when a player level up is that a non-keeper player will improve at least 1 point in a skill different than keeping (unless there is only keeping left to improve) and a keeper will improve at least 1 point on keeping, passing or speed (unless there are no skill points left on these skills). I’ve been adding stuff about coaching and scouting in the game help, I think this information about players improvement should also be there, in more details.

Hope this helps.

 

August 04, 2008 08:05

375 posts(s)

 

and how many times players will improve ?

at least Minimum/Average/Maximum ?

and also what is the chance to improve main/secondary attributes

for example, if I have a 16 years old youth midfielder with 70 pas and, for example, 10 improvement times left, how many passing points will he get ? 50% or 70% ? Because if Coaching level is 4 (+2 on average) and it is 50%, he will reach 80 pas after 10 improvements and will also get 10 points in other attributes.

And if level 4 gives average improvement of 2, what’s on level 10 ?

 

August 03, 2008 11:05

11 posts(s)

 

Thank you very much Gabriel!

 

August 03, 2008 09:40

4,310 posts(s)

Administator

 

Interesting question. I have already discussed that with a co-worker and we ended up agreeing only the manager who owns the player should do that, specially cause it affects the player value calculation when the player improves. Good point, though.

Cheers!

 

August 03, 2008 08:16

120 posts(s)

Donator

 

I noticed that transfer also, as I had Davila on loan at the time :)

I agree with thorpedo.
The price paid for Davila was a little high, but OK.
And no one is spending 21 million to bump a keeper rating by 1 point. That’s crazy!

But if the CPU team could just sell me their backup keeper, I’d be very happy…

 

August 03, 2008 06:49

387 posts(s)

 

I was surprised myself that cpu teams are still able/allowed to spend big cash on players. Anyway, that price is not so far away from what i have expected a RL manager is willing to pay (not many GK of that class around in FT, and young). I had some offers before, those were close …
But in general i agree, that cpu teams should act with reserve.

 

August 03, 2008 06:33

13 posts(s)

 

About this same issue, I loaned a player who can play both as a defender and midfielder and he has his main position defined as a MD. I’m using him as a defender, but I can’t swap his position because I don’t really own the player. Is this correct or should I be able to swap the player’s position the way I want as I’m the manager who is actually playing with him?

 

August 02, 2008 20:36

4,310 posts(s)

Administator

 

I must agree with you thorped, and the reason for that is we don’t have limits when the player being sold is better than all players the bidding CPU team has in the same position.They should better analyze the market and even make offers with a price lower than the transfer value. As usual we relegated CPU teams improvements to second plan and focused on other features, but sometimes they just need our help ;-)

Thanks!

 

August 02, 2008 20:30

4,310 posts(s)

Administator

 

I think it’s too much information to display in one single page. We could give it a try. About friendly matches info, that’s a controversal subject…we decided to hide this information so far, maybe we can change that in the future if that’s the general feeling.

Cheers!

 

August 02, 2008 20:28

4,310 posts(s)

Administator

 

First of all Not Bad is better than You’re doing OK :-)

I know, we need to change these sentences by numbers to give an exact idea of the board opinion. Anyway, this opinion is directly linked to your results, not to the expectations. Of course the logic to define the expectation and the one that changes the manager rating are similar, that’s why most times exceeding the expectations will guarantee you a better board opinion while failing to achive the expectations will give you a bad opinion. Hope this helps.

Cheers!

 

August 02, 2008 16:01

637 posts(s)

 

I saw that Hertha Berlin in Fastticker is selling Lázaro Rodriguez Davila. Nothing wrong with that. But Belenenses, a CPU team is bidding 21.5M for him. I think this may not happen. They can bid for this player but 21.5M for a CPU team is waste of money according to me. Surely because they already have a 88 GK and a 85 GK.

