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July 23, 2008 08:16

7 posts(s)

 

obrigado por me responder….
sim isso aconteceu ontem….
e fiquei com 4 jogadores fora……
obrigado + uma vez lepa atenção…
abr

 

July 23, 2008 07:48

17 posts(s)

 

Do you have to upgrade step by step or lets say jump from level 0 to 10?
3M is nothing for most of the teams and they will probably get level 10 right away.

 

July 23, 2008 00:03

5 posts(s)

Donator

 

That bug never happend to me, but a friend of mine said it happend to him already. I thought he was wrong but now this…

 

July 22, 2008 22:41

4,323 posts(s)

Administator

 

Você viu acontecer isso de novo? Se sim temos que investigar pois realmente é um bug sério.

Abraço.

=====

Baudamix says cards received on friendlies are having effect on league matches. If he or anybody else can confirm that is happening please let us know as it would be a serious bug.

 

July 22, 2008 22:16

7 posts(s)

 

veio esse bug é mto errado…

seu time joga um amistoso e se algum jogador leva cartão ele vai para a liga e prejudica o seu time e jogo

 

July 21, 2008 22:35

4,323 posts(s)

Administator

 

Right after staff departments, JD. I have some good ideas and have received some interesting suggestions about bankruptcy. I know some CPU teams were left in a really bad situation, we’ll work on that.

Cheers!

 

July 21, 2008 16:23

42 posts(s)

Donator

 

Please introduce bankruptcy soon … dificult to bid/compete with a team that manages to have around 600K monthly salaries

 

July 21, 2008 10:42

4,323 posts(s)

Administator

 

Exactly, Philipp. They lose 3 points on all skills.

 

July 21, 2008 09:46

387 posts(s)

 

so a RC only gets penalty when playing on position “L” and a LC when playing on “R”, right? How many points?

 

July 21, 2008 05:27

7 posts(s)

 

Agreed the 10 level idea is simple and does’nt complicate matters

 

July 20, 2008 21:17

4,323 posts(s)

Administator

 

Already working on it, let’s see how it goes :-D

 

July 20, 2008 20:25

4,323 posts(s)

Administator

 

I’ve contacted the manager and will get back to you guys. About the minimum price I agree it’s not very realistic a simple % over the estimated value, that is likely to change and your suggestion is simple and interesting Dave.

Cheers!

 

July 20, 2008 16:20

375 posts(s)

 

I liked the 10 level idea too

 

July 20, 2008 13:45

387 posts(s)

 

done & working. thanks!

 

July 20, 2008 12:53

120 posts(s)

Donator

 

I’m at the point where I start to cringe a little when I see we’ve gained some new managers. Because I’m wondering if they’re “real” new managers and that they might do some dumb stuff accidentally. Or even worse… they’re “fake” new managers, doing bad stuff intentionally.

I don’t want to feel bad about getting new managers!!!

I’d also like the “values” for players needs to be tweak to better represent their true value.

 

July 20, 2008 12:40

120 posts(s)

Donator

 

I like the idea. I’m not sure how it will work… maybe it might need to be “tweaked” a little as we go along… but you guys have been great about making changes. So, I’m all for trying it.

 

July 20, 2008 12:32

120 posts(s)

Donator

 

My version updated itself to 3.0.1 and is working fine. Maybe try to re-install?

 

July 20, 2008 12:01

5 posts(s)

Donator

 

I agree with Dave. He is leaking the team and he probly is going to abandon that team soon.We need a minium selling prices for star players.

 

July 20, 2008 11:40

387 posts(s)

 

I updated yesterday to Fox3. Now the drag & drop in formations isn’t possible anymore …

 

July 20, 2008 11:31

120 posts(s)

Donator

 

I’m not suggesting we use those exact parameters… but something like that. Maybe something easier?

core less than 80… any price.
core 80-84… 90% of value
core 85+… 100% of value
age 34+… any price.

 

July 20, 2008 11:24

120 posts(s)

Donator

 

the first line should say:
core rating, less than 80, any age, can be sold for any price

 

July 20, 2008 11:23

120 posts(s)

Donator

 

Minimum selling prices need to be tied to the player’s ability, not just an abitrary % of his “value”. The “board” needs to make better decisions about minimum selling prices!

*
core rating <80 , any age , can be sold for any price
core rating 80-84, age 16-19, can sell for 100% of value
core rating 80-84, age 20-30, can sell for 90% of value
core rating 80-84, age 30-33, can sell for 75% of value
core rating >85 , age 16-33, can sell for 100% of value
core rating any , age 34+ , can sell for any price

“core rating”
KPG for goalie
TAC for defenders
PAS for midfielders
SHO for attackers
*

 

July 20, 2008 10:33

120 posts(s)

Donator

 

Now Sienna in slow ticker has a brand new manager… selling very good players… for very low prices…

 

July 20, 2008 00:42

4,323 posts(s)

Administator

 

I’ll see what I can do…won’t promise anything, it’s past midnight here :)

 

July 19, 2008 23:33

120 posts(s)

Donator

 

still stuck… somebody give the server a kick!

