Your suggestions are welcome Sly and similar changes are already being discussed behind the scenes (I’ll post some updates on these soon). About friendlies, our idea is that after a certain level a player won’t improve by playing friendlies, he’ll have to play official matches. This should also increase the number of loans of those players not yet ready to play official matches in your team but that could perfectly fit the first squad of a weaker team. With the changes we have in mind it would be ok to show the number of friendlies played in the player history. I’ll try to summarize our new ideas in another post tonight. :)
Cheers!
Well, there is something you should change for sure. Playing officials imo should go 2x as fast for improvement as playing friendlies! Otherwise what’s the point of lining up youth in officials with a chance to lose the game? They’ll increase just as much when playing friendlies when there is no risk!
In managersim a youth player increased more in officials then in friendlies and also….when they played vs better players they imrpoved more then when they played vs worse players. Maybe that is also something to take into account?
For now what I think is also pretty annoying, is that you can only see officials matches played in a player history. You don’t see friendlies….and because friendlies are just the same as officials this makes it more annoying. When you see a player in free transfer and has no games in his history….you can’t really tell if he will grow or not. He might have played 100+ friendlies already! This is also a reason why officials should matter more then friendlies.
When it came to free transfer in managersim, you could see both officials played and friendlies played. If a player had like 50 friendlies, but no officials…..chances were he could STILL increase and was worth a try to get him off free transfer. In Ruby there is just no way of really telling…..this makes the luck factor count more then the skill factor. Skill being that the manager puts time and effort into finding a player through all those free transfer lists in all those countries, finding that 1 player who has a more then 50-50 chance of being a star or not….
Sorry for the long post :)….I still think it’s a nice game :)…..It could only still use some tweaking here and there :)
There are some changes planned for player improvement and I’ll ask for some suggestions soon. But the way it works now is how Danilo described, your players will have a random pre-defined potential for each skill and will only earn points by playing matches. In the beginning a single match will make your player improve, then a few matches and finally a lot of matches. Doesn’t matter if friendly or official matches (for now). There is no age based unlocking of skills and the only age limit for player improvement is 30. With 31 years old his stats may start decreasing.
Hope this helps :)
Cheers!
Sly, it’s random. Perhaps a guy who stops at low 70s wont reach 90s, but I had some players who jumped from 80 to 90 in like 3-4 ticks. It is difficult to guess, of course, that is why I try not to put guys on the free transfer list before they play like 1/2 of a season without growing
So, if a player is increasing slower…. it has nothing to do with a time limit? Is there a number of games locked into the unlocking of stats?
Also… if a player increases slower….is that a sign it won’t grow much anymore? So if he is still in the low 70 stats…. he won’t make it to 90+? :)
Also…. if increasing stats is only done by playing lots of matches, how is the comparisson with friendlies vs officials?
Sly, the player improves only playing matches. In the beginning the improvements are faster (they happen in less matches) but, after a few matches, your player starts requiring more matches to continue improving.
Also, at age 30 your player may start to “get old”. In other words, decrease some stats. But even at age 30 he still can “learn things” and continue to improve.
There is an improvement limit, and that is only reached by playing games.
Gabriel, please add here if I forgot something (Gabriel changed some of that code recently).
cheers!
Is there a time limit for unlocking player stats? I ask this because I’ve been messing around with youth alot, and saw some strange things.
For example, I;ve already seen 24 year old players of mine increase in stats.
Also, I had youth players playing officials and friendlies to a point they didn’t increase anymore (but are still only 18-19). Then I had them on the bench for like 4-5 games. They didn’t play friendlies or officials. Suddenly when I played them again they increased 5 stats.
Now I wonder is there a timeframe connected to unlocking stats? So more isn’t better? Patience is the right word for it?
For example:
A youth player who is 17 years old has the potential to becoming 90+ on let’s say shooting. Het started with 70 shooting. In 10 games you get him to 75 shooting, but suddenly he stopped increasing after 10 games. Is it possible that when he either hits 18 or something he will increase another X amount of stats and so on and so on, untill eventually he is 20+ years old and finally reaches 90+ shooting?
What I’m wondering is, that if a player has a certain potential it will eventually be reached over time and it doesn’t always help to let a player play games over and over and over untill you totally kill his stamina? Sometimes it just takes time before a new series of player stats is “unlocked”?
Intrested in seeing an answer to this maybe complicated question :)…didn’t know how to formulate it otherwise without making myself totally clear :)
I have 26 players with 10M+ value and 4 more promising guys in squad. The situation is tricky and leaves me without any possibility to buy any more promising youngsters and even promote my own youths.
Please, buy my players or I will lose my youths !
His skills are not affected during the match, except for speed. The low stamina won’t affect his growth, even though I guess it should ;)
Cheers!
so the player doesn’t play worse? It only affects the chance of an injury? So a low stamina on a youth player won’t affect his growth? He can still increase stats while being below 50 stamina for example?