Cheers

 

August 02, 2008 15:51

375 posts(s)

 

But wouldn’t it be easier for us to see it on the player’s main page ?
I would also like to know if the player played friendly matches in his stats page

 

August 02, 2008 11:48

11 posts(s)

 

Hi,

I’m a new manager and i have a little question. My brother and I are both playing Rubysoccer. We have the same board expectation (Promotion). My brother is the manager of Hamburger SV and i’m the manager of Werder Bremen. My brother was gone up on the last match of the season while I was already champion. Under “your preformance” is typed the text: Your doin’ OK (My brothers team) and Not Bad is typed (my team).

My question is how come?

 

August 02, 2008 11:33

11 posts(s)

 

Ok, Thank you Gabriel

 

August 02, 2008 09:12

4,310 posts(s)

Administator

 

Public level of board pressure, list of teams you’re interested in, in-game message when a manager is fired, invitation to manage a team…sounds very interesting! We have some similar enhancements on our list to all these features except for the first, but your comments here will be really useful when it’s time to implement them :-D

Cheers!

 

August 02, 2008 09:09

4,310 posts(s)

Administator

 

There is no guarantee those players will improve their main skills above their secondaries, it just happens sometimes. When the skills are generated the secondary skills receive a penalty but due to the random factor applied situations like this are possible.

Cheers!

 

August 02, 2008 07:12

637 posts(s)

 

I like Philipp’s suggestion. Allthough I think it’s better that there is a kind of shortlist where you can add the teams you’re interrested in. If one of this teams is vacant you receive an ingame message with an invitation to manage that team. You can decide to take the job or to refuse. If you don’t get the job you stay with you’re old team but lose some points with the board cause they lose some faith in you.
Otherwise manager X will leave his team to manage the vacant team but manager Y will be hired and manager X has no team anymore.

 

August 02, 2008 07:02

637 posts(s)

 

I agree with Dave that every manager must be aware that he can be fired. Also the managers of top teams.
I manage Genoa in fastticker from the beginning and it take a while before I find the good tactics, but now I have a top team. This also means the board expectations are very high. League: fight for the title, cup: reach the final, international expactation: reach semi-final.
The Italian Serie A is not that strong as the Spanish or English league so I win the title every time with a large gap to the second and sometimes I wish a bit more concurrence.
But nevertheless I also have a “bad result” if I play 0-0. So also I can get fired.
The point is that I will be disappointed if I would be fired but I like the game and will search for another challenge. Another team I can bring to the top.

About Andre CML, he is fired for inactivity. He was on a holiday and did not use the holiday mode so he was fired. He was very disappointed and that’s the reason he left the game.
He was a great competitor for my Cagliari in mediumticker. I had great battles against his Torino.
Now I hope I can beat Dave’s Torino for the title. He’s a great competitor as well.

I also like the idea of " you’re fired but team X want to hire you"

 

August 02, 2008 06:48

387 posts(s)

 

a minor suggestion (as long as there is no “newspaper” added):
when a manager gets fired, all other manager should get a notice (e.g. via ingame mail) that the team is free for new manager proposals … So no one misses the chance to get the vacant manager spot (when you make it a 3-turn minimum deadline).

 

August 02, 2008 06:15

637 posts(s)

 

Another question. I bought a player in fastticker (Genoa) Jerônimo Vargas. He is a MD with tac 73, pass 78 and sho 88. Will he improve his tac or his pass to at least 88 cause shooting is a secondary skill?

In mediumticker (Cagliari) I have a similar situation with Henrique Horta. He is a D with Tac 77 and Sho 81. Will he improve to a tackle of at least 81? Shooting is also a secondary skill here?

Otherwise I have bought the wrong player… but another point in the game is clear :-)

Cheers

 

August 01, 2008 23:05

120 posts(s)

Donator

 

and yeah… I know it’s easy to think this stuff up.. and a whole other problem to implement it! and I really don;t know where you draw the line on complexity vs. fun to play…

but, so far, so good!