It’s still the brazilian system, Philipp. My intention is to use country specific rules on RubySoccer in the future…maybe we can use goal difference for now, I agree it’s more common that number of victories :)
is it a big deal to change the criteria for the ranking in league tables? Status quo is, when teams have the same number of points the number of wins is the 2nd ranking decider. That’s not common, so why don’t change it to goal difference or direct-matchup?
I remember you said it’s the brazilian system, but i had look to the current standings in Serie A & and there’s no such rule active. Or am i wrong?
Hmmm, we have (or had) a bug entered for that…I thought it was a one time event but as we can see this is still happening in some very specific situation…
Thanks for reporting, Philipp.
obviously i had agreed (or others have agreed) on 2 friendlies at turn 20 (fastticker). so i had the same line-up at:
20 Arsenal 1×0 Hertha BSC Berlin Lost Friendly
20 Leixões 0×4 Hertha BSC Berlin Won Friendly
Yes, I’ve just checked it, works fine ! Thanks !!
It should be working now!
cheers!
Also an ex-managersim and soccersim manager…I managed for long years Valencia in Fulltest
I started about one day in this new game, and i’m with Bolton
Excelent work by the creators in this game
cheers
The time limitation sounds reasonable. I’ll add that to our list of improvements.
Thanks!
regarding the rule not allowing to buy a player your team sold (years ago) before.
i would suggest to delete this rule or to assign a time limitation to this rule. e.g. after 2 years it’s aloud to buy him back.
or if you sold/released a player as a youth (not finally reached his improvement limits), you’re able to buy him back someday.
Oh, so the generation algorithm indeed tries to balance the positions of new players . Ok, thank you all for the answers and tips : D
Just to clarify the odds involved in youth position when he is generated:
11,1% → goalkeeper
33,3% → defender
33,3% → midfielder
22,2% → attacker
I think Dave is right !
Besides, having 3 youth goalkeepers means you have 3 times more chances to develop one of them into a very good player ;)
Create your “reserve” or “friendlies” lineup and save it. Then create a substitution pattern for that lineup. You can make up to 10 subs in each friendly game, so get your young and developing players into the games.
Schedule some friendlies. Rotate the 3 youth goalies in each game. One starts. Replace him after 30 minutes. Then replace that one at 60 minutes. Each keeper will get 30 minutes of playing time. Hopefully, at least one of them will make some good progress. No problem!
Working perfectly now. Thanks!
looking for an attacker……shooting 85+, transfer or loan
willing to pay upto 6million
@ Philipp: 12 seasons? so you’re talking about fastticker? In fastticker I have very good youth players (1x 96; 1x 94;1x 91; 1x 88;…)
But I’m talking about mediumticker (6 seasons). Maybe other teams in Italy have better youth, I don’t know.
Sorry Philipp, I wasn’t clear enough. When the player is generated he already knows his maximum potential. An attakcer for instance may start with 68 in shooting and have 23 points to improve in shooting. That means that he will reach 91 in shooting in the best case. I say in the best case cause a player will improve at most 39 times during his career, so if you are unlucky or have a poor coaching department you may end up with a, let’s say, 80 attacker.
Answering your question directly, no, a player starting with 73 have more chances to reach higher shooting than the one which started with 59.
I know what is wrong. Thanks for reporting, I will fix this asap.
cheers!
That was a bug introduced by a last minute change :(. Anyway, thanks for reporting this, guys! We really depend on you to help us “clear” the game from bugs!
cheers!
When I tried to edit a substitution rule today, I had a bug – I had no option “any” after the option “time” (only if we are ahead, not behind, tie .. etc.)
@Gabriel:
that’s interesting. so every youth player can reach the 100 in each skill (or just the main skill?) – theoretically. a player starting with 59 in shooting has the same chance to recah 100 like a player starting with e.g. 73 in shooting ?
@ smithers & thorpedo:
the highest player level in Berlin has been 90 (1x) so far (12 seasons) – 1x 88 and currently 1 player 86 & improving.
I think I fixed that. Let us know if you can find any other problem.
Cheers!
In English: Staff Departments
Em Português: Comissão Técnica
Let us know if you feel the information there is incomplete so we can improve it.
Find out where the points come from on each season for each team in order to adjust them wouldn’t have been easy Philipp…but you’re right, it would have been more fair :/
Yeah, I’ve just realized that :(
At least the change takes place, even though it’s really painful to reload the page everytime. Let’s see what we can do, finding time to work on weekends is a difficult task…
Thanks for reporting Dave!
The maximum limit is the amount needed to reach 100 in each skill…of course this is very rare :)
I’ll double check the youth generation process to make sure everything is fine guys.
I mean the highest level I achieved with this player after developping.
would have been fair to adjust/re-calculate the points for the seasons before the change was implemented… :/
@ Gabriel:
what’s the maximum a player can improve (in each skill), 20, 25 ??
@ smithers & thorpedo:
do you mean the highest level at the start of a career or the highest skill level you achieved with german/italian players after all their improvement?