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December 09, 2008 19:32

387 posts(s)

 

option #4.
the difference from rank 1 to 8 is too small, better: 1st = 80 and 8th= 73 base skill. Not to apply when we have more countries.
I agree, there are bit too much very good (young) players nowadays.

 

December 09, 2008 18:59

4,311 posts(s)

Administator

 

Changes on match engine to be applied in 2 days affecting teams that:
-use formations with no defenders on mentalities -1 or 0
-use formations where all defenders on mentatlities -1 and 0 are told to move forward to D +1 or M -1 using advanced tactics

Keepers from teams using a formation as described above will suffer a face-to-face effect on regular shots (not on headers). This means their keeping ability will be affected by their dribbling skill, using the following formula:

(keeping * 0.6 + speed * 0.4) * dribble / 100

The first part of the formula is what we already have now, the dribble portion is the face-to-face effect. If you have a keeper with 100 on his dribble skill you don’t have to worry about it.

The motivation for this change is that some teams have been successfuly using formations with no defenders and their keepers are not penalized for this lack of defense, which is unrealistic. I hope those using this kind of formation understand the need for this improvement in the match engine.

Cheers!

 

December 09, 2008 16:47

375 posts(s)

 

My suggestion is simple – add more countries =)

I also think we should have a dynamic income system. too.

As for the options, I am for #2.

I think the players nowadays are TOO GOOD. They develop fast and have too high skills. With such skills we need not 1-100 points for shooting, passing, etc., but maybe 1-20.

Maybe adding 50 more countries would help ;)

 

December 09, 2008 15:47

4 posts(s)

 

good price for quality players:

Nélson Hipólito

Posição: G
Lado: -
Goleiro: 86
Roubada: 43
Passe: 73
Chute: 36
Velocidade: 65
Drible: 81
Controle: 76
Cabeçada: 80
Agressividade: 75
Vigor: 100
$2,871,597

Lúcio Gomide

Posição: D
Lado: C
Goleiro: 52
Roubada: 85
Passe: 72
Chute: 74
Velocidade: 76
Drible: 71
Controle: 73
Cabeçada: 79
Agressividade: 71
Vigor: 100
$6,837,696

Gary Hathaway

Posição: DM
Lado: RC
Goleiro: 41
Roubada: 85
Passe: 80
Chute: 64
Velocidade: 76
Drible: 68
Controle: 85
Cabeçada: 80
Agressividade: 49
Vigor: 100
8,899,391

Francesco Biancalani

Posição: M
Lado: L
Goleiro: 46
Roubada: 73
Passe: 80
Chute: 76
Velocidade: 83
Drible: 82
Controle: 80
Cabeçada: 80
Agressividade: 77
Vigor: 94
$5,551,530

I have more players, some young people with good chance of progressing. I look at the game

 

December 09, 2008 13:23

4,311 posts(s)

Administator

 

Sorry for the long post, it’s an important subject ;)

I’ve been discussing youth quality evolution based in the Country Ranking via in-game messages and then I decided to bring this subject to the forums. I know it’s not clear to everybody how it works, specially with our yet incomplete game help so this is a good opportunity to clarify things a little bit.

For each country we have a base value for each skill (keeping, tackle, passing, shooting, speed, dribble, control and header). On season 1, the first and second countries had 80 in all base skills, the third and fourth had 79, fifth and sixth had 78 and the last 2 countries had 77. At the end of a season we calculate the international points and change country positions as needed. Only one base skill is updated per country, if necessary. An example where it wouldn’t be necessary is for a country with 80 in all base skills that is still in first or second in the country ranking.

Let’s say Brazil was first in season 1 and is now third on season 2. One of its base skills would be reduced to 79. If on season 3 Brazil is the last country, one of its skills will be reduced to 79 (unless it’s the one whose value is already 79, in which case this skill will go to 78). The same rule applies for increasing base skills values. So for a team which start in third on country ranking it would require 7 seasons in first or second to increase all its base skills from 79 to 80.

Our intention with this system is to make youth quality change slowly as the country gets better or worse results on international competitions and also allows a country to have better tackle values than shooting, for instance. The purpose of this post is get some opinions about this system. Is it too slow? Is it ok? What could be changed?

My suggestions are:

1) Keep it the way it is
2) Change all skills at once (reducing or increasing 1 point on all base skills)
3) Change only one skill but change it directly to the current position value (e.g. tackle is 80 and the country is in fifth, we should reduce it to 78 instead of 79)
4) Change all skills using the rule described in option 3.

Options 2 and 4 would make it useless to have separate base values for each skill as they will always have the same value, but if it’s for the good of the game we can change anything!

Cheers.

 

December 09, 2008 12:57

4,311 posts(s)

Administator

 

I expect the number of shots to be reduced this season as we now have some time spent for player positioning on fouls, corners, etc. Let’s see what happens.

Cheers!

 

December 09, 2008 00:23

24 posts(s)

Donator

 

Hey, Gabriel… If those are the general statistics, I do think the way to go must have something to do with how easily goals are scored instead of who dominates the games. If we do analyze the game’s stats, we’ll see that good teams tend to dominate but home teams are generally more efficient.

I don’t know if that is the expected effect of home advantage, but I guess that when you guys do optimize the game code a little bit, it’ll even out further.

So, for now, even though I started the thread and probably voiced the opposite opinion, don’t change it, and keep your focus on making sure games with 70 shots don’t happen (or at least not as often), and that it is a little harder to score goals. I mean, strikers making 70 goals per season is probably too much :)

And as much as I like winning the occasional 10-0 game… it’s too much, as well :)

 

December 08, 2008 21:11

4,311 posts(s)

Administator

 

The economy needs to be adjusted, that’s for sure, but I don’t feel the value system is responsible for that, as the idea is that it should regulate itself. Anyway, suggestions for game economy are always welcome (I know we already have some here in the forums :D )

Cheers!

