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July 23, 2008 19:24

6 posts(s)

 

In my opinion should have:
Select penalty kick/fault player option
offside positioning tatic
what should happen to the tatic when the team own the ball and when the team doesn’t own the ball.

 

July 23, 2008 19:24

7 posts(s)

 

haverar a possibilidade de marcação homem-a-homem…
ou 2jogadores marcarem um do outro time….
imagino isso por uma marcação melhor quando vc joga com um time mto melhor que o seu

 

July 23, 2008 19:20

42 posts(s)

Donator

 

In the “keep it simple” approach I was thinking something like the old ManagerSim; individual player positioning when attacking and when defending. And also like ManagerSim who shoots the free kicks, penalties and corners.

 

July 23, 2008 19:02

1,003 posts(s)

Administator

 

Time to talk about I. Tactics. As we don’t want a very complex game here, this will probably be the last tab, from that perspective, on rubysoccer. I already have a good idea of what I would like to do, but I don’t want to kick-off the subject: I first want to know what other possibilities are you guys expecting from the team match intelligence perspective.
Speak up!
cheers


É hora de falarmos de táticas individuais. Como nós não queremos um jogo muito complexo, essa provavelmente será a última aba, nesse sentido, no rubysoccer. Eu já tenho uma boa idéia do que eu gostaria de fazer, mas eu não quero iniciar o assunto: primeiro quero saber que outras possibilidades vocês esperam do ponto de vista da inteligência do time para a partida.
Manifestem-se!
Abraço

 

July 23, 2008 10:14

4,310 posts(s)

Administator

 

Certo, vou observar suas partidas pra tentar descobrir o que pode ter acontecido.

=====

I’ll pay attention to Baudamix matches and try to figure out what have happened.

 

July 23, 2008 10:13

4,310 posts(s)

Administator

 

Samir is right, it must be done step by step, so to move your coach dept from 0 to 10 would cost you 8,778,000, plus a maintenance cost of 300,000 every 3 turns when you are on level 10. We haven’t planned a period for the upgrade to complete, it would be done instantly, the only limitation for that is your financial situation should be at least regular after the upgrade is done.

Cheers!

 

July 23, 2008 10:05

55 posts(s)

Donator

 

I think it needs to be step by step. Also, once you ask for an upgrade it shouldn’t be done in one turn. It will not make sense. In 9 turns you moved from a team with no department to a 100% one. It should take some turns to do it. Maybe incremental.

[]

 

July 23, 2008 08:16

7 posts(s)

 

obrigado por me responder….
sim isso aconteceu ontem….
e fiquei com 4 jogadores fora……
obrigado + uma vez lepa atenção…
abr

 

July 23, 2008 07:48

17 posts(s)

 

Do you have to upgrade step by step or lets say jump from level 0 to 10?
3M is nothing for most of the teams and they will probably get level 10 right away.

 

July 23, 2008 00:03

5 posts(s)

Donator

 

That bug never happend to me, but a friend of mine said it happend to him already. I thought he was wrong but now this…

 

July 22, 2008 22:41

4,310 posts(s)

Administator

 

Você viu acontecer isso de novo? Se sim temos que investigar pois realmente é um bug sério.

Abraço.

=====

Baudamix says cards received on friendlies are having effect on league matches. If he or anybody else can confirm that is happening please let us know as it would be a serious bug.

 

July 22, 2008 22:16

7 posts(s)

 

veio esse bug é mto errado…

seu time joga um amistoso e se algum jogador leva cartão ele vai para a liga e prejudica o seu time e jogo

 

July 21, 2008 22:35

4,310 posts(s)

Administator

 

Right after staff departments, JD. I have some good ideas and have received some interesting suggestions about bankruptcy. I know some CPU teams were left in a really bad situation, we’ll work on that.

Cheers!

 

July 21, 2008 16:23

42 posts(s)

Donator

 

Please introduce bankruptcy soon … dificult to bid/compete with a team that manages to have around 600K monthly salaries

 

July 21, 2008 10:42

4,310 posts(s)

Administator

 

Exactly, Philipp. They lose 3 points on all skills.

 

July 21, 2008 09:46

387 posts(s)

 

so a RC only gets penalty when playing on position “L” and a LC when playing on “R”, right? How many points?

 

July 21, 2008 05:27

7 posts(s)

 

Agreed the 10 level idea is simple and does’nt complicate matters

 

July 20, 2008 21:17

4,310 posts(s)

Administator

 

Already working on it, let’s see how it goes :-D

 

July 20, 2008 20:25

4,310 posts(s)

Administator

 

I’ve contacted the manager and will get back to you guys. About the minimum price I agree it’s not very realistic a simple % over the estimated value, that is likely to change and your suggestion is simple and interesting Dave.

Cheers!

 

July 20, 2008 16:20

375 posts(s)

 

I liked the 10 level idea too

 

July 20, 2008 13:45

387 posts(s)

 

done & working. thanks!

 

July 20, 2008 12:53

120 posts(s)

Donator

 

I’m at the point where I start to cringe a little when I see we’ve gained some new managers. Because I’m wondering if they’re “real” new managers and that they might do some dumb stuff accidentally. Or even worse… they’re “fake” new managers, doing bad stuff intentionally.

I don’t want to feel bad about getting new managers!!!

I’d also like the “values” for players needs to be tweak to better represent their true value.

 

July 20, 2008 12:40

120 posts(s)

Donator

 

I like the idea. I’m not sure how it will work… maybe it might need to be “tweaked” a little as we go along… but you guys have been great about making changes. So, I’m all for trying it.

 

July 20, 2008 12:32

120 posts(s)

Donator

 

My version updated itself to 3.0.1 and is working fine. Maybe try to re-install?

 

July 20, 2008 12:01

5 posts(s)

Donator

 

I agree with Dave. He is leaking the team and he probly is going to abandon that team soon.We need a minium selling prices for star players.

 

July 20, 2008 11:40

387 posts(s)

 

I updated yesterday to Fox3. Now the drag & drop in formations isn’t possible anymore …

 

July 20, 2008 11:31

120 posts(s)

Donator

 

I’m not suggesting we use those exact parameters… but something like that. Maybe something easier?

core less than 80… any price.
core 80-84… 90% of value
core 85+… 100% of value
age 34+… any price.

 

July 20, 2008 11:24

120 posts(s)

Donator

 

the first line should say:
core rating, less than 80, any age, can be sold for any price

 

July 20, 2008 11:23

120 posts(s)

Donator

 

Minimum selling prices need to be tied to the player’s ability, not just an abitrary % of his “value”. The “board” needs to make better decisions about minimum selling prices!

*
core rating <80 , any age , can be sold for any price
core rating 80-84, age 16-19, can sell for 100% of value
core rating 80-84, age 20-30, can sell for 90% of value
core rating 80-84, age 30-33, can sell for 75% of value
core rating >85 , age 16-33, can sell for 100% of value
core rating any , age 34+ , can sell for any price

“core rating”
KPG for goalie
TAC for defenders
PAS for midfielders
SHO for attackers
*

 

July 20, 2008 10:33

120 posts(s)

Donator

 

Now Sienna in slow ticker has a brand new manager… selling very good players… for very low prices…