 

July 19, 2008 22:43

120 posts(s)

Donator

 

seems stuck at 5%…

 

July 19, 2008 12:29

4,323 posts(s)

Administator

 

1st concrete suggestion

Teams will have 3 departments: coaching, scouting and physio. Each department will start at level 0, meaning they’re useless and cost nothing. Departments can be improved until level 10 and every improvement has a cost associated with it. The higher the department level higher is the maintenance cost, as follows.

Scouting
Level      Maintenance Cost      Cost for level improvement
   0            0                                                15,000
   1            1,500                                          23,000
   2            2,300                                          35,000
   3            3,500                                          52,000
   4            5,200                                          79,000
   5            7,900                                          110,000
   6            11,000                                        170,000
   7            17,000                                        260,000
   8            26,000                                        400,000
   9            40,000                                        600,000
   10          60,000                                        N/A

Physio
Level      Maintenance Cost      Cost for level improvement
   0            0                                                46,000
   1            4,600                                          70,000
   2            7,000                                          100,000
   3            10,000                                        150,000
   4            15,000                                        230,000
   5            23,000                                        350,000
   6            35,000                                        530,000
   7            53,000                                        800,000
   8            80,000                                        1,200,000
   9            120,000                                      1,800,000
   10          180,000                                      N/A

Coaching
Level      Maintenance Cost      Cost for level improvement
   0            0                                                78,000
   1            7,800                                          110,000
   2            11,000                                        170,000
   3            17,000                                        260,000
   4            26,000                                        390,000
   5            39,000                                        590,000
   6            59,000                                        880,000
   7            88,000                                        1,300,000
   8            130,000                                      2,000,000
   9            200,000                                      3,000,000
   10          300,000                                      N/A

Using these numbers you can see that all departments at level 10 would have a maintenance cost of 540,000, but with 105,000 you can have all 3 on level 6, which seems pretty reasonable, or even a level 8 coaching dept. for 130,000.

If you decide to downgrade a department you will receive back a percentage of the amount you paid to upgrade it, I was thinking of something around 25%. So let’s say you have a level 10 coaching department and wants to move it back to level 9, you’ll receive back 750,000 of the 3,000,000 you spent to upgrade it from 9 to 10.

If anybody feels totally uncomfortable with these numbers and idea please let us know. This is just a start point for me to implement it, we can adapt everything if it doesn’t work so well. By the way, sponsorships values will be raised a little bit, they’re too flat right now, you jump for example from something around 100,000 to something around 200,000 at once, I’ll make the intermediate values be used.

Cheers!

 

July 19, 2008 10:25

4,323 posts(s)

Administator

 

@Polat: yes, scouts are used to find players you specify, the way you specify the parameters is not defined yet

@Rodrigo: the largest amount I found a team has earned in 3 turns was 280,000 only considering merchandise, sponsorship, player wages and ground maintenance…if we add the stadium income this number can double. So per your suggestion we’d need something between 140,000 and 280,000 to have 1 department at 100%, not that different from the suggestions we have here. Let’s see how this poll ends, and as always we can change the way things work if we realize the values are not good :)

 

July 19, 2008 03:39

1,003 posts(s)

Administator

 

I also hate very complex games, Rodrigo. The idea here is to have all ideas done in a simple way, so we can have a simple but fairly complete game. We really liked ManagerSim, so our plan is to have the good ideas they had there and improve whatever we can.

 

July 19, 2008 02:13

18 posts(s)

 

Gabriel, I don’t know if you guys can do it, but at first I should say that this value, ath this moment, should be lower in medium than in fast. I say that because the medium player market is still weak and the only way to make money is spending a lot less money than you earn.

I have a big team and I spend only 160,000/week in wages. It’s not real paying to coaches+scouts+physios a lot more than you pay for players. Besides, if I earn in a very very good week only 800,000 (and I have a big stadium for the medium ticker and, as I’m in the fourth place of the game ranking on Brazil , I am probably earning a lot more in sponsors and products selling than the majority), how in the world could I spend 900,000/week or even 600,000?

Would it be possible to do a research in teams incomes and find out how much does the richer one earn? So, if we find out that this value is $1 million, than we could fix that, to have a department at 100% will cost 500.000 (50%).

PS: I stopped playing CM for the same reason.