 

December 08, 2008 20:43

241 posts(s)

 

The value system has changed but the clubs income stayed the same. This surely affects the game economy. Something to think about maybe.

 

December 08, 2008 15:40

4,311 posts(s)

Administator

 

Interesting, they have the same average regarding the value calculation. I see they were hired from free transfer, so no influence from transfer price. I can think of 2 explanations:

-the dynamic value calculation coefficients were higher when Allais improved than when Huertas improved
-Allais got lucky on Random effect during his value calculation

I’d guess it’s a little bit of both, but first option is more likely. Allais is 1 year older and prices have dropped a little, in general. Huertas value is close to the calculated value using the current coefficients.

Just an extra comment, this calculation doesn’t take side, aggressiveness or age in consideration, we’ll probably add these factors in the future.

Cheers!

 

December 08, 2008 13:40

375 posts(s)

 

maybe control is a more expensive skill ?

 

December 08, 2008 12:17

387 posts(s)

 

i doubt the calculation behind the players value. Because i have often players with similiar skills and big differences in their valuation.

my current example:
Sabiniano Huertas (tac-hea: 597)
D C 21
63 100 86 79 91 86 75 80 53
$46,062,787

vs.

Faouzi Allais (tac-hea: 594)
D L 22
46 100 80 72 90 86 86 80 49
$105,556,345

Similiar skills and even better sum of skills (keep, aggression left aside). and position flexibility for Huertas … but Allais is valued twice as much.

 

December 05, 2008 18:17

4,311 posts(s)

Administator

 

Second possibility: they have accepted another team’s friendly invitation or another team has accpeted their friendly invitation for the same turn you proposed, in which case you’d receive a friendly rejected message. Could be it?

 

December 05, 2008 15:00

57 posts(s)

 

3 friendly request for Belenenses, 1 for At Madrid and 1 for West Ham

 

December 05, 2008 14:57

57 posts(s)

 

Nope, still got the emails. Wanna seen them?
Strangely all mentioned the same: Subject: Friendly Rejected 36 . But all were for different turns

 

December 05, 2008 14:41

4,311 posts(s)

Administator

 

Who invited who? Haven’t the invitations expired?

 

December 05, 2008 14:18

57 posts(s)

 

For same unknown reason, Ruby rejected a number of friendlies requests in turn 11, season 17.
I checked with my friend in Belenenses and he said that i didn’t rejected any invitation.

 

December 05, 2008 09:25

637 posts(s)

 

Excellent GK for sale:

Julio Silveira Martins

Position: G

Keeping: 92
Speed: 81
Control: 73
Header: 78

Price is negotiatable.

Take also a look to other transferlisted players!

 

December 03, 2008 23:25

2 posts(s)

 

December 03, 2008 22:13

2 posts(s)

 

sry if this has been asked…I’ve only been here for 1 season

when does new season start?

 

December 03, 2008 21:56

4,311 posts(s)

Administator

 

Match Engine: 10 to 30 seconds are spent before goal kicks, corner kicks, throw-ins and penalty kicks.

 

December 02, 2008 23:06

4,311 posts(s)

Administator

 

Enhancements on Hall of Fame suggested by Philipp Leibeck:

-separated CL from Libertadores and UEFA Cup from Sudamericana on Manager Hall of Fame
-it is now possible to sort the table by any competition

 

December 01, 2008 11:33

4,311 posts(s)

Administator

 

More statistics:

total non-friendly matches analyzed = 26695
home victories = 13635 (51%)
visitor victories = 6780 (25%)
draws = 6280 (24%)
home goals = 45481
visitor goals = 27011

Again, I think it’s not that unbalanced, it must be harder to win when playing as visitor, weak teams must have a chance. If your team is much stronger you’ll probably win anyway. The strange results may happen sometimes, we’ll always work to make sure they don’t happen very often. I’d like to hear more opinions on this subject before changing the code.

 

December 01, 2008 11:03

4,311 posts(s)

Administator

 

The bug should be fixed.

Cheers!

 

December 01, 2008 09:42

241 posts(s)

 

Prices are dropped.

89 golie just 6m firm

90 passing 84 shooting MA 18M

90 DR 13M

 

November 30, 2008 22:44

4,311 posts(s)

Administator

 

The match Hertha Berlin x Recreativo Huelva on turn 122 was played again because Hertha’s formation for the original match was not the intended one due to some weakness related to setting up the formation in the fixtures screen. I can give more details if anybody wants. Please make sure that when you change your default formation from A to B you check the formations assigned to your matches in the fixtures screen so you won’t end up using B where you wanted A. We’ll fix it as soon as possible. If you never changes your default formation you don’t need to worry.

Cheers!

 

November 29, 2008 11:59

4,311 posts(s)

Administator

 

A manager is fired for bad performance only if the best applying manager is better ranked than him. The Board wouldn’t want a worse ranked manager to take over the team ;)

Cheers!

 

November 28, 2008 19:53

1,003 posts(s)

Administator

 

While implementing GM tools I am slowly improving some screens. You may notice some differences.
cheers!

 

November 28, 2008 10:36

4,311 posts(s)

Administator

 

There is a more complex calculation behind it, after the upgrade you should have enough money to be in a regular financial situation, already considering the new maintenance cost, otherwise the board won’t let you do that.

 

November 28, 2008 06:51

678 posts(s)

 

Hmm, thats strange since I can afford the next upgrade. It’s not that expensive and yet I’m not allowed to do it yet…..:)