The explanation for that result is simple Dr. Gullit, you were using only one defender on mentalities -1 or 0 and this defender had a move forward individual tactic, making your goalkeeper vulnerable to the opponent shots, so his defensive power was affected by his dribbling skills (defensive power * dribble / 100). The purpose of this enhancement is to be more realistic and punish teams with no real defenders. In order to not receive this punishment you must have at least one defender on -1 or 0 mentalities with no individual tactics telling him to move forward to +1 or midfield.
Hope this helps.
Cheers!
A low stamina player can get injured more easily (even though I think we should raise the odds) and is slower during the matches.
Cheers!
In soccersim/managersim when players had low stamina they could get injured easier.
What does a low stamina effect in ruby? Do they play worse (get -x on some stats?)
Does it effect player growth? If a young player had <50 stamina he won’t increase in stats?
I hope to get some answers from the developers :P
regards,
Sylvain
OK. You deleted my posts in the other forum. I accept it. However, I believe that the recent modifications in the game engine did not contribute to a positive development of rubysoccer. Have a look at recent matches and their outcomes … I only cite Karlsruher SC – Hoffenheim 9-0 in medium ticker … There are several outcomes of matche in other divisions … This is not real and I believe that the recent changes in the game engine were not tested before publishing.
I am participating in rubysoccer for a long time. I enjoyed the game and I also accept that the rubysoccer is still “beta” … Several modification for improving it have been posted and I agree with most of them. But the adopted changes to the game engine should have been tested before in some “gamma” or “omega” version.
My point is: Please do some tests elsewhere with the game engine before publishing it.
Sorry for posting some messages to the other list …
DrG
Deleted some posts from Dr.Gullit. He says he is not satisfied with the latest changes in the match engine. Dr.Guillit, feedback is always welcome, but 2 things:
1) do not post things on the [admins_only] forums. We could code something to simply block non-admins to post there, but we thought that asking would be enough in this “beginning”.
2) We will not tolerate disrespectful behavior in our game. Feedback is always welcome and greatly appreciatted, if done in a civilized manner.
Match engine changes are deeply necessary and we will continue to implement them. When something goes wrong, we will investigate and fix – and we count on you guys to help us finding the problems and potential improvements.
cheers
Hey, thanks for doing a great job, as always! If I get a good Christmas bonus I’ll try donating again – as everyone here who can should! – , the game is great fun, always getting better and everyone spending as much time here should be giving something back to you guys, at least for starters to help maintain the server.
Adsense it up, if at least everyone here would click a few ads every time they got here, I suppose it would help :)
It worked on mine after updating to Java 6 update 11. The page said it’s not fully supported on Chrome yet so we may have to wait if you still have problems.
Cheers!
Fixed. But I’d say it’s safer to keep the players at least 35 minutes in the match (as you’re already doing), I found out that sometimes he can still lose some seconds. I’ll update the game help ;)
Cheers!
We need about 4 people to be game masters. Those would help us to find potential cheaters, using tools that we are developing and will gradually improve. Those interested in the task please post an answer.
cheers!
I know what’s happening. After I added the enhancement where some time is spent on player positioning before free kicks, corner kicks, etc, this time spent is not being accounted as time played.
Sorry for that, fixing it now.
It happened to some of my players as well, I believe the general market value of players has decreased recently.
My keeper in fastticker Borghi improves his skills of dribbling but his value decreases from 33M to 29M.
How does this come?
Hya,
I’ve noticed these last few rounds my young guys haven’t improved even though they’ve played enough in the friendlies I had set up. It’s a little strange, could you guys look into it? Most of them are 17 and there’s one who is 16 has played a few friendlies and still hasn’t improved anything.
Thanks in advance ;)
edit: Yep, another friendly match… no one improved, yet again.
I think you should keep the actual sistem, countries in real life don’t get betther players from one season to another…
I just think there shoud be another way to determine the country position, maybe another international competition with more teams from all world or implementing more countries. Rigth now we see a lot of competition on european countries and the domain of Brasil on South America countries…
Regars
As announced 2 days ago, keepers now use dribble skill if your formation doesn’t have any defenders on mentalities -1 or 0. Get ready for a new goalkeeper announcement: control skill usage.
Currently this skill is completely useless to goalkeepers but Bruno Costa has helped us in finding a good way to use it. Control will be used to decide if the keeper catches the ball, deflects the ball or punch it to outside the field when he makes a good defense. Keepers with high control value will catch the ball more easily while those with poor control skill are more likely to deflect it. THIS WILL NOT INFLUENCE THE KEEPER ABILITY TO AVOID GOALS, BUT INFLUENCE THE WAY HE MAKES THE SAVES.
Of course it’s not fair to add this rule right away, so it will be applied starting next season in FastTicker and mid-season in MediumTicker. Another enhancement will be added at the same time, giving goalkeepers the chance to catch a deflected ball before another player reaches it. As of now the keepers stand still, waiting for someone to get the ball :)
Cheers!
I got some players for sale for a bargain, have a look at Brest in france :)
Thanks for the info Alban, we’ll take a look.
Cheers!
I cannot watch replays on Chrome, have to use Firefox:
Loaded image: http://www.rubysoccer.com/match_replay/replay_field.png
java.lang.NullPointerException
at MatchViewer.init(MatchViewer.java:168)
at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Exception: java.lang.NullPointerException
Option 4
also option 4